From 3d063d7295879272fd8f3d737ecd0c5e9c382384 Mon Sep 17 00:00:00 2001 From: Sylvain Date: Tue, 27 Dec 2022 14:53:10 +0100 Subject: [PATCH] More renaming SDL_FreeWAV() to SDL_Free() --- VisualC-GDK/tests/testgdk/src/testgdk.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/VisualC-GDK/tests/testgdk/src/testgdk.cpp b/VisualC-GDK/tests/testgdk/src/testgdk.cpp index f533c9d5b..c5ab10389 100644 --- a/VisualC-GDK/tests/testgdk/src/testgdk.cpp +++ b/VisualC-GDK/tests/testgdk/src/testgdk.cpp @@ -70,7 +70,7 @@ quit(int rc) { SDL_free(sprites); close_audio(); - SDL_FreeWAV(wave.sound); + SDL_free(wave.sound); SDLTest_CommonQuit(state); /* If rc is 0, just let main return normally rather than calling exit. * This allows testing of platforms where SDL_main is required and does meaningful cleanup. @@ -87,7 +87,7 @@ open_audio() device = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wave.spec, NULL, 0); if (!device) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError()); - SDL_FreeWAV(wave.sound); + SDL_free(wave.sound); quit(2); }