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Fixed crash if display couldn't be found in SDL_UpdateFullscreenMode()
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@ -1462,6 +1462,10 @@ static int SDL_UpdateFullscreenMode(SDL_Window *window, SDL_bool fullscreen)
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/* Get the correct display for this operation */
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if (fullscreen) {
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display = SDL_GetVideoDisplayForWindow(window);
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if (!display) {
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/* This should never happen, but it did... */
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goto done;
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}
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} else {
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for (i = 0; i < _this->num_displays; ++i) {
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display = &_this->displays[i];
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