Sync SDL3 wiki -> header

[ci skip]
This commit is contained in:
SDL Wiki Bot 2024-11-22 03:22:50 +00:00
parent 2e70944c44
commit 631c30527b

View File

@ -154,11 +154,11 @@
* - Q: When are you adding more advanced features, like ray tracing or mesh
* shaders?
*
* A: We don't have immediate plans to add more bleeding-edge features, but
* we certainly might in the future, when these features prove worthwhile,
* and reasonable to implement across several platforms and underlying APIs.
* So while these things are not in the "never" category, they are definitely
* not "near future" items either.
* A: We don't have immediate plans to add more bleeding-edge features, but we
* certainly might in the future, when these features prove worthwhile, and
* reasonable to implement across several platforms and underlying APIs. So
* while these things are not in the "never" category, they are definitely not
* "near future" items either.
*/
#ifndef SDL_gpu_h_