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Fixed building with Visual Studio 2017 and the Windows XP toolset if _USING_V110_SDK71_ accidentally gets undefined
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@ -120,21 +120,29 @@
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#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
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/* Try to find out if we're compiling for WinRT or non-WinRT */
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/* If _USING_V110_SDK71_ is defined it means we are using the v110_xp or v120_xp toolset. */
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#if (defined(_MSC_VER) && (_MSC_VER >= 1700) && !_USING_V110_SDK71_) /* _MSC_VER==1700 for MSVC 2012 */
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#if defined(_MSC_VER) && _MSC_VER >= 1910 /* _MSC_VER == 1910 for Visual Studio 2017 */
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#define HAVE_WINAPIFAMILY_H __has_include(<winapifamily.h>)
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/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
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#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
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#define HAVE_WINAPIFAMILY_H 1
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#else
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#define HAVE_WINAPIFAMILY_H 0
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#endif
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#if HAVE_WINAPIFAMILY_H
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#include <winapifamily.h>
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#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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#undef __WINDOWS__
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#define __WINDOWS__ 1
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/* See if we're compiling for WinRT: */
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#elif WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
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#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
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#else
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#define WINAPI_FAMILY_WINRT 0
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#endif /* HAVE_WINAPIFAMILY_H */
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#if WINAPI_FAMILY_WINRT
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#undef __WINRT__
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#define __WINRT__ 1
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#endif
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#else
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#undef __WINDOWS__
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#define __WINDOWS__ 1
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#endif /* _MSC_VER < 1700 */
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#define __WINDOWS__ 1
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#endif
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#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
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#if defined(__WINDOWS__)
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