diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index df3e3281d..9384b548d 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -148,6 +148,17 @@ * Examples demonstrating proper usage of this API can be found * [here](https://github.com/TheSpydog/SDL_gpu_examples) * . + * + * ## FAQ + * + * - Q: When are you adding more advanced features, like ray tracing or mesh + * shaders? + * + * A: We don't have immediate plans to add more bleeding-edge features, but + * we certainly might in the future, when these features prove worthwhile, + * and reasonable to implement across several platforms and underlying APIs. + * So while these things are not in the "never" category, they are definitely + * not "near future" items either. */ #ifndef SDL_gpu_h_