mirror of
https://github.com/libsdl-org/SDL.git
synced 2024-11-23 10:53:27 +08:00
Renamed SDL_Get/SetProperty() to SDL_Get/SetPointerProperty()
This is consistent with the naming for the functions that affect other data types Fixes https://github.com/libsdl-org/SDL/issues/10241
This commit is contained in:
parent
bf03dee866
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5bf6bc4d7d
@ -1800,32 +1800,32 @@ The information previously available in SDL_GetWindowWMInfo() is now available a
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becomes:
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```c
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#if defined(SDL_PLATFORM_WIN32)
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HWND hwnd = (HWND)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
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HWND hwnd = (HWND)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
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if (hwnd) {
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...
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}
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#elif defined(SDL_PLATFORM_MACOS)
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NSWindow *nswindow = (__bridge NSWindow *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, NULL);
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NSWindow *nswindow = (__bridge NSWindow *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, NULL);
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if (nswindow) {
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...
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}
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#elif defined(SDL_PLATFORM_LINUX)
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if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "x11") == 0) {
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Display *xdisplay = (Display *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_X11_DISPLAY_POINTER, NULL);
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Display *xdisplay = (Display *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_X11_DISPLAY_POINTER, NULL);
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Window xwindow = (Window)SDL_GetNumberProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
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if (xdisplay && xwindow) {
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...
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}
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} else if (SDL_strcmp(SDL_GetCurrentVideoDriver(), "wayland") == 0) {
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struct wl_display *display = (struct wl_display *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, NULL);
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struct wl_surface *surface = (struct wl_surface *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, NULL);
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struct wl_display *display = (struct wl_display *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, NULL);
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struct wl_surface *surface = (struct wl_surface *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, NULL);
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if (display && surface) {
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...
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}
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}
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#elif defined(SDL_PLATFORM_IOS)
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SDL_PropertiesID props = SDL_GetWindowProperties(window);
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UIWindow *uiwindow = (__bridge UIWindow *)SDL_GetProperty(props, SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER, NULL);
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UIWindow *uiwindow = (__bridge UIWindow *)SDL_GetPointerProperty(props, SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER, NULL);
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if (uiwindow) {
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GLuint framebuffer = (GLuint)SDL_GetNumberProperty(props, SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER, 0);
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GLuint colorbuffer = (GLuint)SDL_GetNumberProperty(props, SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER, 0);
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@ -153,7 +153,7 @@ int main(int argc, char *argv[])
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}
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/* Set SDL to use the existing wl_display object from Qt and initialize. */
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SDL_SetProperty(SDL_GetGlobalProperties(), SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER, display);
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SDL_SetPointerProperty(SDL_GetGlobalProperties(), SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER, display);
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
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/* Create a basic, frameless QWindow */
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@ -175,7 +175,7 @@ int main(int argc, char *argv[])
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* Qt objects should not be flagged as DPI-aware or protocol violations will result.
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*/
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props = SDL_CreateProperties();
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SDL_SetProperty(props, SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER, surface);
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SDL_SetPointerProperty(props, SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER, surface);
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SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, SDL_TRUE);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, 640);
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SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, 480);
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@ -953,9 +953,6 @@ extern SDL_DECLSPEC SDL_AudioStream *SDLCALL SDL_CreateAudioStream(const SDL_Aud
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetProperty
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* \sa SDL_SetProperty
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*/
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extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetAudioStreamProperties(SDL_AudioStream *stream);
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@ -367,9 +367,6 @@ extern SDL_DECLSPEC SDL_CameraDeviceID SDLCALL SDL_GetCameraInstanceID(SDL_Camer
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetProperty
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* \sa SDL_SetProperty
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*/
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extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera *camera);
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@ -725,9 +725,6 @@ extern SDL_DECLSPEC SDL_Gamepad *SDLCALL SDL_GetGamepadFromPlayerIndex(int playe
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetProperty
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* \sa SDL_SetProperty
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*/
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extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGamepadProperties(SDL_Gamepad *gamepad);
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@ -395,9 +395,6 @@ extern SDL_DECLSPEC int SDLCALL SDL_CloseIO(SDL_IOStream *context);
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetProperty
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* \sa SDL_SetProperty
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*/
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extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetIOProperties(SDL_IOStream *context);
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@ -654,9 +654,6 @@ extern SDL_DECLSPEC int SDLCALL SDL_SendJoystickVirtualSensorData(SDL_Joystick *
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetProperty
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* \sa SDL_SetProperty
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*/
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extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetJoystickProperties(SDL_Joystick *joystick);
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@ -32,7 +32,7 @@
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* Properties can be added to and retrieved from a property set through the
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* following functions:
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*
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* - SDL_SetProperty and SDL_GetProperty operate on `void*` pointer types.
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* - SDL_SetPointerProperty and SDL_GetPointerProperty operate on `void*` pointer types.
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* - SDL_SetStringProperty and SDL_GetStringProperty operate on string types.
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* - SDL_SetNumberProperty and SDL_GetNumberProperty operate on signed 64-bit
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* integer types.
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@ -86,9 +86,6 @@ typedef enum SDL_PropertyType
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetProperty
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* \sa SDL_SetProperty
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*/
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extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetGlobalProperties(void);
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@ -113,7 +110,7 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_CreateProperties(void);
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*
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* Copy all the properties from one set of properties to another, with the
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* exception of properties requiring cleanup (set using
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* SDL_SetPropertyWithCleanup()), which will not be copied. Any property that
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* SDL_SetPointerPropertyWithCleanup()), which will not be copied. Any property that
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* already exists on `dst` will be overwritten.
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*
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* \param src the properties to copy.
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@ -173,7 +170,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnlockProperties(SDL_PropertiesID props);
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* This callback is set per-property. Different properties in the same set can
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* have different cleanup callbacks.
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*
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* This callback will be called _during_ SDL_SetPropertyWithCleanup if the
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* This callback will be called _during_ SDL_SetPointerPropertyWithCleanup if the
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* function fails for any reason.
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*
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* \param userdata an app-defined pointer passed to the callback.
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@ -184,7 +181,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnlockProperties(SDL_PropertiesID props);
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*
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* \since This datatype is available since SDL 3.0.0.
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*
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* \sa SDL_SetPropertyWithCleanup
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* \sa SDL_SetPointerPropertyWithCleanup
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*/
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typedef void (SDLCALL *SDL_CleanupPropertyCallback)(void *userdata, void *value);
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@ -213,11 +210,11 @@ typedef void (SDLCALL *SDL_CleanupPropertyCallback)(void *userdata, void *value)
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetProperty
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* \sa SDL_SetProperty
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* \sa SDL_GetPointerProperty
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* \sa SDL_SetPointerProperty
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* \sa SDL_CleanupPropertyCallback
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_SetPropertyWithCleanup(SDL_PropertiesID props, const char *name, void *value, SDL_CleanupPropertyCallback cleanup, void *userdata);
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extern SDL_DECLSPEC int SDLCALL SDL_SetPointerPropertyWithCleanup(SDL_PropertiesID props, const char *name, void *value, SDL_CleanupPropertyCallback cleanup, void *userdata);
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/**
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* Set a property on a set of properties.
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@ -232,15 +229,15 @@ extern SDL_DECLSPEC int SDLCALL SDL_SetPropertyWithCleanup(SDL_PropertiesID prop
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetProperty
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* \sa SDL_GetPointerProperty
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* \sa SDL_HasProperty
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* \sa SDL_SetBooleanProperty
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* \sa SDL_SetFloatProperty
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* \sa SDL_SetNumberProperty
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* \sa SDL_SetPropertyWithCleanup
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* \sa SDL_SetPointerPropertyWithCleanup
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* \sa SDL_SetStringProperty
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_SetProperty(SDL_PropertiesID props, const char *name, void *value);
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extern SDL_DECLSPEC int SDLCALL SDL_SetPointerProperty(SDL_PropertiesID props, const char *name, void *value);
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/**
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* Set a string property on a set of properties.
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@ -360,7 +357,7 @@ extern SDL_DECLSPEC SDL_PropertyType SDLCALL SDL_GetPropertyType(SDL_PropertiesI
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*
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* \threadsafety It is safe to call this function from any thread, although
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* the data returned is not protected and could potentially be
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* freed if you call SDL_SetProperty() or SDL_ClearProperty() on
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* freed if you call SDL_SetPointerProperty() or SDL_ClearProperty() on
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* these properties from another thread. If you need to avoid
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* this, use SDL_LockProperties() and SDL_UnlockProperties().
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*
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@ -372,9 +369,9 @@ extern SDL_DECLSPEC SDL_PropertyType SDLCALL SDL_GetPropertyType(SDL_PropertiesI
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* \sa SDL_GetPropertyType
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* \sa SDL_GetStringProperty
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* \sa SDL_HasProperty
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* \sa SDL_SetProperty
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* \sa SDL_SetPointerProperty
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*/
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extern SDL_DECLSPEC void *SDLCALL SDL_GetProperty(SDL_PropertiesID props, const char *name, void *default_value);
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extern SDL_DECLSPEC void *SDLCALL SDL_GetPointerProperty(SDL_PropertiesID props, const char *name, void *default_value);
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/**
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* Get a string property on a set of properties.
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetProperty
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* \sa SDL_SetProperty
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*/
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extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetRendererProperties(SDL_Renderer *renderer);
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@ -758,9 +755,6 @@ extern SDL_DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureWithProperties(SDL_Ren
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetProperty
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* \sa SDL_SetProperty
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*/
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extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetTextureProperties(SDL_Texture *texture);
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@ -217,9 +217,6 @@ extern SDL_DECLSPEC SDL_Sensor *SDLCALL SDL_GetSensorFromInstanceID(SDL_SensorID
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetProperty
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* \sa SDL_SetProperty
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*/
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extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSensorProperties(SDL_Sensor *sensor);
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@ -211,9 +211,6 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetProperty
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* \sa SDL_SetProperty
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*/
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extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surface *surface);
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@ -429,9 +429,6 @@ extern SDL_DECLSPEC SDL_DisplayID SDLCALL SDL_GetPrimaryDisplay(void);
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetProperty
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* \sa SDL_SetProperty
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*/
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extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetDisplayProperties(SDL_DisplayID displayID);
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@ -1225,9 +1222,6 @@ extern SDL_DECLSPEC SDL_Window *SDLCALL SDL_GetWindowParent(SDL_Window *window);
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* SDL_GetError() for more information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetProperty
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* \sa SDL_GetNumberProperty
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*/
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extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window);
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@ -336,7 +336,7 @@ static int SDL_PrivateSetProperty(SDL_PropertiesID props, const char *name, SDL_
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return result;
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}
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int SDL_SetPropertyWithCleanup(SDL_PropertiesID props, const char *name, void *value, SDL_CleanupPropertyCallback cleanup, void *userdata)
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int SDL_SetPointerPropertyWithCleanup(SDL_PropertiesID props, const char *name, void *value, SDL_CleanupPropertyCallback cleanup, void *userdata)
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{
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SDL_Property *property;
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@ -362,7 +362,7 @@ int SDL_SetPropertyWithCleanup(SDL_PropertiesID props, const char *name, void *v
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return SDL_PrivateSetProperty(props, name, property);
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}
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int SDL_SetProperty(SDL_PropertiesID props, const char *name, void *value)
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int SDL_SetPointerProperty(SDL_PropertiesID props, const char *name, void *value)
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{
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SDL_Property *property;
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@ -386,7 +386,7 @@ static void SDLCALL CleanupFreeableProperty(void *userdata, void *value)
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int SDL_SetFreeableProperty(SDL_PropertiesID props, const char *name, void *value)
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{
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return SDL_SetPropertyWithCleanup(props, name, value, CleanupFreeableProperty, NULL);
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return SDL_SetPointerPropertyWithCleanup(props, name, value, CleanupFreeableProperty, NULL);
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}
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static void SDLCALL CleanupSurface(void *userdata, void *value)
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@ -398,7 +398,7 @@ static void SDLCALL CleanupSurface(void *userdata, void *value)
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int SDL_SetSurfaceProperty(SDL_PropertiesID props, const char *name, SDL_Surface *surface)
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{
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return SDL_SetPropertyWithCleanup(props, name, surface, CleanupSurface, NULL);
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return SDL_SetPointerPropertyWithCleanup(props, name, surface, CleanupSurface, NULL);
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}
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int SDL_SetStringProperty(SDL_PropertiesID props, const char *name, const char *value)
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@ -492,7 +492,7 @@ SDL_PropertyType SDL_GetPropertyType(SDL_PropertiesID props, const char *name)
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return type;
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}
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void *SDL_GetProperty(SDL_PropertiesID props, const char *name, void *default_value)
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void *SDL_GetPointerProperty(SDL_PropertiesID props, const char *name, void *default_value)
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{
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SDL_Properties *properties = NULL;
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void *value = default_value;
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@ -775,7 +775,7 @@ static void SDLCALL SDL_DumpPropertiesCallback(void *userdata, SDL_PropertiesID
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{
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switch (SDL_GetPropertyType(props, name)) {
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case SDL_PROPERTY_TYPE_POINTER:
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SDL_Log("%s: %p\n", name, SDL_GetProperty(props, name, NULL));
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SDL_Log("%s: %p\n", name, SDL_GetPointerProperty(props, name, NULL));
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break;
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case SDL_PROPERTY_TYPE_STRING:
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SDL_Log("%s: \"%s\"\n", name, SDL_GetStringProperty(props, name, ""));
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@ -468,7 +468,7 @@ static int MEDIAFOUNDATION_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *f
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} else {
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frame->pixels = pixels;
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frame->pitch = (int) pitch;
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if (SDL_SetPropertyWithCleanup(surfprops, PROP_SURFACE_IMFOBJS_POINTER, objs, CleanupIMF2DBuffer2, NULL) == -1) {
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if (SDL_SetPointerPropertyWithCleanup(surfprops, PROP_SURFACE_IMFOBJS_POINTER, objs, CleanupIMF2DBuffer2, NULL) == -1) {
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retval = -1;
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}
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}
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@ -480,7 +480,7 @@ static int MEDIAFOUNDATION_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *f
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} else {
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frame->pixels = pixels;
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frame->pitch = (int) pitch;
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if (SDL_SetPropertyWithCleanup(surfprops, PROP_SURFACE_IMFOBJS_POINTER, objs, CleanupIMF2DBuffer, NULL) == -1) {
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if (SDL_SetPointerPropertyWithCleanup(surfprops, PROP_SURFACE_IMFOBJS_POINTER, objs, CleanupIMF2DBuffer, NULL) == -1) {
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retval = -1;
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}
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}
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@ -497,7 +497,7 @@ static int MEDIAFOUNDATION_AcquireFrame(SDL_CameraDevice *device, SDL_Surface *f
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}
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frame->pixels = pixels;
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frame->pitch = (int) pitch;
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if (SDL_SetPropertyWithCleanup(surfprops, PROP_SURFACE_IMFOBJS_POINTER, objs, CleanupIMFMediaBuffer, NULL) == -1) {
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if (SDL_SetPointerPropertyWithCleanup(surfprops, PROP_SURFACE_IMFOBJS_POINTER, objs, CleanupIMFMediaBuffer, NULL) == -1) {
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retval = -1;
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}
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}
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@ -422,7 +422,7 @@ void SDL_Fcitx_UpdateTextInputArea(SDL_Window *window)
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#ifdef SDL_VIDEO_DRIVER_X11
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{
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SDL_PropertiesID props = SDL_GetWindowProperties(window);
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Display *x_disp = (Display *)SDL_GetProperty(props, SDL_PROP_WINDOW_X11_DISPLAY_POINTER, NULL);
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Display *x_disp = (Display *)SDL_GetPointerProperty(props, SDL_PROP_WINDOW_X11_DISPLAY_POINTER, NULL);
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int x_screen = SDL_GetNumberProperty(props, SDL_PROP_WINDOW_X11_SCREEN_NUMBER, 0);
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Window x_win = SDL_GetNumberProperty(props, SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
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Window unused;
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@ -703,7 +703,7 @@ void SDL_IBus_UpdateTextInputArea(SDL_Window *window)
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#ifdef SDL_VIDEO_DRIVER_X11
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{
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SDL_PropertiesID props = SDL_GetWindowProperties(window);
|
||||
Display *x_disp = (Display *)SDL_GetProperty(props, SDL_PROP_WINDOW_X11_DISPLAY_POINTER, NULL);
|
||||
Display *x_disp = (Display *)SDL_GetPointerProperty(props, SDL_PROP_WINDOW_X11_DISPLAY_POINTER, NULL);
|
||||
int x_screen = SDL_GetNumberProperty(props, SDL_PROP_WINDOW_X11_SCREEN_NUMBER, 0);
|
||||
Window x_win = SDL_GetNumberProperty(props, SDL_PROP_WINDOW_X11_WINDOW_NUMBER, 0);
|
||||
Window unused;
|
||||
|
@ -130,7 +130,7 @@ void show_file_dialog(cocoa_FileDialogType type, SDL_DialogFileCallback callback
|
||||
NSWindow *w = NULL;
|
||||
|
||||
if (window) {
|
||||
w = (__bridge NSWindow *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, NULL);
|
||||
w = (__bridge NSWindow *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, NULL);
|
||||
}
|
||||
|
||||
if (w) {
|
||||
|
@ -101,7 +101,7 @@ void windows_ShowFileDialog(void *ptr)
|
||||
HWND window = NULL;
|
||||
|
||||
if (parent) {
|
||||
window = (HWND) SDL_GetProperty(SDL_GetWindowProperties(parent), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
|
||||
window = (HWND) SDL_GetPointerProperty(SDL_GetWindowProperties(parent), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
|
||||
}
|
||||
|
||||
wchar_t *filebuffer; /* lpstrFile */
|
||||
@ -391,7 +391,7 @@ void windows_ShowFolderDialog(void* ptr)
|
||||
HWND parent = NULL;
|
||||
|
||||
if (window) {
|
||||
parent = (HWND) SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
|
||||
parent = (HWND) SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
|
||||
}
|
||||
|
||||
wchar_t buffer[MAX_PATH];
|
||||
|
@ -368,12 +368,12 @@ SDL3_0.0.0 {
|
||||
SDL_GetPixelFormatForMasks;
|
||||
SDL_GetPixelFormatName;
|
||||
SDL_GetPlatform;
|
||||
SDL_GetPointerProperty;
|
||||
SDL_GetPowerInfo;
|
||||
SDL_GetPrefPath;
|
||||
SDL_GetPreferredLocales;
|
||||
SDL_GetPrimaryDisplay;
|
||||
SDL_GetPrimarySelectionText;
|
||||
SDL_GetProperty;
|
||||
SDL_GetPropertyType;
|
||||
SDL_GetRGB;
|
||||
SDL_GetRGBA;
|
||||
@ -730,9 +730,9 @@ SDL3_0.0.0 {
|
||||
SDL_SetModState;
|
||||
SDL_SetNumberProperty;
|
||||
SDL_SetPaletteColors;
|
||||
SDL_SetPointerProperty;
|
||||
SDL_SetPointerPropertyWithCleanup;
|
||||
SDL_SetPrimarySelectionText;
|
||||
SDL_SetProperty;
|
||||
SDL_SetPropertyWithCleanup;
|
||||
SDL_SetRelativeMouseMode;
|
||||
SDL_SetRenderClipRect;
|
||||
SDL_SetRenderColorScale;
|
||||
|
@ -393,12 +393,12 @@
|
||||
#define SDL_GetPixelFormatForMasks SDL_GetPixelFormatForMasks_REAL
|
||||
#define SDL_GetPixelFormatName SDL_GetPixelFormatName_REAL
|
||||
#define SDL_GetPlatform SDL_GetPlatform_REAL
|
||||
#define SDL_GetPointerProperty SDL_GetPointerProperty_REAL
|
||||
#define SDL_GetPowerInfo SDL_GetPowerInfo_REAL
|
||||
#define SDL_GetPrefPath SDL_GetPrefPath_REAL
|
||||
#define SDL_GetPreferredLocales SDL_GetPreferredLocales_REAL
|
||||
#define SDL_GetPrimaryDisplay SDL_GetPrimaryDisplay_REAL
|
||||
#define SDL_GetPrimarySelectionText SDL_GetPrimarySelectionText_REAL
|
||||
#define SDL_GetProperty SDL_GetProperty_REAL
|
||||
#define SDL_GetPropertyType SDL_GetPropertyType_REAL
|
||||
#define SDL_GetRGB SDL_GetRGB_REAL
|
||||
#define SDL_GetRGBA SDL_GetRGBA_REAL
|
||||
@ -755,9 +755,9 @@
|
||||
#define SDL_SetModState SDL_SetModState_REAL
|
||||
#define SDL_SetNumberProperty SDL_SetNumberProperty_REAL
|
||||
#define SDL_SetPaletteColors SDL_SetPaletteColors_REAL
|
||||
#define SDL_SetPointerProperty SDL_SetPointerProperty_REAL
|
||||
#define SDL_SetPointerPropertyWithCleanup SDL_SetPointerPropertyWithCleanup_REAL
|
||||
#define SDL_SetPrimarySelectionText SDL_SetPrimarySelectionText_REAL
|
||||
#define SDL_SetProperty SDL_SetProperty_REAL
|
||||
#define SDL_SetPropertyWithCleanup SDL_SetPropertyWithCleanup_REAL
|
||||
#define SDL_SetRelativeMouseMode SDL_SetRelativeMouseMode_REAL
|
||||
#define SDL_SetRenderClipRect SDL_SetRenderClipRect_REAL
|
||||
#define SDL_SetRenderColorScale SDL_SetRenderColorScale_REAL
|
||||
|
@ -413,12 +413,12 @@ SDL_DYNAPI_PROC(const SDL_PixelFormatDetails*,SDL_GetPixelFormatDetails,(SDL_Pix
|
||||
SDL_DYNAPI_PROC(SDL_PixelFormat,SDL_GetPixelFormatForMasks,(int a, Uint32 b, Uint32 c, Uint32 d, Uint32 e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetPixelFormatName,(SDL_PixelFormat a),(a),return)
|
||||
SDL_DYNAPI_PROC(const char*,SDL_GetPlatform,(void),(),return)
|
||||
SDL_DYNAPI_PROC(void*,SDL_GetPointerProperty,(SDL_PropertiesID a, const char *b, void *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_PowerState,SDL_GetPowerInfo,(int *a, int *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetPrefPath,(const char *a, const char *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(SDL_Locale*,SDL_GetPreferredLocales,(void),(),return)
|
||||
SDL_DYNAPI_PROC(SDL_DisplayID,SDL_GetPrimaryDisplay,(void),(),return)
|
||||
SDL_DYNAPI_PROC(char*,SDL_GetPrimarySelectionText,(void),(),return)
|
||||
SDL_DYNAPI_PROC(void*,SDL_GetProperty,(SDL_PropertiesID a, const char *b, void *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(SDL_PropertyType,SDL_GetPropertyType,(SDL_PropertiesID a, const char *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(void,SDL_GetRGB,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f),(a,b,c,d,e,f),)
|
||||
SDL_DYNAPI_PROC(void,SDL_GetRGBA,(Uint32 a, const SDL_PixelFormatDetails *b, const SDL_Palette *c, Uint8 *d, Uint8 *e, Uint8 *f, Uint8 *g),(a,b,c,d,e,f,g),)
|
||||
@ -765,9 +765,9 @@ SDL_DYNAPI_PROC(int,SDL_SetMemoryFunctions,(SDL_malloc_func a, SDL_calloc_func b
|
||||
SDL_DYNAPI_PROC(void,SDL_SetModState,(SDL_Keymod a),(a),)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetNumberProperty,(SDL_PropertiesID a, const char *b, Sint64 c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetPaletteColors,(SDL_Palette *a, const SDL_Color *b, int c, int d),(a,b,c,d),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetPointerProperty,(SDL_PropertiesID a, const char *b, void *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetPointerPropertyWithCleanup,(SDL_PropertiesID a, const char *b, void *c, SDL_CleanupPropertyCallback d, void *e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetPrimarySelectionText,(const char *a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetProperty,(SDL_PropertiesID a, const char *b, void *c),(a,b,c),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetPropertyWithCleanup,(SDL_PropertiesID a, const char *b, void *c, SDL_CleanupPropertyCallback d, void *e),(a,b,c,d,e),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetRelativeMouseMode,(SDL_bool a),(a),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetRenderClipRect,(SDL_Renderer *a, const SDL_Rect *b),(a,b),return)
|
||||
SDL_DYNAPI_PROC(int,SDL_SetRenderColorScale,(SDL_Renderer *a, float b),(a,b),return)
|
||||
|
@ -431,7 +431,7 @@ static SDL_IOStream *SDL_IOFromFP(FILE *fp, SDL_bool autoclose)
|
||||
} else {
|
||||
const SDL_PropertiesID props = SDL_GetIOProperties(iostr);
|
||||
if (props) {
|
||||
SDL_SetProperty(props, SDL_PROP_IOSTREAM_STDIO_FILE_POINTER, fp);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_IOSTREAM_STDIO_FILE_POINTER, fp);
|
||||
}
|
||||
}
|
||||
|
||||
@ -615,7 +615,7 @@ SDL_IOStream *SDL_IOFromFile(const char *file, const char *mode)
|
||||
} else {
|
||||
const SDL_PropertiesID props = SDL_GetIOProperties(iostr);
|
||||
if (props) {
|
||||
SDL_SetProperty(props, SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER, iodata);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER, iodata);
|
||||
}
|
||||
}
|
||||
|
||||
@ -644,7 +644,7 @@ SDL_IOStream *SDL_IOFromFile(const char *file, const char *mode)
|
||||
} else {
|
||||
const SDL_PropertiesID props = SDL_GetIOProperties(iostr);
|
||||
if (props) {
|
||||
SDL_SetProperty(props, SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER, iodata->h);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER, iodata->h);
|
||||
}
|
||||
}
|
||||
|
||||
@ -793,7 +793,7 @@ static int dynamic_mem_realloc(IOStreamDynamicMemData *iodata, size_t size)
|
||||
iodata->data.here = base + here_offset;
|
||||
iodata->data.stop = base + stop_offset;
|
||||
iodata->end = base + length;
|
||||
return SDL_SetProperty(SDL_GetIOProperties(iodata->stream), SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER, base);
|
||||
return SDL_SetPointerProperty(SDL_GetIOProperties(iodata->stream), SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER, base);
|
||||
}
|
||||
|
||||
static size_t SDLCALL dynamic_mem_write(void *userdata, const void *ptr, size_t size, SDL_IOStatus *status)
|
||||
@ -813,7 +813,7 @@ static size_t SDLCALL dynamic_mem_write(void *userdata, const void *ptr, size_t
|
||||
static int SDLCALL dynamic_mem_close(void *userdata)
|
||||
{
|
||||
const IOStreamDynamicMemData *iodata = (IOStreamDynamicMemData *) userdata;
|
||||
void *mem = SDL_GetProperty(SDL_GetIOProperties(iodata->stream), SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER, NULL);
|
||||
void *mem = SDL_GetPointerProperty(SDL_GetIOProperties(iodata->stream), SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER, NULL);
|
||||
if (mem) {
|
||||
SDL_free(mem);
|
||||
}
|
||||
|
@ -151,7 +151,7 @@ int SDL_AddSupportedTextureFormat(SDL_Renderer *renderer, SDL_PixelFormat format
|
||||
texture_formats[renderer->num_texture_formats++] = format;
|
||||
texture_formats[renderer->num_texture_formats] = SDL_PIXELFORMAT_UNKNOWN;
|
||||
renderer->texture_formats = texture_formats;
|
||||
SDL_SetProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER, texture_formats);
|
||||
SDL_SetPointerProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER, texture_formats);
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -942,8 +942,8 @@ static void SDL_CalculateSimulatedVSyncInterval(SDL_Renderer *renderer, SDL_Wind
|
||||
SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
|
||||
{
|
||||
#ifndef SDL_RENDER_DISABLED
|
||||
SDL_Window *window = (SDL_Window *)SDL_GetProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, NULL);
|
||||
SDL_Surface *surface = (SDL_Surface *)SDL_GetProperty(props, SDL_PROP_RENDERER_CREATE_SURFACE_POINTER, NULL);
|
||||
SDL_Window *window = (SDL_Window *)SDL_GetPointerProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, NULL);
|
||||
SDL_Surface *surface = (SDL_Surface *)SDL_GetPointerProperty(props, SDL_PROP_RENDERER_CREATE_SURFACE_POINTER, NULL);
|
||||
const char *name = SDL_GetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, NULL);
|
||||
const int n = SDL_GetNumRenderDrivers();
|
||||
const char *hint;
|
||||
@ -1083,16 +1083,16 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
|
||||
new_props = SDL_GetRendererProperties(renderer);
|
||||
SDL_SetStringProperty(new_props, SDL_PROP_RENDERER_NAME_STRING, renderer->name);
|
||||
if (window) {
|
||||
SDL_SetProperty(new_props, SDL_PROP_RENDERER_WINDOW_POINTER, window);
|
||||
SDL_SetPointerProperty(new_props, SDL_PROP_RENDERER_WINDOW_POINTER, window);
|
||||
}
|
||||
if (surface) {
|
||||
SDL_SetProperty(new_props, SDL_PROP_RENDERER_SURFACE_POINTER, surface);
|
||||
SDL_SetPointerProperty(new_props, SDL_PROP_RENDERER_SURFACE_POINTER, surface);
|
||||
}
|
||||
SDL_SetNumberProperty(new_props, SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER, renderer->output_colorspace);
|
||||
UpdateHDRProperties(renderer);
|
||||
|
||||
if (window) {
|
||||
SDL_SetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_RENDERER_POINTER, renderer);
|
||||
SDL_SetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_RENDERER_POINTER, renderer);
|
||||
}
|
||||
|
||||
SDL_SetRenderViewport(renderer, NULL);
|
||||
@ -1145,7 +1145,7 @@ SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, const char *name)
|
||||
{
|
||||
SDL_Renderer *renderer;
|
||||
SDL_PropertiesID props = SDL_CreateProperties();
|
||||
SDL_SetProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, window);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, window);
|
||||
SDL_SetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, name);
|
||||
renderer = SDL_CreateRendererWithProperties(props);
|
||||
SDL_DestroyProperties(props);
|
||||
@ -1163,7 +1163,7 @@ SDL_Renderer *SDL_CreateSoftwareRenderer(SDL_Surface *surface)
|
||||
}
|
||||
|
||||
SDL_PropertiesID props = SDL_CreateProperties();
|
||||
SDL_SetProperty(props, SDL_PROP_RENDERER_CREATE_SURFACE_POINTER, surface);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_SURFACE_POINTER, surface);
|
||||
renderer = SDL_CreateRendererWithProperties(props);
|
||||
SDL_DestroyProperties(props);
|
||||
return renderer;
|
||||
@ -1175,7 +1175,7 @@ SDL_Renderer *SDL_CreateSoftwareRenderer(SDL_Surface *surface)
|
||||
|
||||
SDL_Renderer *SDL_GetRenderer(SDL_Window *window)
|
||||
{
|
||||
return (SDL_Renderer *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_RENDERER_POINTER, NULL);
|
||||
return (SDL_Renderer *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_RENDERER_POINTER, NULL);
|
||||
}
|
||||
|
||||
SDL_Window *SDL_GetRenderWindow(SDL_Renderer *renderer)
|
||||
@ -1401,7 +1401,7 @@ SDL_Texture *SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_Propert
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SDL_SetProperty(SDL_GetTextureProperties(texture->native), SDL_PROP_TEXTURE_PARENT_POINTER, texture);
|
||||
SDL_SetPointerProperty(SDL_GetTextureProperties(texture->native), SDL_PROP_TEXTURE_PARENT_POINTER, texture);
|
||||
|
||||
/* Swap textures to have texture before texture->native in the list */
|
||||
texture->native->next = texture->next;
|
||||
@ -2416,7 +2416,7 @@ SDL_Texture *SDL_GetRenderTarget(SDL_Renderer *renderer)
|
||||
if (renderer->target == renderer->logical_target) {
|
||||
return NULL;
|
||||
} else {
|
||||
return (SDL_Texture *)SDL_GetProperty(SDL_GetTextureProperties(renderer->target), SDL_PROP_TEXTURE_PARENT_POINTER, renderer->target);
|
||||
return (SDL_Texture *)SDL_GetPointerProperty(SDL_GetTextureProperties(renderer->target), SDL_PROP_TEXTURE_PARENT_POINTER, renderer->target);
|
||||
}
|
||||
}
|
||||
|
||||
@ -4401,7 +4401,7 @@ SDL_Surface *SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect)
|
||||
|
||||
static void SDL_RenderApplyWindowShape(SDL_Renderer *renderer)
|
||||
{
|
||||
SDL_Surface *shape = (SDL_Surface *)SDL_GetProperty(SDL_GetWindowProperties(renderer->window), SDL_PROP_WINDOW_SHAPE_POINTER, NULL);
|
||||
SDL_Surface *shape = (SDL_Surface *)SDL_GetPointerProperty(SDL_GetWindowProperties(renderer->window), SDL_PROP_WINDOW_SHAPE_POINTER, NULL);
|
||||
if (shape != renderer->shape_surface) {
|
||||
if (renderer->shape_texture) {
|
||||
SDL_DestroyTexture(renderer->shape_texture);
|
||||
|
@ -1604,7 +1604,7 @@ int D3D_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Propertie
|
||||
SDL_DisplayID displayID;
|
||||
const SDL_DisplayMode *fullscreen_mode = NULL;
|
||||
|
||||
hwnd = (HWND)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
|
||||
hwnd = (HWND)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
|
||||
if (!hwnd) {
|
||||
return SDL_SetError("Couldn't get window handle");
|
||||
}
|
||||
@ -1752,7 +1752,7 @@ int D3D_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Propertie
|
||||
}
|
||||
#endif
|
||||
|
||||
SDL_SetProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_D3D9_DEVICE_POINTER, data->device);
|
||||
SDL_SetPointerProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_D3D9_DEVICE_POINTER, data->device);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -800,7 +800,7 @@ static HRESULT D3D11_CreateDeviceResources(SDL_Renderer *renderer)
|
||||
ID3D11DeviceContext_VSSetShader(data->d3dContext, data->vertexShader, NULL, 0);
|
||||
ID3D11DeviceContext_VSSetConstantBuffers(data->d3dContext, 0, 1, &data->vertexShaderConstants);
|
||||
|
||||
SDL_SetProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_D3D11_DEVICE_POINTER, data->d3dDevice);
|
||||
SDL_SetPointerProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_D3D11_DEVICE_POINTER, data->d3dDevice);
|
||||
|
||||
done:
|
||||
SAFE_RELEASE(d3dDevice);
|
||||
@ -975,7 +975,7 @@ static HRESULT D3D11_CreateSwapChain(SDL_Renderer *renderer, int w, int h)
|
||||
#endif
|
||||
} else {
|
||||
#if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK)
|
||||
HWND hwnd = (HWND)SDL_GetProperty(SDL_GetWindowProperties(renderer->window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
|
||||
HWND hwnd = (HWND)SDL_GetPointerProperty(SDL_GetWindowProperties(renderer->window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
|
||||
if (!hwnd) {
|
||||
SDL_SetError("Couldn't get window handle");
|
||||
result = E_FAIL;
|
||||
@ -1031,7 +1031,7 @@ static HRESULT D3D11_CreateSwapChain(SDL_Renderer *renderer, int w, int h)
|
||||
}
|
||||
}
|
||||
|
||||
SDL_SetProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER, data->swapChain);
|
||||
SDL_SetPointerProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER, data->swapChain);
|
||||
|
||||
done:
|
||||
SAFE_RELEASE(swapChain3);
|
||||
@ -1251,7 +1251,7 @@ static SDL_bool D3D11_SupportsBlendMode(SDL_Renderer *renderer, SDL_BlendMode bl
|
||||
|
||||
static int GetTextureProperty(SDL_PropertiesID props, const char *name, ID3D11Texture2D **texture)
|
||||
{
|
||||
IUnknown *unknown = SDL_GetProperty(props, name, NULL);
|
||||
IUnknown *unknown = SDL_GetPointerProperty(props, name, NULL);
|
||||
if (unknown) {
|
||||
HRESULT result = IUnknown_QueryInterface(unknown, &SDL_IID_ID3D11Texture2D, (void **)texture);
|
||||
if (FAILED(result)) {
|
||||
@ -1334,7 +1334,7 @@ static int D3D11_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
|
||||
return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result);
|
||||
}
|
||||
}
|
||||
SDL_SetProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER, textureData->mainTexture);
|
||||
SDL_SetPointerProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER, textureData->mainTexture);
|
||||
#if SDL_HAVE_YUV
|
||||
if (texture->format == SDL_PIXELFORMAT_YV12 ||
|
||||
texture->format == SDL_PIXELFORMAT_IYUV) {
|
||||
@ -1355,7 +1355,7 @@ static int D3D11_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
|
||||
return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result);
|
||||
}
|
||||
}
|
||||
SDL_SetProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER, textureData->mainTextureU);
|
||||
SDL_SetPointerProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER, textureData->mainTextureU);
|
||||
|
||||
if (GetTextureProperty(create_props, "d3d11.texture_v", &textureData->mainTextureV) < 0) {
|
||||
return -1;
|
||||
@ -1369,7 +1369,7 @@ static int D3D11_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
|
||||
return WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("ID3D11Device1::CreateTexture2D"), result);
|
||||
}
|
||||
}
|
||||
SDL_SetProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER, textureData->mainTextureV);
|
||||
SDL_SetPointerProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER, textureData->mainTextureV);
|
||||
|
||||
textureData->YCbCr_matrix = SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, 8);
|
||||
if (!textureData->YCbCr_matrix) {
|
||||
@ -2783,7 +2783,7 @@ static int D3D11_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_
|
||||
{
|
||||
D3D11_RenderData *data;
|
||||
|
||||
HWND hwnd = (HWND)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
|
||||
HWND hwnd = (HWND)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
|
||||
if (!hwnd) {
|
||||
return SDL_SetError("Couldn't get window handle");
|
||||
}
|
||||
|
@ -44,7 +44,7 @@ using namespace Windows::Graphics::Display;
|
||||
extern "C" void *
|
||||
D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer *renderer)
|
||||
{
|
||||
IInspectable *window = (IInspectable *)SDL_GetProperty(SDL_GetWindowProperties(renderer->window), SDL_PROP_WINDOW_WINRT_WINDOW_POINTER, NULL);
|
||||
IInspectable *window = (IInspectable *)SDL_GetPointerProperty(SDL_GetWindowProperties(renderer->window), SDL_PROP_WINDOW_WINRT_WINDOW_POINTER, NULL);
|
||||
ABI::Windows::UI::Core::ICoreWindow *coreWindow = NULL;
|
||||
if (!window || FAILED(window->QueryInterface(&coreWindow))) {
|
||||
return NULL;
|
||||
|
@ -446,8 +446,8 @@ static void D3D12_ReleaseAll(SDL_Renderer *renderer)
|
||||
SDL_Texture *texture = NULL;
|
||||
|
||||
SDL_PropertiesID props = SDL_GetRendererProperties(renderer);
|
||||
SDL_SetProperty(props, SDL_PROP_RENDERER_D3D12_DEVICE_POINTER, NULL);
|
||||
SDL_SetProperty(props, SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER, NULL);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_RENDERER_D3D12_DEVICE_POINTER, NULL);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER, NULL);
|
||||
|
||||
/* Release all textures */
|
||||
for (texture = renderer->textures; texture; texture = texture->next) {
|
||||
@ -1192,8 +1192,8 @@ static HRESULT D3D12_CreateDeviceResources(SDL_Renderer *renderer)
|
||||
data->srvPoolHead = &data->srvPoolNodes[0];
|
||||
|
||||
SDL_PropertiesID props = SDL_GetRendererProperties(renderer);
|
||||
SDL_SetProperty(props, SDL_PROP_RENDERER_D3D12_DEVICE_POINTER, data->d3dDevice);
|
||||
SDL_SetProperty(props, SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER, data->commandQueue);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_RENDERER_D3D12_DEVICE_POINTER, data->d3dDevice);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER, data->commandQueue);
|
||||
|
||||
done:
|
||||
SAFE_RELEASE(d3dDevice);
|
||||
@ -1310,7 +1310,7 @@ static HRESULT D3D12_CreateSwapChain(SDL_Renderer *renderer, int w, int h)
|
||||
swapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT | /* To support SetMaximumFrameLatency */
|
||||
DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING; /* To support presenting with allow tearing on */
|
||||
|
||||
HWND hwnd = (HWND)SDL_GetProperty(SDL_GetWindowProperties(renderer->window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
|
||||
HWND hwnd = (HWND)SDL_GetPointerProperty(SDL_GetWindowProperties(renderer->window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
|
||||
if (!hwnd) {
|
||||
SDL_SetError("Couldn't get window handle");
|
||||
result = E_FAIL;
|
||||
@ -1376,7 +1376,7 @@ static HRESULT D3D12_CreateSwapChain(SDL_Renderer *renderer, int w, int h)
|
||||
result = DXGI_ERROR_UNSUPPORTED;
|
||||
}
|
||||
|
||||
SDL_SetProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER, data->swapChain);
|
||||
SDL_SetPointerProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER, data->swapChain);
|
||||
|
||||
done:
|
||||
SAFE_RELEASE(swapChain);
|
||||
@ -1600,7 +1600,7 @@ static void D3D12_FreeSRVIndex(SDL_Renderer *renderer, SIZE_T index)
|
||||
|
||||
static int GetTextureProperty(SDL_PropertiesID props, const char *name, ID3D12Resource **texture)
|
||||
{
|
||||
IUnknown *unknown = (IUnknown*)SDL_GetProperty(props, name, NULL);
|
||||
IUnknown *unknown = (IUnknown*)SDL_GetPointerProperty(props, name, NULL);
|
||||
if (unknown) {
|
||||
HRESULT result = D3D_CALL(unknown, QueryInterface, D3D_GUID(SDL_IID_ID3D12Resource), (void **)texture);
|
||||
if (FAILED(result)) {
|
||||
@ -1685,7 +1685,7 @@ static int D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
|
||||
}
|
||||
}
|
||||
textureData->mainResourceState = D3D12_RESOURCE_STATE_COPY_DEST;
|
||||
SDL_SetProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER, textureData->mainTexture);
|
||||
SDL_SetPointerProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER, textureData->mainTexture);
|
||||
#if SDL_HAVE_YUV
|
||||
if (texture->format == SDL_PIXELFORMAT_YV12 ||
|
||||
texture->format == SDL_PIXELFORMAT_IYUV) {
|
||||
@ -1711,7 +1711,7 @@ static int D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
|
||||
}
|
||||
}
|
||||
textureData->mainResourceStateU = D3D12_RESOURCE_STATE_COPY_DEST;
|
||||
SDL_SetProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER, textureData->mainTextureU);
|
||||
SDL_SetPointerProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER, textureData->mainTextureU);
|
||||
|
||||
if (GetTextureProperty(create_props, "d3d12.texture_v", &textureData->mainTextureV) < 0) {
|
||||
return -1;
|
||||
@ -1730,7 +1730,7 @@ static int D3D12_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
|
||||
}
|
||||
}
|
||||
textureData->mainResourceStateV = D3D12_RESOURCE_STATE_COPY_DEST;
|
||||
SDL_SetProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER, textureData->mainTextureV);
|
||||
SDL_SetPointerProperty(SDL_GetTextureProperties(texture), SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER, textureData->mainTextureV);
|
||||
|
||||
textureData->YCbCr_matrix = SDL_GetYCbCRtoRGBConversionMatrix(texture->colorspace, texture->w, texture->h, 8);
|
||||
if (!textureData->YCbCr_matrix) {
|
||||
@ -3232,7 +3232,7 @@ int D3D12_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Propert
|
||||
{
|
||||
D3D12_RenderData *data;
|
||||
|
||||
HWND hwnd = (HWND)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
|
||||
HWND hwnd = (HWND)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
|
||||
if (!hwnd) {
|
||||
return SDL_SetError("Couldn't get window handle");
|
||||
}
|
||||
|
@ -632,7 +632,7 @@ static int METAL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL
|
||||
CVPixelBufferRef pixelbuffer = nil;
|
||||
IOSurfaceRef surface = nil;
|
||||
|
||||
pixelbuffer = SDL_GetProperty(create_props, SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER, nil);
|
||||
pixelbuffer = SDL_GetPointerProperty(create_props, SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER, nil);
|
||||
if (pixelbuffer) {
|
||||
surface = CVPixelBufferGetIOSurface(pixelbuffer);
|
||||
if (!surface) {
|
||||
@ -1861,7 +1861,7 @@ static int METAL_SetVSync(SDL_Renderer *renderer, const int vsync)
|
||||
static SDL_MetalView GetWindowView(SDL_Window *window)
|
||||
{
|
||||
#ifdef SDL_VIDEO_DRIVER_COCOA
|
||||
NSWindow *nswindow = (__bridge NSWindow *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, NULL);
|
||||
NSWindow *nswindow = (__bridge NSWindow *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, NULL);
|
||||
NSInteger tag = (NSInteger)SDL_GetNumberProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER, 0);
|
||||
if (nswindow && tag) {
|
||||
NSView *view = nswindow.contentView;
|
||||
@ -1875,7 +1875,7 @@ static SDL_MetalView GetWindowView(SDL_Window *window)
|
||||
#endif
|
||||
|
||||
#ifdef SDL_VIDEO_DRIVER_UIKIT
|
||||
UIWindow *uiwindow = (__bridge UIWindow *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER, NULL);
|
||||
UIWindow *uiwindow = (__bridge UIWindow *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER, NULL);
|
||||
NSInteger tag = (NSInteger)SDL_GetNumberProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER, 0);
|
||||
if (uiwindow && tag) {
|
||||
UIView *view = uiwindow.rootViewController.view;
|
||||
|
@ -1713,7 +1713,7 @@ static VkResult VULKAN_CreateDeviceResources(SDL_Renderer *renderer, SDL_Propert
|
||||
rendererData->supportsKHRGetPhysicalDeviceProperties2 = VULKAN_InstanceExtensionFound(rendererData, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME);
|
||||
|
||||
/* Create VkInstance */
|
||||
rendererData->instance = (VkInstance)SDL_GetProperty(create_props, SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER, NULL);
|
||||
rendererData->instance = (VkInstance)SDL_GetPointerProperty(create_props, SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER, NULL);
|
||||
if (rendererData->instance) {
|
||||
rendererData->instance_external = SDL_TRUE;
|
||||
} else {
|
||||
@ -1769,7 +1769,7 @@ static VkResult VULKAN_CreateDeviceResources(SDL_Renderer *renderer, SDL_Propert
|
||||
}
|
||||
|
||||
/* Choose Vulkan physical device */
|
||||
rendererData->physicalDevice = (VkPhysicalDevice)SDL_GetProperty(create_props, SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER, NULL);
|
||||
rendererData->physicalDevice = (VkPhysicalDevice)SDL_GetPointerProperty(create_props, SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER, NULL);
|
||||
if (rendererData->physicalDevice) {
|
||||
vkGetPhysicalDeviceMemoryProperties(rendererData->physicalDevice, &rendererData->physicalDeviceMemoryProperties);
|
||||
vkGetPhysicalDeviceFeatures(rendererData->physicalDevice, &rendererData->physicalDeviceFeatures);
|
||||
@ -1793,7 +1793,7 @@ static VkResult VULKAN_CreateDeviceResources(SDL_Renderer *renderer, SDL_Propert
|
||||
}
|
||||
|
||||
/* Create Vulkan device */
|
||||
rendererData->device = (VkDevice)SDL_GetProperty(create_props, SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER, NULL);
|
||||
rendererData->device = (VkDevice)SDL_GetPointerProperty(create_props, SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER, NULL);
|
||||
if (rendererData->device) {
|
||||
rendererData->device_external = SDL_TRUE;
|
||||
} else {
|
||||
@ -1936,10 +1936,10 @@ static VkResult VULKAN_CreateDeviceResources(SDL_Renderer *renderer, SDL_Propert
|
||||
}
|
||||
|
||||
SDL_PropertiesID props = SDL_GetRendererProperties(renderer);
|
||||
SDL_SetProperty(props, SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER, rendererData->instance);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER, rendererData->instance);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER, (Sint64)rendererData->surface);
|
||||
SDL_SetProperty(props, SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER, rendererData->physicalDevice);
|
||||
SDL_SetProperty(props, SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER, rendererData->device);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER, rendererData->physicalDevice);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER, rendererData->device);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER, rendererData->graphicsQueueFamilyIndex);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER, rendererData->presentQueueFamilyIndex);
|
||||
|
||||
|
@ -1045,7 +1045,7 @@ static void SDLTest_PrintRenderer(SDL_Renderer *renderer)
|
||||
SDL_Log(" Renderer %s:\n", name);
|
||||
SDL_Log(" VSync: %d\n", (int)SDL_GetNumberProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_VSYNC_NUMBER, 0));
|
||||
|
||||
texture_formats = (const SDL_PixelFormat *)SDL_GetProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER, NULL);
|
||||
texture_formats = (const SDL_PixelFormat *)SDL_GetPointerProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER, NULL);
|
||||
if (texture_formats) {
|
||||
(void)SDL_snprintf(text, sizeof(text), " Texture formats: ");
|
||||
for (i = 0; texture_formats[i]; ++i) {
|
||||
|
@ -361,10 +361,10 @@ SDL_Thread *SDL_CreateThreadWithPropertiesRuntime(SDL_PropertiesID props,
|
||||
}
|
||||
#endif
|
||||
|
||||
SDL_ThreadFunction fn = (SDL_ThreadFunction) SDL_GetProperty(props, SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER, NULL);
|
||||
SDL_ThreadFunction fn = (SDL_ThreadFunction) SDL_GetPointerProperty(props, SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER, NULL);
|
||||
const char *name = SDL_GetStringProperty(props, SDL_PROP_THREAD_CREATE_NAME_STRING, NULL);
|
||||
const size_t stacksize = (size_t) SDL_GetNumberProperty(props, SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER, 0);
|
||||
void *userdata = SDL_GetProperty(props, SDL_PROP_THREAD_CREATE_USERDATA_POINTER, NULL);
|
||||
void *userdata = SDL_GetPointerProperty(props, SDL_PROP_THREAD_CREATE_USERDATA_POINTER, NULL);
|
||||
|
||||
if (!fn) {
|
||||
SDL_SetError("Thread entry function is NULL");
|
||||
@ -411,9 +411,9 @@ SDL_Thread *SDL_CreateThreadRuntime(SDL_ThreadFunction fn,
|
||||
SDL_FunctionPointer pfnEndThread)
|
||||
{
|
||||
const SDL_PropertiesID props = SDL_CreateProperties();
|
||||
SDL_SetProperty(props, SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER, (void *) fn);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER, (void *) fn);
|
||||
SDL_SetStringProperty(props, SDL_PROP_THREAD_CREATE_NAME_STRING, name);
|
||||
SDL_SetProperty(props, SDL_PROP_THREAD_CREATE_USERDATA_POINTER, userdata);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_THREAD_CREATE_USERDATA_POINTER, userdata);
|
||||
SDL_Thread *thread = SDL_CreateThreadWithPropertiesRuntime(props, pfnBeginThread, pfnEndThread);
|
||||
SDL_DestroyProperties(props);
|
||||
return thread;
|
||||
@ -423,9 +423,9 @@ SDL_Thread *SDL_CreateThreadRuntime(SDL_ThreadFunction fn,
|
||||
SDL_Thread *SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, size_t stacksize, void *userdata)
|
||||
{
|
||||
const SDL_PropertiesID props = SDL_CreateProperties();
|
||||
SDL_SetProperty(props, SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER, (void *) fn);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER, (void *) fn);
|
||||
SDL_SetStringProperty(props, SDL_PROP_THREAD_CREATE_NAME_STRING, name);
|
||||
SDL_SetProperty(props, SDL_PROP_THREAD_CREATE_USERDATA_POINTER, userdata);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_THREAD_CREATE_USERDATA_POINTER, userdata);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER, (Sint64) stacksize);
|
||||
SDL_Thread *thread = SDL_CreateThreadWithProperties(props);
|
||||
SDL_DestroyProperties(props);
|
||||
|
@ -287,7 +287,7 @@ static void SDLCALL SDL_CleanupWindowTextureData(void *userdata, void *value)
|
||||
static int SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch)
|
||||
{
|
||||
SDL_PropertiesID props = SDL_GetWindowProperties(window);
|
||||
SDL_WindowTextureData *data = (SDL_WindowTextureData *)SDL_GetProperty(props, SDL_PROP_WINDOW_TEXTUREDATA_POINTER, NULL);
|
||||
SDL_WindowTextureData *data = (SDL_WindowTextureData *)SDL_GetPointerProperty(props, SDL_PROP_WINDOW_TEXTUREDATA_POINTER, NULL);
|
||||
const SDL_bool transparent = (window->flags & SDL_WINDOW_TRANSPARENT) ? SDL_TRUE : SDL_FALSE;
|
||||
int i;
|
||||
int w, h;
|
||||
@ -347,7 +347,7 @@ static int SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, S
|
||||
SDL_DestroyRenderer(renderer);
|
||||
return -1;
|
||||
}
|
||||
if (SDL_SetPropertyWithCleanup(props, SDL_PROP_WINDOW_TEXTUREDATA_POINTER, data, SDL_CleanupWindowTextureData, NULL) < 0) {
|
||||
if (SDL_SetPointerPropertyWithCleanup(props, SDL_PROP_WINDOW_TEXTUREDATA_POINTER, data, SDL_CleanupWindowTextureData, NULL) < 0) {
|
||||
SDL_DestroyRenderer(renderer);
|
||||
return -1;
|
||||
}
|
||||
@ -355,7 +355,7 @@ static int SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, S
|
||||
data->renderer = renderer;
|
||||
}
|
||||
|
||||
texture_formats = (const SDL_PixelFormat *)SDL_GetProperty(SDL_GetRendererProperties(data->renderer), SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER, NULL);
|
||||
texture_formats = (const SDL_PixelFormat *)SDL_GetPointerProperty(SDL_GetRendererProperties(data->renderer), SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER, NULL);
|
||||
if (!texture_formats) {
|
||||
return -1;
|
||||
}
|
||||
@ -416,7 +416,7 @@ int SDL_SetWindowTextureVSync(SDL_VideoDevice *_this, SDL_Window *window, int vs
|
||||
{
|
||||
SDL_WindowTextureData *data;
|
||||
|
||||
data = (SDL_WindowTextureData *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_TEXTUREDATA_POINTER, NULL);
|
||||
data = (SDL_WindowTextureData *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_TEXTUREDATA_POINTER, NULL);
|
||||
if (!data) {
|
||||
return -1;
|
||||
}
|
||||
@ -430,7 +430,7 @@ static int SDL_GetWindowTextureVSync(SDL_VideoDevice *_this, SDL_Window *window,
|
||||
{
|
||||
SDL_WindowTextureData *data;
|
||||
|
||||
data = (SDL_WindowTextureData *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_TEXTUREDATA_POINTER, NULL);
|
||||
data = (SDL_WindowTextureData *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_TEXTUREDATA_POINTER, NULL);
|
||||
if (!data) {
|
||||
return -1;
|
||||
}
|
||||
@ -449,7 +449,7 @@ static int SDL_UpdateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, c
|
||||
|
||||
SDL_GetWindowSizeInPixels(window, &w, &h);
|
||||
|
||||
data = (SDL_WindowTextureData *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_TEXTUREDATA_POINTER, NULL);
|
||||
data = (SDL_WindowTextureData *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_TEXTUREDATA_POINTER, NULL);
|
||||
if (!data || !data->texture) {
|
||||
return SDL_SetError("No window texture data");
|
||||
}
|
||||
@ -2155,7 +2155,7 @@ SDL_Window *SDL_CreateWindowWithProperties(SDL_PropertiesID props)
|
||||
int y = (int)SDL_GetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SDL_WINDOWPOS_UNDEFINED);
|
||||
int w = (int)SDL_GetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, 0);
|
||||
int h = (int)SDL_GetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, 0);
|
||||
SDL_Window *parent = (SDL_Window *)SDL_GetProperty(props, SDL_PROP_WINDOW_CREATE_PARENT_POINTER, NULL);
|
||||
SDL_Window *parent = (SDL_Window *)SDL_GetPointerProperty(props, SDL_PROP_WINDOW_CREATE_PARENT_POINTER, NULL);
|
||||
SDL_WindowFlags flags = SDL_GetWindowFlagProperties(props);
|
||||
SDL_WindowFlags type_flags, graphics_flags;
|
||||
SDL_bool undefined_x = SDL_FALSE;
|
||||
@ -2400,7 +2400,7 @@ SDL_Window *SDL_CreatePopupWindow(SDL_Window *parent, int offset_x, int offset_y
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_CREATE_PARENT_POINTER, parent);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_CREATE_PARENT_POINTER, parent);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, offset_x);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, offset_y);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, w);
|
||||
@ -3758,7 +3758,7 @@ void SDL_OnWindowResized(SDL_Window *window)
|
||||
SDL_CheckWindowPixelSizeChanged(window);
|
||||
|
||||
if ((window->flags & SDL_WINDOW_TRANSPARENT) && _this->UpdateWindowShape) {
|
||||
SDL_Surface *surface = (SDL_Surface *)SDL_GetProperty(window->props, SDL_PROP_WINDOW_SHAPE_POINTER, NULL);
|
||||
SDL_Surface *surface = (SDL_Surface *)SDL_GetPointerProperty(window->props, SDL_PROP_WINDOW_SHAPE_POINTER, NULL);
|
||||
if (surface) {
|
||||
_this->UpdateWindowShape(_this, window, surface);
|
||||
}
|
||||
|
@ -72,7 +72,7 @@ int Android_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Propert
|
||||
retval = SDL_SetError("Could not fetch native window");
|
||||
goto endfunction;
|
||||
}
|
||||
SDL_SetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER, data->native_window);
|
||||
SDL_SetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER, data->native_window);
|
||||
|
||||
/* Do not create EGLSurface for Vulkan window since it will then make the window
|
||||
incompatible with vkCreateAndroidSurfaceKHR */
|
||||
@ -87,7 +87,7 @@ int Android_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Propert
|
||||
goto endfunction;
|
||||
}
|
||||
}
|
||||
SDL_SetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER, data->egl_surface);
|
||||
SDL_SetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER, data->egl_surface);
|
||||
#endif
|
||||
|
||||
window->driverdata = data;
|
||||
|
@ -846,7 +846,7 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
|
||||
- (void)updateIgnoreMouseState:(NSEvent *)theEvent
|
||||
{
|
||||
SDL_Window *window = _data.window;
|
||||
SDL_Surface *shape = (SDL_Surface *)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_SHAPE_POINTER, NULL);
|
||||
SDL_Surface *shape = (SDL_Surface *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_SHAPE_POINTER, NULL);
|
||||
BOOL ignoresMouseEvents = NO;
|
||||
|
||||
if (shape) {
|
||||
@ -2054,7 +2054,7 @@ static int SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, NSWindow
|
||||
}
|
||||
|
||||
SDL_PropertiesID props = SDL_GetWindowProperties(window);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, (__bridge void *)data.nswindow);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_COCOA_WINDOW_POINTER, (__bridge void *)data.nswindow);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER, SDL_METALVIEW_TAG);
|
||||
|
||||
/* All done! */
|
||||
@ -2067,7 +2067,7 @@ int Cocoa_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Propertie
|
||||
{
|
||||
@autoreleasepool {
|
||||
SDL_CocoaVideoData *videodata = (__bridge SDL_CocoaVideoData *)_this->driverdata;
|
||||
const void *data = SDL_GetProperty(create_props, "sdl2-compat.external_window", NULL);
|
||||
const void *data = SDL_GetPointerProperty(create_props, "sdl2-compat.external_window", NULL);
|
||||
NSWindow *nswindow = nil;
|
||||
NSView *nsview = nil;
|
||||
|
||||
@ -2080,8 +2080,8 @@ int Cocoa_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Propertie
|
||||
SDL_assert(false);
|
||||
}
|
||||
} else {
|
||||
nswindow = (__bridge NSWindow *)SDL_GetProperty(create_props, SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER, NULL);
|
||||
nsview = (__bridge NSView *)SDL_GetProperty(create_props, SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER, NULL);
|
||||
nswindow = (__bridge NSWindow *)SDL_GetPointerProperty(create_props, SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER, NULL);
|
||||
nsview = (__bridge NSView *)SDL_GetPointerProperty(create_props, SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER, NULL);
|
||||
}
|
||||
if (nswindow && !nsview) {
|
||||
nsview = [nswindow contentView];
|
||||
|
@ -55,7 +55,7 @@ int SDL_DUMMY_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window
|
||||
static int frame_number;
|
||||
SDL_Surface *surface;
|
||||
|
||||
surface = (SDL_Surface *)SDL_GetProperty(SDL_GetWindowProperties(window), DUMMY_SURFACE, NULL);
|
||||
surface = (SDL_Surface *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), DUMMY_SURFACE, NULL);
|
||||
if (!surface) {
|
||||
return SDL_SetError("Couldn't find dummy surface for window");
|
||||
}
|
||||
|
@ -1578,7 +1578,7 @@ int KMSDRM_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Properti
|
||||
SDL_PropertiesID props = SDL_GetWindowProperties(window);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER, viddata->devindex);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER, viddata->drm_fd);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER, viddata->gbm_dev);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER, viddata->gbm_dev);
|
||||
|
||||
if (!is_vulkan && !vulkan_mode) { /* NON-Vulkan block. */
|
||||
|
||||
|
@ -73,7 +73,7 @@ int SDL_N3DS_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *window,
|
||||
void *framebuffer;
|
||||
u32 bufsize;
|
||||
|
||||
surface = (SDL_Surface *)SDL_GetProperty(SDL_GetWindowProperties(window), N3DS_SURFACE, NULL);
|
||||
surface = (SDL_Surface *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), N3DS_SURFACE, NULL);
|
||||
if (!surface) {
|
||||
return SDL_SetError("%s: Unable to get the window surface.", __func__);
|
||||
}
|
||||
|
@ -56,7 +56,7 @@ int SDL_OFFSCREEN_UpdateWindowFramebuffer(SDL_VideoDevice *_this, SDL_Window *wi
|
||||
static int frame_number;
|
||||
SDL_Surface *surface;
|
||||
|
||||
surface = (SDL_Surface *)SDL_GetProperty(SDL_GetWindowProperties(window), OFFSCREEN_SURFACE, NULL);
|
||||
surface = (SDL_Surface *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), OFFSCREEN_SURFACE, NULL);
|
||||
if (!surface) {
|
||||
return SDL_SetError("Couldn't find offscreen surface for window");
|
||||
}
|
||||
|
@ -146,7 +146,7 @@ static int SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, UIWindow
|
||||
[view setSDLWindow:window];
|
||||
|
||||
SDL_PropertiesID props = SDL_GetWindowProperties(window);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER, (__bridge void *)data.uiwindow);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER, (__bridge void *)data.uiwindow);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER, SDL_METALVIEW_TAG);
|
||||
|
||||
return 0;
|
||||
|
@ -256,7 +256,7 @@ int VIVANTE_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Propert
|
||||
window->driverdata = data;
|
||||
|
||||
SDL_PropertiesID props = SDL_GetWindowProperties(window);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER, displaydata->native_display);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER, displaydata->native_display);
|
||||
|
||||
#ifdef SDL_VIDEO_DRIVER_VIVANTE_VDK
|
||||
data->native_window = vdkCreateWindow(displaydata->native_display, window->x, window->y, window->w, window->h);
|
||||
@ -266,7 +266,7 @@ int VIVANTE_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Propert
|
||||
if (!data->native_window) {
|
||||
return SDL_SetError("VIVANTE: Can't create native window");
|
||||
}
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER, data->native_window);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER, data->native_window);
|
||||
|
||||
#ifdef SDL_VIDEO_OPENGL_EGL
|
||||
if (window->flags & SDL_WINDOW_OPENGL) {
|
||||
@ -277,7 +277,7 @@ int VIVANTE_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Propert
|
||||
} else {
|
||||
data->egl_surface = EGL_NO_SURFACE;
|
||||
}
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER, data->egl_surface);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER, data->egl_surface);
|
||||
#endif
|
||||
|
||||
/* Window has been successfully created */
|
||||
|
@ -377,7 +377,7 @@ static SDL_VideoDevice *Wayland_CreateDevice(void)
|
||||
SDL_VideoDevice *device;
|
||||
SDL_VideoData *data;
|
||||
struct SDL_WaylandInput *input;
|
||||
struct wl_display *display = SDL_GetProperty(SDL_GetGlobalProperties(),
|
||||
struct wl_display *display = SDL_GetPointerProperty(SDL_GetGlobalProperties(),
|
||||
SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER, NULL);
|
||||
SDL_bool display_is_external = !!display;
|
||||
|
||||
@ -441,7 +441,7 @@ static SDL_VideoDevice *Wayland_CreateDevice(void)
|
||||
}
|
||||
|
||||
if (!display_is_external) {
|
||||
SDL_SetProperty(SDL_GetGlobalProperties(),
|
||||
SDL_SetPointerProperty(SDL_GetGlobalProperties(),
|
||||
SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER, display);
|
||||
}
|
||||
|
||||
|
@ -1709,8 +1709,8 @@ void Wayland_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
||||
zxdg_exported_v2_add_listener(data->exported, &exported_v2_listener, data);
|
||||
}
|
||||
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER, libdecor_frame_get_xdg_surface(data->shell_surface.libdecor.frame));
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER, libdecor_frame_get_xdg_toplevel(data->shell_surface.libdecor.frame));
|
||||
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER, libdecor_frame_get_xdg_surface(data->shell_surface.libdecor.frame));
|
||||
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER, libdecor_frame_get_xdg_toplevel(data->shell_surface.libdecor.frame));
|
||||
}
|
||||
} else
|
||||
#endif
|
||||
@ -1718,7 +1718,7 @@ void Wayland_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
||||
data->shell_surface.xdg.surface = xdg_wm_base_get_xdg_surface(c->shell.xdg, data->surface);
|
||||
xdg_surface_set_user_data(data->shell_surface.xdg.surface, data);
|
||||
xdg_surface_add_listener(data->shell_surface.xdg.surface, &shell_surface_listener_xdg, data);
|
||||
SDL_SetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER, data->shell_surface.xdg.surface);
|
||||
SDL_SetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER, data->shell_surface.xdg.surface);
|
||||
|
||||
if (data->shell_surface_type == WAYLAND_SURFACE_XDG_POPUP) {
|
||||
SDL_Window *parent = window->parent;
|
||||
@ -1777,8 +1777,8 @@ void Wayland_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
||||
}
|
||||
}
|
||||
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER, data->shell_surface.xdg.roleobj.popup.popup);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER, data->shell_surface.xdg.roleobj.popup.positioner);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER, data->shell_surface.xdg.roleobj.popup.popup);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER, data->shell_surface.xdg.roleobj.popup.positioner);
|
||||
} else {
|
||||
data->shell_surface.xdg.roleobj.toplevel = xdg_surface_get_toplevel(data->shell_surface.xdg.surface);
|
||||
xdg_toplevel_set_app_id(data->shell_surface.xdg.roleobj.toplevel, data->app_id);
|
||||
@ -1789,7 +1789,7 @@ void Wayland_ShowWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
||||
zxdg_exported_v2_add_listener(data->exported, &exported_v2_listener, data);
|
||||
}
|
||||
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER, data->shell_surface.xdg.roleobj.toplevel);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER, data->shell_surface.xdg.roleobj.toplevel);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1929,8 +1929,8 @@ static void Wayland_ReleasePopup(SDL_VideoDevice *_this, SDL_Window *popup)
|
||||
popupdata->shell_surface.xdg.roleobj.popup.positioner = NULL;
|
||||
|
||||
SDL_PropertiesID props = SDL_GetWindowProperties(popup);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER, NULL);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER, NULL);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER, NULL);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER, NULL);
|
||||
}
|
||||
|
||||
void Wayland_HideWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
||||
@ -1983,8 +1983,8 @@ void Wayland_HideWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
||||
libdecor_frame_unref(wind->shell_surface.libdecor.frame);
|
||||
wind->shell_surface.libdecor.frame = NULL;
|
||||
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER, NULL);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER, NULL);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER, NULL);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER, NULL);
|
||||
}
|
||||
} else
|
||||
#endif
|
||||
@ -1993,12 +1993,12 @@ void Wayland_HideWindow(SDL_VideoDevice *_this, SDL_Window *window)
|
||||
} else if (wind->shell_surface.xdg.roleobj.toplevel) {
|
||||
xdg_toplevel_destroy(wind->shell_surface.xdg.roleobj.toplevel);
|
||||
wind->shell_surface.xdg.roleobj.toplevel = NULL;
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER, NULL);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER, NULL);
|
||||
}
|
||||
if (wind->shell_surface.xdg.surface) {
|
||||
xdg_surface_destroy(wind->shell_surface.xdg.surface);
|
||||
wind->shell_surface.xdg.surface = NULL;
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER, NULL);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER, NULL);
|
||||
}
|
||||
|
||||
wind->show_hide_sync_required = SDL_TRUE;
|
||||
@ -2315,8 +2315,8 @@ int Wayland_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Propert
|
||||
{
|
||||
SDL_WindowData *data;
|
||||
SDL_VideoData *c = _this->driverdata;
|
||||
struct wl_surface *external_surface = (struct wl_surface *)SDL_GetProperty(create_props, SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER,
|
||||
(struct wl_surface *)SDL_GetProperty(create_props, "sdl2-compat.external_window", NULL));
|
||||
struct wl_surface *external_surface = (struct wl_surface *)SDL_GetPointerProperty(create_props, SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER,
|
||||
(struct wl_surface *)SDL_GetPointerProperty(create_props, "sdl2-compat.external_window", NULL));
|
||||
const SDL_bool custom_surface_role = (external_surface != NULL) || SDL_GetBooleanProperty(create_props, SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN, SDL_FALSE);
|
||||
const SDL_bool create_egl_window = !!(window->flags & SDL_WINDOW_OPENGL) ||
|
||||
SDL_GetBooleanProperty(create_props, SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN, SDL_FALSE);
|
||||
@ -2485,9 +2485,9 @@ int Wayland_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Propert
|
||||
}
|
||||
|
||||
SDL_PropertiesID props = SDL_GetWindowProperties(window);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, data->waylandData->display);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, data->surface);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER, data->egl_window);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, data->waylandData->display);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, data->surface);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER, data->egl_window);
|
||||
|
||||
data->hit_test_result = SDL_HITTEST_NORMAL;
|
||||
|
||||
|
@ -572,9 +572,9 @@ static int SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, HWND hwnd
|
||||
#endif /*!defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)*/
|
||||
|
||||
SDL_PropertiesID props = SDL_GetWindowProperties(window);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WIN32_HWND_POINTER, data->hwnd);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WIN32_HDC_POINTER, data->hdc);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER, data->hinstance);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_WIN32_HWND_POINTER, data->hwnd);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_WIN32_HDC_POINTER, data->hdc);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER, data->hinstance);
|
||||
|
||||
/* All done! */
|
||||
return 0;
|
||||
@ -673,7 +673,7 @@ static void WIN_SetKeyboardFocus(SDL_Window *window)
|
||||
|
||||
int WIN_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props)
|
||||
{
|
||||
HWND hwnd = (HWND)SDL_GetProperty(create_props, SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER, SDL_GetProperty(create_props, "sdl2-compat.external_window", NULL));
|
||||
HWND hwnd = (HWND)SDL_GetPointerProperty(create_props, SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER, SDL_GetPointerProperty(create_props, "sdl2-compat.external_window", NULL));
|
||||
HWND parent = NULL;
|
||||
if (hwnd) {
|
||||
window->flags |= SDL_WINDOW_EXTERNAL;
|
||||
@ -755,7 +755,7 @@ int WIN_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesI
|
||||
}
|
||||
}
|
||||
|
||||
HWND share_hwnd = (HWND)SDL_GetProperty(create_props, SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER, NULL);
|
||||
HWND share_hwnd = (HWND)SDL_GetPointerProperty(create_props, SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER, NULL);
|
||||
if (share_hwnd) {
|
||||
HDC hdc = GetDC(share_hwnd);
|
||||
int pixel_format = GetPixelFormat(hdc);
|
||||
|
@ -610,7 +610,7 @@ int WINRT_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_Propertie
|
||||
data->appView = ApplicationView::GetForCurrentView();
|
||||
#endif
|
||||
}
|
||||
SDL_SetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WINRT_WINDOW_POINTER, reinterpret_cast<IInspectable *>(data->coreWindow.Get()));
|
||||
SDL_SetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WINRT_WINDOW_POINTER, reinterpret_cast<IInspectable *>(data->coreWindow.Get()));
|
||||
|
||||
/* Make note of the requested window flags, before they start getting changed. */
|
||||
const Uint32 requestedFlags = window->flags;
|
||||
|
@ -412,7 +412,7 @@ static int SetupWindowData(SDL_VideoDevice *_this, SDL_Window *window, Window w)
|
||||
|
||||
SDL_PropertiesID props = SDL_GetWindowProperties(window);
|
||||
int screen = (displaydata ? displaydata->screen : 0);
|
||||
SDL_SetProperty(props, SDL_PROP_WINDOW_X11_DISPLAY_POINTER, data->videodata->display);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_X11_DISPLAY_POINTER, data->videodata->display);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_X11_SCREEN_NUMBER, screen);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_X11_WINDOW_NUMBER, data->xwindow);
|
||||
|
||||
@ -454,7 +454,7 @@ static void SetWindowBordered(Display *display, int screen, Window window, SDL_b
|
||||
int X11_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props)
|
||||
{
|
||||
Window w = (Window)SDL_GetNumberProperty(create_props, SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER,
|
||||
(Window)SDL_GetProperty(create_props, "sdl2-compat.external_window", NULL));
|
||||
(Window)SDL_GetPointerProperty(create_props, "sdl2-compat.external_window", NULL));
|
||||
if (w) {
|
||||
window->flags |= SDL_WINDOW_EXTERNAL;
|
||||
|
||||
|
@ -343,14 +343,14 @@ static int iostrm_testDynamicMem(void *arg)
|
||||
testGenericIOStreamValidations(rw, SDL_TRUE);
|
||||
|
||||
/* Get the dynamic memory and verify it */
|
||||
mem = (char *)SDL_GetProperty(props, SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER, NULL);
|
||||
SDLTest_AssertPass("Call to SDL_GetProperty(props, SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER, NULL) succeeded");
|
||||
mem = (char *)SDL_GetPointerProperty(props, SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER, NULL);
|
||||
SDLTest_AssertPass("Call to SDL_GetPointerProperty(props, SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER, NULL) succeeded");
|
||||
SDLTest_AssertCheck(mem != NULL, "Verify memory value is not NULL");
|
||||
mem[SDL_GetIOSize(rw)] = '\0';
|
||||
SDLTest_AssertCheck(SDL_strcmp(mem, IOStreamHelloWorldTestString) == 0, "Verify memory value is correct");
|
||||
|
||||
/* Take the memory and free it ourselves */
|
||||
SDL_SetProperty(props, SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER, NULL);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER, NULL);
|
||||
SDL_free(mem);
|
||||
|
||||
/* Close */
|
||||
|
@ -43,12 +43,12 @@ static int properties_testBasic(void *arg)
|
||||
for (i = 0; i < 10; ++i) {
|
||||
SDL_snprintf(key, SDL_arraysize(key), "%c", 'a' + i);
|
||||
SDL_snprintf(expected_value, SDL_arraysize(expected_value), "%c", 'a' + i);
|
||||
result = SDL_SetProperty(props, key, expected_value);
|
||||
SDLTest_AssertPass("Call to SDL_SetProperty()");
|
||||
result = SDL_SetPointerProperty(props, key, expected_value);
|
||||
SDLTest_AssertPass("Call to SDL_SetPointerProperty()");
|
||||
SDLTest_AssertCheck(result == 0,
|
||||
"Verify property value was set, got: %d", result);
|
||||
value = SDL_GetProperty(props, key, NULL);
|
||||
SDLTest_AssertPass("Call to SDL_GetProperty()");
|
||||
value = SDL_GetPointerProperty(props, key, NULL);
|
||||
SDLTest_AssertPass("Call to SDL_GetPointerProperty()");
|
||||
SDLTest_AssertCheck(value && SDL_strcmp((const char *)value, expected_value) == 0,
|
||||
"Verify property value was set, got %s, expected %s", value ? (const char *)value : "NULL", expected_value);
|
||||
}
|
||||
@ -60,12 +60,12 @@ static int properties_testBasic(void *arg)
|
||||
|
||||
for (i = 0; i < 10; ++i) {
|
||||
SDL_snprintf(key, SDL_arraysize(key), "%c", 'a' + i);
|
||||
result = SDL_SetProperty(props, key, NULL);
|
||||
SDLTest_AssertPass("Call to SDL_SetProperty(NULL)");
|
||||
result = SDL_SetPointerProperty(props, key, NULL);
|
||||
SDLTest_AssertPass("Call to SDL_SetPointerProperty(NULL)");
|
||||
SDLTest_AssertCheck(result == 0,
|
||||
"Verify property value was set, got: %d", result);
|
||||
value = SDL_GetProperty(props, key, NULL);
|
||||
SDLTest_AssertPass("Call to SDL_GetProperty()");
|
||||
value = SDL_GetPointerProperty(props, key, NULL);
|
||||
SDLTest_AssertPass("Call to SDL_GetPointerProperty()");
|
||||
SDLTest_AssertCheck(value == NULL,
|
||||
"Verify property value was set, got %s, expected NULL", (const char *)value);
|
||||
}
|
||||
@ -76,7 +76,7 @@ static int properties_testBasic(void *arg)
|
||||
"Verify property count, expected 0, got: %d", count);
|
||||
|
||||
/* Check default values */
|
||||
value = SDL_GetProperty(props, "foo", (void *)0xabcd);
|
||||
value = SDL_GetPointerProperty(props, "foo", (void *)0xabcd);
|
||||
SDLTest_AssertCheck(value == (void *)0xabcd,
|
||||
"Verify property, expected 0xabcd, got: %p", value);
|
||||
value_string = SDL_GetStringProperty(props, "foo", "abcd");
|
||||
@ -93,12 +93,12 @@ static int properties_testBasic(void *arg)
|
||||
"Verify boolean property, expected SDL_TRUE, got: %s", value_bool ? "SDL_TRUE" : "SDL_FALSE");
|
||||
|
||||
/* Check data value */
|
||||
SDLTest_AssertPass("Call to SDL_SetProperty(\"foo\", 0x01)");
|
||||
SDL_SetProperty(props, "foo", (void *)0x01);
|
||||
SDLTest_AssertPass("Call to SDL_SetPointerProperty(\"foo\", 0x01)");
|
||||
SDL_SetPointerProperty(props, "foo", (void *)0x01);
|
||||
type = SDL_GetPropertyType(props, "foo");
|
||||
SDLTest_AssertCheck(type == SDL_PROPERTY_TYPE_POINTER,
|
||||
"Verify property type, expected %d, got: %d", SDL_PROPERTY_TYPE_POINTER, type);
|
||||
value = SDL_GetProperty(props, "foo", NULL);
|
||||
value = SDL_GetPointerProperty(props, "foo", NULL);
|
||||
SDLTest_AssertCheck(value == (void *)0x01,
|
||||
"Verify property, expected 0x01, got: %p", value);
|
||||
value_string = SDL_GetStringProperty(props, "foo", NULL);
|
||||
@ -120,7 +120,7 @@ static int properties_testBasic(void *arg)
|
||||
type = SDL_GetPropertyType(props, "foo");
|
||||
SDLTest_AssertCheck(type == SDL_PROPERTY_TYPE_STRING,
|
||||
"Verify property type, expected %d, got: %d", SDL_PROPERTY_TYPE_STRING, type);
|
||||
value = SDL_GetProperty(props, "foo", NULL);
|
||||
value = SDL_GetPointerProperty(props, "foo", NULL);
|
||||
SDLTest_AssertCheck(value == NULL,
|
||||
"Verify property, expected NULL, got: %p", value);
|
||||
value_string = SDL_GetStringProperty(props, "foo", NULL);
|
||||
@ -142,7 +142,7 @@ static int properties_testBasic(void *arg)
|
||||
type = SDL_GetPropertyType(props, "foo");
|
||||
SDLTest_AssertCheck(type == SDL_PROPERTY_TYPE_NUMBER,
|
||||
"Verify property type, expected %d, got: %d", SDL_PROPERTY_TYPE_NUMBER, type);
|
||||
value = SDL_GetProperty(props, "foo", NULL);
|
||||
value = SDL_GetPointerProperty(props, "foo", NULL);
|
||||
SDLTest_AssertCheck(value == NULL,
|
||||
"Verify property, expected NULL, got: %p", value);
|
||||
value_string = SDL_GetStringProperty(props, "foo", NULL);
|
||||
@ -164,7 +164,7 @@ static int properties_testBasic(void *arg)
|
||||
type = SDL_GetPropertyType(props, "foo");
|
||||
SDLTest_AssertCheck(type == SDL_PROPERTY_TYPE_FLOAT,
|
||||
"Verify property type, expected %d, got: %d", SDL_PROPERTY_TYPE_FLOAT, type);
|
||||
value = SDL_GetProperty(props, "foo", NULL);
|
||||
value = SDL_GetPointerProperty(props, "foo", NULL);
|
||||
SDLTest_AssertCheck(value == NULL,
|
||||
"Verify property, expected NULL, got: %p", value);
|
||||
value_string = SDL_GetStringProperty(props, "foo", NULL);
|
||||
@ -186,7 +186,7 @@ static int properties_testBasic(void *arg)
|
||||
type = SDL_GetPropertyType(props, "foo");
|
||||
SDLTest_AssertCheck(type == SDL_PROPERTY_TYPE_BOOLEAN,
|
||||
"Verify property type, expected %d, got: %d", SDL_PROPERTY_TYPE_BOOLEAN, type);
|
||||
value = SDL_GetProperty(props, "foo", NULL);
|
||||
value = SDL_GetPointerProperty(props, "foo", NULL);
|
||||
SDLTest_AssertCheck(value == NULL,
|
||||
"Verify property, expected NULL, got: %p", value);
|
||||
value_string = SDL_GetStringProperty(props, "foo", NULL);
|
||||
@ -230,8 +230,8 @@ static int properties_testCopy(void *arg)
|
||||
a = SDL_CreateProperties();
|
||||
SDL_SetNumberProperty(a, "num", 1);
|
||||
SDL_SetStringProperty(a, "string", "foo");
|
||||
SDL_SetProperty(a, "data", &a);
|
||||
SDL_SetPropertyWithCleanup(a, "cleanup", &a, copy_cleanup, &a);
|
||||
SDL_SetPointerProperty(a, "data", &a);
|
||||
SDL_SetPointerPropertyWithCleanup(a, "cleanup", &a, copy_cleanup, &a);
|
||||
|
||||
b = SDL_CreateProperties();
|
||||
SDL_SetNumberProperty(b, "num", 2);
|
||||
@ -261,11 +261,11 @@ static int properties_testCopy(void *arg)
|
||||
SDLTest_AssertCheck(string && SDL_strcmp(string, "foo") == 0,
|
||||
"Checking string property, got \"%s\", expected \"foo\"", string);
|
||||
|
||||
data = SDL_GetProperty(b, "data", NULL);
|
||||
data = SDL_GetPointerProperty(b, "data", NULL);
|
||||
SDLTest_AssertCheck(data == &a,
|
||||
"Checking data property, got %p, expected %p", data, &a);
|
||||
|
||||
data = SDL_GetProperty(b, "cleanup", NULL);
|
||||
data = SDL_GetPointerProperty(b, "cleanup", NULL);
|
||||
SDLTest_AssertCheck(data == NULL,
|
||||
"Checking cleanup property, got %p, expected NULL", data);
|
||||
|
||||
@ -290,9 +290,9 @@ static int properties_testCleanup(void *arg)
|
||||
|
||||
props = SDL_CreateProperties();
|
||||
|
||||
SDLTest_AssertPass("Call to SDL_SetProperty(cleanup)");
|
||||
SDLTest_AssertPass("Call to SDL_SetPointerProperty(cleanup)");
|
||||
count = 0;
|
||||
SDL_SetPropertyWithCleanup(props, "a", "0", cleanup, &count);
|
||||
SDL_SetPointerPropertyWithCleanup(props, "a", "0", cleanup, &count);
|
||||
SDL_ClearProperty(props, "a");
|
||||
SDLTest_AssertCheck(count == 1,
|
||||
"Verify cleanup for deleting property, got %d, expected 1", count);
|
||||
@ -302,7 +302,7 @@ static int properties_testCleanup(void *arg)
|
||||
for (i = 0; i < 10; ++i) {
|
||||
SDL_snprintf(key, SDL_arraysize(key), "%c", 'a' + i);
|
||||
SDL_snprintf(expected_value, SDL_arraysize(expected_value), "%c", 'a' + i);
|
||||
SDL_SetPropertyWithCleanup(props, key, expected_value, cleanup, &count);
|
||||
SDL_SetPointerPropertyWithCleanup(props, key, expected_value, cleanup, &count);
|
||||
}
|
||||
SDL_DestroyProperties(props);
|
||||
SDLTest_AssertCheck(count == 10,
|
||||
@ -325,11 +325,11 @@ static int properties_thread(void *arg)
|
||||
|
||||
while (!data->done) {
|
||||
SDL_LockProperties(data->props);
|
||||
SDL_SetProperty(data->props, "a", "thread_loop");
|
||||
SDL_SetPointerProperty(data->props, "a", "thread_loop");
|
||||
SDL_UnlockProperties(data->props);
|
||||
}
|
||||
SDL_LockProperties(data->props);
|
||||
SDL_SetProperty(data->props, "a", "thread_done");
|
||||
SDL_SetPointerProperty(data->props, "a", "thread_done");
|
||||
SDL_UnlockProperties(data->props);
|
||||
return 0;
|
||||
}
|
||||
@ -343,7 +343,7 @@ static int properties_testLocking(void *arg)
|
||||
data.done = SDL_FALSE;
|
||||
data.props = SDL_CreateProperties();
|
||||
SDLTest_AssertPass("Setting property to 'init'");
|
||||
SDL_SetProperty(data.props, "a", "init");
|
||||
SDL_SetPointerProperty(data.props, "a", "init");
|
||||
thread = SDL_CreateThread(properties_thread, "properties_thread", &data);
|
||||
if (thread) {
|
||||
SDLTest_AssertPass("Waiting for property to change to 'thread_loop'");
|
||||
@ -351,7 +351,7 @@ static int properties_testLocking(void *arg)
|
||||
{
|
||||
SDL_Delay(10);
|
||||
SDL_LockProperties(data.props);
|
||||
value = SDL_GetProperty(data.props, "a", NULL);
|
||||
value = SDL_GetPointerProperty(data.props, "a", NULL);
|
||||
SDL_UnlockProperties(data.props);
|
||||
|
||||
if (!value || SDL_strcmp((const char *)value, "thread_loop") == 0) {
|
||||
@ -363,9 +363,9 @@ static int properties_testLocking(void *arg)
|
||||
|
||||
SDLTest_AssertPass("Setting property to 'main'");
|
||||
SDL_LockProperties(data.props);
|
||||
SDL_SetProperty(data.props, "a", "main");
|
||||
SDL_SetPointerProperty(data.props, "a", "main");
|
||||
SDL_Delay(100);
|
||||
value = SDL_GetProperty(data.props, "a", NULL);
|
||||
value = SDL_GetPointerProperty(data.props, "a", NULL);
|
||||
SDLTest_AssertCheck(value && SDL_strcmp((const char *)value, "main") == 0,
|
||||
"After 100ms sleep, property is %s, expected 'main'", value ? (const char *)value : "NULL");
|
||||
SDL_UnlockProperties(data.props);
|
||||
@ -373,7 +373,7 @@ static int properties_testLocking(void *arg)
|
||||
data.done = SDL_TRUE;
|
||||
SDL_WaitThread(thread, NULL);
|
||||
|
||||
value = SDL_GetProperty(data.props, "a", NULL);
|
||||
value = SDL_GetPointerProperty(data.props, "a", NULL);
|
||||
SDLTest_AssertCheck(value && SDL_strcmp((const char *)value, "thread_done") == 0,
|
||||
"After thread complete, property is %s, expected 'thread_done'", value ? (const char *)value : "NULL");
|
||||
}
|
||||
|
@ -1528,20 +1528,20 @@ static int video_getSetWindowData(void *arg)
|
||||
}
|
||||
|
||||
/* Get non-existent data */
|
||||
result = (char *)SDL_GetProperty(SDL_GetWindowProperties(window), name, NULL);
|
||||
result = (char *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), name, NULL);
|
||||
SDLTest_AssertPass("Call to SDL_GetWindowData(..,%s)", name);
|
||||
SDLTest_AssertCheck(result == NULL, "Validate that result is NULL");
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceName, name) == 0, "Validate that name was not changed, expected: %s, got: %s", referenceName, name);
|
||||
|
||||
/* Set data */
|
||||
SDL_SetProperty(SDL_GetWindowProperties(window), name, userdata);
|
||||
SDL_SetPointerProperty(SDL_GetWindowProperties(window), name, userdata);
|
||||
SDLTest_AssertPass("Call to SDL_SetWindowData(...%s,%s)", name, userdata);
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceName, name) == 0, "Validate that name was not changed, expected: %s, got: %s", referenceName, name);
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceUserdata, userdata) == 0, "Validate that userdata was not changed, expected: %s, got: %s", referenceUserdata, userdata);
|
||||
|
||||
/* Get data (twice) */
|
||||
for (iteration = 1; iteration <= 2; iteration++) {
|
||||
result = (char *)SDL_GetProperty(SDL_GetWindowProperties(window), name, NULL);
|
||||
result = (char *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), name, NULL);
|
||||
SDLTest_AssertPass("Call to SDL_GetWindowData(..,%s) [iteration %d]", name, iteration);
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceUserdata, result) == 0, "Validate that correct result was returned; expected: %s, got: %s", referenceUserdata, result);
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceName, name) == 0, "Validate that name was not changed, expected: %s, got: %s", referenceName, name);
|
||||
@ -1549,103 +1549,103 @@ static int video_getSetWindowData(void *arg)
|
||||
|
||||
/* Set data again twice */
|
||||
for (iteration = 1; iteration <= 2; iteration++) {
|
||||
SDL_SetProperty(SDL_GetWindowProperties(window), name, userdata);
|
||||
SDL_SetPointerProperty(SDL_GetWindowProperties(window), name, userdata);
|
||||
SDLTest_AssertPass("Call to SDL_SetWindowData(...%s,%s) [iteration %d]", name, userdata, iteration);
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceName, name) == 0, "Validate that name was not changed, expected: %s, got: %s", referenceName, name);
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceUserdata, userdata) == 0, "Validate that userdata was not changed, expected: %s, got: %s", referenceUserdata, userdata);
|
||||
}
|
||||
|
||||
/* Get data again */
|
||||
result = (char *)SDL_GetProperty(SDL_GetWindowProperties(window), name, NULL);
|
||||
result = (char *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), name, NULL);
|
||||
SDLTest_AssertPass("Call to SDL_GetWindowData(..,%s) [again]", name);
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceUserdata, result) == 0, "Validate that correct result was returned; expected: %s, got: %s", referenceUserdata, result);
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceName, name) == 0, "Validate that name was not changed, expected: %s, got: %s", referenceName, name);
|
||||
|
||||
/* Set data with new data */
|
||||
SDL_SetProperty(SDL_GetWindowProperties(window), name, userdata2);
|
||||
SDL_SetPointerProperty(SDL_GetWindowProperties(window), name, userdata2);
|
||||
SDLTest_AssertPass("Call to SDL_SetWindowData(...%s,%s) [new userdata]", name, userdata2);
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceName, name) == 0, "Validate that name was not changed, expected: %s, got: %s", referenceName, name);
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceUserdata, userdata) == 0, "Validate that userdata was not changed, expected: %s, got: %s", referenceUserdata, userdata);
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceUserdata2, userdata2) == 0, "Validate that userdata2 was not changed, expected: %s, got: %s", referenceUserdata2, userdata2);
|
||||
|
||||
/* Set data with new data again */
|
||||
SDL_SetProperty(SDL_GetWindowProperties(window), name, userdata2);
|
||||
SDL_SetPointerProperty(SDL_GetWindowProperties(window), name, userdata2);
|
||||
SDLTest_AssertPass("Call to SDL_SetWindowData(...%s,%s) [new userdata again]", name, userdata2);
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceName, name) == 0, "Validate that name was not changed, expected: %s, got: %s", referenceName, name);
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceUserdata, userdata) == 0, "Validate that userdata was not changed, expected: %s, got: %s", referenceUserdata, userdata);
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceUserdata2, userdata2) == 0, "Validate that userdata2 was not changed, expected: %s, got: %s", referenceUserdata2, userdata2);
|
||||
|
||||
/* Get new data */
|
||||
result = (char *)SDL_GetProperty(SDL_GetWindowProperties(window), name, NULL);
|
||||
result = (char *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), name, NULL);
|
||||
SDLTest_AssertPass("Call to SDL_GetWindowData(..,%s)", name);
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceUserdata2, result) == 0, "Validate that correct result was returned; expected: %s, got: %s", referenceUserdata2, result);
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceName, name) == 0, "Validate that name was not changed, expected: %s, got: %s", referenceName, name);
|
||||
|
||||
/* Set data with NULL to clear */
|
||||
SDL_SetProperty(SDL_GetWindowProperties(window), name, NULL);
|
||||
SDL_SetPointerProperty(SDL_GetWindowProperties(window), name, NULL);
|
||||
SDLTest_AssertPass("Call to SDL_SetWindowData(...%s,NULL)", name);
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceName, name) == 0, "Validate that name was not changed, expected: %s, got: %s", referenceName, name);
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceUserdata, userdata) == 0, "Validate that userdata was not changed, expected: %s, got: %s", referenceUserdata, userdata);
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceUserdata2, userdata2) == 0, "Validate that userdata2 was not changed, expected: %s, got: %s", referenceUserdata2, userdata2);
|
||||
|
||||
/* Set data with NULL to clear again */
|
||||
SDL_SetProperty(SDL_GetWindowProperties(window), name, NULL);
|
||||
SDL_SetPointerProperty(SDL_GetWindowProperties(window), name, NULL);
|
||||
SDLTest_AssertPass("Call to SDL_SetWindowData(...%s,NULL) [again]", name);
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceName, name) == 0, "Validate that name was not changed, expected: %s, got: %s", referenceName, name);
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceUserdata, userdata) == 0, "Validate that userdata was not changed, expected: %s, got: %s", referenceUserdata, userdata);
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceUserdata2, userdata2) == 0, "Validate that userdata2 was not changed, expected: %s, got: %s", referenceUserdata2, userdata2);
|
||||
|
||||
/* Get non-existent data */
|
||||
result = (char *)SDL_GetProperty(SDL_GetWindowProperties(window), name, NULL);
|
||||
result = (char *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), name, NULL);
|
||||
SDLTest_AssertPass("Call to SDL_GetWindowData(..,%s)", name);
|
||||
SDLTest_AssertCheck(result == NULL, "Validate that result is NULL");
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceName, name) == 0, "Validate that name was not changed, expected: %s, got: %s", referenceName, name);
|
||||
|
||||
/* Get non-existent data new name */
|
||||
result = (char *)SDL_GetProperty(SDL_GetWindowProperties(window), name2, NULL);
|
||||
result = (char *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), name2, NULL);
|
||||
SDLTest_AssertPass("Call to SDL_GetWindowData(..,%s)", name2);
|
||||
SDLTest_AssertCheck(result == NULL, "Validate that result is NULL");
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceName2, name2) == 0, "Validate that name2 was not changed, expected: %s, got: %s", referenceName2, name2);
|
||||
|
||||
/* Set data (again) */
|
||||
SDL_SetProperty(SDL_GetWindowProperties(window), name, userdata);
|
||||
SDL_SetPointerProperty(SDL_GetWindowProperties(window), name, userdata);
|
||||
SDLTest_AssertPass("Call to SDL_SetWindowData(...%s,%s) [again, after clear]", name, userdata);
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceName, name) == 0, "Validate that name was not changed, expected: %s, got: %s", referenceName, name);
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceUserdata, userdata) == 0, "Validate that userdata was not changed, expected: %s, got: %s", referenceUserdata, userdata);
|
||||
|
||||
/* Get data (again) */
|
||||
result = (char *)SDL_GetProperty(SDL_GetWindowProperties(window), name, NULL);
|
||||
result = (char *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), name, NULL);
|
||||
SDLTest_AssertPass("Call to SDL_GetWindowData(..,%s) [again, after clear]", name);
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceUserdata, result) == 0, "Validate that correct result was returned; expected: %s, got: %s", referenceUserdata, result);
|
||||
SDLTest_AssertCheck(SDL_strcmp(referenceName, name) == 0, "Validate that name was not changed, expected: %s, got: %s", referenceName, name);
|
||||
|
||||
/* Set data with NULL name, valid userdata */
|
||||
SDL_SetProperty(SDL_GetWindowProperties(window), NULL, userdata);
|
||||
SDL_SetPointerProperty(SDL_GetWindowProperties(window), NULL, userdata);
|
||||
SDLTest_AssertPass("Call to SDL_SetWindowData(name=NULL)");
|
||||
checkInvalidParameterError();
|
||||
|
||||
/* Set data with empty name, valid userdata */
|
||||
SDL_SetProperty(SDL_GetWindowProperties(window), "", userdata);
|
||||
SDL_SetPointerProperty(SDL_GetWindowProperties(window), "", userdata);
|
||||
SDLTest_AssertPass("Call to SDL_SetWindowData(name='')");
|
||||
checkInvalidParameterError();
|
||||
|
||||
/* Set data with NULL name, NULL userdata */
|
||||
SDL_SetProperty(SDL_GetWindowProperties(window), NULL, NULL);
|
||||
SDL_SetPointerProperty(SDL_GetWindowProperties(window), NULL, NULL);
|
||||
SDLTest_AssertPass("Call to SDL_SetWindowData(name=NULL,userdata=NULL)");
|
||||
checkInvalidParameterError();
|
||||
|
||||
/* Set data with empty name, NULL userdata */
|
||||
SDL_SetProperty(SDL_GetWindowProperties(window), "", NULL);
|
||||
SDL_SetPointerProperty(SDL_GetWindowProperties(window), "", NULL);
|
||||
SDLTest_AssertPass("Call to SDL_SetWindowData(name='',userdata=NULL)");
|
||||
checkInvalidParameterError();
|
||||
|
||||
/* Get data with NULL name */
|
||||
result = (char *)SDL_GetProperty(SDL_GetWindowProperties(window), NULL, NULL);
|
||||
result = (char *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), NULL, NULL);
|
||||
SDLTest_AssertPass("Call to SDL_GetWindowData(name=NULL)");
|
||||
SDLTest_AssertCheck(result == NULL, "Validate that result is NULL");
|
||||
|
||||
/* Get data with empty name */
|
||||
result = (char *)SDL_GetProperty(SDL_GetWindowProperties(window), "", NULL);
|
||||
result = (char *)SDL_GetPointerProperty(SDL_GetWindowProperties(window), "", NULL);
|
||||
SDLTest_AssertPass("Call to SDL_GetWindowData(name='')");
|
||||
SDLTest_AssertCheck(result == NULL, "Validate that result is NULL");
|
||||
|
||||
|
@ -78,7 +78,7 @@ static void CreateRenderer(void)
|
||||
SDL_PropertiesID props;
|
||||
|
||||
props = SDL_CreateProperties();
|
||||
SDL_SetProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, window);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, window);
|
||||
SDL_SetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, SDL_GetRenderDriver(renderer_index));
|
||||
SDL_SetNumberProperty(props, SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER, colorspace);
|
||||
renderer = SDL_CreateRendererWithProperties(props);
|
||||
|
@ -151,7 +151,7 @@ static SDL_bool CreateWindowAndRenderer(SDL_WindowFlags window_flags, const char
|
||||
|
||||
props = SDL_CreateProperties();
|
||||
SDL_SetStringProperty(props, SDL_PROP_RENDERER_CREATE_NAME_STRING, driver);
|
||||
SDL_SetProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, window);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_WINDOW_POINTER, window);
|
||||
if (useVulkan) {
|
||||
SetupVulkanRenderProperties(vulkan_context, props);
|
||||
}
|
||||
@ -217,7 +217,7 @@ static SDL_bool CreateWindowAndRenderer(SDL_WindowFlags window_flags, const char
|
||||
#endif /* HAVE_EGL */
|
||||
|
||||
#ifdef SDL_PLATFORM_WIN32
|
||||
d3d11_device = (ID3D11Device *)SDL_GetProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_D3D11_DEVICE_POINTER, NULL);
|
||||
d3d11_device = (ID3D11Device *)SDL_GetPointerProperty(SDL_GetRendererProperties(renderer), SDL_PROP_RENDERER_D3D11_DEVICE_POINTER, NULL);
|
||||
if (d3d11_device) {
|
||||
ID3D11Device_AddRef(d3d11_device);
|
||||
ID3D11Device_GetImmediateContext(d3d11_device, &d3d11_context);
|
||||
@ -611,13 +611,13 @@ static SDL_bool GetTextureForMemoryFrame(AVFrame *frame, SDL_Texture **texture)
|
||||
case SDL_PIXELFORMAT_UNKNOWN:
|
||||
{
|
||||
SDL_PropertiesID props = SDL_GetTextureProperties(*texture);
|
||||
struct SwsContextContainer *sws_container = (struct SwsContextContainer *)SDL_GetProperty(props, SWS_CONTEXT_CONTAINER_PROPERTY, NULL);
|
||||
struct SwsContextContainer *sws_container = (struct SwsContextContainer *)SDL_GetPointerProperty(props, SWS_CONTEXT_CONTAINER_PROPERTY, NULL);
|
||||
if (!sws_container) {
|
||||
sws_container = (struct SwsContextContainer *)SDL_calloc(1, sizeof(*sws_container));
|
||||
if (!sws_container) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
SDL_SetPropertyWithCleanup(props, SWS_CONTEXT_CONTAINER_PROPERTY, sws_container, FreeSwsContextContainer, NULL);
|
||||
SDL_SetPointerPropertyWithCleanup(props, SWS_CONTEXT_CONTAINER_PROPERTY, sws_container, FreeSwsContextContainer, NULL);
|
||||
}
|
||||
sws_container->context = sws_getCachedContext(sws_container->context, frame->width, frame->height, frame->format, frame->width, frame->height, AV_PIX_FMT_BGRA, SWS_POINT, NULL, NULL, NULL);
|
||||
if (sws_container->context) {
|
||||
@ -993,7 +993,7 @@ static SDL_bool GetTextureForD3D11Frame(AVFrame *frame, SDL_Texture **texture)
|
||||
}
|
||||
}
|
||||
|
||||
ID3D11Resource *dx11_resource = SDL_GetProperty(SDL_GetTextureProperties(*texture), SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER, NULL);
|
||||
ID3D11Resource *dx11_resource = SDL_GetPointerProperty(SDL_GetTextureProperties(*texture), SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER, NULL);
|
||||
if (!dx11_resource) {
|
||||
SDL_SetError("Couldn't get texture ID3D11Resource interface");
|
||||
return SDL_FALSE;
|
||||
@ -1019,7 +1019,7 @@ static SDL_bool GetTextureForVideoToolboxFrame(AVFrame *frame, SDL_Texture **tex
|
||||
}
|
||||
|
||||
props = CreateVideoTextureProperties(frame, SDL_PIXELFORMAT_UNKNOWN, SDL_TEXTUREACCESS_STATIC);
|
||||
SDL_SetProperty(props, SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER, pPixelBuffer);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER, pPixelBuffer);
|
||||
*texture = SDL_CreateTextureWithProperties(renderer, props);
|
||||
SDL_DestroyProperties(props);
|
||||
if (!*texture) {
|
||||
|
@ -671,10 +671,10 @@ VulkanVideoContext *CreateVulkanVideoContext(SDL_Window *window)
|
||||
|
||||
void SetupVulkanRenderProperties(VulkanVideoContext *context, SDL_PropertiesID props)
|
||||
{
|
||||
SDL_SetProperty(props, SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER, context->instance);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER, context->instance);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER, (Sint64)context->surface);
|
||||
SDL_SetProperty(props, SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER, context->physicalDevice);
|
||||
SDL_SetProperty(props, SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER, context->device);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER, context->physicalDevice);
|
||||
SDL_SetPointerProperty(props, SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER, context->device);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER, context->presentQueueFamilyIndex);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER, context->graphicsQueueFamilyIndex);
|
||||
}
|
||||
|
@ -479,8 +479,8 @@ static void loop(void)
|
||||
for (i = 0; i < state->num_windows; ++i) {
|
||||
SDL_Window *window = state->windows[i];
|
||||
SDL_Renderer *renderer = state->renderers[i];
|
||||
SDL_Texture *arrow_cursor = (SDL_Texture *)SDL_GetProperty(SDL_GetRendererProperties(renderer), PROP_ARROW_CURSOR_TEXTURE, NULL);
|
||||
SDL_Texture *cross_cursor = (SDL_Texture *)SDL_GetProperty(SDL_GetRendererProperties(renderer), PROP_CROSS_CURSOR_TEXTURE, NULL);
|
||||
SDL_Texture *arrow_cursor = (SDL_Texture *)SDL_GetPointerProperty(SDL_GetRendererProperties(renderer), PROP_ARROW_CURSOR_TEXTURE, NULL);
|
||||
SDL_Texture *cross_cursor = (SDL_Texture *)SDL_GetPointerProperty(SDL_GetRendererProperties(renderer), PROP_CROSS_CURSOR_TEXTURE, NULL);
|
||||
|
||||
SDL_SetRenderDrawColor(renderer, 128, 128, 128, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
@ -538,8 +538,8 @@ int main(int argc, char *argv[])
|
||||
SDL_Texture *cursor_arrow = CreateTexture(arrow, renderer);
|
||||
SDL_Texture *cursor_cross = CreateTexture(cross, renderer);
|
||||
|
||||
SDL_SetProperty(SDL_GetRendererProperties(renderer), PROP_ARROW_CURSOR_TEXTURE, cursor_arrow);
|
||||
SDL_SetProperty(SDL_GetRendererProperties(renderer), PROP_CROSS_CURSOR_TEXTURE, cursor_cross);
|
||||
SDL_SetPointerProperty(SDL_GetRendererProperties(renderer), PROP_ARROW_CURSOR_TEXTURE, cursor_arrow);
|
||||
SDL_SetPointerProperty(SDL_GetRendererProperties(renderer), PROP_CROSS_CURSOR_TEXTURE, cursor_cross);
|
||||
}
|
||||
|
||||
/* We only get mouse motion for distinct devices when relative mode is enabled */
|
||||
|
@ -151,7 +151,7 @@ int main(int argc, char *argv[])
|
||||
quit(3);
|
||||
}
|
||||
props = SDL_CreateProperties();
|
||||
SDL_SetProperty(props, "sdl2-compat.external_window", native_window);
|
||||
SDL_SetPointerProperty(props, "sdl2-compat.external_window", native_window);
|
||||
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, SDL_TRUE);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, WINDOW_W);
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, WINDOW_H);
|
||||
|
@ -116,7 +116,7 @@ static void *CreateWindowWayland(int w, int h)
|
||||
/* Export the display object from SDL and use it to create a registry object,
|
||||
* which will enumerate the wl_compositor and xdg_wm_base protocols.
|
||||
*/
|
||||
state.wl_display = SDL_GetProperty(SDL_GetGlobalProperties(), SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER, NULL);
|
||||
state.wl_display = SDL_GetPointerProperty(SDL_GetGlobalProperties(), SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER, NULL);
|
||||
|
||||
if (!state.wl_display) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Invalid 'wl_display' object!");
|
||||
|
@ -227,7 +227,7 @@ int main(int argc, char **argv)
|
||||
}
|
||||
|
||||
/* Get the display object and use it to create a registry object, which will enumerate the xdg_wm_base protocol. */
|
||||
state.wl_display = SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, NULL);
|
||||
state.wl_display = SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER, NULL);
|
||||
state.wl_registry = wl_display_get_registry(state.wl_display);
|
||||
wl_registry_add_listener(state.wl_registry, &wl_registry_listener, NULL);
|
||||
|
||||
@ -240,7 +240,7 @@ int main(int argc, char **argv)
|
||||
}
|
||||
|
||||
/* Get the wl_surface object from the SDL_Window, and create a toplevel window with it. */
|
||||
state.wl_surface = SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, NULL);
|
||||
state.wl_surface = SDL_GetPointerProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER, NULL);
|
||||
|
||||
/* Create the xdg_surface from the wl_surface. */
|
||||
state.xdg_surface = xdg_wm_base_get_xdg_surface(state.xdg_wm_base, state.wl_surface);
|
||||
|
Loading…
Reference in New Issue
Block a user