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Only initialize Xbox One controllers once they're ready for initialization (or if they are silent until init)
This fixes the Hyperkin Duke Xbox One controller showing the Xbox startup animation every time an SDL application launches
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parent
47abe4e3b3
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5d28c31548
@ -189,6 +189,19 @@ IsBluetoothXboxOneController(Uint16 vendor_id, Uint16 product_id)
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return SDL_FALSE;
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}
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static SDL_bool
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ControllerSilentUntilInit(Uint16 vendor_id, Uint16 product_id)
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{
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/* Return true if this controller doesn't send the 0x02 "waiting for init" packet */
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const Uint16 USB_VENDOR_PDP = 0x0e6f;
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const Uint16 USB_VENDOR_POWERA = 0x24c6;
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if (vendor_id == USB_VENDOR_PDP || vendor_id == USB_VENDOR_POWERA) {
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return SDL_TRUE;
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}
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return SDL_FALSE;
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}
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static SDL_bool
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SendControllerInit(hid_device *dev, SDL_DriverXboxOne_Context *ctx)
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{
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@ -407,7 +420,7 @@ HIDAPI_DriverXboxOne_UpdateDevice(SDL_HIDAPI_Device *device)
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return SDL_FALSE;
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}
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if (!ctx->initialized) {
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if (!ctx->initialized && ControllerSilentUntilInit(device->vendor_id, device->product_id)) {
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if (SDL_TICKS_PASSED(SDL_GetTicks(), ctx->start_time + CONTROLLER_INIT_DELAY_MS)) {
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if (!SendControllerInit(device->dev, ctx)) {
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HIDAPI_JoystickDisconnected(device, joystick->instance_id);
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@ -429,6 +442,17 @@ HIDAPI_DriverXboxOne_UpdateDevice(SDL_HIDAPI_Device *device)
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data[16], data[17], data[18], data[19]);
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#endif
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switch (data[0]) {
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case 0x02:
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/* Controller is connected and waiting for initialization */
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if (!SendControllerInit(device->dev, ctx)) {
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HIDAPI_JoystickDisconnected(device, joystick->instance_id);
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return SDL_FALSE;
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}
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ctx->initialized = SDL_TRUE;
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break;
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case 0x03:
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/* Controller heartbeat */
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break;
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case 0x20:
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HIDAPI_DriverXboxOne_HandleStatePacket(joystick, device->dev, ctx, data, size);
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break;
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