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https://github.com/libsdl-org/SDL.git
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Include stdbool.h when using Visual Studio 2017+
Also cleaned up some incorrect return values from bool functions.
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522321b7c9
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@ -46,6 +46,7 @@
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#ifndef __cplusplus
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#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || \
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(defined(_MSC_VER) && (_MSC_VER >= 1910 /* Visual Studio 2017 */)) || \
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defined(SDL_INCLUDE_STDBOOL_H)
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#include <stdbool.h>
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#elif !defined(__bool_true_false_are_defined) && !defined(bool)
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@ -306,12 +306,12 @@ char *WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid)
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BOOL WIN_IsEqualGUID(const GUID *a, const GUID *b)
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{
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return SDL_memcmp(a, b, sizeof(*a)) == 0;
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return (SDL_memcmp(a, b, sizeof(*a)) == 0);
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}
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BOOL WIN_IsEqualIID(REFIID a, REFIID b)
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{
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return SDL_memcmp(a, b, sizeof(*a)) == 0;
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return (SDL_memcmp(a, b, sizeof(*a)) == 0);
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}
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void WIN_RECTToRect(const RECT *winrect, SDL_Rect *sdlrect)
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@ -45,7 +45,7 @@ bool SDL_SYS_EnumerateDirectory(const char *path, const char *dirname, SDL_Enume
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const size_t patternlen = SDL_strlen(path) + 3;
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char *pattern = (char *) SDL_malloc(patternlen);
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if (!pattern) {
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return -1;
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return false;
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}
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// you need a wildcard to enumerate through FindFirstFileEx(), but the wildcard is only checked in the
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@ -56,15 +56,14 @@ bool SDL_SYS_EnumerateDirectory(const char *path, const char *dirname, SDL_Enume
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WCHAR *wpattern = WIN_UTF8ToStringW(pattern);
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SDL_free(pattern);
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if (!wpattern) {
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return -1;
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return false;
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}
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WIN32_FIND_DATAW entw;
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HANDLE dir = FindFirstFileExW(wpattern, FindExInfoStandard, &entw, FindExSearchNameMatch, NULL, 0);
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SDL_free(wpattern);
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if (dir == INVALID_HANDLE_VALUE) {
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WIN_SetError("Failed to enumerate directory");
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return -1;
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return WIN_SetError("Failed to enumerate directory");
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}
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do {
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@ -518,7 +518,7 @@ bool SDL_GetHapticEffectStatus(SDL_Haptic *haptic, int effect)
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SDL_ClearError();
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return SDL_SYS_HapticGetEffectStatus(haptic, &haptic->effects[effect]);
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return (SDL_SYS_HapticGetEffectStatus(haptic, &haptic->effects[effect]) > 0);
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}
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bool SDL_SetHapticGain(SDL_Haptic *haptic, int gain)
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@ -455,7 +455,7 @@ bool SDL_DINPUT_JoystickSameHaptic(SDL_Haptic *haptic, SDL_Joystick *joystick)
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return false;
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}
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return WIN_IsEqualGUID(&hap_instance.guidInstance, &joy_instance.guidInstance);
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return (WIN_IsEqualGUID(&hap_instance.guidInstance, &joy_instance.guidInstance) == TRUE);
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}
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bool SDL_DINPUT_HapticOpenFromJoystick(SDL_Haptic *haptic, SDL_Joystick *joystick)
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@ -1052,13 +1052,14 @@ int SDL_DINPUT_HapticGetEffectStatus(SDL_Haptic *haptic, struct haptic_effect *e
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ret = IDirectInputEffect_GetEffectStatus(effect->hweffect->ref, &status);
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if (FAILED(ret)) {
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return DI_SetError("Getting effect status", ret);
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DI_SetError("Getting effect status", ret);
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return -1;
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}
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if (status == 0) {
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return false;
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return 0;
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}
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return true;
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return 1;
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}
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bool SDL_DINPUT_HapticSetGain(SDL_Haptic *haptic, int gain)
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@ -1505,7 +1505,7 @@ bool SDL_GetJoystickBall(SDL_Joystick *joystick, int ball, int *dx, int *dy)
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SDL_LockJoysticks();
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{
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CHECK_JOYSTICK_MAGIC(joystick, -1);
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CHECK_JOYSTICK_MAGIC(joystick, false);
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if (ball < joystick->nballs) {
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if (dx) {
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@ -95,7 +95,7 @@ static bool STEAM_ReadStorageFile(void *userdata, const char *path, void *destin
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static bool STEAM_WriteStorageFile(void *userdata, const char *path, const void *source, Uint64 length)
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{
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int result = false;
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bool result = false;
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STEAM_RemoteStorage *steam = (STEAM_RemoteStorage*) userdata;
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void *steamremotestorage = steam->SteamAPI_SteamRemoteStorage_v016();
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if (steamremotestorage == NULL) {
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@ -119,7 +119,7 @@ static bool SDL_WaitConditionTimeoutNS_cv(SDL_Condition *_cond, SDL_Mutex *_mute
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mutex->count = 0;
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mutex->owner = 0;
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result = pSleepConditionVariableSRW(&cond->cond, &mutex->srw, timeout, 0);
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result = (pSleepConditionVariableSRW(&cond->cond, &mutex->srw, timeout, 0) == TRUE);
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// The mutex is owned by us again, regardless of status of the wait
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SDL_assert(mutex->count == 0 && mutex->owner == 0);
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@ -130,7 +130,7 @@ static bool SDL_WaitConditionTimeoutNS_cv(SDL_Condition *_cond, SDL_Mutex *_mute
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SDL_assert(SDL_mutex_impl_active.Type == SDL_MUTEX_CS);
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result = pSleepConditionVariableCS(&cond->cond, &mutex->cs, timeout);
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result = (pSleepConditionVariableCS(&cond->cond, &mutex->cs, timeout) == TRUE);
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}
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return result;
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@ -157,7 +157,7 @@ static void SDL_LockMutex_cs(SDL_Mutex *mutex_) SDL_NO_THREAD_SAFETY_ANALYSIS /
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static bool SDL_TryLockMutex_cs(SDL_Mutex *mutex_)
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{
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SDL_mutex_cs *mutex = (SDL_mutex_cs *)mutex_;
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return TryEnterCriticalSection(&mutex->cs);
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return (TryEnterCriticalSection(&mutex->cs) == TRUE);
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}
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static void SDL_UnlockMutex_cs(SDL_Mutex *mutex_) SDL_NO_THREAD_SAFETY_ANALYSIS // clang doesn't know about NULL mutexes
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