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Use the correct timestamp from the GameInput controller reading
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@ -65,6 +65,7 @@ static GAMEINPUT_InternalList g_GameInputList = { NULL };
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static void *g_hGameInputDLL = NULL;
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static IGameInput *g_pGameInput = NULL;
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static GameInputCallbackToken g_GameInputCallbackToken = GAMEINPUT_INVALID_CALLBACK_TOKEN_VALUE;
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static Uint64 g_GameInputTimestampOffset;
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static SDL_bool GAMEINPUT_InternalIsGamepad(const GameInputDeviceInfo *info)
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@ -257,6 +258,11 @@ static int GAMEINPUT_JoystickInit(void)
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return SDL_SetError("IGameInput::RegisterDeviceCallback failure with HRESULT of %08X", hR);
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}
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// Calculate the relative offset between SDL timestamps and GameInput timestamps
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Uint64 now = SDL_GetTicksNS();
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uint64_t timestampUS = IGameInput_GetCurrentTimestamp(g_pGameInput);
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g_GameInputTimestampOffset = (SDL_NS_TO_US(now) - timestampUS);
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GAMEINPUT_JoystickDetect();
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return 0;
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@ -382,7 +388,7 @@ static void CALLBACK GAMEINPUT_InternalSystemButtonCallback(
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_In_ GameInputCallbackToken callbackToken,
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_In_ void * context,
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_In_ IGameInputDevice * device,
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_In_ uint64_t timestamp,
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_In_ uint64_t timestampUS,
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_In_ GameInputSystemButtons currentButtons,
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_In_ GameInputSystemButtons previousButtons)
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{
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@ -390,9 +396,15 @@ static void CALLBACK GAMEINPUT_InternalSystemButtonCallback(
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GameInputSystemButtons changedButtons = (previousButtons ^ currentButtons);
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if (changedButtons) {
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Uint64 timestamp = SDL_US_TO_NS(timestampUS + g_GameInputTimestampOffset);
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SDL_LockJoysticks();
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SDL_SendJoystickButton(0, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (currentButtons & GameInputSystemButtonGuide) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(0, joystick, SDL_GAMEPAD_BUTTON_GAMEINPUT_SHARE, (currentButtons & GameInputSystemButtonShare) ? SDL_PRESSED : SDL_RELEASED);
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if (changedButtons & GameInputSystemButtonGuide) {
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GUIDE, (currentButtons & GameInputSystemButtonGuide) ? SDL_PRESSED : SDL_RELEASED);
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}
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if (changedButtons & GameInputSystemButtonShare) {
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_GAMEINPUT_SHARE, (currentButtons & GameInputSystemButtonShare) ? SDL_PRESSED : SDL_RELEASED);
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}
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SDL_UnlockJoysticks();
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}
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}
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@ -506,7 +518,7 @@ static void GAMEINPUT_JoystickUpdate(SDL_Joystick *joystick)
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IGameInputDevice *device = hwdata->devref->device;
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const GameInputDeviceInfo *info = hwdata->devref->info;
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IGameInputReading *reading = NULL;
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Uint64 timestamp = SDL_GetTicksNS();
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Uint64 timestamp;
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GameInputGamepadState state;
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HRESULT hR;
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@ -516,7 +528,7 @@ static void GAMEINPUT_JoystickUpdate(SDL_Joystick *joystick)
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return;
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}
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/* FIXME: See if we can get the delta between the reading timestamp and current time and apply the offset to timestamp */
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timestamp = SDL_US_TO_NS(IGameInputReading_GetTimestamp(reading) + g_GameInputTimestampOffset);
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if (GAMEINPUT_InternalIsGamepad(info)) {
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static WORD s_XInputButtons[] = {
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