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Fix various typos (docs/build scripts/tests)
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@ -14,7 +14,7 @@
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//
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// A few options:
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// --c++=11 to parse cpp file
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// --max-width 200 to increase line witdth of generated source
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// --max-width 200 to increase line width of generated source
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//
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// Apply the patch to your project:
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// patch -p1 <patch.txt
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@ -28,7 +28,7 @@
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// @@
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// rule / transformation
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//
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// So this file is a set of many semantic patches, mostly independant.
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// So this file is a set of many semantic patches, mostly independent.
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@ rule_audio_open @
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@ -1,6 +1,6 @@
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#!/usr/bin/env python3
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#
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# This script renames SDL headers in the specfied paths
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# This script renames SDL headers in the specified paths
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import argparse
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import pathlib
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@ -1,6 +1,6 @@
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#!/usr/bin/env python3
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#
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# This script renames symbols in the specfied paths
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# This script renames symbols in the specified paths
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import argparse
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import os
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@ -59,7 +59,7 @@ get_filename_component(_gitdescmoddir ${CMAKE_CURRENT_LIST_FILE} PATH)
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# function returns an empty string via _git_dir_var.
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#
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# Example: Given a path C:/bla/foo/bar and assuming C:/bla/.git exists and
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# neither foo nor bar contain a file/directory .git. This wil return
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# neither foo nor bar contain a file/directory .git. This will return
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# C:/bla/.git
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#
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function(_git_find_closest_git_dir _start_dir _git_dir_var)
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@ -218,7 +218,7 @@ You should not use the SDL renderer API while the app going in background:
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GL context is restored, and the SDL renderer API is available (unless you
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receive SDL_EVENT_RENDER_DEVICE_RESET).
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Activity lifecyle
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Activity lifecycle
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================================================================================
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You can control activity re-creation (eg. onCreate()) behaviour. This allows to keep
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@ -18,10 +18,10 @@ cmake --install build
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## Hints
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The PS2 port has a special Hint for having a dynamic VSYNC. The Hint is `SDL_HINT_PS2_DYNAMIC_VSYNC`.
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If you enabled the dynamic vsync having as well `SDL_RENDERER_PRESENTVSYNC` enabled, then if the app is not able to run at 60 FPS, automatically the `vsync` will be disabled having a better performance, instead of droping FPS to 30.
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If you enabled the dynamic vsync having as well `SDL_RENDERER_PRESENTVSYNC` enabled, then if the app is not able to run at 60 FPS, automatically the `vsync` will be disabled having a better performance, instead of dropping FPS to 30.
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## Notes
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If you trying to debug a SDL app through [ps2client](https://github.com/ps2dev/ps2client) you need to avoid the IOP reset, otherwise you will lose the conection with your computer.
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If you trying to debug a SDL app through [ps2client](https://github.com/ps2dev/ps2client) you need to avoid the IOP reset, otherwise you will lose the connection with your computer.
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So to avoid the reset of the IOP CPU, you need to call to the macro `SDL_PS2_SKIP_IOP_RESET();`.
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It could be something similar as:
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```c
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@ -697,9 +697,9 @@ static int rect_testIntersectRectParam(void *arg)
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intersection = SDL_GetRectIntersection((SDL_Rect *)NULL, &rectB, &result);
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SDLTest_AssertCheck(intersection == SDL_FALSE, "Check that function returns SDL_FALSE when 1st parameter is NULL");
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intersection = SDL_GetRectIntersection(&rectA, (SDL_Rect *)NULL, &result);
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SDLTest_AssertCheck(intersection == SDL_FALSE, "Check that function returns SDL_FALSE when 2st parameter is NULL");
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SDLTest_AssertCheck(intersection == SDL_FALSE, "Check that function returns SDL_FALSE when 2nd parameter is NULL");
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intersection = SDL_GetRectIntersection(&rectA, &rectB, (SDL_Rect *)NULL);
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SDLTest_AssertCheck(intersection == SDL_FALSE, "Check that function returns SDL_FALSE when 3st parameter is NULL");
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SDLTest_AssertCheck(intersection == SDL_FALSE, "Check that function returns SDL_FALSE when 3rd parameter is NULL");
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intersection = SDL_GetRectIntersection((SDL_Rect *)NULL, (SDL_Rect *)NULL, &result);
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SDLTest_AssertCheck(intersection == SDL_FALSE, "Check that function returns SDL_FALSE when 1st and 2nd parameters are NULL");
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intersection = SDL_GetRectIntersection((SDL_Rect *)NULL, &rectB, (SDL_Rect *)NULL);
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@ -945,7 +945,7 @@ static int rect_testHasIntersectionParam(void *arg)
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intersection = SDL_HasRectIntersection((SDL_Rect *)NULL, &rectB);
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SDLTest_AssertCheck(intersection == SDL_FALSE, "Check that function returns SDL_FALSE when 1st parameter is NULL");
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intersection = SDL_HasRectIntersection(&rectA, (SDL_Rect *)NULL);
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SDLTest_AssertCheck(intersection == SDL_FALSE, "Check that function returns SDL_FALSE when 2st parameter is NULL");
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SDLTest_AssertCheck(intersection == SDL_FALSE, "Check that function returns SDL_FALSE when 2nd parameter is NULL");
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intersection = SDL_HasRectIntersection((SDL_Rect *)NULL, (SDL_Rect *)NULL);
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SDLTest_AssertCheck(intersection == SDL_FALSE, "Check that function returns SDL_FALSE when all parameters are NULL");
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@ -3,7 +3,7 @@
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* Adapted/rewritten for test lib by Andreas Schiffler
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*/
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/* Supress C4996 VS compiler warnings for unlink() */
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/* Suppress C4996 VS compiler warnings for unlink() */
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#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_DEPRECATE)
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#define _CRT_SECURE_NO_DEPRECATE
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#endif
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@ -1625,7 +1625,7 @@ cleanup:
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/**
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* \brief Tests the functionality of the SDL_WINDOWPOS_CENTERED_DISPLAY along with SDL_WINDOW_FULLSCREEN.
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*
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* Espeically useful when run on a multi-monitor system with different DPI scales per monitor,
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* Especially useful when run on a multi-monitor system with different DPI scales per monitor,
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* to test that the window size is maintained when moving between monitors.
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*/
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static int video_setWindowCenteredOnDisplay(void *arg)
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@ -10,7 +10,7 @@
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freely.
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*/
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/* sanity tests on SDL_rwops.c (usefull for alternative implementations of stdio rwops) */
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/* sanity tests on SDL_rwops.c (useful for alternative implementations of stdio rwops) */
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/* quiet windows compiler warnings */
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#if defined(_MSC_VER) && !defined(_CRT_NONSTDC_NO_WARNINGS)
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@ -128,7 +128,7 @@ int main(int argc, char *argv[])
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SDL_CloseJoystick(joystick);
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joystick = NULL;
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} else {
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SDL_Log("Unknown joystick diconnected\n");
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SDL_Log("Unknown joystick disconnected\n");
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}
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break;
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case SDL_EVENT_JOYSTICK_AXIS_MOTION:
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@ -771,9 +771,9 @@ int main(int argc, char *argv[])
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SDL_strlcat(text, event.text.text, sizeof(text));
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}
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SDL_Log("text inputed: %s\n", text);
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SDL_Log("text inputted: %s\n", text);
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/* After text inputed, we can clear up markedText because it */
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/* After text inputted, we can clear up markedText because it */
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/* is committed */
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markedText[0] = 0;
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Redraw();
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@ -381,7 +381,7 @@ static int Test64Bit(SDL_bool verbose)
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}
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}
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if (verbose && (failed == 0)) {
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SDL_Log("All 64bit instrinsic tests passed\n");
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SDL_Log("All 64bit intrinsic tests passed\n");
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}
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return failed ? 1 : 0;
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}
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