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https://github.com/libsdl-org/SDL.git
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Add version info when building CI/CD for apple platforms
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parent
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commit
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4
.github/workflows/create-test-plan.py
vendored
4
.github/workflows/create-test-plan.py
vendored
@ -465,6 +465,7 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
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job.cmake_arguments.extend([
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"-DCMAKE_SYSTEM_NAME=iOS",
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"-DCMAKE_OSX_ARCHITECTURES=\"arm64\"",
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"-DCMAKE_OSX_DEPLOYMENT_TARGET=9.0",
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])
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case SdlPlatform.Tvos:
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if spec.xcode:
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@ -472,6 +473,7 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
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job.cmake_arguments.extend([
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"-DCMAKE_SYSTEM_NAME=tvOS",
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"-DCMAKE_OSX_ARCHITECTURES=\"arm64\"",
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"-DCMAKE_OSX_DEPLOYMENT_TARGET=9.0",
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])
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case SdlPlatform.MacOS:
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if spec.apple_framework:
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@ -480,6 +482,7 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
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job.test_pkg_config = False
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job.cmake_arguments.extend((
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"'-DCMAKE_OSX_ARCHITECTURES=x86_64;arm64'",
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"-DCMAKE_OSX_DEPLOYMENT_TARGET=10.11",
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"-DSDL_FRAMEWORK=ON",
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))
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job.shared_lib = SharedLibType.FRAMEWORK
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@ -487,6 +490,7 @@ def spec_to_job(spec: JobSpec, key: str, trackmem_symbol_names: bool) -> JobDeta
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job.clang_tidy = True
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job.cmake_arguments.extend((
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"-DCMAKE_OSX_ARCHITECTURES=arm64",
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"-DCMAKE_OSX_DEPLOYMENT_TARGET=10.11",
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"-DCLANG_TIDY_BINARY=$(brew --prefix llvm)/bin/clang-tidy",
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))
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job.shared_lib = SharedLibType.DYLIB
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6
.github/workflows/release.yml
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6
.github/workflows/release.yml
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@ -163,6 +163,7 @@ jobs:
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-DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount_point }}" \
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-DCMAKE_SYSTEM_NAME=Darwin \
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-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \
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-DCMAKE_OSX_DEPLOYMENT_TARGET=10.11 \
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-Werror=dev \
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-B build_darwin
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cmake --build build_darwin --config Release --verbose
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@ -174,6 +175,7 @@ jobs:
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-DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount_point }}/SDL3.xcframework/macos-arm64_x86_64" \
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-DCMAKE_SYSTEM_NAME=Darwin \
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-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \
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-DCMAKE_OSX_DEPLOYMENT_TARGET=10.11 \
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-Werror=dev \
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-B build_darwin_2
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cmake --build build_darwin --config Release --verbose
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@ -186,6 +188,7 @@ jobs:
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-DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount_point }}" \
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-DCMAKE_SYSTEM_NAME=iOS \
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-DCMAKE_OSX_ARCHITECTURES="arm64" \
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-DCMAKE_OSX_DEPLOYMENT_TARGET=9.0 \
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-Werror=dev \
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-B build_ios
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cmake --build build_ios --config Release --verbose
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@ -198,6 +201,7 @@ jobs:
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-DCMAKE_PREFIX_PATH="${{ steps.mount.outputs.mount_point }}" \
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-DCMAKE_SYSTEM_NAME=tvOS \
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-DCMAKE_OSX_ARCHITECTURES="arm64" \
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-DCMAKE_OSX_DEPLOYMENT_TARGET=9.0 \
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-Werror=dev \
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-B build_tvos
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cmake --build build_tvos --config Release --verbose
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@ -213,6 +217,7 @@ jobs:
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-DCMAKE_SYSTEM_NAME=iOS \
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-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \
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-DCMAKE_OSX_SYSROOT="${sysroot}" \
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-DCMAKE_OSX_DEPLOYMENT_TARGET=9.0 \
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-Werror=dev \
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-B build_ios_simulator
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cmake --build build_ios_simulator --config Release --verbose
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@ -228,6 +233,7 @@ jobs:
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-DCMAKE_SYSTEM_NAME=tvOS \
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-DCMAKE_OSX_ARCHITECTURES="arm64;x86_64" \
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-DCMAKE_OSX_SYSROOT="${sysroot}" \
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-DCMAKE_OSX_DEPLOYMENT_TARGET=9.0 \
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-Werror=dev \
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-B build_tvos_simulator
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cmake --build build_tvos_simulator --config Release --verbose
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@ -226,29 +226,29 @@ CMake documentation: [link](https://cmake.org/cmake/help/latest/variable/CMAKE_O
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- for macOS, building a dylib and/or static library for x86_64 and arm64:
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```bash
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cmake ~/sdl -DCMAKE_SYSTEM_NAME=Darwin -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
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cmake ~/sdl -DCMAKE_SYSTEM_NAME=Darwin -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET=10.11
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- for macOS, building an universal framework for x86_64 and arm64:
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```bash
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cmake ~/sdl -DSDL_FRAMEWORK=ON -DCMAKE_SYSTEM_NAME=Darwin -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64"
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cmake ~/sdl -DSDL_FRAMEWORK=ON -DCMAKE_SYSTEM_NAME=Darwin -DCMAKE_OSX_ARCHITECTURES="x86_64;arm64" -DCMAKE_OSX_DEPLOYMENT_TARGET=10.11
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- for iOS-Simulator, using the latest, installed SDK:
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```bash
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cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
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cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_OSX_DEPLOYMENT_TARGET=9.0
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```
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- for iOS-Device, using the latest, installed SDK, 64-bit only
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```bash
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cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64
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cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_OSX_DEPLOYMENT_TARGET=9.0
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```
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- for iOS-Device, using the latest, installed SDK, mixed 32/64 bit
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```cmake
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cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s"
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cmake ~/sdl -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s" -DCMAKE_OSX_DEPLOYMENT_TARGET=9.0
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```
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- for iOS-Device, using a specific SDK revision (iOS 12.4, in this example):
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@ -260,19 +260,19 @@ CMake documentation: [link](https://cmake.org/cmake/help/latest/variable/CMAKE_O
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- for iOS-Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles):
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```cmake
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cmake ~/sdl -DSDL_TESTS=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
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cmake ~/sdl -DSDL_TESTS=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_OSX_DEPLOYMENT_TARGET=9.0
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```
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- for tvOS-Simulator, using the latest, installed SDK:
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```cmake
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cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvsimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
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cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvsimulator -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_OSX_DEPLOYMENT_TARGET=9.0
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```
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- for tvOS-Device, using the latest, installed SDK:
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```cmake
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cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvos -DCMAKE_OSX_ARCHITECTURES=arm64`
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cmake ~/sdl -DCMAKE_SYSTEM_NAME=tvOS -DCMAKE_OSX_SYSROOT=appletvos -DCMAKE_OSX_ARCHITECTURES=arm64` -DCMAKE_OSX_DEPLOYMENT_TARGET=9.0
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```
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- for QNX/aarch64, using the latest, installed SDK:
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@ -13,7 +13,7 @@ To build SDL using the command line, use the CMake build script:
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```bash
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mkdir build
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cd build
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cmake ..
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cmake .. -DCMAKE_OSX_DEPLOYMENT_TARGET=10.11
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cmake --build .
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sudo cmake --install .
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```
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@ -25,7 +25,7 @@ You can also build SDL as a Universal library (a single binary for both
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```bash
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mkdir build
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cd build
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cmake .. "-DCMAKE_OSX_ARCHITECTURES=arm64;x86_64"
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cmake .. "-DCMAKE_OSX_ARCHITECTURES=arm64;x86_64" -DCMAKE_OSX_DEPLOYMENT_TARGET=10.11
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cmake --build .
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sudo cmake --install .
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```
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