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url: Build WinRT-specific code as C++/CX instead of plain C++.
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7bec9df11a
commit
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@ -255,7 +255,14 @@
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<ClCompile Include="..\..\src\locale\SDL_locale.c" />
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<ClCompile Include="..\..\src\locale\winrt\SDL_syslocale.c" />
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<ClCompile Include="..\..\src\misc\SDL_url.c" />
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<ClCompile Include="..\..\src\misc\winrt\SDL_sysurl.cpp" />
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<ClCompile Include="..\..\src\misc\winrt\SDL_sysurl.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\src\power\SDL_power.c" />
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<ClCompile Include="..\..\src\power\winrt\SDL_syspower.cpp" />
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<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
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@ -251,7 +251,12 @@
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<ClCompile Include="..\..\src\locale\SDL_locale.c" />
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<ClCompile Include="..\..\src\locale\winrt\SDL_syslocale.c" />
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<ClCompile Include="..\..\src\misc\SDL_url.c" />
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<ClCompile Include="..\..\src\misc\winrt\SDL_sysurl.cpp" />
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<ClCompile Include="..\..\src\misc\winrt\SDL_sysurl.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
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<ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
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@ -283,7 +283,14 @@
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<ClInclude Include="..\..\src\locale\SDL_locale.c" />
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<ClInclude Include="..\..\src\locale\winrt\SDL_syslocale.c" />
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<ClCompile Include="..\..\src\misc\SDL_url.c" />
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<ClCompile Include="..\..\src\misc\winrt\SDL_sysurl.cpp" />
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<ClCompile Include="..\..\src\misc\winrt\SDL_sysurl.cpp">
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
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<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
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</ClCompile>
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<ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
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<ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
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<ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
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