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Sync SDL3 wiki -> header
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* - Q: When are you adding more advanced features, like ray tracing or mesh
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* shaders?
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*
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* A: We don't have immediate plans to add more bleeding-edge features, but
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* we certainly might in the future, when these features prove worthwhile,
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* and reasonable to implement across several platforms and underlying APIs.
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* So while these things are not in the "never" category, they are definitely
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* not "near future" items either.
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* A: We don't have immediate plans to add more bleeding-edge features, but we
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* certainly might in the future, when these features prove worthwhile, and
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* reasonable to implement across several platforms and underlying APIs. So
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* while these things are not in the "never" category, they are definitely not
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* "near future" items either.
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*/
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#ifndef SDL_gpu_h_
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