Fix #8702: Add SDL_hidapi_steamdeck.c to Xcode target

This commit fixes a linker issue when building SDL 3.0 using Xcode
This commit is contained in:
Matt Guerrette 2023-12-16 22:11:14 -05:00 committed by Sam Lantinga
parent b937c54b66
commit 240e7747c8

View File

@ -69,6 +69,7 @@
A75FDBB823E4CBC700529352 /* ReadMe.txt in Resources */ = {isa = PBXBuildFile; fileRef = F59C710300D5CB5801000001 /* ReadMe.txt */; };
A75FDBC523EA380300529352 /* SDL_hidapi_rumble.h in Headers */ = {isa = PBXBuildFile; fileRef = A75FDBC323EA380300529352 /* SDL_hidapi_rumble.h */; };
A75FDBCE23EA380300529352 /* SDL_hidapi_rumble.c in Sources */ = {isa = PBXBuildFile; fileRef = A75FDBC423EA380300529352 /* SDL_hidapi_rumble.c */; };
A79745702B2E9D39009D224A /* SDL_hidapi_steamdeck.c in Sources */ = {isa = PBXBuildFile; fileRef = A797456F2B2E9D39009D224A /* SDL_hidapi_steamdeck.c */; };
A7D8A94B23E2514000DCD162 /* SDL.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A57123E2513D00DCD162 /* SDL.c */; };
A7D8A95123E2514000DCD162 /* SDL_spinlock.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A57323E2513D00DCD162 /* SDL_spinlock.c */; };
A7D8A95723E2514000DCD162 /* SDL_atomic.c in Sources */ = {isa = PBXBuildFile; fileRef = A7D8A57423E2513D00DCD162 /* SDL_atomic.c */; };
@ -560,6 +561,7 @@
A75FDBA723E4CB6F00529352 /* LICENSE.txt */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = text; path = LICENSE.txt; sourceTree = "<group>"; };
A75FDBC323EA380300529352 /* SDL_hidapi_rumble.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_hidapi_rumble.h; sourceTree = "<group>"; };
A75FDBC423EA380300529352 /* SDL_hidapi_rumble.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_rumble.c; sourceTree = "<group>"; };
A797456F2B2E9D39009D224A /* SDL_hidapi_steamdeck.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_hidapi_steamdeck.c; sourceTree = "<group>"; };
A7D8A57123E2513D00DCD162 /* SDL.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL.c; sourceTree = "<group>"; };
A7D8A57323E2513D00DCD162 /* SDL_spinlock.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_spinlock.c; sourceTree = "<group>"; };
A7D8A57423E2513D00DCD162 /* SDL_atomic.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_atomic.c; sourceTree = "<group>"; };
@ -1709,6 +1711,7 @@
A7D8A7BE23E2513E00DCD162 /* hidapi */ = {
isa = PBXGroup;
children = (
A797456F2B2E9D39009D224A /* SDL_hidapi_steamdeck.c */,
F32305FE28939F6400E66D30 /* SDL_hidapi_combined.c */,
A7D8A7C923E2513E00DCD162 /* SDL_hidapi_gamecube.c */,
F3F07D59269640160074468B /* SDL_hidapi_luna.c */,
@ -2493,6 +2496,7 @@
A7D8BAAF23E2514400DCD162 /* s_atan.c in Sources */,
A7D8B75223E2514300DCD162 /* SDL_sysloadso.c in Sources */,
A7D8BBE123E2574800DCD162 /* SDL_uikitopenglview.m in Sources */,
A79745702B2E9D39009D224A /* SDL_hidapi_steamdeck.c in Sources */,
A7D8B98623E2514400DCD162 /* SDL_render_metal.m in Sources */,
A7D8AE7623E2514100DCD162 /* SDL_clipboard.c in Sources */,
A7D8AEC423E2514100DCD162 /* SDL_cocoaevents.m in Sources */,