video: Change SDL_GLattr to SDL_GLAttr.

This commit is contained in:
Ryan C. Gordon 2024-10-23 18:09:52 -04:00
parent c0e9205a92
commit 7108291d0b
7 changed files with 18 additions and 11 deletions

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@ -3727,3 +3727,7 @@ typedef SDL_bool, bool;
@@
- SDL_GLcontextReleaseFlag
+ SDL_GLContextReleaseFlag
@@
@@
- SDL_GLattr
+ SDL_GLAttr

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@ -2229,6 +2229,7 @@ The following symbols have been renamed:
* SDL_DISPLAYEVENT_DISCONNECTED => SDL_EVENT_DISPLAY_REMOVED
* SDL_DISPLAYEVENT_MOVED => SDL_EVENT_DISPLAY_MOVED
* SDL_DISPLAYEVENT_ORIENTATION => SDL_EVENT_DISPLAY_ORIENTATION
* SDL_GLattr => SDL_GLAttr
* SDL_GLcontextFlag => SDL_GLContextFlag
* SDL_GLcontextReleaseFlag => SDL_GLContextReleaseFlag
* SDL_GLprofile => SDL_GLProfile

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@ -659,6 +659,7 @@
/* ##SDL_video.h */
#define SDL_GL_DeleteContext SDL_GL_DestroyContext
#define SDL_GLattr SDL_GLAttr
#define SDL_GLcontextFlag SDL_GLContextFlag
#define SDL_GLcontextReleaseFlag SDL_GLContextReleaseFlag
#define SDL_GLprofile SDL_GLProfile
@ -1300,6 +1301,7 @@
/* ##SDL_video.h */
#define SDL_GL_DeleteContext SDL_GL_DeleteContext_renamed_SDL_GL_DestroyContext
#define SDL_GLattr SDL_GLattr_renamed_SDL_GLAttr
#define SDL_GLcontextFlag SDL_GLcontextFlag_renamed_SDL_GLContextFlag
#define SDL_GLcontextReleaseFlag SDL_GLcontextReleaseFlag_renamed_SDL_GLContextReleaseFlag
#define SDL_GLprofile SDL_GLprofile_renamed_SDL_GLProfile

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@ -332,7 +332,7 @@ typedef SDL_EGLint *(SDLCALL *SDL_EGLIntArrayCallback)(void *userdata, SDL_EGLDi
*
* \since This enum is available since SDL 3.1.3.
*/
typedef enum SDL_GLattr
typedef enum SDL_GLAttr
{
SDL_GL_RED_SIZE, /**< the minimum number of bits for the red channel of the color buffer; defaults to 3. */
SDL_GL_GREEN_SIZE, /**< the minimum number of bits for the green channel of the color buffer; defaults to 3. */
@ -362,7 +362,7 @@ typedef enum SDL_GLattr
SDL_GL_CONTEXT_NO_ERROR,
SDL_GL_FLOATBUFFERS,
SDL_GL_EGL_PLATFORM
} SDL_GLattr;
} SDL_GLAttr;
/**
* Possible values to be set for the SDL_GL_CONTEXT_PROFILE_MASK attribute.
@ -2709,7 +2709,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
* SDL_GL_GetAttribute() to check the values after creating the OpenGL
* context, since the values obtained can differ from the requested ones.
*
* \param attr an SDL_GLattr enum value specifying the OpenGL attribute to
* \param attr an SDL_GLAttr enum value specifying the OpenGL attribute to
* set.
* \param value the desired value for the attribute.
* \returns true on success or false on failure; call SDL_GetError() for more
@ -2720,12 +2720,12 @@ extern SDL_DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
* \sa SDL_GL_GetAttribute
* \sa SDL_GL_ResetAttributes
*/
extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetAttribute(SDL_GLAttr attr, int value);
/**
* Get the actual value for an attribute from the current context.
*
* \param attr an SDL_GLattr enum value specifying the OpenGL attribute to
* \param attr an SDL_GLAttr enum value specifying the OpenGL attribute to
* get.
* \param value a pointer filled in with the current value of `attr`.
* \returns true on success or false on failure; call SDL_GetError() for more
@ -2736,7 +2736,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value)
* \sa SDL_GL_ResetAttributes
* \sa SDL_GL_SetAttribute
*/
extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetAttribute(SDL_GLAttr attr, int *value);
/**
* Create an OpenGL context for an OpenGL window, and make it current.

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@ -225,7 +225,7 @@ SDL_DYNAPI_PROC(void,SDL_GDKSuspendGPU,(SDL_GPUDevice *a),(a),)
SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_CreateContext,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(bool,SDL_GL_DestroyContext,(SDL_GLContext a),(a),return)
SDL_DYNAPI_PROC(bool,SDL_GL_ExtensionSupported,(const char *a),(a),return)
SDL_DYNAPI_PROC(bool,SDL_GL_GetAttribute,(SDL_GLattr a, int *b),(a,b),return)
SDL_DYNAPI_PROC(bool,SDL_GL_GetAttribute,(SDL_GLAttr a, int *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_GLContext,SDL_GL_GetCurrentContext,(void),(),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GL_GetCurrentWindow,(void),(),return)
SDL_DYNAPI_PROC(SDL_FunctionPointer,SDL_GL_GetProcAddress,(const char *a),(a),return)
@ -233,7 +233,7 @@ SDL_DYNAPI_PROC(bool,SDL_GL_GetSwapInterval,(int *a),(a),return)
SDL_DYNAPI_PROC(bool,SDL_GL_LoadLibrary,(const char *a),(a),return)
SDL_DYNAPI_PROC(bool,SDL_GL_MakeCurrent,(SDL_Window *a, SDL_GLContext b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_GL_ResetAttributes,(void),(),)
SDL_DYNAPI_PROC(bool,SDL_GL_SetAttribute,(SDL_GLattr a, int b),(a,b),return)
SDL_DYNAPI_PROC(bool,SDL_GL_SetAttribute,(SDL_GLAttr a, int b),(a,b),return)
SDL_DYNAPI_PROC(bool,SDL_GL_SetSwapInterval,(int a),(a),return)
SDL_DYNAPI_PROC(bool,SDL_GL_SwapWindow,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_GL_UnloadLibrary,(void),(),)

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@ -117,7 +117,7 @@ typedef enum SDL_EGL_ExtensionType
extern bool SDL_EGL_HasExtension(SDL_VideoDevice *_this, SDL_EGL_ExtensionType type, const char *ext);
extern bool SDL_EGL_GetAttribute(SDL_VideoDevice *_this, SDL_GLattr attrib, int *value);
extern bool SDL_EGL_GetAttribute(SDL_VideoDevice *_this, SDL_GLAttr attrib, int *value);
/* SDL_EGL_LoadLibrary can get a display for a specific platform (EGL_PLATFORM_*)
* or, if 0 is passed, let the implementation decide.
*/

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@ -4543,7 +4543,7 @@ void SDL_GL_ResetAttributes(void)
_this->gl_config.egl_platform = 0;
}
bool SDL_GL_SetAttribute(SDL_GLattr attr, int value)
bool SDL_GL_SetAttribute(SDL_GLAttr attr, int value)
{
#if defined(SDL_VIDEO_OPENGL) || defined(SDL_VIDEO_OPENGL_ES) || defined(SDL_VIDEO_OPENGL_ES2)
bool result;
@ -4661,7 +4661,7 @@ bool SDL_GL_SetAttribute(SDL_GLattr attr, int value)
#endif // SDL_VIDEO_OPENGL
}
bool SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
bool SDL_GL_GetAttribute(SDL_GLAttr attr, int *value)
{
#if defined(SDL_VIDEO_OPENGL) || defined(SDL_VIDEO_OPENGL_ES) || defined(SDL_VIDEO_OPENGL_ES2)
PFNGLGETERRORPROC glGetErrorFunc;