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https://github.com/libsdl-org/SDL.git
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SDL_EventFilter functions now return SDL_bool
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@ -379,6 +379,8 @@ SDL_AddEventWatch() now returns -1 if it fails because it ran out of memory and
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SDL_RegisterEvents() now returns 0 if it couldn't allocate any user events.
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SDL_EventFilter functions now return SDL_bool.
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The following symbols have been renamed:
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* SDL_APP_DIDENTERBACKGROUND => SDL_EVENT_DID_ENTER_BACKGROUND
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* SDL_APP_DIDENTERFOREGROUND => SDL_EVENT_DID_ENTER_FOREGROUND
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@ -1218,7 +1218,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
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* \param userdata what was passed as `userdata` to SDL_SetEventFilter() or
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* SDL_AddEventWatch, etc.
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* \param event the event that triggered the callback.
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* \returns 1 to permit event to be added to the queue, and 0 to disallow it.
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* \returns SDL_TRUE to permit event to be added to the queue, and SDL_FALSE to disallow it.
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* When used with SDL_AddEventWatch, the return value is ignored.
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*
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* \threadsafety SDL may call this callback at any time from any thread; the
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@ -1230,14 +1230,14 @@ extern SDL_DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event);
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* \sa SDL_SetEventFilter
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* \sa SDL_AddEventWatch
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*/
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typedef int (SDLCALL *SDL_EventFilter)(void *userdata, SDL_Event *event);
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typedef SDL_bool (SDLCALL *SDL_EventFilter)(void *userdata, SDL_Event *event);
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/**
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* Set up a filter to process all events before they change internal state and
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* are posted to the internal event queue.
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*
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* If the filter function returns 1 when called, then the event will be added
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* to the internal queue. If it returns 0, then the event will be dropped from
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* If the filter function returns SDL_TRUE when called, then the event will be added
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* to the internal queue. If it returns SDL_FALSE, then the event will be dropped from
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* the queue, but the internal state will still be updated. This allows
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* selective filtering of dynamically arriving events.
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*
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@ -1346,7 +1346,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, void
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/**
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* Run a specific filter function on the current event queue, removing any
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* events for which the filter returns 0.
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* events for which the filter returns SDL_FALSE.
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*
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* See SDL_SetEventFilter() for more information. Unlike SDL_SetEventFilter(),
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* this function does not change the filter permanently, it only uses the
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@ -26,16 +26,16 @@
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#include "SDL_mouse_c.h"
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static int SDLCALL RemoveSupercededWindowEvents(void *userdata, SDL_Event *event)
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static SDL_bool SDLCALL RemoveSupercededWindowEvents(void *userdata, SDL_Event *event)
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{
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SDL_Event *new_event = (SDL_Event *)userdata;
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if (event->type == new_event->type &&
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event->window.windowID == new_event->window.windowID) {
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/* We're about to post a new move event, drop the old one */
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return 0;
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return SDL_FALSE;
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}
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return 1;
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return SDL_TRUE;
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}
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int SDL_SendWindowEvent(SDL_Window *window, SDL_EventType windowevent,
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@ -363,7 +363,7 @@ static void SDL_PrivateGamepadRemapped(SDL_JoystickID instance_id)
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/*
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* Event filter to fire gamepad events from joystick ones
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*/
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static int SDLCALL SDL_GamepadEventWatcher(void *userdata, SDL_Event *event)
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static SDL_bool SDLCALL SDL_GamepadEventWatcher(void *userdata, SDL_Event *event)
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{
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SDL_Gamepad *gamepad;
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@ -422,7 +422,7 @@ static int SDLCALL SDL_GamepadEventWatcher(void *userdata, SDL_Event *event)
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break;
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}
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return 1;
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return SDL_TRUE;
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}
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/* SDL defines sensor orientation relative to the device natural
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@ -69,7 +69,7 @@ static void SDL_DispatchMainCallbackEvents(void)
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}
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}
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static int SDLCALL SDL_MainCallbackEventWatcher(void *userdata, SDL_Event *event)
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static SDL_bool SDLCALL SDL_MainCallbackEventWatcher(void *userdata, SDL_Event *event)
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{
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if (ShouldDispatchImmediately(event)) {
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// Make sure any currently queued events are processed then dispatch this before continuing
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@ -78,7 +78,7 @@ static int SDLCALL SDL_MainCallbackEventWatcher(void *userdata, SDL_Event *event
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} else {
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// We'll process this event later from the main event queue
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}
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return 0;
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return SDL_TRUE;
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}
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SDL_bool SDL_HasMainCallbacks(void)
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@ -818,7 +818,7 @@ const char *SDL_GetRenderDriver(int index)
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#endif
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}
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static int SDLCALL SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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static SDL_bool SDLCALL SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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{
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SDL_Renderer *renderer = (SDL_Renderer *)userdata;
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@ -855,7 +855,7 @@ static int SDLCALL SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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UpdateHDRProperties(renderer);
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}
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return 0;
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return SDL_TRUE;
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}
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int SDL_CreateWindowAndRenderer(const char *title, int width, int height, SDL_WindowFlags window_flags, SDL_Window **window, SDL_Renderer **renderer)
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@ -9,12 +9,12 @@
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static int clipboard_update_count;
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static int ClipboardEventWatch(void *userdata, SDL_Event *event)
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static SDL_bool ClipboardEventWatch(void *userdata, SDL_Event *event)
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{
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if (event->type == SDL_EVENT_CLIPBOARD_UPDATE) {
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++clipboard_update_count;
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}
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return 0;
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return SDL_TRUE;
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}
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enum
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@ -25,7 +25,7 @@ static int g_userdataValue2 = 2;
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#define MAX_ITERATIONS 100
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/* Event filter that sets some flags and optionally checks userdata */
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static int SDLCALL events_sampleNullEventFilter(void *userdata, SDL_Event *event)
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static SDL_bool SDLCALL events_sampleNullEventFilter(void *userdata, SDL_Event *event)
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{
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g_eventFilterCalled = 1;
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@ -36,7 +36,7 @@ static int SDLCALL events_sampleNullEventFilter(void *userdata, SDL_Event *event
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}
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}
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return 0;
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return SDL_TRUE;
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}
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/**
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