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synced 2024-11-27 22:03:27 +08:00
Fixed controllers showing up under both MFI and HIDAPI drivers
The Game Controller Kit doesn't show the controllers at startup, so the HIDAPI driver sees them first and therefore gets preference when a controller is supported by both drivers. This fixes bug https://github.com/libsdl-org/SDL/issues/4209
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@ -1110,6 +1110,40 @@ HIDAPI_IsEquivalentToDevice(Uint16 vendor_id, Uint16 product_id, SDL_HIDAPI_Devi
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return SDL_FALSE;
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}
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SDL_bool
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HIDAPI_IsDeviceTypePresent(SDL_GameControllerType type)
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{
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SDL_HIDAPI_Device *device;
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SDL_bool result = SDL_FALSE;
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/* Make sure we're initialized, as this could be called from other drivers during startup */
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if (HIDAPI_JoystickInit() < 0) {
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return SDL_FALSE;
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}
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if (SDL_AtomicTryLock(&SDL_HIDAPI_spinlock)) {
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HIDAPI_UpdateDeviceList();
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SDL_AtomicUnlock(&SDL_HIDAPI_spinlock);
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}
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SDL_LockJoysticks();
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device = SDL_HIDAPI_devices;
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while (device) {
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if (device->driver &&
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SDL_GetJoystickGameControllerType(device->name, device->vendor_id, device->product_id, device->interface_number, device->interface_class, device->interface_subclass, device->interface_protocol) == type) {
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result = SDL_TRUE;
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break;
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}
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device = device->next;
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}
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SDL_UnlockJoysticks();
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#ifdef DEBUG_HIDAPI
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SDL_Log("HIDAPI_IsDeviceTypePresent() returning %s for %d\n", result ? "true" : "false", type);
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#endif
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return result;
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}
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SDL_bool
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HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name)
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{
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@ -1152,6 +1186,7 @@ HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, cons
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if (device->driver &&
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HIDAPI_IsEquivalentToDevice(vendor_id, product_id, device)) {
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result = SDL_TRUE;
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break;
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}
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device = device->next;
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}
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@ -119,6 +119,9 @@ extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360W;
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extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne;
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/* Return true if a HID device is present and supported as a joystick of the given type */
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extern SDL_bool HIDAPI_IsDeviceTypePresent(SDL_GameControllerType type);
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/* Return true if a HID device is present and supported as a joystick */
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extern SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name);
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@ -27,6 +27,7 @@
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#include "SDL_stdinc.h"
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#include "../SDL_sysjoystick.h"
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#include "../SDL_joystick_c.h"
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#include "../hidapi/SDL_hidapijoystick_c.h"
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#include "../usb_ids.h"
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#include "SDL_mfijoystick_c.h"
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@ -128,7 +129,49 @@ GetDeviceForIndex(int device_index)
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}
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#ifdef SDL_JOYSTICK_MFI
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static void
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static BOOL
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IsControllerPS4(GCController *controller)
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{
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if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) {
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if ([controller.productCategory isEqualToString:@"DualShock 4"]) {
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return TRUE;
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}
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} else {
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if ([controller.vendorName containsString: @"DUALSHOCK"]) {
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return TRUE;
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}
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}
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return FALSE;
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}
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static BOOL
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IsControllerPS5(GCController *controller)
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{
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if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) {
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if ([controller.productCategory isEqualToString:@"DualSense"]) {
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return TRUE;
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}
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} else {
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if ([controller.vendorName containsString: @"DualSense"]) {
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return TRUE;
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}
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}
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return FALSE;
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}
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static BOOL
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IsControllerXbox(GCController *controller)
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{
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if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) {
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if ([controller.productCategory isEqualToString:@"Xbox One"]) {
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return TRUE;
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}
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} else {
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if ([controller.vendorName containsString: @"Xbox"]) {
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return TRUE;
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}
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}
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return FALSE;
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}
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static BOOL
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IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controller)
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{
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Uint16 *guid16 = (Uint16 *)device->guid.data;
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@ -153,14 +196,23 @@ IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controlle
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if (controller.extendedGamepad) {
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GCExtendedGamepad *gamepad = controller.extendedGamepad;
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BOOL is_xbox = [controller.vendorName containsString: @"Xbox"];
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BOOL is_ps4 = [controller.vendorName containsString: @"DUALSHOCK"];
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BOOL is_ps5 = [controller.vendorName containsString: @"DualSense"];
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BOOL is_xbox = IsControllerXbox(controller);
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BOOL is_ps4 = IsControllerPS4(controller);
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BOOL is_ps5 = IsControllerPS5(controller);
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#if TARGET_OS_TV
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BOOL is_MFi = (!is_xbox && !is_ps4 && !is_ps5);
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#endif
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int nbuttons = 0;
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#ifdef SDL_JOYSTICK_HIDAPI
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if ((is_xbox && HIDAPI_IsDeviceTypePresent(SDL_CONTROLLER_TYPE_XBOXONE)) ||
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(is_ps4 && HIDAPI_IsDeviceTypePresent(SDL_CONTROLLER_TYPE_PS4)) ||
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(is_ps5 && HIDAPI_IsDeviceTypePresent(SDL_CONTROLLER_TYPE_PS5))) {
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/* The HIDAPI driver is taking care of this device */
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return FALSE;
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}
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#endif
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/* These buttons are part of the original MFi spec */
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device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_A);
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device->button_mask |= (1 << SDL_CONTROLLER_BUTTON_B);
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@ -342,6 +394,7 @@ IOS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *controlle
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/* This will be set when the first button press of the controller is
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* detected. */
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controller.playerIndex = -1;
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return TRUE;
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}
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#endif /* SDL_JOYSTICK_MFI */
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@ -390,7 +443,10 @@ IOS_AddJoystickDevice(GCController *controller, SDL_bool accelerometer)
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#endif /* SDL_JOYSTICK_iOS_ACCELEROMETER */
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} else if (controller) {
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#ifdef SDL_JOYSTICK_MFI
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IOS_AddMFIJoystickDevice(device, controller);
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if (!IOS_AddMFIJoystickDevice(device, controller)) {
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SDL_free(device);
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return;
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}
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#else
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SDL_free(device);
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return;
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