mirror of
https://github.com/libsdl-org/SDL.git
synced 2024-11-27 05:43:29 +08:00
examples: Add CMake glue to optionally build examples, as we do for the tests.
In fact, most of the CMake code was stolen from the test directory.
This commit is contained in:
parent
2038620717
commit
16535b7ee2
@ -354,6 +354,9 @@ dep_option(SDL_INSTALL_TESTS "Install test-cases" OFF "NOT SDL_DISABLE_INSTALL
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dep_option(SDL_TESTS_LINK_SHARED "link tests to shared SDL library" "${SDL_SHARED}" "SDL_SHARED;SDL_STATIC" "${SDL_SHARED}")
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set(SDL_TESTS_TIMEOUT_MULTIPLIER "1" CACHE STRING "Timeout multiplier to account for really slow machines")
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set_option(SDL_EXAMPLES "Build the examples directory")
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dep_option(SDL_EXAMPLES_LINK_SHARED "link examples to shared SDL library" "${SDL_SHARED}" "SDL_SHARED;SDL_STATIC" "${SDL_SHARED}")
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if(VITA)
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set_option(VIDEO_VITA_PIB "Build with PSVita piglet gles2 support" OFF)
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set_option(VIDEO_VITA_PVR "Build with PSVita PVR gles/gles2 support" OFF)
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@ -3622,6 +3625,13 @@ if(SDL_TESTS)
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add_subdirectory(test)
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endif()
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##### Examples subproject (must appear after the install/uninstall targets) #####
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if(SDL_EXAMPLES)
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set(HAVE_EXAMPLES ON)
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add_subdirectory(examples)
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endif()
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##### Fix Objective C builds #####
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string(APPEND CMAKE_OBJC_FLAGS " ${CMAKE_C_FLAGS}")
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@ -44,6 +44,14 @@ cmake -S ~/sdl -B ~/build -DSDL_TEST_LIBRARY=ON -DSDL_TESTS=ON
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```
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and then building normally. In this example, the test programs will be built and can be run from `~/build/tests/`.
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### Building SDL examples
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You can build the SDL example programs by adding `-DSDL_EXAMPLES=ON` to the first cmake command above:
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```sh
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cmake -S ~/sdl -B ~/build -DSDL_EXAMPLES=ON
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```
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and then building normally. In this example, the example programs will be built and can be run from `~/build/examples/`.
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## Including SDL in your project
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SDL can be included in your project in 2 major ways:
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examples/CMakeLists.txt
Normal file
428
examples/CMakeLists.txt
Normal file
@ -0,0 +1,428 @@
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#
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# CMake script for building the SDL examples
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#
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake")
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include(CheckIncludeFile)
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include(CheckStructHasMember)
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include(CMakePushCheckState)
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include(sdlcompilers)
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if(SDL_EXAMPLES_LINK_SHARED)
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set(sdl_name_component SDL3-shared)
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else()
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set(sdl_name_component SDL3-static)
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endif()
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set(HAVE_EXAMPLES_LINK_SHARED "${SDL_EXAMPLES_LINK_SHARED}" PARENT_SCOPE)
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# CMake incorrectly detects opengl32.lib being present on MSVC ARM64
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if(NOT (MSVC AND SDL_CPU_ARM64))
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# Prefer GLVND, if present
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set(OpenGL_GL_PREFERENCE GLVND)
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find_package(OpenGL)
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endif()
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if(WINDOWS_STORE)
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cmake_minimum_required(VERSION 3.19)
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# CMP0112: Target file component generator expressions do not add target dependencies.
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cmake_policy(SET CMP0112 NEW)
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endif()
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set(SDL_EXAMPLE_EXECUTABLES)
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if(CMAKE_RUNTIME_OUTPUT_DIRECTORY)
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set(example_bin_dir "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
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if(NOT IS_ABSOLUTE "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
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set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
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endif()
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else()
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set(example_bin_dir "${CMAKE_CURRENT_BINARY_DIR}")
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endif()
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if(NOT CMAKE_VERSION VERSION_LESS 3.20)
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get_property(is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
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set(example_bin_dir "${example_bin_dir}$<$<BOOL:${is_multi_config}>:/$<CONFIG>>")
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endif()
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set(RESOURCE_FILE_NAMES)
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set(RESOURCE_FILES_BINDIR)
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foreach(resource_file IN LISTS RESOURCE_FILES)
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get_filename_component(res_file_name ${resource_file} NAME)
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list(APPEND RESOURCE_FILE_NAMES "${res_file_name}")
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set(resource_file_bindir "${example_bin_dir}/${res_file_name}")
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add_custom_command(OUTPUT "${resource_file_bindir}"
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COMMAND "${CMAKE_COMMAND}" -E copy "${resource_file}" "${resource_file_bindir}"
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DEPENDS "${resource_file}"
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)
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list(APPEND RESOURCE_FILES_BINDIR "${resource_file_bindir}")
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endforeach()
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add_custom_target(copy-sdl-example-resources
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DEPENDS "${RESOURCE_FILES_BINDIR}"
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)
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if(WINDOWS_STORE)
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add_library(sdl_example_main_callbacks_uwp OBJECT ../test/main.cpp)
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target_link_libraries(sdl_example_main_callbacks_uwp PRIVATE SDL3::Headers)
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target_compile_options(sdl_example_main_callbacks_uwp PRIVATE "/ZW")
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target_compile_definitions(sdl_example_main_callbacks_uwp PRIVATE "SDL_MAIN_USE_CALLBACKS")
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set_source_files_properties(${RESOURCE_FILES} PROPERTIES VS_DEPLOYENT_LOCATION "Assets")
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endif()
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macro(add_sdl_example_executable TARGET)
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cmake_parse_arguments(AST "BUILD_DEPENDENT;NEEDS_RESOURCES;" "" "SOURCES" ${ARGN})
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if(AST_UNPARSED_ARGUMENTS)
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message(FATAL_ERROR "Unknown argument(s): ${AST_UNPARSED_ARGUMENTS}")
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endif()
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if(NOT AST_SOURCES)
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message(FATAL_ERROR "add_sdl_example_executable needs at least one source")
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endif()
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set(EXTRA_SOURCES "")
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if(WINDOWS_STORE)
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set(uwp_bindir "${CMAKE_CURRENT_BINARY_DIR}/${TARGET}.dir")
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if(NOT IS_DIRECTORY "${uwp_bindir}")
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execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${uwp_bindir}")
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endif()
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string(REGEX REPLACE "[_]" "" SAFE_TARGET "${TARGET}")
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file(GENERATE OUTPUT "${uwp_bindir}/${TARGET}.appxmanifest"
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INPUT "${CMAKE_CURRENT_SOURCE_DIR}/uwp/Package.appxmanifest.in"
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TARGET "${TARGET}"
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)
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set_property(SOURCE "${uwp_bindir}/${TARGET}.appxmanifest" PROPERTY VS_DEPLOYMENT_CONTENT 1)
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list(APPEND EXTRA_SOURCES "$<TARGET_OBJECTS:sdl_example_main_callbacks_uwp>")
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list(APPEND EXTRA_SOURCES
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"${uwp_bindir}/${TARGET}.appxmanifest"
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"uwp/logo-50x50.png"
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"uwp/square-44x44.png"
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"uwp/square-150x150.png"
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"uwp/splash-620x300.png"
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)
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endif()
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if(AST_NEEDS_RESOURCES)
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list(APPEND EXTRA_SOURCES ${RESOURCE_FILES})
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endif()
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if(ANDROID)
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add_library(${TARGET} SHARED ${AST_SOURCES} ${EXTRA_SOURCES})
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else()
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add_executable(${TARGET} ${AST_SOURCES} ${EXTRA_SOURCES})
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endif()
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SDL_AddCommonCompilerFlags(${TARGET})
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target_include_directories(${TARGET} PRIVATE "${SDL3_SOURCE_DIR}/src/video/khronos")
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target_link_libraries(${TARGET} PRIVATE SDL3::${sdl_name_component})
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list(APPEND SDL_EXAMPLE_EXECUTABLES ${TARGET})
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if(AST_NEEDS_RESOURCES)
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if(PSP OR PS2)
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add_custom_command(TARGET ${TARGET} POST_BUILD
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COMMAND ${CMAKE_COMMAND} ARGS -E make_directory $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET}
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COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILES} $<TARGET_FILE_DIR:${TARGET}>/sdl-${TARGET})
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elseif(WINDOWS_STORE)
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# MSVC does build the dependent targets (or POST_BUILD commands) when building an application
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# after starting to debug. By copying the resources in a custom target, the files can be copied afterwards.
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# FIXME: find out proper way to add assets to UWP package
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cmake_minimum_required(VERSION 3.19)
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add_custom_target(zzz-resources-copy-${TARGET}
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COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:${TARGET}>/AppX"
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COMMAND ${CMAKE_COMMAND} -E copy_if_different ${RESOURCE_FILES} "$<TARGET_FILE_DIR:${TARGET}>/AppX"
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)
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add_dependencies(${TARGET} zzz-resources-copy-${TARGET})
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else()
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add_dependencies(${TARGET} copy-sdl-example-resources)
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endif()
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if(APPLE)
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# Make sure resource files get installed into macOS/iOS .app bundles.
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set_target_properties(${TARGET} PROPERTIES RESOURCE "${RESOURCE_FILES}")
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endif()
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if(EMSCRIPTEN)
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foreach(res IN LISTS RESOURCE_FILES)
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get_filename_component(res_name "${res}" NAME)
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target_link_options(${TARGET} PRIVATE "SHELL:--embed-file ${res}@${res_name}")
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endforeach()
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endif()
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set_property(TARGET ${TARGET} APPEND PROPERTY ADDITIONAL_CLEAN_FILES "$<TARGET_FILE_DIR:${TARGET}>/$<JOIN:${RESOURCE_FILE_NAMES},$<SEMICOLON>$<TARGET_FILE_DIR:${TARGET}>/>")
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endif()
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if(WINDOWS)
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# CET support was added in VS 16.7
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if(MSVC_VERSION GREATER 1926 AND CMAKE_GENERATOR_PLATFORM MATCHES "Win32|x64")
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set_property(TARGET ${TARGET} APPEND_STRING PROPERTY LINK_FLAGS " -CETCOMPAT")
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endif()
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elseif(PSP)
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target_link_libraries(${TARGET} PRIVATE GL)
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endif()
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if(WINDOWS_STORE)
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target_compile_definitions(${TARGET} PRIVATE "SDL_MAIN_NOIMPL")
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set_property(TARGET ${TARGET} PROPERTY WIN32_EXECUTABLE TRUE)
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set_property(TARGET ${TARGET} PROPERTY RUNTIME_OUTPUT_DIRECTORY "${uwp_bindir}")
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target_link_options(${TARGET} PRIVATE
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-nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
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-nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
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vccorlib$<$<CONFIG:Debug>:d>.lib
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msvcrt$<$<CONFIG:Debug>:d>.lib
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)
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endif()
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if(EMSCRIPTEN)
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set_property(TARGET ${TARGET} PROPERTY SUFFIX ".html")
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endif()
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if(OPENGL_FOUND)
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target_compile_definitions(${TARGET} PRIVATE HAVE_OPENGL)
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endif()
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# FIXME: only add "${SDL3_BINARY_DIR}/include-config-$<LOWER_CASE:$<CONFIG>>" + include paths of external dependencies
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target_include_directories(${TARGET} PRIVATE "$<TARGET_PROPERTY:SDL3::${sdl_name_component},INCLUDE_DIRECTORIES>")
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endmacro()
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add_sdl_example_executable(renderer-clear SOURCES renderer/clear/renderer-clear.c)
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if(PSP)
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# Build EBOOT files if building for PSP
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foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
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create_pbp_file(
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TARGET ${APP}
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TITLE SDL-${APP}
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ICON_PATH NULL
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BACKGROUND_PATH NULL
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PREVIEW_PATH NULL
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)
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add_custom_command(
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TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E make_directory
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$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}
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)
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add_custom_command(
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TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E rename
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$<TARGET_FILE_DIR:${ARG_TARGET}>/EBOOT.PBP
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$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/EBOOT.PBP
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)
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if(BUILD_PRX)
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add_custom_command(
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TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy
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$<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}
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$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}
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)
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add_custom_command(
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TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E rename
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$<TARGET_FILE_DIR:${ARG_TARGET}>/${APP}.prx
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$<TARGET_FILE_DIR:${ARG_TARGET}>/sdl-${APP}/${APP}.prx
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)
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endif()
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add_custom_command(
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TARGET ${APP} POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E remove
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$<TARGET_FILE_DIR:${ARG_TARGET}>/PARAM.SFO
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)
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endforeach()
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endif()
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if(N3DS)
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set(ROMFS_DIR "${CMAKE_CURRENT_BINARY_DIR}/romfs")
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file(COPY ${RESOURCE_FILES} DESTINATION "${ROMFS_DIR}")
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foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
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get_target_property(TARGET_BINARY_DIR ${APP} BINARY_DIR)
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set(SMDH_FILE "${TARGET_BINARY_DIR}/${APP}.smdh")
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ctr_generate_smdh("${SMDH_FILE}"
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NAME "SDL-${APP}"
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DESCRIPTION "SDL3 Test suite"
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AUTHOR "SDL3 Contributors"
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ICON "${CMAKE_CURRENT_SOURCE_DIR}/n3ds/logo48x48.png"
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)
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ctr_create_3dsx(
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${APP}
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ROMFS "${ROMFS_DIR}"
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SMDH "${SMDH_FILE}"
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)
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endforeach()
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endif()
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if(RISCOS)
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set(SDL_EXAMPLE_EXECUTABLES_AIF)
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foreach(APP ${SDL_EXAMPLE_EXECUTABLES})
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set_property(TARGET ${APP} APPEND_STRING PROPERTY LINK_FLAGS " -static")
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add_custom_command(
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OUTPUT ${APP},ff8
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COMMAND elf2aif ${APP} ${APP},ff8
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DEPENDS ${APP}
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)
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add_custom_target(${APP}-aif ALL DEPENDS ${APP},ff8)
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list(APPEND SDL_EXAMPLE_EXECUTABLES_AIF ${CMAKE_CURRENT_BINARY_DIR}/${APP},ff8)
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endforeach()
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endif()
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# Set Apple App ID / Bundle ID. This is needed to launch apps on some Apple
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# platforms (iOS, for example).
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if(APPLE)
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foreach(CURRENT_TARGET ${SDL_EXAMPLE_EXECUTABLES})
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set_target_properties("${CURRENT_TARGET}" PROPERTIES
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MACOSX_BUNDLE_GUI_IDENTIFIER "org.libsdl.${CURRENT_TARGET}"
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MACOSX_BUNDLE_BUNDLE_VERSION "${SDL3_VERSION}"
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MACOSX_BUNDLE_SHORT_VERSION_STRING "${SDL3_VERSION}"
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)
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endforeach()
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endif()
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if(SDL_INSTALL_EXAMPLES)
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if(RISCOS)
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install(
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FILES ${SDL_EXAMPLE_EXECUTABLES_AIF}
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DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
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)
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else()
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install(
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TARGETS ${SDL_EXAMPLE_EXECUTABLES}
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DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
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)
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endif()
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if(MSVC)
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foreach(example IN LISTS SDL_EXAMPLE_EXECUTABLES)
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SDL_install_pdb(${example} "${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3")
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endforeach()
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endif()
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install(
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FILES ${RESOURCE_FILES}
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DESTINATION ${CMAKE_INSTALL_LIBEXECDIR}/installed-examples/SDL3
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)
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endif()
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if(ANDROID AND TARGET SDL3::Jar)
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/../cmake/android")
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find_package(SdlAndroid MODULE)
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if(SdlAndroid_FOUND)
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set(apks "")
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set(packages "")
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include(SdlAndroidFunctions)
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sdl_create_android_debug_keystore(SDL_example-debug-keystore)
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sdl_android_compile_resources(SDL_example-resources RESFOLDER android/res)
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add_custom_target(sdl-example-apks)
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foreach(EXAMPLE ${SDL_EXAMPLE_EXECUTABLES})
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set(ANDROID_MANIFEST_APP_NAME "${EXAMPLE}")
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set(ANDROID_MANIFEST_LABEL "${EXAMPLE}")
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set(ANDROID_MANIFEST_LIB_NAME "$<TARGET_FILE_BASE_NAME:${EXAMPLE}>")
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set(ANDROID_MANIFEST_PACKAGE "org.libsdl.sdl.example.${EXAMPLE}")
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set(generated_manifest_path "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src/AndroidManifest.xml")
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string(REPLACE "." "/" JAVA_PACKAGE_DIR "${ANDROID_MANIFEST_PACKAGE}")
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set(GENERATED_SRC_FOLDER "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-src")
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set(GENERATED_RES_FOLDER "${GENERATED_SRC_FOLDER}/res")
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set(JAVA_PACKAGE_DIR "${GENERATED_SRC_FOLDER}/${JAVA_PACKAGE_DIR}")
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configure_file(android/cmake/SDLEntryTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java" @ONLY)
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configure_file(android/cmake/SDLTestActivity.java.cmake "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" @ONLY)
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configure_file(android/cmake/res/values/strings.xml.cmake android/res/values/strings-${EXAMPLE}.xml @ONLY)
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configure_file(android/cmake/res/xml/shortcuts.xml.cmake "${GENERATED_RES_FOLDER}/xml/shortcuts.xml" @ONLY)
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configure_file(android/cmake/AndroidManifest.xml.cmake "${generated_manifest_path}" @ONLY)
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file(GENERATE
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OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml"
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INPUT "${CMAKE_CURRENT_BINARY_DIR}/android/res/values/strings-${EXAMPLE}.xml"
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)
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sdl_android_compile_resources(${EXAMPLE}-resources
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RESOURCES
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"${CMAKE_CURRENT_BINARY_DIR}/android/${EXAMPLE}-$<CONFIG>/res/values/strings.xml"
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"${GENERATED_RES_FOLDER}/xml/shortcuts.xml"
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)
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sdl_android_link_resources(${EXAMPLE}-apk-linked
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MANIFEST "${generated_manifest_path}"
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PACKAGE ${ANDROID_MANIFEST_PACKAGE}
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RES_TARGETS SDL_example-resources ${EXAMPLE}-resources
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TARGET_SDK_VERSION 31
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)
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set(CMAKE_JAVA_COMPILE_FLAGS "-encoding;utf-8")
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set(classes_path "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-java.dir/classes")
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# Some CMake versions have a slow `cmake -E make_directory` implementation
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if(NOT IS_DIRECTORY "${classes_path}")
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execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}")
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endif()
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set(OUT_JAR "${CMAKE_CURRENT_BINARY_DIR}/${EXAMPLE}.jar")
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||||
add_custom_command(
|
||||
OUTPUT "${OUT_JAR}"
|
||||
COMMAND ${CMAKE_COMMAND} -E rm -rf "${classes_path}"
|
||||
COMMAND ${CMAKE_COMMAND} -E make_directory "${classes_path}"
|
||||
COMMAND ${Java_JAVAC_EXECUTABLE}
|
||||
-source 1.8 -target 1.8
|
||||
-bootclasspath "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>"
|
||||
"${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
|
||||
"${JAVA_PACKAGE_DIR}/SDLTestActivity.java"
|
||||
$<TARGET_PROPERTY:${EXAMPLE}-apk-linked,JAVA_R>
|
||||
-cp "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>:${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
|
||||
-d "${classes_path}"
|
||||
COMMAND ${Java_JAR_EXECUTABLE} cf "${OUT_JAR}" -C "${classes_path}" .
|
||||
DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-apk-linked,OUTPUTS> "$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>" "${JAVA_PACKAGE_DIR}/SDLTestActivity.java" "${JAVA_PACKAGE_DIR}/SDLEntryTestActivity.java"
|
||||
)
|
||||
add_custom_target(${EXAMPLE}-jar DEPENDS "${OUT_JAR}")
|
||||
set_property(TARGET ${EXAMPLE}-jar PROPERTY OUTPUT "${OUT_JAR}")
|
||||
|
||||
set(dexworkdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${EXAMPLE}-dex.dir")
|
||||
# Some CMake versions have a slow `cmake -E make_directory` implementation
|
||||
if(NOT IS_DIRECTORY "${dexworkdir}")
|
||||
execute_process(COMMAND "${CMAKE_COMMAND}" -E make_directory "${dexworkdir}")
|
||||
endif()
|
||||
set(classes_dex_base_name "classes.dex")
|
||||
set(classes_dex "${dexworkdir}/${classes_dex_base_name}")
|
||||
add_custom_command(
|
||||
OUTPUT "${classes_dex}"
|
||||
COMMAND SdlAndroid::d8
|
||||
$<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT>
|
||||
$<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
|
||||
--lib "${SDL_ANDROID_PLATFORM_ANDROID_JAR}"
|
||||
--output "${dexworkdir}"
|
||||
DEPENDS $<TARGET_PROPERTY:${EXAMPLE}-jar,OUTPUT> $<TARGET_PROPERTY:SDL3::Jar,JAR_FILE>
|
||||
)
|
||||
add_custom_target(${EXAMPLE}-dex DEPENDS "${classes_dex}")
|
||||
set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT "${classes_dex}")
|
||||
set_property(TARGET ${EXAMPLE}-dex PROPERTY OUTPUT_BASE_NAME "${classes_dex_base_name}")
|
||||
|
||||
sdl_add_to_apk_unaligned(${EXAMPLE}-unaligned-apk
|
||||
APK_IN ${EXAMPLE}-apk-linked
|
||||
OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
|
||||
ASSETS ${RESOURCE_FILES}
|
||||
NATIVE_LIBS SDL3::SDL3-shared ${EXAMPLE}
|
||||
DEX ${EXAMPLE}-dex
|
||||
)
|
||||
|
||||
sdl_apk_align(${EXAMPLE}-aligned-apk ${EXAMPLE}-unaligned-apk
|
||||
OUTDIR "${CMAKE_CURRENT_BINARY_DIR}/intermediates"
|
||||
)
|
||||
sdl_apk_sign(${EXAMPLE}-apk ${EXAMPLE}-aligned-apk
|
||||
KEYSTORE SDL_example-debug-keystore
|
||||
)
|
||||
add_dependencies(sdl-example-apks ${EXAMPLE}-apk)
|
||||
|
||||
if(TARGET SdlAndroid::adb)
|
||||
add_custom_target(install-${EXAMPLE}
|
||||
COMMAND "${CMAKE_COMMAND}" -DACTION=install "-DAPKS=$<TARGET_PROPERTY:${EXAMPLE}-apk,OUTPUT>" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
|
||||
DEPENDS "${EXAMPLE}-apk"
|
||||
)
|
||||
add_custom_target(start-${EXAMPLE}
|
||||
COMMAND "${ADB_BIN}" shell am start-activity -S "${ANDROID_MANIFEST_PACKAGE}/.SDLTestActivity"
|
||||
)
|
||||
add_custom_target(build-install-start-${EXAMPLE}
|
||||
COMMAND "${CMAKE_COMMAND}" -DACTION=build-install-run "-DEXECUTABLES=${EXAMPLE}" "-DBUILD_FOLDER=${CMAKE_BINARY_DIR}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
|
||||
)
|
||||
endif()
|
||||
|
||||
list(APPEND packages "${ANDROID_MANIFEST_PACKAGE}")
|
||||
list(APPEND install_targets install-${EXAMPLE})
|
||||
endforeach()
|
||||
|
||||
if(TARGET SdlAndroid::adb)
|
||||
add_custom_target(install-sdl-example-apks
|
||||
DEPENDS ${install_targets}
|
||||
VERBATIM
|
||||
)
|
||||
add_custom_target(uninstall-sdl-example-apks
|
||||
COMMAND "${CMAKE_COMMAND}" "-DADB=$<TARGET_FILE:SdlAndroid::adb>" -DACTION=uninstall "-DPACKAGES=${packages}" -P "${SDL3_SOURCE_DIR}/cmake/android/SdlAndroidScript.cmake"
|
||||
VERBATIM
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
endif()
|
@ -33,7 +33,7 @@ docs/README-main-functions.md (or view that page on the web on
|
||||
|
||||
## I would like to build and run these examples myself.
|
||||
|
||||
When you build SDL with CMake, you can add `-DSDL_BUILD_EXAMPLES=On` to the
|
||||
When you build SDL with CMake, you can add `-DSDL_EXAMPLES=On` to the
|
||||
CMake command line. When you build SDL, these examples will be built with it.
|
||||
|
||||
But most of these can just be built as a single .c file, as long as you point
|
||||
|
Loading…
Reference in New Issue
Block a user