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test: Change LoadContext() return value type from int to bool
It should be then consistent with SDL_SetError().
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@ -33,7 +33,7 @@ static SDL_GLContext context;
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static GL_Context ctx;
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static bool suspend_when_occluded;
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static int LoadContext(GL_Context *data)
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static bool LoadContext(GL_Context *data)
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{
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#ifdef SDL_VIDEO_DRIVER_UIKIT
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#define __SDL_NOGETPROCADDR__
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@ -55,7 +55,7 @@ static int LoadContext(GL_Context *data)
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#include "../src/render/opengl/SDL_glfuncs.h"
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#undef SDL_PROC
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return 0;
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return true;
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}
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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@ -284,7 +284,7 @@ int main(int argc, char *argv[])
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}
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/* Important: call this *after* creating the context */
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if (LoadContext(&ctx) < 0) {
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if (!LoadContext(&ctx)) {
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SDL_Log("Could not load GL functions\n");
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quit(2);
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return 0;
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@ -70,7 +70,7 @@ static bool suspend_when_occluded;
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static GLES2_Context ctx;
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static shader_data *datas;
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static int LoadContext(GLES2_Context *data)
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static bool LoadContext(GLES2_Context *data)
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{
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#ifdef SDL_VIDEO_DRIVER_UIKIT
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#define __SDL_NOGETPROCADDR__
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@ -92,7 +92,7 @@ static int LoadContext(GLES2_Context *data)
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#include "../src/render/opengles2/SDL_gles2funcs.h"
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#undef SDL_PROC
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return 0;
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return true;
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}
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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@ -764,7 +764,7 @@ int main(int argc, char *argv[])
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}
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/* Important: call this *after* creating the context */
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if (LoadContext(&ctx) < 0) {
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if (!LoadContext(&ctx)) {
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SDL_Log("Could not load GLES2 functions\n");
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quit(2);
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return 0;
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@ -61,7 +61,7 @@ static SDL_GLContext *context = NULL;
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static int depth = 16;
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static GLES2_Context ctx;
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static int LoadContext(GLES2_Context *data)
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static bool LoadContext(GLES2_Context *data)
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{
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#ifdef SDL_VIDEO_DRIVER_UIKIT
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#define __SDL_NOGETPROCADDR__
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@ -83,7 +83,7 @@ static int LoadContext(GLES2_Context *data)
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#include "../src/render/opengles2/SDL_gles2funcs.h"
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#undef SDL_PROC
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return 0;
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return true;
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}
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/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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@ -523,7 +523,7 @@ int main(int argc, char *argv[])
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}
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/* Important: call this *after* creating the context */
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if (LoadContext(&ctx) < 0) {
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if (!LoadContext(&ctx)) {
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SDL_Log("Could not load GLES2 functions\n");
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quit(2);
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return 0;
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