mirror of
https://github.com/libsdl-org/SDL.git
synced 2024-11-26 21:33:26 +08:00
parent
607b1f225c
commit
4b5309cd98
@ -1480,8 +1480,6 @@ elseif(EMSCRIPTEN)
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# project. Uncomment at will for verbose cross-compiling -I/../ path info.
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sdl_compile_options(PRIVATE "-Wno-warn-absolute-paths")
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/emscripten/*.c")
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/emscripten/*.c")
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set(HAVE_SDL_MAIN_CALLBACKS TRUE)
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@ -1866,12 +1864,14 @@ elseif(WINDOWS)
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int main(int argc, char **argv) { return 0; }" HAVE_WIN32_CC)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/windows/*.c")
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/windows/*.c")
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if(WINDOWS_STORE)
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enable_language(CXX)
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sdl_glob_sources(
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"${SDL3_SOURCE_DIR}/src/core/winrt/*.c"
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"${SDL3_SOURCE_DIR}/src/core/winrt/*.cpp"
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"${SDL3_SOURCE_DIR}/src/main/winrt/*.cpp"
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)
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endif()
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@ -2727,7 +2727,7 @@ elseif(VITA)
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sdl_compile_definitions(PRIVATE "__VITA__")
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elseif(PSP)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/psp/*.c")
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/psp/*.c")
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if(SDL_AUDIO)
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set(SDL_AUDIO_DRIVER_PSP 1)
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@ -2796,7 +2796,7 @@ elseif(PS2)
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sdl_compile_definitions(PRIVATE "PS2" "__PS2__")
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sdl_include_directories(PRIVATE SYSTEM "$ENV{PS2SDK}/ports/include" "$ENV{PS2DEV}/gsKit/include")
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/ps2/*.c")
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/ps2/*.c")
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if(SDL_AUDIO)
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set(SDL_AUDIO_DRIVER_PS2 1)
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@ -2853,7 +2853,7 @@ elseif(PS2)
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ps2_drivers
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)
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elseif(N3DS)
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/core/n3ds/*.c")
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sdl_glob_sources("${SDL3_SOURCE_DIR}/src/main/n3ds/*.c")
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if(SDL_AUDIO)
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set(SDL_AUDIO_DRIVER_N3DS 1)
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@ -503,8 +503,10 @@
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<ClCompile Include="..\..\src\dialog\SDL_dialog_utils.c" />
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<ClCompile Include="..\..\src\filesystem\SDL_filesystem.c" />
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<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfsops.c" />
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<ClCompile Include="..\..\src\main\gdk\SDL_sysmain_runapp.cpp">
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<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
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<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
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<ClCompile Include="..\..\src\main\SDL_runapp.c" />
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<ClCompile Include="..\..\src\SDL_guid.c" />
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<ClInclude Include="..\..\src\SDL_hashtable.h" />
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<ClInclude Include="..\..\src\SDL_hints_c.h" />
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@ -600,7 +602,6 @@
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
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<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
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<ClCompile Include="..\..\src\core\SDL_runapp.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
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@ -18,6 +18,8 @@
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<ClCompile Include="..\..\src\render\direct3d12\SDL_shaders_d3d12_xboxseries.cpp" />
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<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
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<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
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<ClCompile Include="..\..\src\main\gdk\SDL_sysmain_runapp.cpp" />
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<ClCompile Include="..\..\src\main\SDL_runapp.c" />
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<ClCompile Include="..\..\src\SDL_guid.c" />
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<ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
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<ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
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@ -35,7 +37,6 @@
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
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<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
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<ClCompile Include="..\..\src\core\SDL_runapp.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
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@ -268,7 +268,6 @@
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<ClCompile Include="..\src\camera\dummy\SDL_camera_dummy.c" />
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<ClCompile Include="..\src\camera\SDL_camera.c" />
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<ClCompile Include="..\src\core\SDL_core_unsupported.c" />
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<ClCompile Include="..\src\core\SDL_runapp.c" />
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<ClCompile Include="..\src\core\windows\SDL_windows.c" />
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<ClCompile Include="..\src\core\windows\SDL_xinput.c" />
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<ClCompile Include="..\src\core\winrt\SDL_winrtapp_common.cpp">
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@ -359,8 +358,20 @@
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<ClCompile Include="..\src\loadso\windows\SDL_sysloadso.c" />
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<ClCompile Include="..\src\locale\SDL_locale.c" />
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<ClCompile Include="..\src\locale\winrt\SDL_syslocale.c" />
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<ClCompile Include="..\src\main\SDL_runapp.c" />
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<ClCompile Include="..\src\main\generic\SDL_sysmain_callbacks.c" />
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<ClCompile Include="..\src\main\SDL_main_callbacks.c" />
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<ClCompile Include="..\src\main\winrt\SDL_sysmain_runapp.cpp">
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<CompileAsWinRT>true</CompileAsWinRT>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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<PrecompiledHeaderOutputFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)$(TargetName)_cpp.pch</PrecompiledHeaderOutputFile>
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</ClCompile>
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<ClCompile Include="..\src\misc\SDL_url.c" />
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<ClCompile Include="..\src\misc\winrt\SDL_sysurl.cpp">
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<CompileAsWinRT>true</CompileAsWinRT>
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@ -34,6 +34,9 @@
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<Filter Include="dialog">
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<UniqueIdentifier>{0000c99bfadbbcb05a474a8472910000}</UniqueIdentifier>
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</Filter>
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<Filter Include="main\winrt">
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<UniqueIdentifier>{00006680a11742e2b280c6453be80000}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\include\SDL3\SDL_begin_code.h">
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@ -549,9 +552,6 @@
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<ClCompile Include="..\src\core\SDL_core_unsupported.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\core\SDL_runapp.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\core\windows\SDL_windows.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -660,6 +660,12 @@
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<ClCompile Include="..\src\main\SDL_main_callbacks.c">
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<Filter>main</Filter>
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</ClCompile>
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<ClCompile Include="..\src\main\SDL_runapp.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\src\main\winrt\SDL_sysmain_runapp.cpp">
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<Filter>main\winrt</Filter>
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</ClCompile>
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<ClCompile Include="..\src\power\SDL_power.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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@ -404,6 +404,8 @@
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<ClCompile Include="..\..\src\filesystem\windows\SDL_sysfsops.c" />
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<ClCompile Include="..\..\src\main\generic\SDL_sysmain_callbacks.c" />
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<ClCompile Include="..\..\src\main\SDL_main_callbacks.c" />
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<ClCompile Include="..\..\src\main\SDL_runapp.c" />
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<ClCompile Include="..\..\src\main\windows\SDL_sysmain_runapp.c" />
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<ClCompile Include="..\..\src\render\vulkan\SDL_render_vulkan.c" />
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<ClCompile Include="..\..\src\render\vulkan\SDL_shaders_vulkan.c" />
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<ClCompile Include="..\..\src\SDL_guid.c" />
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@ -506,7 +508,6 @@
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
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<ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
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<ClCompile Include="..\..\src\core\SDL_core_unsupported.c" />
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<ClCompile Include="..\..\src\core\SDL_runapp.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_hid.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_immdevice.c" />
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<ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
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@ -202,6 +202,9 @@
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<Filter Include="video\offscreen">
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<UniqueIdentifier>{748cf015-00b8-4e71-ac48-02e947e4d93d}</UniqueIdentifier>
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</Filter>
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<Filter Include="main\windows">
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<UniqueIdentifier>{00009d5ded166cc6c6680ec771a30000}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\SDL3\SDL_begin_code.h">
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@ -919,6 +922,12 @@
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<ClCompile Include="..\..\src\main\SDL_main_callbacks.c">
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<Filter>main</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\main\SDL_runapp.c">
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<Filter>main</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\main\windows\SDL_sysmain_runapp.c">
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<Filter>main\windows</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\SDL.c" />
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<ClCompile Include="..\..\src\SDL_assert.c" />
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<ClCompile Include="..\..\src\SDL_error.c" />
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@ -961,9 +970,6 @@
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<ClCompile Include="..\..\src\core\SDL_core_unsupported.c">
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<Filter>core</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\SDL_runapp.c">
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<Filter>core</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\core\windows\SDL_hid.c">
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<Filter>core\windows</Filter>
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</ClCompile>
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@ -1145,6 +1145,7 @@
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00008B5A0CB83D2069E80000 /* ios */,
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00009366FB9FBBD54C390000 /* SDL_main_callbacks.c */,
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00003260407E1002EAC10000 /* SDL_main_callbacks.h */,
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F36C7AD0294BA009004D61C3 /* SDL_runapp.c */,
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);
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path = main;
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sourceTree = "<group>";
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@ -2255,7 +2256,6 @@
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isa = PBXGroup;
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children = (
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E4F798192AD8D84800669F54 /* SDL_core_unsupported.c */,
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F36C7AD0294BA009004D61C3 /* SDL_runapp.c */,
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);
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path = core;
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sourceTree = "<group>";
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@ -26,7 +26,6 @@ extern "C" {
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}
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#include <XGameRuntime.h>
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#include <xsapi-c/services_c.h>
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#include <shellapi.h> /* CommandLineToArgvW() */
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#include <appnotify.h>
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static XTaskQueueHandle GDK_GlobalTaskQueue;
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@ -74,162 +73,6 @@ void GDK_DispatchTaskQueue(void)
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}
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}
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/* Pop up an out of memory message, returns to Windows */
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static BOOL OutOfMemory(void)
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Out of memory - aborting", NULL);
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return FALSE;
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}
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/* Gets the arguments with GetCommandLine, converts them to argc and argv
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and calls SDL_main */
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extern "C"
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int SDL_RunApp(int, char**, SDL_main_func mainFunction, void *reserved)
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{
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LPWSTR *argvw;
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char **argv;
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int i, argc, result;
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HRESULT hr;
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XTaskQueueHandle taskQueue;
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argvw = CommandLineToArgvW(GetCommandLineW(), &argc);
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if (argvw == NULL) {
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return OutOfMemory();
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}
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/* Note that we need to be careful about how we allocate/free memory here.
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* If the application calls SDL_SetMemoryFunctions(), we can't rely on
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* SDL_free() to use the same allocator after SDL_main() returns.
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*/
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/* Parse it into argv and argc */
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argv = (char **)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (argc + 1) * sizeof(*argv));
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if (argv == NULL) {
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return OutOfMemory();
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}
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for (i = 0; i < argc; ++i) {
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const int utf8size = WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, NULL, 0, NULL, NULL);
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if (!utf8size) { // uhoh?
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL);
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return -1;
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}
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argv[i] = (char *)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, utf8size); // this size includes the null-terminator character.
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if (!argv[i]) {
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return OutOfMemory();
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}
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if (WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, argv[i], utf8size, NULL, NULL) == 0) { // failed? uhoh!
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL);
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return -1;
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}
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}
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argv[i] = NULL;
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LocalFree(argvw);
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hr = XGameRuntimeInitialize();
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if (SUCCEEDED(hr) && SDL_GDKGetTaskQueue(&taskQueue) == 0) {
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Uint32 titleid = 0;
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char scidBuffer[64];
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XblInitArgs xblArgs;
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XTaskQueueSetCurrentProcessTaskQueue(taskQueue);
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/* Try to get the title ID and initialize Xbox Live */
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hr = XGameGetXboxTitleId(&titleid);
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if (SUCCEEDED(hr)) {
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SDL_zero(xblArgs);
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xblArgs.queue = taskQueue;
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SDL_snprintf(scidBuffer, 64, "00000000-0000-0000-0000-0000%08X", titleid);
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xblArgs.scid = scidBuffer;
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hr = XblInitialize(&xblArgs);
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} else {
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SDL_SetError("[GDK] Unable to get titleid. Will not call XblInitialize. Check MicrosoftGame.config!");
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}
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SDL_SetMainReady();
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/* Register suspend/resume handling */
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plmSuspendComplete = CreateEventEx(nullptr, nullptr, 0, EVENT_MODIFY_STATE | SYNCHRONIZE);
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if (!plmSuspendComplete) {
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SDL_SetError("[GDK] Unable to create plmSuspendComplete event");
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return -1;
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}
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auto rascn = [](BOOLEAN quiesced, PVOID context) {
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SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "[GDK] in RegisterAppStateChangeNotification handler");
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if (quiesced) {
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ResetEvent(plmSuspendComplete);
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SDL_SendAppEvent(SDL_EVENT_DID_ENTER_BACKGROUND);
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// To defer suspension, we must wait to exit this callback.
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// IMPORTANT: The app must call SDL_GDKSuspendComplete() to release this lock.
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(void)WaitForSingleObject(plmSuspendComplete, INFINITE);
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SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "[GDK] in RegisterAppStateChangeNotification handler: plmSuspendComplete event signaled.");
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} else {
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SDL_SendAppEvent(SDL_EVENT_WILL_ENTER_FOREGROUND);
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}
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};
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if (RegisterAppStateChangeNotification(rascn, NULL, &hPLM)) {
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SDL_SetError("[GDK] Unable to call RegisterAppStateChangeNotification");
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return -1;
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}
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/* Register constrain/unconstrain handling */
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auto raccn = [](BOOLEAN constrained, PVOID context) {
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SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "[GDK] in RegisterAppConstrainedChangeNotification handler");
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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if (_this) {
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if (constrained) {
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SDL_SetKeyboardFocus(NULL);
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} else {
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SDL_SetKeyboardFocus(_this->windows);
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}
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}
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};
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if (RegisterAppConstrainedChangeNotification(raccn, NULL, &hCPLM)) {
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SDL_SetError("[GDK] Unable to call RegisterAppConstrainedChangeNotification");
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return -1;
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}
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/* Run the application main() code */
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result = mainFunction(argc, argv);
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/* Unregister suspend/resume handling */
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UnregisterAppStateChangeNotification(hPLM);
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CloseHandle(plmSuspendComplete);
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/* Unregister constrain/unconstrain handling */
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UnregisterAppConstrainedChangeNotification(hCPLM);
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/* !!! FIXME: This follows the docs exactly, but for some reason still leaks handles on exit? */
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/* Terminate the task queue and dispatch any pending tasks */
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XTaskQueueTerminate(taskQueue, false, nullptr, nullptr);
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while (XTaskQueueDispatch(taskQueue, XTaskQueuePort::Completion, 0))
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;
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XTaskQueueCloseHandle(taskQueue);
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XGameRuntimeUninitialize();
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} else {
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#ifdef SDL_PLATFORM_WINGDK
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "[GDK] Could not initialize - aborting", NULL);
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#else
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SDL_assert_always(0 && "[GDK] Could not initialize - aborting");
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#endif
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result = -1;
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}
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/* Free argv, to avoid memory leak */
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for (i = 0; i < argc; ++i) {
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HeapFree(GetProcessHeap(), 0, argv[i]);
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}
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HeapFree(GetProcessHeap(), 0, argv);
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return result;
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}
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extern "C"
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void SDL_GDKSuspendComplete()
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{
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||||
|
@ -389,81 +389,4 @@ int WIN_WideCharToMultiByte(UINT CodePage, DWORD dwFlags, LPCWCH lpWideCharStr,
|
||||
return WideCharToMultiByte(CodePage, dwFlags, lpWideCharStr, cchWideChar, lpMultiByteStr, cbMultiByte, lpDefaultChar, lpUsedDefaultChar);
|
||||
}
|
||||
|
||||
|
||||
/* Win32-specific SDL_RunApp(), which does most of the SDL_main work,
|
||||
based on SDL_windows_main.c, placed in the public domain by Sam Lantinga 4/13/98 */
|
||||
#ifdef SDL_PLATFORM_WIN32
|
||||
|
||||
#include <shellapi.h> /* CommandLineToArgvW() */
|
||||
|
||||
/* Pop up an out of memory message, returns to Windows */
|
||||
static int OutOfMemory(void)
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Out of memory - aborting", NULL);
|
||||
return -1;
|
||||
}
|
||||
|
||||
int MINGW32_FORCEALIGN SDL_RunApp(int _argc, char* _argv[], SDL_main_func mainFunction, void * reserved)
|
||||
{
|
||||
|
||||
/* Gets the arguments with GetCommandLine, converts them to argc and argv
|
||||
and calls SDL_main */
|
||||
|
||||
LPWSTR *argvw;
|
||||
char **argv;
|
||||
int i, argc, result;
|
||||
|
||||
(void)_argc; (void)_argv; (void)reserved;
|
||||
|
||||
argvw = CommandLineToArgvW(GetCommandLineW(), &argc);
|
||||
if (!argvw) {
|
||||
return OutOfMemory();
|
||||
}
|
||||
|
||||
/* Note that we need to be careful about how we allocate/free memory here.
|
||||
* If the application calls SDL_SetMemoryFunctions(), we can't rely on
|
||||
* SDL_free() to use the same allocator after SDL_main() returns.
|
||||
*/
|
||||
|
||||
/* Parse it into argv and argc */
|
||||
argv = (char **)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (argc + 1) * sizeof(*argv));
|
||||
if (!argv) {
|
||||
return OutOfMemory();
|
||||
}
|
||||
for (i = 0; i < argc; ++i) {
|
||||
const int utf8size = WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, NULL, 0, NULL, NULL);
|
||||
if (!utf8size) { // uhoh?
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL);
|
||||
return -1;
|
||||
}
|
||||
|
||||
argv[i] = (char *)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, utf8size); // this size includes the null-terminator character.
|
||||
if (!argv[i]) {
|
||||
return OutOfMemory();
|
||||
}
|
||||
|
||||
if (WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, argv[i], utf8size, NULL, NULL) == 0) { // failed? uhoh!
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
argv[i] = NULL;
|
||||
LocalFree(argvw);
|
||||
|
||||
SDL_SetMainReady();
|
||||
|
||||
/* Run the application main() code */
|
||||
result = mainFunction(argc, argv);
|
||||
|
||||
/* Free argv, to avoid memory leak */
|
||||
for (i = 0; i < argc; ++i) {
|
||||
HeapFree(GetProcessHeap(), 0, argv[i]);
|
||||
}
|
||||
HeapFree(GetProcessHeap(), 0, argv);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
#endif /* SDL_PLATFORM_WIN32 */
|
||||
|
||||
#endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINRT) || defined(SDL_PLATFORM_GDK) */
|
||||
|
@ -20,26 +20,10 @@
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#include "SDL_winrtapp_direct3d.h"
|
||||
#include "SDL_winrtapp_xaml.h"
|
||||
|
||||
#include <wrl.h>
|
||||
|
||||
int (*WINRT_SDLAppEntryPoint)(int, char **) = NULL;
|
||||
|
||||
extern "C"
|
||||
int SDL_RunApp(int, char**, SDL_main_func mainFunction, void * xamlBackgroundPanel)
|
||||
{
|
||||
if (xamlBackgroundPanel) {
|
||||
return SDL_WinRTInitXAMLApp(mainFunction, xamlBackgroundPanel);
|
||||
} else {
|
||||
if (FAILED(Windows::Foundation::Initialize(RO_INIT_MULTITHREADED))) {
|
||||
return 1;
|
||||
}
|
||||
return SDL_WinRTInitNonXAMLApp(mainFunction);
|
||||
}
|
||||
}
|
||||
|
||||
extern "C"
|
||||
SDL_WinRT_DeviceFamily SDL_WinRTGetDeviceFamily()
|
||||
{
|
||||
|
187
src/main/gdk/SDL_sysmain_runapp.cpp
Normal file
187
src/main/gdk/SDL_sysmain_runapp.cpp
Normal file
@ -0,0 +1,187 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
extern "C" {
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
#include "../../events/SDL_events_c.h"
|
||||
}
|
||||
#include <XGameRuntime.h>
|
||||
#include <xsapi-c/services_c.h>
|
||||
#include <shellapi.h> /* CommandLineToArgvW() */
|
||||
#include <appnotify.h>
|
||||
|
||||
/* Pop up an out of memory message, returns to Windows */
|
||||
static BOOL OutOfMemory(void)
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Out of memory - aborting", NULL);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
/* Gets the arguments with GetCommandLine, converts them to argc and argv
|
||||
and calls SDL_main */
|
||||
extern "C"
|
||||
int SDL_RunApp(int, char**, SDL_main_func mainFunction, void *reserved)
|
||||
{
|
||||
LPWSTR *argvw;
|
||||
char **argv;
|
||||
int i, argc, result;
|
||||
HRESULT hr;
|
||||
XTaskQueueHandle taskQueue;
|
||||
|
||||
argvw = CommandLineToArgvW(GetCommandLineW(), &argc);
|
||||
if (argvw == NULL) {
|
||||
return OutOfMemory();
|
||||
}
|
||||
|
||||
/* Note that we need to be careful about how we allocate/free memory here.
|
||||
* If the application calls SDL_SetMemoryFunctions(), we can't rely on
|
||||
* SDL_free() to use the same allocator after SDL_main() returns.
|
||||
*/
|
||||
|
||||
/* Parse it into argv and argc */
|
||||
argv = (char **)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (argc + 1) * sizeof(*argv));
|
||||
if (argv == NULL) {
|
||||
return OutOfMemory();
|
||||
}
|
||||
for (i = 0; i < argc; ++i) {
|
||||
const int utf8size = WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, NULL, 0, NULL, NULL);
|
||||
if (!utf8size) { // uhoh?
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL);
|
||||
return -1;
|
||||
}
|
||||
|
||||
argv[i] = (char *)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, utf8size); // this size includes the null-terminator character.
|
||||
if (!argv[i]) {
|
||||
return OutOfMemory();
|
||||
}
|
||||
|
||||
if (WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, argv[i], utf8size, NULL, NULL) == 0) { // failed? uhoh!
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
argv[i] = NULL;
|
||||
LocalFree(argvw);
|
||||
|
||||
hr = XGameRuntimeInitialize();
|
||||
|
||||
if (SUCCEEDED(hr) && SDL_GDKGetTaskQueue(&taskQueue) == 0) {
|
||||
Uint32 titleid = 0;
|
||||
char scidBuffer[64];
|
||||
XblInitArgs xblArgs;
|
||||
|
||||
XTaskQueueSetCurrentProcessTaskQueue(taskQueue);
|
||||
|
||||
/* Try to get the title ID and initialize Xbox Live */
|
||||
hr = XGameGetXboxTitleId(&titleid);
|
||||
if (SUCCEEDED(hr)) {
|
||||
SDL_zero(xblArgs);
|
||||
xblArgs.queue = taskQueue;
|
||||
SDL_snprintf(scidBuffer, 64, "00000000-0000-0000-0000-0000%08X", titleid);
|
||||
xblArgs.scid = scidBuffer;
|
||||
hr = XblInitialize(&xblArgs);
|
||||
} else {
|
||||
SDL_SetError("[GDK] Unable to get titleid. Will not call XblInitialize. Check MicrosoftGame.config!");
|
||||
}
|
||||
|
||||
SDL_SetMainReady();
|
||||
|
||||
/* Register suspend/resume handling */
|
||||
plmSuspendComplete = CreateEventEx(nullptr, nullptr, 0, EVENT_MODIFY_STATE | SYNCHRONIZE);
|
||||
if (!plmSuspendComplete) {
|
||||
SDL_SetError("[GDK] Unable to create plmSuspendComplete event");
|
||||
return -1;
|
||||
}
|
||||
auto rascn = [](BOOLEAN quiesced, PVOID context) {
|
||||
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "[GDK] in RegisterAppStateChangeNotification handler");
|
||||
if (quiesced) {
|
||||
ResetEvent(plmSuspendComplete);
|
||||
SDL_SendAppEvent(SDL_EVENT_DID_ENTER_BACKGROUND);
|
||||
|
||||
// To defer suspension, we must wait to exit this callback.
|
||||
// IMPORTANT: The app must call SDL_GDKSuspendComplete() to release this lock.
|
||||
(void)WaitForSingleObject(plmSuspendComplete, INFINITE);
|
||||
|
||||
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "[GDK] in RegisterAppStateChangeNotification handler: plmSuspendComplete event signaled.");
|
||||
} else {
|
||||
SDL_SendAppEvent(SDL_EVENT_WILL_ENTER_FOREGROUND);
|
||||
}
|
||||
};
|
||||
if (RegisterAppStateChangeNotification(rascn, NULL, &hPLM)) {
|
||||
SDL_SetError("[GDK] Unable to call RegisterAppStateChangeNotification");
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Register constrain/unconstrain handling */
|
||||
auto raccn = [](BOOLEAN constrained, PVOID context) {
|
||||
SDL_LogDebug(SDL_LOG_CATEGORY_APPLICATION, "[GDK] in RegisterAppConstrainedChangeNotification handler");
|
||||
SDL_VideoDevice *_this = SDL_GetVideoDevice();
|
||||
if (_this) {
|
||||
if (constrained) {
|
||||
SDL_SetKeyboardFocus(NULL);
|
||||
} else {
|
||||
SDL_SetKeyboardFocus(_this->windows);
|
||||
}
|
||||
}
|
||||
};
|
||||
if (RegisterAppConstrainedChangeNotification(raccn, NULL, &hCPLM)) {
|
||||
SDL_SetError("[GDK] Unable to call RegisterAppConstrainedChangeNotification");
|
||||
return -1;
|
||||
}
|
||||
|
||||
/* Run the application main() code */
|
||||
result = mainFunction(argc, argv);
|
||||
|
||||
/* Unregister suspend/resume handling */
|
||||
UnregisterAppStateChangeNotification(hPLM);
|
||||
CloseHandle(plmSuspendComplete);
|
||||
|
||||
/* Unregister constrain/unconstrain handling */
|
||||
UnregisterAppConstrainedChangeNotification(hCPLM);
|
||||
|
||||
/* !!! FIXME: This follows the docs exactly, but for some reason still leaks handles on exit? */
|
||||
/* Terminate the task queue and dispatch any pending tasks */
|
||||
XTaskQueueTerminate(taskQueue, false, nullptr, nullptr);
|
||||
while (XTaskQueueDispatch(taskQueue, XTaskQueuePort::Completion, 0))
|
||||
;
|
||||
|
||||
XTaskQueueCloseHandle(taskQueue);
|
||||
|
||||
XGameRuntimeUninitialize();
|
||||
} else {
|
||||
#ifdef SDL_PLATFORM_WINGDK
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "[GDK] Could not initialize - aborting", NULL);
|
||||
#else
|
||||
SDL_assert_always(0 && "[GDK] Could not initialize - aborting");
|
||||
#endif
|
||||
result = -1;
|
||||
}
|
||||
|
||||
/* Free argv, to avoid memory leak */
|
||||
for (i = 0; i < argc; ++i) {
|
||||
HeapFree(GetProcessHeap(), 0, argv[i]);
|
||||
}
|
||||
HeapFree(GetProcessHeap(), 0, argv);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
99
src/main/windows/SDL_sysmain_runapp.c
Normal file
99
src/main/windows/SDL_sysmain_runapp.c
Normal file
@ -0,0 +1,99 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#ifdef SDL_PLATFORM_WIN32
|
||||
|
||||
#include "../../core/windows/SDL_windows.h"
|
||||
|
||||
/* Win32-specific SDL_RunApp(), which does most of the SDL_main work,
|
||||
based on SDL_windows_main.c, placed in the public domain by Sam Lantinga 4/13/98 */
|
||||
|
||||
#include <shellapi.h> /* CommandLineToArgvW() */
|
||||
|
||||
/* Pop up an out of memory message, returns to Windows */
|
||||
static int OutOfMemory(void)
|
||||
{
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Out of memory - aborting", NULL);
|
||||
return -1;
|
||||
}
|
||||
|
||||
int MINGW32_FORCEALIGN SDL_RunApp(int _argc, char* _argv[], SDL_main_func mainFunction, void * reserved)
|
||||
{
|
||||
/* Gets the arguments with GetCommandLine, converts them to argc and argv
|
||||
and calls SDL_main */
|
||||
|
||||
LPWSTR *argvw;
|
||||
char **argv;
|
||||
int i, argc, result;
|
||||
|
||||
(void)_argc; (void)_argv; (void)reserved;
|
||||
|
||||
argvw = CommandLineToArgvW(GetCommandLineW(), &argc);
|
||||
if (!argvw) {
|
||||
return OutOfMemory();
|
||||
}
|
||||
|
||||
/* Note that we need to be careful about how we allocate/free memory here.
|
||||
* If the application calls SDL_SetMemoryFunctions(), we can't rely on
|
||||
* SDL_free() to use the same allocator after SDL_main() returns.
|
||||
*/
|
||||
|
||||
/* Parse it into argv and argc */
|
||||
argv = (char **)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (argc + 1) * sizeof(*argv));
|
||||
if (!argv) {
|
||||
return OutOfMemory();
|
||||
}
|
||||
for (i = 0; i < argc; ++i) {
|
||||
const int utf8size = WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, NULL, 0, NULL, NULL);
|
||||
if (!utf8size) { // uhoh?
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL);
|
||||
return -1;
|
||||
}
|
||||
|
||||
argv[i] = (char *)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, utf8size); // this size includes the null-terminator character.
|
||||
if (!argv[i]) {
|
||||
return OutOfMemory();
|
||||
}
|
||||
|
||||
if (WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, argv[i], utf8size, NULL, NULL) == 0) { // failed? uhoh!
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
argv[i] = NULL;
|
||||
LocalFree(argvw);
|
||||
|
||||
SDL_SetMainReady();
|
||||
|
||||
/* Run the application main() code */
|
||||
result = mainFunction(argc, argv);
|
||||
|
||||
/* Free argv, to avoid memory leak */
|
||||
for (i = 0; i < argc; ++i) {
|
||||
HeapFree(GetProcessHeap(), 0, argv[i]);
|
||||
}
|
||||
HeapFree(GetProcessHeap(), 0, argv);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
#endif /* SDL_PLATFORM_WIN32 */
|
40
src/main/winrt/SDL_sysmain_runapp.cpp
Normal file
40
src/main/winrt/SDL_sysmain_runapp.cpp
Normal file
@ -0,0 +1,40 @@
|
||||
/*
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
#include "SDL_internal.h"
|
||||
|
||||
#include "../../core/winrt/SDL_winrtapp_direct3d.h"
|
||||
#include "../../core/winrt/SDL_winrtapp_xaml.h"
|
||||
|
||||
#include <wrl.h>
|
||||
|
||||
extern "C"
|
||||
int SDL_RunApp(int, char**, SDL_main_func mainFunction, void * xamlBackgroundPanel)
|
||||
{
|
||||
if (xamlBackgroundPanel) {
|
||||
return SDL_WinRTInitXAMLApp(mainFunction, xamlBackgroundPanel);
|
||||
} else {
|
||||
if (FAILED(Windows::Foundation::Initialize(RO_INIT_MULTITHREADED))) {
|
||||
return 1;
|
||||
}
|
||||
return SDL_WinRTInitNonXAMLApp(mainFunction);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user