Add parametrized build script

[ci skip]
This commit is contained in:
Anonymous Maarten 2024-10-05 01:32:27 +02:00 committed by Anonymous Maarten
parent 57f2577c65
commit 45dfdfbb7b
31 changed files with 1820 additions and 927 deletions

View File

@ -191,9 +191,9 @@ jobs:
run: |
echo "This should show us the SDL_REVISION"
echo "Shared library:"
${{ (matrix.platform.shared-lib && format('strings build/{0} | grep SDL-', matrix.platform.shared-lib)) || 'echo "<Shared library not supported by platform>"' }}
${{ (matrix.platform.shared-lib && format('strings build/{0} | grep "Github Workflow"', matrix.platform.shared-lib)) || 'echo "<Shared library not supported by platform>"' }}
echo "Static library:"
${{ (matrix.platform.static-lib && format('strings build/{0} | grep SDL-', matrix.platform.static-lib)) || 'echo "<Static library not supported by platform>"' }}
${{ (matrix.platform.static-lib && format('strings build/{0} | grep "Github Workflow"', matrix.platform.static-lib)) || 'echo "<Static library not supported by platform>"' }}
- name: 'Run build-time tests (CMake)'
id: tests
if: ${{ !matrix.platform.no-cmake && matrix.platform.run-tests }}

View File

@ -37,9 +37,8 @@ jobs:
shell: bash
run: |
python build-scripts/build-release.py \
--create source \
--actions source \
--commit ${{ inputs.commit }} \
--project SDL3 \
--root "${{ github.workspace }}/SDL" \
--github \
--debug
@ -93,7 +92,7 @@ jobs:
- name: 'Set up Python'
uses: actions/setup-python@v5
with:
python-version: '3.10'
python-version: '3.11'
- name: 'Fetch build-release.py'
uses: actions/checkout@v4
with:
@ -114,9 +113,8 @@ jobs:
shell: bash
run: |
python build-scripts/build-release.py \
--create xcframework \
--actions dmg \
--commit ${{ inputs.commit }} \
--project SDL3 \
--root "${{ steps.tar.outputs.path }}" \
--github \
--debug
@ -240,12 +238,13 @@ jobs:
outputs:
VC-x86: ${{ steps.releaser.outputs.VC-x86 }}
VC-x64: ${{ steps.releaser.outputs.VC-x64 }}
VC-arm64: ${{ steps.releaser.outputs.VC-arm64 }}
VC-devel: ${{ steps.releaser.outputs.VC-devel }}
steps:
- name: 'Set up Python'
uses: actions/setup-python@v5
with:
python-version: '3.10'
python-version: '3.11'
- name: 'Fetch build-release.py'
uses: actions/checkout@v4
with:
@ -265,12 +264,11 @@ jobs:
- name: 'Build MSVC binary archives'
id: releaser
run: |
python build-scripts/build-release.py `
--create win32 `
--commit ${{ inputs.commit }} `
--project SDL3 `
--root "${{ steps.zip.outputs.path }}" `
--github `
python build-scripts/build-release.py `
--actions msvc `
--commit ${{ inputs.commit }} `
--root "${{ steps.zip.outputs.path }}" `
--github `
--debug
- name: 'Store MSVC archives'
uses: actions/upload-artifact@v4
@ -405,7 +403,7 @@ jobs:
- name: 'Set up Python'
uses: actions/setup-python@v5
with:
python-version: '3.10'
python-version: '3.11'
- name: 'Fetch build-release.py'
uses: actions/checkout@v4
with:
@ -428,12 +426,11 @@ jobs:
- name: 'Build MinGW binary archives'
id: releaser
run: |
python build-scripts/build-release.py \
--create mingw \
--commit ${{ inputs.commit }} \
--project SDL3 \
--root "${{ steps.tar.outputs.path }}" \
--github \
python build-scripts/build-release.py \
--actions mingw \
--commit ${{ inputs.commit }} \
--root "${{ steps.tar.outputs.path }}" \
--github \
--debug
- name: 'Store MinGW archives'
uses: actions/upload-artifact@v4
@ -507,7 +504,7 @@ jobs:
- name: 'Set up Python'
uses: actions/setup-python@v5
with:
python-version: '3.10'
python-version: '3.11'
- name: 'Fetch build-release.py'
uses: actions/checkout@v4
with:
@ -540,12 +537,11 @@ jobs:
- name: 'Build Android prefab binary archive(s)'
id: releaser
run: |
python build-scripts/build-release.py \
--create android \
--commit ${{ inputs.commit }} \
--project SDL3 \
--root "${{ steps.tar.outputs.path }}" \
--github \
python build-scripts/build-release.py \
--actions android \
--commit ${{ inputs.commit }} \
--root "${{ steps.tar.outputs.path }}" \
--github \
--debug
- name: 'Store Android archive(s)'
uses: actions/upload-artifact@v4
@ -560,7 +556,7 @@ jobs:
- name: 'Set up Python'
uses: actions/setup-python@v5
with:
python-version: '3.10'
python-version: '3.11'
- uses: actions/setup-java@v4
with:
distribution: 'temurin'
@ -581,37 +577,6 @@ jobs:
mkdir -p /tmp/tardir
tar -C /tmp/tardir -v -x -f "${{ github.workspace }}/${{ needs.src.outputs.src-tar-gz }}"
echo "path=/tmp/tardir/${{ needs.src.outputs.project }}-${{ needs.src.outputs.version }}" >>$GITHUB_OUTPUT
- name: 'Create gradle project'
id: create-gradle-project
run: |
python ${{ steps.src.outputs.path }}/build-scripts/create-android-project.py \
org.libsdl.testspriteminimal \
${{ steps.src.outputs.path }}/test/testspriteminimal.c \
${{ steps.src.outputs.path }}/test/icon.h \
--variant aar \
--output "/tmp/projects"
echo "path=/tmp/projects/org.libsdl.testspriteminimal" >>$GITHUB_OUTPUT
echo ""
echo "Project contents:"
echo ""
find "/tmp/projects/org.libsdl.testspriteminimal"
- name: 'Copy SDL3 aar into Gradle project'
run: |
cp "${{ github.workspace }}/${{ needs.android.outputs.android-aar }}" "${{ steps.create-gradle-project.outputs.path }}/app/libs"
echo ""
echo "Project contents:"
echo ""
find "${{ steps.create-gradle-project.outputs.path }}"
- name: 'Build app (Gradle & ndk-build)'
run: |
cd "${{ steps.create-gradle-project.outputs.path }}"
./gradlew -i assembleRelease -PBUILD_WITH_CMAKE=1
- name: 'Build app (Gradle & CMake)'
run: |
cd "${{ steps.create-gradle-project.outputs.path }}"
./gradlew -i assembleRelease
- name: 'Extract Android SDK from AAR'
id: sdk
run: |
@ -622,16 +587,42 @@ jobs:
android_abis="x86 x86_64 armeabi-v7a arm64-v8a"
for android_abi in ${android_abis}; do
echo "Configuring ${android_abi}..."
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
-DTEST_FULL=TRUE \
-DTEST_STATIC=FALSE \
-DTEST_TEST=TRUE \
-DCMAKE_PREFIX_PATH="${{ steps.sdk.outputs.prefix }}" \
-DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK_HOME}/build/cmake/android.toolchain.cmake \
-DANDROID_ABI=${android_abi} \
-Werror=dev \
-DCMAKE_BUILD_TYPE=Release \
cmake -S "${{ steps.src.outputs.path }}/cmake/test" \
-DTEST_FULL=TRUE \
-DTEST_STATIC=FALSE \
-DTEST_TEST=TRUE \
-DCMAKE_PREFIX_PATH="${{ steps.sdk.outputs.prefix }}" \
-DCMAKE_TOOLCHAIN_FILE=${ANDROID_NDK_HOME}/build/cmake/android.toolchain.cmake \
-DANDROID_ABI=${android_abi} \
-Werror=dev \
-DCMAKE_BUILD_TYPE=Release \
-B "${android_abi}"
echo "Building ${android_abi}..."
cmake --build "${android_abi}" --config Release --verbose
done
- name: 'Create gradle project'
id: create-gradle-project
run: |
python ${{ steps.src.outputs.path }}/build-scripts/create-android-project.py \
org.libsdl.testspriteminimal \
${{ steps.src.outputs.path }}/test/testspriteminimal.c \
${{ steps.src.outputs.path }}/test/icon.h \
--variant aar \
--output "/tmp/projects"
echo "path=/tmp/projects/org.libsdl.testspriteminimal" >>$GITHUB_OUTPUT
- name: 'Copy SDL3 aar into Gradle project'
run: |
cp "${{ github.workspace }}/${{ needs.android.outputs.android-aar }}" "${{ steps.create-gradle-project.outputs.path }}/app/libs"
echo ""
echo "Project contents:"
echo ""
find "${{ steps.create-gradle-project.outputs.path }}"
- name: 'Build app (Gradle & CMake)'
run: |
cd "${{ steps.create-gradle-project.outputs.path }}"
./gradlew -i assembleRelease -Pandroid.native.buildOutput=verbose -PBUILD_WITH_CMAKE=1
- name: 'Build app (Gradle & ndk-build)'
run: |
cd "${{ steps.create-gradle-project.outputs.path }}"
./gradlew -i assembleRelease -Pandroid.native.buildOutput=verbose

1
.gitignore vendored
View File

@ -51,6 +51,7 @@ cmake-build-*
.DS_Store
xcuserdata
*.xcworkspace
Xcode/build.xcconfig
# for Visual Studio Code
.vscode/

View File

@ -1415,13 +1415,20 @@ if(ANDROID)
set(javadoc_index_html "${javadocdir}/index.html")
add_custom_command(
OUTPUT "${javadoc_index_html}"
COMMAND ${CMAKE_COMMAND} -E rm -rf "${javadocdir}"
COMMAND ${CMAKE_COMMAND} -E rm -rf "${javadocdir}" "${javadocjar}"
COMMAND ${Java_JAVADOC_EXECUTABLE} -encoding utf8 -d "${javadocdir}"
-classpath "${path_android_jar}"
-author -use -version ${SDL_JAVA_SOURCES}
DEPENDS ${SDL_JAVA_SOURCES} "${path_android_jar}"
)
add_custom_target(SDL3-javadoc ALL DEPENDS "${javadoc_index_html}")
add_custom_command(
OUTPUT "${javadocjar}"
COMMAND ${Java_JAR_EXECUTABLE} -c -f "${javadocjar}"
-C "${javadocdir}" *
WORKING_DIRECTORY "${javadocdir}"
DEPENDS ${javadoc_index_html}
)
add_custom_target(SDL3-javadoc ALL DEPENDS "${javadoc_index_html}" "${javadocjar}")
set_property(TARGET SDL3-javadoc PROPERTY OUTPUT_DIR "${javadocdir}")
endif()
endif()
@ -3044,21 +3051,17 @@ foreach(_hdr IN LISTS SDL3_INCLUDE_FILES)
endif()
endforeach()
set(SDL_REVISION "" CACHE STRING "Custom SDL revision (overrides SDL_REVISION_SUFFIX)")
if(NOT SDL_REVISION)
set(SDL_REVISION_SUFFIX "" CACHE STRING "Suffix for the SDL revision")
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/VERSION.txt")
# If VERSION.txt exists, it contains the SDL version
file(READ "${CMAKE_CURRENT_SOURCE_DIR}/VERSION.txt" SDL_REVISION_CENTER)
string(STRIP "${SDL_REVISION_CENTER}" SDL_REVISION_CENTER)
# If REVISION.txt exists, then we are building from a SDL release.
# SDL_revision.h(.cmake) in source releases have SDL_REVISION baked into them.
if(NOT EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/REVISION.txt")
set(SDL_REVISION "" CACHE STRING "Custom SDL revision")
if(SDL_REVISION)
set(SDL_REVISION_CENTER "${SDL_VERSION_MAJOR}.${SDL_VERSION_MINOR}.${SDL_VERSION_MICRO}-${SDL_REVISION}")
else()
# If VERSION does not exist, use git to calculate a version
# If SDL_REVISION is not overrided, use git to describe
git_describe(SDL_REVISION_CENTER)
if(NOT SDL_REVISION_CENTER)
set(SDL_REVISION_CENTER "${SDL3_VERSION}-no-vcs")
endif()
endif()
set(SDL_REVISION "SDL-${SDL_REVISION_CENTER}${SDL_REVISION_SUFFIX}")
set(SDL_REVISION "SDL3-${SDL_REVISION_CENTER}")
endif()
execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${SDL3_BINARY_DIR}/include/SDL3")
@ -3645,7 +3648,7 @@ if(NOT SDL_DISABLE_INSTALL)
)
endif()
if(TARGET SDL3-javasources)
install(FILES "${SDL3_BINARY_DIR}/SDL3-${SDL3_VERSION}-sources.jar"
install(FILES "${SDL3_BINARY_DIR}/SDL3-${SDL3_VERSION}-sources.jar"
DESTINATION "${SDL_INSTALL_JAVADIR}/SDL3")
endif()
endif()
@ -3659,7 +3662,7 @@ if(NOT SDL_DISABLE_INSTALL)
)
if(TARGET SDL3-javadoc)
set(SDL_INSTALL_JAVADOCDIR "${CMAKE_INSTALL_DATAROOTDIR}/javadoc" CACHE PATH "Path where to install SDL3 javadoc")
install(DIRECTORY "${SDL3_BINARY_DIR}/docs/javadoc/"
install(FILES "${SDL3_BINARY_DIR}/SDL3-${SDL3_VERSION}-javadoc.jar"
DESTINATION "${SDL_INSTALL_JAVADOCDIR}/SDL3")
endif()
endif()

View File

@ -2795,7 +2795,7 @@
);
runOnlyForDeploymentPostprocessing = 0;
shellPath = /bin/sh;
shellScript = "set -ex\n\nmkdir -p build/dmg-tmp/share/cmake/SDL3\ncp -a build/SDL3.xcframework build/dmg-tmp/\n\ncp pkg-support/resources/License.txt build/dmg-tmp\ncp pkg-support/resources/ReadMe.txt build/dmg-tmp\ncp pkg-support/resources/share/cmake/SDL3/sdl3-config.cmake build/dmg-tmp/share/cmake/SDL3\ncp pkg-support/resources/share/cmake/SDL3/sdl3-config-version.cmake build/dmg-tmp/share/cmake/SDL3\n\n# remove the .DS_Store files if any (we may want to provide one in the future for fancy .dmgs)\nfind build/dmg-tmp -name .DS_Store -exec rm -f \"{}\" \\;\n\n# for fancy .dmg\nmkdir -p build/dmg-tmp/.logo\ncp pkg-support/resources/SDL_DS_Store build/dmg-tmp/.DS_Store\ncp pkg-support/sdl_logo.pdf build/dmg-tmp/.logo\n\n# create the dmg\nhdiutil create -ov -fs HFS+ -volname SDL3 -srcfolder build/dmg-tmp build/SDL3.dmg\n\n# clean up\nrm -rf build/dmg-tmp\n";
shellScript = "set -ex\n\nmkdir -p build/dmg-tmp/share/cmake/SDL3\ncp -a build/SDL3.xcframework build/dmg-tmp/\n\ncp pkg-support/resources/License.txt build/dmg-tmp\ncp pkg-support/resources/ReadMe.txt build/dmg-tmp\ncp pkg-support/share/cmake/SDL3/SDL3Config.cmake build/dmg-tmp/share/cmake/SDL3\ncp pkg-support/share/cmake/SDL3/SDL3ConfigVersion.cmake build/dmg-tmp/share/cmake/SDL3\n\n# remove the .DS_Store files if any (we may want to provide one in the future for fancy .dmgs)\nfind build/dmg-tmp -name .DS_Store -exec rm -f \"{}\" \\;\n\n# for fancy .dmg\nmkdir -p build/dmg-tmp/.logo\ncp pkg-support/resources/SDL_DS_Store build/dmg-tmp/.DS_Store\ncp pkg-support/sdl_logo.pdf build/dmg-tmp/.logo\n\n# create the dmg\nhdiutil create -ov -fs HFS+ -volname SDL3 -srcfolder build/dmg-tmp build/SDL3.dmg\n\n# clean up\nrm -rf build/dmg-tmp\n";
};
F3B38CF0296F63D1005DA6D3 /* ShellScript */ = {
isa = PBXShellScriptBuildPhase;

View File

@ -0,0 +1,8 @@
//
// build.xcconfig
//
// Configuration settings file format documentation can be found at:
// https://help.apple.com/xcode/#/dev745c5c974
SDL_PREPROCESSOR_DEFINITIONS = SDL_VENDOR_INFO=\"libsdl.org\"

View File

@ -32,14 +32,24 @@ endmacro()
set(SDL3_FOUND TRUE)
macro(_check_target_is_simulator)
include(CheckCSourceCompiles)
check_c_source_compiles([===[
set(src [===[
#include <TargetConditionals.h>
#if defined(TARGET_OS_SIMULATOR)
#if defined(TARGET_OS_SIMULATOR) && TARGET_OS_SIMULATOR
int target_is_simulator;
#endif
int main(int argc, char *argv[]) { return target_is_simulator; }
]===] SDL_TARGET_IS_SIMULATOR)
]===])
if(CMAKE_C_COMPILER)
include(CheckCSourceCompiles)
check_c_source_compiles("${src}" SDL_TARGET_IS_SIMULATOR)
elseif(CMAKE_CXX_COMPILER)
include(CheckCXXSourceCompiles)
check_cxx_source_compiles("${src}" SDL_TARGET_IS_SIMULATOR)
else()
enable_language(C)
include(CheckCSourceCompiles)
check_c_source_compiles("${src}" SDL_TARGET_IS_SIMULATOR)
endif()
endmacro()
if(CMAKE_SYSTEM_NAME STREQUAL "iOS")
@ -59,7 +69,7 @@ elseif(CMAKE_SYSTEM_NAME STREQUAL "tvOS")
elseif(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set(_xcfw_target_subdir "macos-arm64_x86_64")
else()
message(WARNING "Unsupported Apple platform (${CMAKE_SYSTEM_NAME}) and broken sdl3-config-version.cmake")
message(WARNING "Unsupported Apple platform (${CMAKE_SYSTEM_NAME}) and broken SDL3ConfigVersion.cmake")
set(SDL3_FOUND FALSE)
return()
endif()
@ -89,7 +99,9 @@ set(SDL3_Headers_FOUND TRUE)
if(NOT TARGET SDL3::SDL3-shared)
add_library(SDL3::SDL3-shared SHARED IMPORTED)
if(CMAKE_VERSION GREATER_EQUAL "3.28")
# CMake does not automatically add RPATHS when using xcframeworks
# https://gitlab.kitware.com/cmake/cmake/-/issues/25998
if(0) # if(CMAKE_VERSION GREATER_EQUAL "3.28")
set_target_properties(SDL3::SDL3-shared
PROPERTIES
FRAMEWORK "TRUE"

File diff suppressed because it is too large Load Diff

View File

@ -45,6 +45,9 @@ def android_mk_use_prefab(path: Path) -> None:
data, _ = re.subn("[\n]{3,}", "\n\n", data)
data, count = re.subn(r"(LOCAL_SHARED_LIBRARIES\s*:=\s*SDL3)", "LOCAL_SHARED_LIBRARIES := SDL3 SDL3-Headers", data)
assert count == 1, f"Must have injected SDL3-Headers in {path} exactly once"
newdata = data + textwrap.dedent("""
# https://google.github.io/prefab/build-systems.html
@ -116,7 +119,7 @@ def main() -> int:
description = "Create a simple Android gradle project from input sources."
epilog = textwrap.dedent("""\
You need to manually copy a prebuilt SDL3 Android archive into the project tree when using the aar variant.
Any changes you have done to the sources in the Android project will be lost
""")
parser = ArgumentParser(description=description, epilog=epilog, allow_abbrev=False)

43
build-scripts/create-release.py Executable file
View File

@ -0,0 +1,43 @@
#!/usr/bin/env python
import argparse
from pathlib import Path
import json
import logging
import re
import subprocess
ROOT = Path(__file__).resolve().parents[1]
def determine_remote() -> str:
text = (ROOT / "build-scripts/release-info.json").read_text()
release_info = json.loads(text)
if "remote" in release_info:
return release_info["remote"]
project_with_version = release_info["name"]
project, _ = re.subn("([^a-zA-Z_])", "", project_with_version)
return f"libsdl-org/{project}"
def main():
default_remote = determine_remote()
current_commit = subprocess.check_output(["git", "rev-parse", "HEAD"], cwd=ROOT, text=True).strip()
parser = argparse.ArgumentParser(allow_abbrev=False)
parser.add_argument("--ref", required=True, help=f"Name of branch or tag containing release.yml")
parser.add_argument("--remote", "-R", default=default_remote, help=f"Remote repo (default={default_remote})")
parser.add_argument("--commit", default=current_commit, help=f"Commit (default={current_commit})")
args = parser.parse_args()
print(f"Running release.yml workflow:")
print(f" commit = {args.commit}")
print(f" remote = {args.remote}")
subprocess.check_call(["gh", "-R", args.remote, "workflow", "run", "release.yml", "--ref", args.ref, "-f", f"commit={args.commit}"], cwd=ROOT)
if __name__ == "__main__":
raise SystemExit(main())

View File

@ -1,6 +0,0 @@
#!/bin/sh
commit=$(git rev-parse HEAD)
echo "Creating release workflow for commit $commit"
gh workflow run release.yml --ref main -f commit=$commit

View File

@ -1,58 +1,61 @@
This Android archive allows use of @PROJECT_NAME@ in your Android project, without needing to copy any SDL source.
For integration with CMake/ndk-build, it uses [prefab](https://google.github.io/prefab/).
Copy this archive (@PROJECT_NAME@-@PROJECT_VERSION@.aar) to a `app/libs` directory of your project.
In `app/build.gradle` of your Android project, add:
```
android {
/* ... */
buildFeatures {
prefab true
}
}
dependencies {
implementation files('libs/@PROJECT_NAME@-@PROJECT_VERSION@.aar')
/* ... */
}
```
If you're using CMake, add the following to your CMakeLists.txt:
```
find_package(@PROJECT_NAME@ REQUIRED CONFIG)
target_link_libraries(yourgame PRIVATE @PROJECT_NAME@::@PROJECT_NAME@)
```
If you're using ndk-build, add the following somewhere after `LOCAL_MODULE := yourgame` to your `Android.mk` or `Application.mk`:
```
# https://google.github.io/prefab/build-systems.html
# Add the prefab modules to the import path.
$(call import-add-path,/out)
# Import @PROJECT_NAME@ so we can depend on it.
$(call import-module,prefab/@PROJECT_NAME@)
```
---
For advanced users:
If you want to build a 3rd party library outside Gradle,
running the following command will extract the Android archive into a more common directory structure.
```
python @PROJECT_NAME@-@PROJECT_VERSION@.aar -o android_prefix
```
Add `--help` for a list of all available options.
Look at the example programs in ./test (of the source archive), and check out online documentation:
https://wiki.libsdl.org/SDL3/FrontPage
Join the SDL discourse server if you want to join the community:
https://discourse.libsdl.org/
That's it!
Sam Lantinga <slouken@libsdl.org>
This Android archive allows use of @<@PROJECT_NAME@>@ in your Android project, without needing to copy any SDL source.
For integration with CMake/ndk-build, it uses [prefab](https://google.github.io/prefab/).
Copy this archive (@<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar) to a `app/libs` directory of your project.
In `app/build.gradle` of your Android project, add:
```
android {
/* ... */
buildFeatures {
prefab true
}
}
dependencies {
implementation files('libs/@<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar')
/* ... */
}
```
If you're using CMake, add the following to your CMakeLists.txt:
```
find_package(@<@PROJECT_NAME@>@ REQUIRED CONFIG)
target_link_libraries(yourgame PRIVATE @<@PROJECT_NAME@>@::@<@PROJECT_NAME@>@)
```
If you use ndk-build, add the following before `include $(BUILD_SHARED_LIBRARY)` to your `Android.mk`:
```
LOCAL_SHARED_LIBARARIES := SDL3 SDL3-Headers
```
And add the following at the bottom:
```
# https://google.github.io/prefab/build-systems.html
# Add the prefab modules to the import path.
$(call import-add-path,/out)
# Import @<@PROJECT_NAME@>@ so we can depend on it.
$(call import-module,prefab/@<@PROJECT_NAME@>@)
```
---
For advanced users:
If you want to build a 3rd party library outside Gradle,
running the following command will extract the Android archive into a more common directory structure.
```
python @<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar -o android_prefix
```
Add `--help` for a list of all available options.
Look at the example programs in ./test (of the source archive), and check out online documentation:
https://wiki.libsdl.org/SDL3/FrontPage
Join the SDL discourse server if you want to join the community:
https://discourse.libsdl.org/
That's it!
Sam Lantinga <slouken@libsdl.org>

View File

@ -1,12 +1,12 @@
#!/usr/bin/env python
"""
Create a @PROJECT_NAME@ SDK prefix from an Android archive
Create a @<@PROJECT_NAME@>@ SDK prefix from an Android archive
This file is meant to be placed in a the root of an android .aar archive
Example usage:
```sh
python @PROJECT_NAME@-@PROJECT_VERSION@.aar -o /usr/opt/android-sdks
python @<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.aar -o /usr/opt/android-sdks
cmake -S my-project \
-DCMAKE_PREFIX_PATH=/usr/opt/android-sdks \
-DCMAKE_TOOLCHAIN_FILE=$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake \
@ -31,13 +31,14 @@ ANDROID_ARCHS = { "armeabi-v7a", "arm64-v8a", "x86", "x86_64" }
def main():
parser = argparse.ArgumentParser(
description="Convert a @PROJECT_NAME@ Android .aar archive into a SDK",
description="Convert a @<@PROJECT_NAME@>@ Android .aar archive into a SDK",
allow_abbrev=False,
)
parser.add_argument("--version", action="version", version="@<@PROJECT_NAME@>@ @<@PROJECT_VERSION@>@")
parser.add_argument("-o", dest="output", type=pathlib.Path, required=True, help="Folder where to store the SDK")
args = parser.parse_args()
print(f"Creating a @PROJECT_NAME@ SDK at {args.output}...")
print(f"Creating a @<@PROJECT_NAME@>@ SDK at {args.output}...")
prefix = args.output
incdir = prefix / "include"
@ -92,9 +93,8 @@ def main():
jarpath = javadir / f"{project_name}-{project_version}-sources.jar"
read_zipfile_and_write(jarpath, zippath)
elif zippath == "classes-doc.jar":
data = zf.read(zippath)
with zipfile.ZipFile(io.BytesIO(data)) as doc_zf:
doc_zf.extractall(javadocdir)
jarpath = javadocdir / f"{project_name}-{project_version}-javadoc.jar"
read_zipfile_and_write(jarpath, zippath)
print("... done")
return 0

View File

@ -1,26 +1,7 @@
# based on the files generated by CMake's write_basic_package_version_file
# @<@PROJECT_NAME@>@ CMake version configuration file:
# This file is meant to be placed in a lib/cmake/@<@PROJECT_NAME@>@ subfolder of a reconstructed Android SDL3 SDK
# SDL CMake version configuration file:
# This file is meant to be placed in a lib/cmake/SDL3 subfolder of a reconstructed Android SDL3 SDK
if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../../../include/SDL3/SDL_version.h")
message(AUTHOR_WARNING "Could not find SDL3/SDL_version.h. This script is meant to be placed in the root of SDL3-devel-3.x.y-VC")
return()
endif()
file(READ "${CMAKE_CURRENT_LIST_DIR}/../../../include/SDL3/SDL_version.h" _sdl_version_h)
string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}")
set(_sdl_major "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
set(_sdl_minor "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_MICRO_VERSION[ \t]+([0-9]+)" _sdl_micro_re "${_sdl_version_h}")
set(_sdl_micro "${CMAKE_MATCH_1}")
if(_sdl_major_re AND _sdl_minor_re AND _sdl_micro_re)
set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_micro}")
else()
message(AUTHOR_WARNING "Could not extract version from SDL3/SDL_version.h.")
return()
endif()
set(PACKAGE_VERSION "@<@PROJECT_VERSION@>@")
if(PACKAGE_FIND_VERSION_RANGE)
# Package version must be in the requested version range

View File

@ -0,0 +1,5 @@
{
"name": "@<@PROJECT_NAME@>@",
"version": "@<@PROJECT_VERSION@>@",
"git-hash": "@<@PROJECT_COMMIT@>@"
}

View File

@ -26,6 +26,8 @@ install-x86_64:
install-all:
@if test -d $(DESTDIR); then \
mkdir -p $(DESTDIR)/cmake; \
cp -rv cmake/* $(DESTDIR)/cmake; \
for arch in $(ARCHITECTURES); do \
$(MAKE) install ARCH=$$arch DESTDIR=$(DESTDIR)/$$arch; \
done \

View File

@ -0,0 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions>SDL_VENDOR_INFO="libsdl.org";%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
</Project>

View File

@ -1,5 +1,5 @@
# SDL CMake configuration file:
# This file is meant to be placed in a cmake subfolder of SDL3-devel-3.x.y-VC
# @<@PROJECT_NAME@>@ CMake configuration file:
# This file is meant to be placed in a cmake subfolder of @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip
cmake_minimum_required(VERSION 3.0...3.5)
@ -105,7 +105,7 @@ else()
endif()
unset(_sdl3test_lib)
if(SDL3_SDL3-shared_FOUND)
if(SDL3_SDL3-shared_FOUND OR SDL3_SDL3-static_FOUND)
set(SDL3_SDL3_FOUND TRUE)
endif()

View File

@ -1,26 +1,7 @@
# based on the files generated by CMake's write_basic_package_version_file
# @<@PROJECT_NAME@>@ CMake version configuration file:
# This file is meant to be placed in a cmake subfolder of @<@PROJECT_NAME@>@-devel-@<@PROJECT_VERSION@>@-VC.zip
# SDL CMake version configuration file:
# This file is meant to be placed in a cmake subfolder of SDL3-devel-3.x.y-VC
if(NOT EXISTS "${CMAKE_CURRENT_LIST_DIR}/../include/SDL3/SDL_version.h")
message(AUTHOR_WARNING "Could not find SDL3/SDL_version.h. This script is meant to be placed in the root of SDL3-devel-3.x.y-VC")
return()
endif()
file(READ "${CMAKE_CURRENT_LIST_DIR}/../include/SDL3/SDL_version.h" _sdl_version_h)
string(REGEX MATCH "#define[ \t]+SDL_MAJOR_VERSION[ \t]+([0-9]+)" _sdl_major_re "${_sdl_version_h}")
set(_sdl_major "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_MINOR_VERSION[ \t]+([0-9]+)" _sdl_minor_re "${_sdl_version_h}")
set(_sdl_minor "${CMAKE_MATCH_1}")
string(REGEX MATCH "#define[ \t]+SDL_MICRO_VERSION[ \t]+([0-9]+)" _sdl_micro_re "${_sdl_version_h}")
set(_sdl_micro "${CMAKE_MATCH_1}")
if(_sdl_major_re AND _sdl_minor_re AND _sdl_micro_re)
set(PACKAGE_VERSION "${_sdl_major}.${_sdl_minor}.${_sdl_micro}")
else()
message(AUTHOR_WARNING "Could not extract version from SDL3/SDL_version.h.")
return()
endif()
set(PACKAGE_VERSION "@<@PROJECT_VERSION@>@")
if(PACKAGE_FIND_VERSION_RANGE)
# Package version must be in the requested version range

View File

@ -0,0 +1,41 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* WIKI CATEGORY: Version */
/*
* SDL_revision.h contains the SDL revision, which might be defined on the
* compiler command line, or generated right into the header itself by the
* build system.
*/
#ifndef SDL_revision_h_
#define SDL_revision_h_
#cmakedefine SDL_VENDOR_INFO "@SDL_VENDOR_INFO@"
#if defined(SDL_VENDOR_INFO)
#define SDL_REVISION "@<@PROJECT_REVISION@>@ (" SDL_VENDOR_INFO ")"
#else
#define SDL_REVISION "@<@PROJECT_REVISION@>@"
#endif
#endif /* SDL_revision_h_ */

View File

@ -0,0 +1,56 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/* WIKI CATEGORY: Version */
/*
* SDL_revision.h contains the SDL revision, which might be defined on the
* compiler command line, or generated right into the header itself by the
* build system.
*/
#ifndef SDL_revision_h_
#define SDL_revision_h_
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
/**
* This macro is a string describing the source at a particular point in
* development.
*
* This string is often generated from revision control's state at build time.
*
* This string can be quite complex and does not follow any standard. For
* example, it might be something like "SDL-prerelease-3.1.1-47-gf687e0732".
* It might also be user-defined at build time, so it's best to treat it as a
* clue in debugging forensics and not something the app will parse in any
* way.
*
* \since This macro is available since SDL 3.0.0.
*/
#define SDL_REVISION "Some arbitrary string decided at SDL build time"
#elif defined(SDL_VENDOR_INFO)
#define SDL_REVISION "@<@PROJECT_REVISION@>@ (" SDL_VENDOR_INFO ")"
#else
#define SDL_REVISION "@<@PROJECT_REVISION@>@"
#endif
#endif /* SDL_revision_h_ */

View File

@ -0,0 +1,215 @@
{
"name": "SDL3",
"remote": "libsdl-org/SDL",
"version": {
"file": "include/SDL3/SDL_version.h",
"re_major": "^#define SDL_MAJOR_VERSION\\s+([0-9]+)$",
"re_minor": "^#define SDL_MINOR_VERSION\\s+([0-9]+)$",
"re_micro": "^#define SDL_MICRO_VERSION\\s+([0-9]+)$"
},
"source": {
"checks": [
"src/SDL.c",
"include/SDL3/SDL.h",
"test/testsprite.c",
"android-project/app/src/main/java/org/libsdl/app/SDLActivity.java"
],
"files": {
"include/SDL3": [
"build-scripts/pkg-support/source/SDL_revision.h.in:SDL_revision.h"
],
"include/build_config": [
"build-scripts/pkg-support/source/SDL_revision.h.cmake.in:SDL_revision.h.cmake"
]
}
},
"dmg": {
"project": "Xcode/SDL/SDL.xcodeproj",
"path": "Xcode/SDL/build/SDL3.dmg",
"target": "SDL3.dmg",
"build-xcconfig": "Xcode/SDL/pkg-support/build.xcconfig"
},
"mingw": {
"cmake": {
"archs": ["x86", "x64"],
"args": [
"-DSDL_SHARED=ON",
"-DSDL_STATIC=ON",
"-DSDL_DISABLE_INSTALL_DOCS=ON",
"-DSDL_TEST_LIBRARY=ON",
"-DSDL_VENDOR_INFO=libsdl.org",
"-DSDL_TESTS=OFF"
],
"shared-static": "args"
},
"files": {
"": [
"build-scripts/pkg-support/mingw/INSTALL.txt",
"build-scripts/pkg-support/mingw/Makefile",
"BUGS.txt",
"CREDITS.md",
"README-SDL.txt",
"WhatsNew.txt",
"LICENSE.txt",
"README.md"
],
"cmake": [
"build-scripts/pkg-support/mingw/cmake/SDL3Config.cmake",
"build-scripts/pkg-support/mingw/cmake/SDL3ConfigVersion.cmake"
],
"docs": [
"docs/*"
],
"test": [
"test/*"
]
}
},
"msvc": {
"msbuild": {
"archs": [
"x86",
"x64"
],
"directory-build-props": "build-scripts/pkg-support/msvc/Directory.Build.props",
"projects": [
"VisualC/SDL/SDL.vcxproj",
"VisualC/SDL_test/SDL_test.vcxproj"
],
"files-lib": {
"": [
"VisualC/SDL/@<@PLATFORM@>@/@<@CONFIGURATION@>@/SDL3.dll"
]
},
"files-devel": {
"lib/@<@ARCH@>@": [
"VisualC/SDL/@<@PLATFORM@>@/@<@CONFIGURATION@>@/SDL3.dll",
"VisualC/SDL/@<@PLATFORM@>@/@<@CONFIGURATION@>@/SDL3.lib",
"VisualC/SDL/@<@PLATFORM@>@/@<@CONFIGURATION@>@/SDL3.pdb",
"VisualC/SDL_test/@<@PLATFORM@>@/@<@CONFIGURATION@>@/SDL3_test.lib"
]
}
},
"cmake": {
"archs": [
"arm64"
],
"args": [
"-DSDL_SHARED=ON",
"-DSDL_STATIC=OFF",
"-DSDL_TEST_LIBRARY=ON",
"-DSDL_TESTS=OFF",
"-DSDL_DISABLE_INSTALL_DOCS=ON",
"-DSDL_VENDOR_INFO=libsdl.org"
],
"files-lib": {
"": [
"bin/SDL3.dll"
]
},
"files-devel": {
"lib/@<@ARCH@>@": [
"bin/SDL3.dll",
"bin/SDL3.pdb",
"lib/SDL3.lib",
"lib/SDL3_test.lib"
]
}
},
"files-lib": {
"": [
"README-SDL.txt"
]
},
"files-devel": {
"": [
"README-SDL.txt",
"BUGS.txt",
"LICENSE.txt",
"README.md",
"WhatsNew.txt"
],
"cmake": [
"build-scripts/pkg-support/msvc/cmake/SDL3Config.cmake.in:SDL3Config.cmake",
"build-scripts/pkg-support/msvc/cmake/SDL3ConfigVersion.cmake.in:SDL3ConfigVersion.cmake",
"cmake/sdlcpu.cmake"
],
"docs": [
"docs/*"
],
"include/SDL3": [
"include/SDL3/*.h"
]
}
},
"android": {
"cmake": {
"args": [
"-DSDL_SHARED=ON",
"-DSDL_STATIC=OFF",
"-DSDL_TEST_LIBRARY=ON",
"-DSDL_TESTS=OFF",
"-DSDL_DISABLE_ANDROID_JAR=OFF",
"-DSDL_DISABLE_INSTALL=OFF",
"-DSDL_DISABLE_INSTALL_DOCS=OFF",
"-DSDL_VENDOR_INFO=libsdl.org"
]
},
"modules": {
"SDL3-Headers": {
"type": "interface",
"includes": {
"SDL3": ["include/SDL3/*.h"]
}
},
"Headers": {
"type": "interface",
"export-libraries": [":SDL3-Headers"]
},
"SDL3_test": {
"type": "library",
"library": "lib/libSDL3_test.a",
"export-libraries": [":Headers"]
},
"SDL3-shared": {
"type": "library",
"library": "lib/libSDL3.so",
"export-libraries": [":Headers"]
},
"SDL3": {
"type": "interface",
"export-libraries": [":SDL3-shared"]
}
},
"jars": {
"classes": "share/java/@<@PROJECT_NAME@>@/@<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@.jar",
"sources": "share/java/@<@PROJECT_NAME@>@/@<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@-sources.jar",
"doc": "share/javadoc/@<@PROJECT_NAME@>@/@<@PROJECT_NAME@>@-@<@PROJECT_VERSION@>@-javadoc.jar"
},
"abis": [
"armeabi-v7a",
"arm64-v8a",
"x86",
"x86_64"
],
"api-minimum": 19,
"api-target": 29,
"ndk-minimum": 21,
"files": {
"": [
"android-project/app/proguard-rules.pro:proguard.txt",
"build-scripts/pkg-support/android/INSTALL.md.in:INSTALL.md",
"build-scripts/pkg-support/android/__main__.py.in:__main__.py",
"build-scripts/pkg-support/android/description.json.in:description.json"
],
"META-INF": [
"LICENSE.txt"
],
"cmake": [
"cmake/sdlcpu.cmake",
"build-scripts/pkg-support/android/cmake/SDL3Config.cmake",
"build-scripts/pkg-support/android/cmake/SDL3ConfigVersion.cmake.in:SDL3ConfigVersion.cmake"
]
}
}
}

View File

@ -40,7 +40,6 @@ if [ "$rev" != "" ]; then
echo "#else" >>"$header.new"
echo "#define SDL_REVISION \"SDL-$rev\"" >>"$header.new"
echo "#endif" >>"$header.new"
echo "#define SDL_REVISION_NUMBER 0" >>"$header.new"
if diff $header $header.new >/dev/null 2>&1; then
rm "$header.new"
else

View File

@ -104,8 +104,9 @@ endfunction()
set(SDL_ANDROID_PLATFORM_ANDROID_JAR "SDL_ANDROID_PLATFORM_ANDROID_JAR-NOTFOUND")
if(NOT DEFINED SDL_ANDROID_PLATFORM_ROOT)
_sdl_find_android_platform_root(SDL_ANDROID_PLATFORM_ROOT)
set(SDL_ANDROID_PLATFORM_ROOT "${SDL_ANDROID_PLATFORM_ROOT}" CACHE PATH "Path of Android platform")
_sdl_find_android_platform_root(_new_sdl_android_platform_root)
set(SDL_ANDROID_PLATFORM_ROOT "${_new_sdl_android_platform_root}" CACHE PATH "Path of Android platform")
unset(_new_sdl_android_platform_root)
endif()
if(SDL_ANDROID_PLATFORM_ROOT)
_sdl_is_valid_android_platform_root(_valid SDL_ANDROID_PLATFORM_VERSION "${SDL_ANDROID_PLATFORM_ROOT}")

View File

@ -46,7 +46,7 @@ function(SDL_AddCommonCompilerFlags TARGET)
cmake_push_check_state()
check_c_compiler_flag("-gdwarf-4" HAVE_GDWARF_4)
if(HAVE_GDWARF_4)
target_compile_options(${TARGET} PRIVATE "-gdwarf-4")
target_compile_options(${TARGET} PRIVATE "$<$<OR:$<CONFIG:Debug>,$<CONFIG:RelWithDebInfo>>:-gdwarf-4>")
endif()
cmake_pop_check_state()
endif()

View File

@ -1,148 +1,156 @@
function(SDL_DetectTargetCPUArchitectures DETECTED_ARCHS)
set(known_archs EMSCRIPTEN ARM32 ARM64 ARM64EC LOONGARCH64 POWERPC32 POWERPC64 X86 X64)
if(APPLE AND CMAKE_OSX_ARCHITECTURES)
foreach(known_arch IN LISTS known_archs)
set(SDL_CPU_${known_arch} "0")
endforeach()
set(detected_archs)
foreach(osx_arch IN LISTS CMAKE_OSX_ARCHITECTURES)
if(osx_arch STREQUAL "x86_64")
set(SDL_CPU_X64 "1")
list(APPEND detected_archs "X64")
elseif(osx_arch STREQUAL "arm64")
set(SDL_CPU_ARM64 "1")
list(APPEND detected_archs "ARM64")
endif()
endforeach()
set("${DETECTED_ARCHS}" "${detected_archs}" PARENT_SCOPE)
return()
endif()
set(detected_archs)
foreach(known_arch IN LISTS known_archs)
if(SDL_CPU_${known_arch})
list(APPEND detected_archs "${known_arch}")
endif()
endforeach()
if(detected_archs)
set("${DETECTED_ARCHS}" "${detected_archs}" PARENT_SCOPE)
return()
endif()
set(arch_check_ARM32 "defined(__arm__) || defined(_M_ARM)")
set(arch_check_ARM64 "defined(__aarch64__) || defined(_M_ARM64)")
set(arch_check_ARM64EC "defined(_M_ARM64EC)")
set(arch_check_EMSCRIPTEN "defined(__EMSCRIPTEN__)")
set(arch_check_LOONGARCH64 "defined(__loongarch64)")
set(arch_check_POWERPC32 "(defined(__PPC__) || defined(__powerpc__)) && !defined(__powerpc64__)")
set(arch_check_POWERPC64 "defined(__PPC64__) || defined(__powerpc64__)")
set(arch_check_X86 "defined(__i386__) || defined(__i486__) || defined(__i586__) || defined(__i686__) ||defined( __i386) || defined(_M_IX86)")
set(arch_check_X64 "(defined(__amd64__) || defined(__amd64) || defined(__x86_64__) || defined(__x86_64) || defined(_M_X64) || defined(_M_AMD64)) && !defined(_M_ARM64EC)")
set(src_vars "")
set(src_main "")
foreach(known_arch IN LISTS known_archs)
set(detected_${known_arch} "0")
string(APPEND src_vars "
#if ${arch_check_${known_arch}}
#define ARCH_${known_arch} \"1\"
#else
#define ARCH_${known_arch} \"0\"
#endif
const char *arch_${known_arch} = \"INFO<${known_arch}=\" ARCH_${known_arch} \">\";
")
string(APPEND src_main "
result += arch_${known_arch}[argc];")
endforeach()
set(src_arch_detect "${src_vars}
int main(int argc, char *argv[]) {
(void)argv;
int result = 0;
${src_main}
return result;
}")
set(path_src_arch_detect "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/CMakeTmp/SDL_detect_arch.c")
file(WRITE "${path_src_arch_detect}" "${src_arch_detect}")
set(path_dir_arch_detect "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/CMakeTmp/SDL_detect_arch")
set(path_bin_arch_detect "${path_dir_arch_detect}/bin")
set(detected_archs)
set(msg "Detecting Target CPU Architecture")
message(STATUS "${msg}")
include(CMakePushCheckState)
set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY")
cmake_push_check_state(RESET)
try_compile(SDL_CPU_CHECK_ALL
"${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/CMakeTmp/SDL_detect_arch"
SOURCES "${path_src_arch_detect}"
COPY_FILE "${path_bin_arch_detect}"
)
cmake_pop_check_state()
if(NOT SDL_CPU_CHECK_ALL)
message(STATUS "${msg} - <ERROR>")
message(WARNING "Failed to compile source detecting the target CPU architecture")
else()
set(re "INFO<([A-Z0-9]+)=([01])>")
file(STRINGS "${path_bin_arch_detect}" infos REGEX "${re}")
foreach(info_arch_01 IN LISTS infos)
string(REGEX MATCH "${re}" A "${info_arch_01}")
if(NOT "${CMAKE_MATCH_1}" IN_LIST known_archs)
message(WARNING "Unknown architecture: \"${CMAKE_MATCH_1}\"")
continue()
endif()
set(arch "${CMAKE_MATCH_1}")
set(arch_01 "${CMAKE_MATCH_2}")
set(detected_${arch} "${arch_01}")
endforeach()
foreach(known_arch IN LISTS known_archs)
if(detected_${known_arch})
list(APPEND detected_archs ${known_arch})
endif()
endforeach()
endif()
if(detected_archs)
foreach(known_arch IN LISTS known_archs)
set("SDL_CPU_${known_arch}" "${detected_${known_arch}}" CACHE BOOL "Detected architecture ${known_arch}")
endforeach()
message(STATUS "${msg} - ${detected_archs}")
else()
include(CheckCSourceCompiles)
cmake_push_check_state(RESET)
foreach(known_arch IN LISTS known_archs)
if(NOT detected_archs)
set(cache_variable "SDL_CPU_${known_arch}")
set(test_src "
int main(int argc, char *argv[]) {
#if ${arch_check_${known_arch}}
return 0;
#else
choke
#endif
}
")
check_c_source_compiles("${test_src}" "${cache_variable}")
if(${cache_variable})
set(SDL_CPU_${known_arch} "1" CACHE BOOL "Detected architecture ${known_arch}")
set(detected_archs ${known_arch})
else()
set(SDL_CPU_${known_arch} "0" CACHE BOOL "Detected architecture ${known_arch}")
endif()
endif()
endforeach()
cmake_pop_check_state()
endif()
set("${DETECTED_ARCHS}" "${detected_archs}" PARENT_SCOPE)
endfunction()
function(SDL_DetectTargetCPUArchitectures DETECTED_ARCHS)
set(known_archs EMSCRIPTEN ARM32 ARM64 ARM64EC LOONGARCH64 POWERPC32 POWERPC64 X86 X64)
if(APPLE AND CMAKE_OSX_ARCHITECTURES)
foreach(known_arch IN LISTS known_archs)
set(SDL_CPU_${known_arch} "0")
endforeach()
set(detected_archs)
foreach(osx_arch IN LISTS CMAKE_OSX_ARCHITECTURES)
if(osx_arch STREQUAL "x86_64")
set(SDL_CPU_X64 "1")
list(APPEND detected_archs "X64")
elseif(osx_arch STREQUAL "arm64")
set(SDL_CPU_ARM64 "1")
list(APPEND detected_archs "ARM64")
endif()
endforeach()
set("${DETECTED_ARCHS}" "${detected_archs}" PARENT_SCOPE)
return()
endif()
set(detected_archs)
foreach(known_arch IN LISTS known_archs)
if(SDL_CPU_${known_arch})
list(APPEND detected_archs "${known_arch}")
endif()
endforeach()
if(detected_archs)
set("${DETECTED_ARCHS}" "${detected_archs}" PARENT_SCOPE)
return()
endif()
set(arch_check_ARM32 "defined(__arm__) || defined(_M_ARM)")
set(arch_check_ARM64 "defined(__aarch64__) || defined(_M_ARM64)")
set(arch_check_ARM64EC "defined(_M_ARM64EC)")
set(arch_check_EMSCRIPTEN "defined(__EMSCRIPTEN__)")
set(arch_check_LOONGARCH64 "defined(__loongarch64)")
set(arch_check_POWERPC32 "(defined(__PPC__) || defined(__powerpc__)) && !defined(__powerpc64__)")
set(arch_check_POWERPC64 "defined(__PPC64__) || defined(__powerpc64__)")
set(arch_check_X86 "defined(__i386__) || defined(__i486__) || defined(__i586__) || defined(__i686__) ||defined( __i386) || defined(_M_IX86)")
set(arch_check_X64 "(defined(__amd64__) || defined(__amd64) || defined(__x86_64__) || defined(__x86_64) || defined(_M_X64) || defined(_M_AMD64)) && !defined(_M_ARM64EC)")
set(src_vars "")
set(src_main "")
foreach(known_arch IN LISTS known_archs)
set(detected_${known_arch} "0")
string(APPEND src_vars "
#if ${arch_check_${known_arch}}
#define ARCH_${known_arch} \"1\"
#else
#define ARCH_${known_arch} \"0\"
#endif
const char *arch_${known_arch} = \"INFO<${known_arch}=\" ARCH_${known_arch} \">\";
")
string(APPEND src_main "
result += arch_${known_arch}[argc];")
endforeach()
set(src_arch_detect "${src_vars}
int main(int argc, char *argv[]) {
(void)argv;
int result = 0;
${src_main}
return result;
}")
if(CMAKE_C_COMPILER)
set(ext ".c")
elseif(CMAKE_CXX_COMPILER)
set(ext ".cpp")
else()
enable_language(C)
set(ext ".c")
endif()
set(path_src_arch_detect "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/CMakeTmp/SDL_detect_arch${ext}")
file(WRITE "${path_src_arch_detect}" "${src_arch_detect}")
set(path_dir_arch_detect "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/CMakeTmp/SDL_detect_arch")
set(path_bin_arch_detect "${path_dir_arch_detect}/bin")
set(detected_archs)
set(msg "Detecting Target CPU Architecture")
message(STATUS "${msg}")
include(CMakePushCheckState)
set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY")
cmake_push_check_state(RESET)
try_compile(SDL_CPU_CHECK_ALL
"${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/CMakeTmp/SDL_detect_arch"
SOURCES "${path_src_arch_detect}"
COPY_FILE "${path_bin_arch_detect}"
)
cmake_pop_check_state()
if(NOT SDL_CPU_CHECK_ALL)
message(STATUS "${msg} - <ERROR>")
message(WARNING "Failed to compile source detecting the target CPU architecture")
else()
set(re "INFO<([A-Z0-9]+)=([01])>")
file(STRINGS "${path_bin_arch_detect}" infos REGEX "${re}")
foreach(info_arch_01 IN LISTS infos)
string(REGEX MATCH "${re}" A "${info_arch_01}")
if(NOT "${CMAKE_MATCH_1}" IN_LIST known_archs)
message(WARNING "Unknown architecture: \"${CMAKE_MATCH_1}\"")
continue()
endif()
set(arch "${CMAKE_MATCH_1}")
set(arch_01 "${CMAKE_MATCH_2}")
set(detected_${arch} "${arch_01}")
endforeach()
foreach(known_arch IN LISTS known_archs)
if(detected_${known_arch})
list(APPEND detected_archs ${known_arch})
endif()
endforeach()
endif()
if(detected_archs)
foreach(known_arch IN LISTS known_archs)
set("SDL_CPU_${known_arch}" "${detected_${known_arch}}" CACHE BOOL "Detected architecture ${known_arch}")
endforeach()
message(STATUS "${msg} - ${detected_archs}")
else()
include(CheckCSourceCompiles)
cmake_push_check_state(RESET)
foreach(known_arch IN LISTS known_archs)
if(NOT detected_archs)
set(cache_variable "SDL_CPU_${known_arch}")
set(test_src "
int main(int argc, char *argv[]) {
#if ${arch_check_${known_arch}}
return 0;
#else
choke
#endif
}
")
check_c_source_compiles("${test_src}" "${cache_variable}")
if(${cache_variable})
set(SDL_CPU_${known_arch} "1" CACHE BOOL "Detected architecture ${known_arch}")
set(detected_archs ${known_arch})
else()
set(SDL_CPU_${known_arch} "0" CACHE BOOL "Detected architecture ${known_arch}")
endif()
endif()
endforeach()
cmake_pop_check_state()
endif()
set("${DETECTED_ARCHS}" "${detected_archs}" PARENT_SCOPE)
endfunction()

View File

@ -126,13 +126,10 @@ Here's an explanation of the files in the Android project, so you can customize
Using the SDL3 Android Archive (.aar)
================================================================================
The `create-android-project.py` script can
./create-android-project.py com.yourcompany.yourapp < sources.list
The Android archive allows use of SDL3 in your Android project, without needing to copy any SDL c or java source.
The Android archive allows use of SDL3 in your Android project, without needing to copy any SDL C or JAVA source into your project.
For integration with CMake/ndk-build, it uses [prefab](https://google.github.io/prefab/).
Copy the archive to a `app/libs` directory of your project and add the following to `app/gradle.build`:
Copy the archive to a `app/libs` directory in your project and add the following to `app/gradle.build`:
```
android {
/* ... */
@ -141,29 +138,34 @@ android {
}
}
dependencies {
implementation files('libs/@PROJECT_NAME@-@PROJECT_VERSION@.aar')
implementation files('libs/SDL3-X.Y.Z.aar') /* Replace with the filename of the actual SDL3-x.y.z.aar file you downloaded */
/* ... */
}
```
If you're using CMake, add the following to your CMakeLists.txt:
If you use CMake, add the following to your CMakeLists.txt:
```
find_package(@PROJECT_NAME@ REQUIRED CONFIG)
target_link_libraries(yourgame PRIVATE @PROJECT_NAME@::@PROJECT_NAME@)
find_package(SDL3 REQUIRED CONFIG)
target_link_libraries(yourgame PRIVATE SDL3::SDL3)
```
If you're using ndk-build, add the following somewhere after `LOCAL_MODULE := yourgame` to your `Android.mk` or `Application.mk`:
If you use ndk-build, add the following before `include $(BUILD_SHARED_LIBRARY)` to your `Android.mk`:
```
LOCAL_SHARED_LIBARARIES := SDL3 SDL3-Headers
```
And add the following at the bottom:
```
# https://google.github.io/prefab/build-systems.html
# Add the prefab modules to the import path.
$(call import-add-path,/out)
# Import @PROJECT_NAME@ so we can depend on it.
$(call import-module,prefab/@PROJECT_NAME@)
```
If you want to avoid adding the complete SDL source base as a subproject, or adding the Java sources of the bindings to your Android project
The `build-scripts/create-android-project.py` script can create a project using Android aar-chives from scratch:
```
build-scripts/create-android-project.py --variant aar com.yourcompany.yourapp < sources.list
```
Customizing your application name
================================================================================

View File

@ -11,19 +11,19 @@
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_revision.h
*
* Header file containing the SDL revision.
*/
* \file SDL_revision.h
*
* Header file containing the SDL revision.
*/
#ifndef SDL_revision_h_
#define SDL_revision_h_