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https://github.com/libsdl-org/SDL.git
synced 2024-11-23 02:43:30 +08:00
Rename SDL_BUTTON() to SDL_BUTTON_MASK()
Fixes https://github.com/libsdl-org/SDL/issues/11056
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@ -3710,3 +3710,7 @@ identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAltern
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- SDL_SetThreadPriority
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+ SDL_SetCurrentThreadPriority
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(...)
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@@
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@@
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- SDL_BUTTON
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+ SDL_BUTTON_MASK
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@ -1174,6 +1174,7 @@ The following functions have been removed:
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* SDL_GetRelativeMouseMode() - replaced with SDL_GetWindowRelativeMouseMode()
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The following symbols have been renamed:
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* SDL_BUTTON => SDL_BUTTON_MASK
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* SDL_NUM_SYSTEM_CURSORS => SDL_SYSTEM_CURSOR_COUNT
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* SDL_SYSTEM_CURSOR_ARROW => SDL_SYSTEM_CURSOR_DEFAULT
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* SDL_SYSTEM_CURSOR_HAND => SDL_SYSTEM_CURSOR_POINTER
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@ -124,12 +124,12 @@ typedef Uint32 SDL_MouseButtonFlags;
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#define SDL_BUTTON_X1 4
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#define SDL_BUTTON_X2 5
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#define SDL_BUTTON(X) (1u << ((X)-1))
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#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT)
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#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE)
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#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT)
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#define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1)
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#define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2)
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#define SDL_BUTTON_MASK(X) (1u << ((X)-1))
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#define SDL_BUTTON_LMASK SDL_BUTTON_MASK(SDL_BUTTON_LEFT)
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#define SDL_BUTTON_MMASK SDL_BUTTON_MASK(SDL_BUTTON_MIDDLE)
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#define SDL_BUTTON_RMASK SDL_BUTTON_MASK(SDL_BUTTON_RIGHT)
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#define SDL_BUTTON_X1MASK SDL_BUTTON_MASK(SDL_BUTTON_X1)
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#define SDL_BUTTON_X2MASK SDL_BUTTON_MASK(SDL_BUTTON_X2)
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/* Function prototypes */
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@ -194,7 +194,7 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void);
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* Retrieve the current state of the mouse.
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*
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* The current button state is returned as a button bitmask, which can be
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* tested using the SDL_BUTTON(X) macro (where `X` is generally 1 for the
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* tested using the SDL_BUTTON_MASK(X) macro (where `X` is generally 1 for the
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* left, 2 for middle, 3 for the right button), and `x` and `y` are set to the
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* mouse cursor position relative to the focus window. You can pass NULL for
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* either `x` or `y`.
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@ -233,7 +233,7 @@ extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetMouseState(float *x, flo
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* \param y filled in with the current Y coord relative to the desktop; can be
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* NULL.
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* \returns the current button state as a bitmask which can be tested using
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* the SDL_BUTTON(X) macros.
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* the SDL_BUTTON_MASK(X) macros.
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*
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* \since This function is available since SDL 3.0.0.
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*
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@ -246,7 +246,7 @@ extern SDL_DECLSPEC SDL_MouseButtonFlags SDLCALL SDL_GetGlobalMouseState(float *
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* Retrieve the relative state of the mouse.
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*
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* The current button state is returned as a button bitmask, which can be
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* tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the
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* tested using the `SDL_BUTTON_MASK(X)` macros (where `X` is generally 1 for the
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* left, 2 for middle, 3 for the right button), and `x` and `y` are set to the
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* mouse deltas since the last call to SDL_GetRelativeMouseState() or since
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* event initialization. You can pass NULL for either `x` or `y`.
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@ -429,6 +429,7 @@
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#define SDL_MESSAGEBOX_COLOR_MAX SDL_MESSAGEBOX_COLOR_COUNT
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/* ##SDL_mouse.h */
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#define SDL_BUTTON SDL_BUTTON_MASK
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#define SDL_FreeCursor SDL_DestroyCursor
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#define SDL_NUM_SYSTEM_CURSORS SDL_SYSTEM_CURSOR_COUNT
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#define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_DEFAULT
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@ -1067,6 +1068,7 @@
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#define SDL_MESSAGEBOX_COLOR_MAX SDL_MESSAGEBOX_COLOR_MAX_renamed_SDL_MESSAGEBOX_COLOR_COUNT
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/* ##SDL_mouse.h */
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#define SDL_BUTTON SDL_BUTTON_renamed_SDL_BUTTON_MASK
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#define SDL_FreeCursor SDL_FreeCursor_renamed_SDL_DestroyCursor
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#define SDL_NUM_SYSTEM_CURSORS SDL_NUM_SYSTEM_CURSORS_renamed_SDL_SYSTEM_CURSOR_COUNT
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#define SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_ARROW_renamed_SDL_SYSTEM_CURSOR_DEFAULT
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@ -485,7 +485,7 @@ void SDL_ResetMouse(void)
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int i;
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for (i = 1; i <= sizeof(buttonState)*8; ++i) {
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if (buttonState & SDL_BUTTON(i)) {
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if (buttonState & SDL_BUTTON_MASK(i)) {
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SDL_SendMouseButton(0, mouse->focus, mouse->mouseID, i, false);
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}
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}
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@ -876,13 +876,13 @@ static SDL_MouseInputSource *GetMouseInputSource(SDL_Mouse *mouse, SDL_MouseID m
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}
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}
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if (!down && (!match || !(match->buttonstate & SDL_BUTTON(button)))) {
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if (!down && (!match || !(match->buttonstate & SDL_BUTTON_MASK(button)))) {
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/* This might be a button release from a transition between mouse messages and raw input.
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* See if there's another mouse source that already has that button down and use that.
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*/
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for (i = 0; i < mouse->num_sources; ++i) {
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source = &mouse->sources[i];
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if ((source->buttonstate & SDL_BUTTON(button))) {
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if ((source->buttonstate & SDL_BUTTON_MASK(button))) {
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match = source;
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break;
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}
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@ -966,10 +966,10 @@ static void SDL_PrivateSendMouseButton(Uint64 timestamp, SDL_Window *window, SDL
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// Figure out which event to perform
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if (down) {
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type = SDL_EVENT_MOUSE_BUTTON_DOWN;
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buttonstate |= SDL_BUTTON(button);
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buttonstate |= SDL_BUTTON_MASK(button);
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} else {
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type = SDL_EVENT_MOUSE_BUTTON_UP;
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buttonstate &= ~SDL_BUTTON(button);
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buttonstate &= ~SDL_BUTTON_MASK(button);
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}
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// We do this after calculating buttonstate so button presses gain focus
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@ -1018,12 +1018,12 @@ static void SDLTest_PrintButtonMask(char *text, size_t maxlen, SDL_MouseButtonFl
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int i;
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int count = 0;
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for (i = 1; i <= 32; ++i) {
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const Uint32 flag = SDL_BUTTON(i);
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const Uint32 flag = SDL_BUTTON_MASK(i);
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if ((flags & flag) == flag) {
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if (count > 0) {
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SDL_snprintfcat(text, maxlen, " | ");
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}
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SDL_snprintfcat(text, maxlen, "SDL_BUTTON(%d)", i);
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SDL_snprintfcat(text, maxlen, "SDL_BUTTON_MASK(%d)", i);
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++count;
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}
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}
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@ -238,7 +238,7 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
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int i;
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for (i = 1; i <= MAX_MOUSE_BUTTONS; ++i) {
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if (event.buttonMask & SDL_BUTTON(i)) {
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if (event.buttonMask & SDL_BUTTON_MASK(i)) {
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Uint8 button;
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switch (i) {
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@ -294,7 +294,7 @@ extern int SDL_AppleTVRemoteOpenedAsJoystick;
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int i;
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for (i = 1; i <= MAX_MOUSE_BUTTONS; ++i) {
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if (event.buttonMask & SDL_BUTTON(i)) {
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if (event.buttonMask & SDL_BUTTON_MASK(i)) {
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Uint8 button;
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switch (i) {
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@ -740,9 +740,9 @@ static void pointer_handle_button_common(struct SDL_WaylandInput *input, uint32_
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* long as any button is still down, the capture remains).
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*/
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if (state) { // update our mask of currently-pressed buttons
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input->buttons_pressed |= SDL_BUTTON(sdl_button);
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input->buttons_pressed |= SDL_BUTTON_MASK(sdl_button);
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} else {
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input->buttons_pressed &= ~(SDL_BUTTON(sdl_button));
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input->buttons_pressed &= ~(SDL_BUTTON_MASK(sdl_button));
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}
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// Don't modify the capture flag in relative mode.
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@ -220,10 +220,10 @@ static void WIN_CheckWParamMouseButton(Uint64 timestamp, bool bwParamMousePresse
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}
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}
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if (data->focus_click_pending & SDL_BUTTON(button)) {
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if (data->focus_click_pending & SDL_BUTTON_MASK(button)) {
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// Ignore the button click for activation
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if (!bwParamMousePressed) {
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data->focus_click_pending &= ~SDL_BUTTON(button);
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data->focus_click_pending &= ~SDL_BUTTON_MASK(button);
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WIN_UpdateClipCursor(data->window);
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}
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if (WIN_ShouldIgnoreFocusClick(data)) {
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@ -231,9 +231,9 @@ static void WIN_CheckWParamMouseButton(Uint64 timestamp, bool bwParamMousePresse
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}
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}
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if (bwParamMousePressed && !(mouseFlags & SDL_BUTTON(button))) {
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if (bwParamMousePressed && !(mouseFlags & SDL_BUTTON_MASK(button))) {
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SDL_SendMouseButton(timestamp, data->window, mouseID, button, true);
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} else if (!bwParamMousePressed && (mouseFlags & SDL_BUTTON(button))) {
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} else if (!bwParamMousePressed && (mouseFlags & SDL_BUTTON_MASK(button))) {
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SDL_SendMouseButton(timestamp, data->window, mouseID, button, false);
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}
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}
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@ -651,10 +651,10 @@ static void WIN_HandleRawMouseInput(Uint64 timestamp, SDL_VideoData *data, HANDL
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}
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}
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if (windowdata->focus_click_pending & SDL_BUTTON(button)) {
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if (windowdata->focus_click_pending & SDL_BUTTON_MASK(button)) {
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// Ignore the button click for activation
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if (!down) {
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windowdata->focus_click_pending &= ~SDL_BUTTON(button);
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windowdata->focus_click_pending &= ~SDL_BUTTON_MASK(button);
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WIN_UpdateClipCursor(window);
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}
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if (WIN_ShouldIgnoreFocusClick(windowdata)) {
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@ -17,11 +17,11 @@
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static int mouseStateCheck(Uint32 state)
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{
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return (state == 0) ||
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(state == SDL_BUTTON(SDL_BUTTON_LEFT)) ||
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(state == SDL_BUTTON(SDL_BUTTON_MIDDLE)) ||
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(state == SDL_BUTTON(SDL_BUTTON_RIGHT)) ||
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(state == SDL_BUTTON(SDL_BUTTON_X1)) ||
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(state == SDL_BUTTON(SDL_BUTTON_X2));
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(state == SDL_BUTTON_MASK(SDL_BUTTON_LEFT)) ||
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(state == SDL_BUTTON_MASK(SDL_BUTTON_MIDDLE)) ||
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(state == SDL_BUTTON_MASK(SDL_BUTTON_RIGHT)) ||
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(state == SDL_BUTTON_MASK(SDL_BUTTON_X1)) ||
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(state == SDL_BUTTON_MASK(SDL_BUTTON_X2));
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}
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/**
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}
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if (event->which == mouse_state->instance_id) {
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if (event->down) {
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mouse_state->button_state |= SDL_BUTTON(event->button);
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mouse_state->button_state |= SDL_BUTTON_MASK(event->button);
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} else {
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mouse_state->button_state &= ~SDL_BUTTON(event->button);
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mouse_state->button_state &= ~SDL_BUTTON_MASK(event->button);
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}
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}
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}
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