From 631c30527b686042f0d0bbf8ece66b8ba15b5408 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Fri, 22 Nov 2024 03:22:50 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_gpu.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 9384b548d..a2a5a056a 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -154,11 +154,11 @@ * - Q: When are you adding more advanced features, like ray tracing or mesh * shaders? * - * A: We don't have immediate plans to add more bleeding-edge features, but - * we certainly might in the future, when these features prove worthwhile, - * and reasonable to implement across several platforms and underlying APIs. - * So while these things are not in the "never" category, they are definitely - * not "near future" items either. + * A: We don't have immediate plans to add more bleeding-edge features, but we + * certainly might in the future, when these features prove worthwhile, and + * reasonable to implement across several platforms and underlying APIs. So + * while these things are not in the "never" category, they are definitely not + * "near future" items either. */ #ifndef SDL_gpu_h_