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* Examples demonstrating proper usage of this API can be found
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* [here](https://github.com/TheSpydog/SDL_gpu_examples)
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* .
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*
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* ## FAQ
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*
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* - Q: When are you adding more advanced features, like ray tracing or mesh
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* shaders?
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*
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* A: We don't have immediate plans to add more bleeding-edge features, but
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* we certainly might in the future, when these features prove worthwhile,
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* and reasonable to implement across several platforms and underlying APIs.
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* So while these things are not in the "never" category, they are definitely
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* not "near future" items either.
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*/
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#ifndef SDL_gpu_h_
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