diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 9384b548d..a2a5a056a 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -154,11 +154,11 @@ * - Q: When are you adding more advanced features, like ray tracing or mesh * shaders? * - * A: We don't have immediate plans to add more bleeding-edge features, but - * we certainly might in the future, when these features prove worthwhile, - * and reasonable to implement across several platforms and underlying APIs. - * So while these things are not in the "never" category, they are definitely - * not "near future" items either. + * A: We don't have immediate plans to add more bleeding-edge features, but we + * certainly might in the future, when these features prove worthwhile, and + * reasonable to implement across several platforms and underlying APIs. So + * while these things are not in the "never" category, they are definitely not + * "near future" items either. */ #ifndef SDL_gpu_h_