mirror of
https://github.com/libsdl-org/SDL.git
synced 2024-11-23 10:53:27 +08:00
Replaced SDL_SIMDAlloc(), SDL_SIMDRealloc(), and SDL_SIMDFree() with SDL_aligned_alloc() and SDL_aligned_free()
Fixes https://github.com/libsdl-org/SDL/issues/5641
This commit is contained in:
parent
9597c482fa
commit
2aa9569b3e
@ -20,5 +20,6 @@ General:
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* Added SDL_DelayNS() to specify a delay in nanoseconds, to the highest precision the system will support
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* The timestamp member of the SDL_Event structure is now in nanoseconds, filled in with the time the event was generated, or the time it was queued if that's not available
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* Added SDL_modf() and SDL_modff() to separate the whole and fractional portions of a floating point number
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* Added SDL_aligned_alloc() and SDL_aligned_free() to allocate and free memory with a given alignment
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* Added SDL_GetRenderVSync() to get vsync of the given renderer
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* Added SDL_PlayAudioDevice() to start audio playback
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@ -76,6 +76,8 @@ Use the SDL_AudioDevice functions instead.
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SDL_Has3DNow() has been removed; there is no replacement.
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SDL_SIMDAlloc(), SDL_SIMDRealloc(), and SDL_SIMDFree() have been removed. You can use SDL_aligned_alloc() and SDL_aligned_free() with SDL_SIMDGetAlignment() to get the same functionality.
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The following headers are no longer automatically included, and will need to be included manually:
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- immintrin.h
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- mm3dnow.h
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@ -367,96 +367,12 @@ extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
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* instructions.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_aligned_alloc
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* \sa SDL_aligned_free
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*/
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extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
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/**
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* Allocate memory in a SIMD-friendly way.
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*
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* This will allocate a block of memory that is suitable for use with SIMD
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* instructions. Specifically, it will be properly aligned and padded for the
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* system's supported vector instructions.
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*
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* The memory returned will be padded such that it is safe to read or write an
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* incomplete vector at the end of the memory block. This can be useful so you
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* don't have to drop back to a scalar fallback at the end of your SIMD
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* processing loop to deal with the final elements without overflowing the
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* allocated buffer.
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*
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* You must free this memory with SDL_FreeSIMD(), not free() or SDL_free() or
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* delete[], etc.
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*
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* Note that SDL will only deal with SIMD instruction sets it is aware of; for
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* example, SDL 2.0.8 knows that SSE wants 16-byte vectors (SDL_HasSSE()), and
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* AVX2 wants 32 bytes (SDL_HasAVX2()), but doesn't know that AVX-512 wants
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* 64. To be clear: if you can't decide to use an instruction set with an
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* SDL_Has*() function, don't use that instruction set with memory allocated
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* through here.
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*
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* SDL_AllocSIMD(0) will return a non-NULL pointer, assuming the system isn't
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* out of memory, but you are not allowed to dereference it (because you only
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* own zero bytes of that buffer).
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*
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* \param len The length, in bytes, of the block to allocate. The actual
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* allocated block might be larger due to padding, etc.
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* \returns a pointer to the newly-allocated block, NULL if out of memory.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_SIMDGetAlignment
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* \sa SDL_SIMDRealloc
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* \sa SDL_SIMDFree
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*/
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extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
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/**
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* Reallocate memory obtained from SDL_SIMDAlloc
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*
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* It is not valid to use this function on a pointer from anything but
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* SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
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* SDL_malloc, memalign, new[], etc.
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*
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* \param mem The pointer obtained from SDL_SIMDAlloc. This function also
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* accepts NULL, at which point this function is the same as
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* calling SDL_SIMDAlloc with a NULL pointer.
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* \param len The length, in bytes, of the block to allocated. The actual
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* allocated block might be larger due to padding, etc. Passing 0
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* will return a non-NULL pointer, assuming the system isn't out of
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* memory.
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* \returns a pointer to the newly-reallocated block, NULL if out of memory.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_SIMDGetAlignment
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* \sa SDL_SIMDAlloc
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* \sa SDL_SIMDFree
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*/
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extern DECLSPEC void * SDLCALL SDL_SIMDRealloc(void *mem, const size_t len);
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/**
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* Deallocate memory obtained from SDL_SIMDAlloc
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*
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* It is not valid to use this function on a pointer from anything but
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* SDL_SIMDAlloc() or SDL_SIMDRealloc(). It can't be used on pointers from
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* malloc, realloc, SDL_malloc, memalign, new[], etc.
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*
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* However, SDL_SIMDFree(NULL) is a legal no-op.
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*
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* The memory pointed to by `ptr` is no longer valid for access upon return,
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* and may be returned to the system or reused by a future allocation. The
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* pointer passed to this function is no longer safe to dereference once this
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* function returns, and should be discarded.
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*
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* \param ptr The pointer, returned from SDL_SIMDAlloc or SDL_SIMDRealloc, to
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* deallocate. NULL is a legal no-op.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_SIMDAlloc
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* \sa SDL_SIMDRealloc
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*/
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extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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@ -421,6 +421,34 @@ extern DECLSPEC int SDLCALL SDL_SetMemoryFunctions(SDL_malloc_func malloc_func,
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SDL_realloc_func realloc_func,
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SDL_free_func free_func);
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/**
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* Allocate memory aligned to a specific value
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*
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* If `alignment` is less than the size of `void *`, then it will be increased to match that.
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*
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* The returned memory address will be a multiple of the alignment value, and the amount of memory allocated will be a multiple of the alignment value.
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*
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* The memory returned by this function must be freed with SDL_aligned_free()
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*
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* \param alignment the alignment requested
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* \param size the size to allocate
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* \returns a pointer to the aligned memory
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_aligned_free
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*/
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extern DECLSPEC SDL_MALLOC void *SDLCALL SDL_aligned_alloc(size_t alignment, size_t size);
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/**
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* Free memory allocated by SDL_aligned_alloc()
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_aligned_alloc
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*/
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extern DECLSPEC void SDLCALL SDL_aligned_free(void *mem);
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/**
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* Get the number of outstanding (unfreed) allocations
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*
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@ -139,7 +139,7 @@ static int CPU_haveCPUID(void)
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: "%eax", "%ecx"
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);
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#elif (defined(__GNUC__) || defined(__llvm__)) && defined(__x86_64__)
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/* Technically, if this is being compiled under __x86_64__ then it has
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/* Technically, if this is being compiled under __x86_64__ then it has
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CPUid by definition. But it's nice to be able to prove it. :) */
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__asm__ (
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" pushfq # Get original EFLAGS \n"
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@ -1094,91 +1094,6 @@ SDL_SIMDGetAlignment(void)
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return SDL_SIMDAlignment;
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}
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void *
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SDL_SIMDAlloc(const size_t len)
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{
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const size_t alignment = SDL_SIMDGetAlignment();
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const size_t padding = (alignment - (len % alignment)) % alignment;
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Uint8 *retval = NULL;
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Uint8 *ptr;
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size_t to_allocate;
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/* alignment + padding + sizeof (void *) is bounded (a few hundred
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* bytes max), so no need to check for overflow within that argument */
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if (SDL_size_add_overflow(len, alignment + padding + sizeof(void *), &to_allocate)) {
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return NULL;
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}
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ptr = (Uint8 *)SDL_malloc(to_allocate);
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if (ptr) {
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/* store the actual allocated pointer right before our aligned pointer. */
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retval = ptr + sizeof(void *);
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retval += alignment - (((size_t)retval) % alignment);
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*(((void **)retval) - 1) = ptr;
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}
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return retval;
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}
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void *
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SDL_SIMDRealloc(void *mem, const size_t len)
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{
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const size_t alignment = SDL_SIMDGetAlignment();
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const size_t padding = (alignment - (len % alignment)) % alignment;
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Uint8 *retval = (Uint8 *)mem;
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void *oldmem = mem;
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size_t memdiff = 0, ptrdiff;
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Uint8 *ptr;
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size_t to_allocate;
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/* alignment + padding + sizeof (void *) is bounded (a few hundred
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* bytes max), so no need to check for overflow within that argument */
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if (SDL_size_add_overflow(len, alignment + padding + sizeof(void *), &to_allocate)) {
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return NULL;
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}
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if (mem) {
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mem = *(((void **)mem) - 1);
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/* Check the delta between the real pointer and user pointer */
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memdiff = ((size_t)oldmem) - ((size_t)mem);
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}
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ptr = (Uint8 *)SDL_realloc(mem, to_allocate);
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if (ptr == NULL) {
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return NULL; /* Out of memory, bail! */
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}
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/* Store the actual allocated pointer right before our aligned pointer. */
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retval = ptr + sizeof(void *);
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retval += alignment - (((size_t)retval) % alignment);
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/* Make sure the delta is the same! */
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if (mem) {
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ptrdiff = ((size_t)retval) - ((size_t)ptr);
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if (memdiff != ptrdiff) { /* Delta has changed, copy to new offset! */
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oldmem = (void *)(((uintptr_t)ptr) + memdiff);
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/* Even though the data past the old `len` is undefined, this is the
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* only length value we have, and it guarantees that we copy all the
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* previous memory anyhow.
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*/
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SDL_memmove(retval, oldmem, len);
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}
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}
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/* Actually store the allocated pointer, finally. */
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*(((void **)retval) - 1) = ptr;
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return retval;
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}
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void SDL_SIMDFree(void *ptr)
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{
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if (ptr) {
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SDL_free(*(((void **)ptr) - 1));
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}
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}
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#ifdef TEST_MAIN
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#include <stdio.h>
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SDL_RumbleJoystick;
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SDL_RumbleJoystickTriggers;
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SDL_RunApp;
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SDL_SIMDAlloc;
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SDL_SIMDFree;
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SDL_SIMDGetAlignment;
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SDL_SIMDRealloc;
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SDL_SaveBMP_RW;
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SDL_ScreenKeyboardShown;
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SDL_ScreenSaverEnabled;
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@ -843,6 +840,8 @@ SDL3_0.0.0 {
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SDL_modff;
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SDL_GetRenderVSync;
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SDL_PlayAudioDevice;
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SDL_aligned_alloc;
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SDL_aligned_free;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@ -581,10 +581,7 @@
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#define SDL_RumbleJoystick SDL_RumbleJoystick_REAL
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#define SDL_RumbleJoystickTriggers SDL_RumbleJoystickTriggers_REAL
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#define SDL_RunApp SDL_RunApp_REAL
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#define SDL_SIMDAlloc SDL_SIMDAlloc_REAL
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#define SDL_SIMDFree SDL_SIMDFree_REAL
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#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_REAL
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#define SDL_SIMDRealloc SDL_SIMDRealloc_REAL
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#define SDL_SaveBMP_RW SDL_SaveBMP_RW_REAL
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#define SDL_ScreenKeyboardShown SDL_ScreenKeyboardShown_REAL
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#define SDL_ScreenSaverEnabled SDL_ScreenSaverEnabled_REAL
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@ -871,3 +868,5 @@
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#define SDL_modff SDL_modff_REAL
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#define SDL_GetRenderVSync SDL_GetRenderVSync_REAL
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#define SDL_PlayAudioDevice SDL_PlayAudioDevice_REAL
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#define SDL_aligned_alloc SDL_aligned_alloc_REAL
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#define SDL_aligned_free SDL_aligned_free_REAL
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@ -637,10 +637,7 @@ SDL_DYNAPI_PROC(int,SDL_RumbleGamepadTriggers,(SDL_Gamepad *a, Uint16 b, Uint16
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SDL_DYNAPI_PROC(int,SDL_RumbleJoystick,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_RumbleJoystickTriggers,(SDL_Joystick *a, Uint16 b, Uint16 c, Uint32 d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(int,SDL_RunApp,(int a, char *b[], SDL_main_func c, void *d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(void*,SDL_SIMDAlloc,(const size_t a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_SIMDFree,(void *a),(a),)
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SDL_DYNAPI_PROC(size_t,SDL_SIMDGetAlignment,(void),(),return)
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SDL_DYNAPI_PROC(void*,SDL_SIMDRealloc,(void *a, const size_t b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_SaveBMP_RW,(SDL_Surface *a, SDL_RWops *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenKeyboardShown,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_ScreenSaverEnabled,(void),(),return)
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@ -916,3 +913,5 @@ SDL_DYNAPI_PROC(double,SDL_modf,(double a, double *b),(a,b),return)
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SDL_DYNAPI_PROC(float,SDL_modff,(float a, float *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_GetRenderVSync,(SDL_Renderer *a, int *b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_PlayAudioDevice,(SDL_AudioDeviceID a),(a),)
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SDL_DYNAPI_PROC(void*,SDL_aligned_alloc,(size_t a, size_t b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_aligned_free,(void *a),(a),)
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@ -63,7 +63,7 @@ SDL_SW_CreateYUVTexture(Uint32 format, int w, int h)
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SDL_OutOfMemory();
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return NULL;
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}
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swdata->pixels = (Uint8 *)SDL_SIMDAlloc(dst_size);
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swdata->pixels = (Uint8 *)SDL_aligned_alloc(SDL_SIMDGetAlignment(), dst_size);
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if (!swdata->pixels) {
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SDL_SW_DestroyYUVTexture(swdata);
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SDL_OutOfMemory();
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@ -394,7 +394,7 @@ int SDL_SW_CopyYUVToRGB(SDL_SW_YUVTexture *swdata, const SDL_Rect *srcrect,
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void SDL_SW_DestroyYUVTexture(SDL_SW_YUVTexture *swdata)
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{
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if (swdata) {
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SDL_SIMDFree(swdata->pixels);
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SDL_aligned_free(swdata->pixels);
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SDL_DestroySurface(swdata->stretch);
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SDL_DestroySurface(swdata->display);
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SDL_free(swdata);
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@ -686,3 +686,40 @@ int SDL_isblank(int x)
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return ((x) == ' ') || ((x) == '\t');
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}
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#endif
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void *SDL_aligned_alloc(size_t alignment, size_t size)
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{
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size_t padding;
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Uint8 *retval = NULL;
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if (alignment < sizeof(void*)) {
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alignment = sizeof(void*);
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}
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padding = (alignment - (size % alignment));
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if (SDL_size_add_overflow(size, alignment, &size) == 0 &&
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SDL_size_add_overflow(size, sizeof(void *), &size) == 0 &&
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SDL_size_add_overflow(size, padding, &size) == 0) {
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void *original = SDL_malloc(size);
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if (original) {
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/* Make sure we have enough space to store the original pointer */
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retval = (Uint8 *)original + sizeof(original);
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/* Align the pointer we're going to return */
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retval += alignment - (((size_t)retval) % alignment);
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/* Store the original pointer right before the returned value */
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SDL_memcpy(retval - sizeof(original), &original, sizeof(original));
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}
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}
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return retval;
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}
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void SDL_aligned_free(void *mem)
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{
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if (mem) {
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void *original;
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SDL_memcpy(&original, ((Uint8 *)mem - sizeof(original)), sizeof(original));
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SDL_free(original);
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}
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}
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@ -1215,7 +1215,7 @@ static int RLEAlphaSurface(SDL_Surface *surface)
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/* Now that we have it encoded, release the original pixels */
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if (!(surface->flags & SDL_PREALLOC)) {
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if (surface->flags & SDL_SIMD_ALIGNED) {
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SDL_SIMDFree(surface->pixels);
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SDL_aligned_free(surface->pixels);
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surface->flags &= ~SDL_SIMD_ALIGNED;
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} else {
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SDL_free(surface->pixels);
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@ -1382,7 +1382,7 @@ static int RLEColorkeySurface(SDL_Surface *surface)
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/* Now that we have it encoded, release the original pixels */
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if (!(surface->flags & SDL_PREALLOC)) {
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if (surface->flags & SDL_SIMD_ALIGNED) {
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SDL_SIMDFree(surface->pixels);
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SDL_aligned_free(surface->pixels);
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surface->flags &= ~SDL_SIMD_ALIGNED;
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} else {
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SDL_free(surface->pixels);
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@ -1482,6 +1482,7 @@ static SDL_bool UnRLEAlpha(SDL_Surface *surface)
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RLEDestFormat *, SDL_PixelFormat *);
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int w = surface->w;
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int bpp = df->BytesPerPixel;
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size_t size;
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if (bpp == 2) {
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uncopy_opaque = uncopy_opaque_16;
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@ -1490,7 +1491,11 @@ static SDL_bool UnRLEAlpha(SDL_Surface *surface)
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uncopy_opaque = uncopy_transl = uncopy_32;
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}
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surface->pixels = SDL_SIMDAlloc((size_t)surface->h * surface->pitch);
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if (SDL_size_mul_overflow(surface->h, surface->pitch, &size)) {
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return SDL_FALSE;
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}
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surface->pixels = SDL_aligned_alloc(SDL_SIMDGetAlignment(), size);
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if (surface->pixels == NULL) {
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return SDL_FALSE;
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}
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@ -1554,9 +1559,15 @@ void SDL_UnRLESurface(SDL_Surface *surface, int recode)
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if (recode && !(surface->flags & SDL_PREALLOC)) {
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if (surface->map->info.flags & SDL_COPY_RLE_COLORKEY) {
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SDL_Rect full;
|
||||
size_t size;
|
||||
|
||||
/* re-create the original surface */
|
||||
surface->pixels = SDL_SIMDAlloc((size_t)surface->h * surface->pitch);
|
||||
if (SDL_size_mul_overflow(surface->h, surface->pitch, &size)) {
|
||||
/* Memory corruption? */
|
||||
surface->flags |= SDL_RLEACCEL;
|
||||
return;
|
||||
}
|
||||
surface->pixels = SDL_aligned_alloc(SDL_SIMDGetAlignment(), size);
|
||||
if (surface->pixels == NULL) {
|
||||
/* Oh crap... */
|
||||
surface->flags |= SDL_RLEACCEL;
|
||||
|
@ -165,7 +165,7 @@ SDL_CreateSurface(int width, int height, Uint32 format)
|
||||
}
|
||||
}
|
||||
|
||||
surface->pixels = SDL_SIMDAlloc(size);
|
||||
surface->pixels = SDL_aligned_alloc(SDL_SIMDGetAlignment(), size);
|
||||
if (!surface->pixels) {
|
||||
SDL_DestroySurface(surface);
|
||||
SDL_OutOfMemory();
|
||||
@ -1553,7 +1553,7 @@ void SDL_DestroySurface(SDL_Surface *surface)
|
||||
/* Don't free */
|
||||
} else if (surface->flags & SDL_SIMD_ALIGNED) {
|
||||
/* Free aligned */
|
||||
SDL_SIMDFree(surface->pixels);
|
||||
SDL_aligned_free(surface->pixels);
|
||||
} else {
|
||||
/* Normal */
|
||||
SDL_free(surface->pixels);
|
||||
|
@ -444,6 +444,32 @@ int stdlib_sscanf(void *arg)
|
||||
#define SIZE_FORMAT "zu"
|
||||
#endif
|
||||
|
||||
/**
|
||||
* @brief Call to SDL_aligned_alloc
|
||||
*/
|
||||
int stdlib_aligned_alloc(void *arg)
|
||||
{
|
||||
size_t i, alignment;
|
||||
void *ptr;
|
||||
|
||||
for (i = 0; i < 2*sizeof(void *); ++i) {
|
||||
SDLTest_AssertPass("Call to SDL_aligned_alloc(%"SIZE_FORMAT")", i);
|
||||
ptr = SDL_aligned_alloc(i, 1);
|
||||
if (i < sizeof(void *)) {
|
||||
alignment = sizeof(void *);
|
||||
} else {
|
||||
alignment = i;
|
||||
}
|
||||
SDLTest_AssertCheck(ptr != NULL, "Check output, expected non-NULL, got: %p", ptr);
|
||||
SDLTest_AssertCheck((((size_t)ptr) % alignment) == 0, "Check output, expected aligned pointer, actual offset: %"SIZE_FORMAT, (((size_t)ptr) % alignment));
|
||||
SDLTest_AssertPass("Filling memory to alignment value");
|
||||
SDL_memset(ptr, 0xAA, alignment);
|
||||
SDL_aligned_free(ptr);
|
||||
}
|
||||
|
||||
return TEST_COMPLETED;
|
||||
}
|
||||
|
||||
typedef struct
|
||||
{
|
||||
size_t a;
|
||||
@ -600,19 +626,23 @@ stdlib_overflow(void *arg)
|
||||
|
||||
/* Standard C routine test cases */
|
||||
static const SDLTest_TestCaseReference stdlibTest1 = {
|
||||
(SDLTest_TestCaseFp)stdlib_strlcpy, "stdlib_strlcpy", "Call to SDL_strlcpy", TEST_ENABLED
|
||||
stdlib_strlcpy, "stdlib_strlcpy", "Call to SDL_strlcpy", TEST_ENABLED
|
||||
};
|
||||
|
||||
static const SDLTest_TestCaseReference stdlibTest2 = {
|
||||
(SDLTest_TestCaseFp)stdlib_snprintf, "stdlib_snprintf", "Call to SDL_snprintf", TEST_ENABLED
|
||||
stdlib_snprintf, "stdlib_snprintf", "Call to SDL_snprintf", TEST_ENABLED
|
||||
};
|
||||
|
||||
static const SDLTest_TestCaseReference stdlibTest3 = {
|
||||
(SDLTest_TestCaseFp)stdlib_getsetenv, "stdlib_getsetenv", "Call to SDL_getenv and SDL_setenv", TEST_ENABLED
|
||||
stdlib_getsetenv, "stdlib_getsetenv", "Call to SDL_getenv and SDL_setenv", TEST_ENABLED
|
||||
};
|
||||
|
||||
static const SDLTest_TestCaseReference stdlibTest4 = {
|
||||
(SDLTest_TestCaseFp)stdlib_sscanf, "stdlib_sscanf", "Call to SDL_sscanf", TEST_ENABLED
|
||||
stdlib_sscanf, "stdlib_sscanf", "Call to SDL_sscanf", TEST_ENABLED
|
||||
};
|
||||
|
||||
static const SDLTest_TestCaseReference stdlibTest5 = {
|
||||
stdlib_aligned_alloc, "stdlib_aligned_alloc", "Call to SDL_aligned_alloc", TEST_ENABLED
|
||||
};
|
||||
|
||||
static const SDLTest_TestCaseReference stdlibTestOverflow = {
|
||||
@ -625,6 +655,7 @@ static const SDLTest_TestCaseReference *stdlibTests[] = {
|
||||
&stdlibTest2,
|
||||
&stdlibTest3,
|
||||
&stdlibTest4,
|
||||
&stdlibTest5,
|
||||
&stdlibTestOverflow,
|
||||
NULL
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user