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ALSA_snd_pcm_drop() can hang on some systems (Steam Link) so don't use that when shutting down the ALSA audio driver.
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@ -49,7 +49,6 @@ static snd_pcm_sframes_t (*ALSA_snd_pcm_readi)
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static int (*ALSA_snd_pcm_recover) (snd_pcm_t *, int, int);
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static int (*ALSA_snd_pcm_prepare) (snd_pcm_t *);
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static int (*ALSA_snd_pcm_drain) (snd_pcm_t *);
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static int (*ALSA_snd_pcm_drop) (snd_pcm_t *);
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static const char *(*ALSA_snd_strerror) (int);
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static size_t(*ALSA_snd_pcm_hw_params_sizeof) (void);
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static size_t(*ALSA_snd_pcm_sw_params_sizeof) (void);
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@ -129,7 +128,6 @@ load_alsa_syms(void)
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SDL_ALSA_SYM(snd_pcm_recover);
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SDL_ALSA_SYM(snd_pcm_prepare);
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SDL_ALSA_SYM(snd_pcm_drain);
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SDL_ALSA_SYM(snd_pcm_drop);
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SDL_ALSA_SYM(snd_strerror);
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SDL_ALSA_SYM(snd_pcm_hw_params_sizeof);
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SDL_ALSA_SYM(snd_pcm_sw_params_sizeof);
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@ -404,7 +402,12 @@ static void
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ALSA_CloseDevice(_THIS)
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{
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if (this->hidden->pcm_handle) {
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ALSA_snd_pcm_drop(this->hidden->pcm_handle);
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/* Wait for the submitted audio to drain
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ALSA_snd_pcm_drop() can hang, so don't use that.
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*/
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Uint32 delay = ((this->spec.samples * 1000) / this->spec.freq) * 2;
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SDL_Delay(delay);
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ALSA_snd_pcm_close(this->hidden->pcm_handle);
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}
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SDL_free(this->hidden->mixbuf);
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