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https://github.com/libsdl-org/SDL.git
synced 2024-11-23 02:43:30 +08:00
examples: add basic app metadata to all existing examples.
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aa534c3ac3
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659f2f4b04
@ -21,6 +21,8 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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{
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SDL_AudioSpec spec;
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SDL_SetAppMetadata("Example Audio Simple Playback", "1.0", "com.example.audio-simple-playback");
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
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SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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@ -53,6 +53,8 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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{
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SDL_AudioSpec spec;
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SDL_SetAppMetadata("Example Simple Audio Playback Callback", "1.0", "com.example.audio-simple-playback-callback");
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
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SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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@ -31,6 +31,8 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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SDL_AudioSpec spec;
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char *wav_path = NULL;
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SDL_SetAppMetadata("Example Audio Load Wave", "1.0", "com.example.audio-load-wav");
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO)) {
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SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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@ -26,6 +26,8 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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SDL_CameraID *devices = NULL;
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int devcount = 0;
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SDL_SetAppMetadata("Example Camera Read and Draw", "1.0", "com.example.camera-read-and-draw");
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_CAMERA)) {
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SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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@ -23,6 +23,8 @@ static float previous_touch_y = -1.0f;
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/* This function runs once at startup. */
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SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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{
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SDL_SetAppMetadata("Example Pen Drawing Lines", "1.0", "com.example.pen-drawing-lines");
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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@ -17,6 +17,8 @@ static SDL_Renderer *renderer = NULL;
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/* This function runs once at startup. */
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SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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{
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SDL_SetAppMetadata("Example Renderer Clear", "1.0", "com.example.renderer-clear");
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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@ -19,6 +19,8 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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{
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int i;
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SDL_SetAppMetadata("Example Renderer Primitives", "1.0", "com.example.renderer-primitives");
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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@ -16,6 +16,8 @@ static SDL_Renderer *renderer = NULL;
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/* This function runs once at startup. */
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SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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{
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SDL_SetAppMetadata("Example Renderer Lines", "1.0", "com.example.renderer-lines");
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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@ -36,6 +36,8 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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{
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int i;
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SDL_SetAppMetadata("Example Renderer Points", "1.0", "com.example.renderer-points");
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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@ -19,6 +19,8 @@ static SDL_Renderer *renderer = NULL;
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/* This function runs once at startup. */
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SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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{
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SDL_SetAppMetadata("Example Renderer Rectangles", "1.0", "com.example.renderer-rectangles");
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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@ -25,6 +25,8 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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SDL_Surface *surface = NULL;
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char *bmp_path = NULL;
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SDL_SetAppMetadata("Example Renderer Textures", "1.0", "com.example.renderer-textures");
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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@ -22,6 +22,8 @@ static SDL_Texture *texture = NULL;
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/* This function runs once at startup. */
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SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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{
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SDL_SetAppMetadata("Example Renderer Streaming Textures", "1.0", "com.example.renderer-streaming-textures");
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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@ -25,6 +25,8 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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SDL_Surface *surface = NULL;
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char *bmp_path = NULL;
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SDL_SetAppMetadata("Example Renderer Rotating Textures", "1.0", "com.example.renderer-rotating-textures");
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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@ -25,6 +25,8 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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SDL_Surface *surface = NULL;
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char *bmp_path = NULL;
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SDL_SetAppMetadata("Example Renderer Scaling Textures", "1.0", "com.example.renderer-scaling-textures");
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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@ -25,6 +25,8 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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SDL_Surface *surface = NULL;
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char *bmp_path = NULL;
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SDL_SetAppMetadata("Example Renderer Geometry", "1.0", "com.example.renderer-geometry");
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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@ -25,6 +25,8 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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SDL_Surface *surface = NULL;
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char *bmp_path = NULL;
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SDL_SetAppMetadata("Example Renderer Color Mods", "1.0", "com.example.renderer-color-mods");
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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@ -25,6 +25,8 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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SDL_Surface *surface = NULL;
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char *bmp_path = NULL;
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SDL_SetAppMetadata("Example Renderer Viewport", "1.0", "com.example.renderer-viewport");
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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@ -32,6 +32,8 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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SDL_Surface *surface = NULL;
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char *bmp_path = NULL;
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SDL_SetAppMetadata("Example Renderer Clipping Rectangle", "1.0", "com.example.renderer-cliprect");
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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@ -34,6 +34,8 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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SDL_Surface *surface = NULL;
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char *bmp_path = NULL;
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SDL_SetAppMetadata("Example Renderer Read Pixels", "1.0", "com.example.renderer-read-pixels");
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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@ -16,6 +16,8 @@ static SDL_Renderer *renderer = NULL;
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/* This function runs once at startup. */
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SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
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{
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SDL_SetAppMetadata("Example HUMAN READABLE NAME", "1.0", "com.example.CATEGORY-NAME");
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
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return SDL_APP_FAILURE;
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