More renaming SDL_FreeWAV() to SDL_Free()

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Sylvain 2022-12-27 14:53:10 +01:00
parent fc478c1bc0
commit 3d063d7295
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@ -70,7 +70,7 @@ quit(int rc)
{
SDL_free(sprites);
close_audio();
SDL_FreeWAV(wave.sound);
SDL_free(wave.sound);
SDLTest_CommonQuit(state);
/* If rc is 0, just let main return normally rather than calling exit.
* This allows testing of platforms where SDL_main is required and does meaningful cleanup.
@ -87,7 +87,7 @@ open_audio()
device = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wave.spec, NULL, 0);
if (!device) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
SDL_FreeWAV(wave.sound);
SDL_free(wave.sound);
quit(2);
}