mirror of
https://github.com/libsdl-org/SDL.git
synced 2024-11-28 06:13:28 +08:00
Don't crash if SDL functions are passed a closed joystick or gamecontroller
This commit is contained in:
parent
675d90c708
commit
0e4baf1c4e
@ -126,8 +126,8 @@ typedef enum
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*
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* As of SDL 2.26.0, you can take the joystick lock around reinitializing the
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* joystick subsystem, to prevent other threads from seeing joysticks in an
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* uninitialized state. However, all open joysticks will be closed and calling
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* SDL functions using them will potentially cause a crash.
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* uninitialized state. However, all open joysticks will be closed and SDL
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* functions called with them will fail.
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*
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* \since This function is available since SDL 2.0.7.
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*/
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@ -107,10 +107,13 @@ static SDL_JoystickGUID s_zeroGUID;
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static ControllerMapping_t *s_pSupportedControllers = NULL;
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static ControllerMapping_t *s_pDefaultMapping = NULL;
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static ControllerMapping_t *s_pXInputMapping = NULL;
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static char gamecontroller_magic;
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/* The SDL game controller structure */
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struct _SDL_GameController
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{
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const void *magic;
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SDL_Joystick *joystick; /* underlying joystick device */
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int ref_count;
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@ -125,6 +128,13 @@ struct _SDL_GameController
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};
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#define CHECK_GAMECONTROLLER_MAGIC(gamecontroller, retval) \
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if (!gamecontroller || gamecontroller->magic != &gamecontroller_magic || \
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!SDL_PrivateJoystickValid(gamecontroller->joystick)) { \
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SDL_InvalidParamError("gamecontroller"); \
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return retval; \
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}
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typedef struct
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{
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int num_entries;
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@ -222,9 +232,12 @@ static void ResetOutput(SDL_GameController *gamecontroller, SDL_ExtendedGameCont
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static void HandleJoystickAxis(SDL_GameController *gamecontroller, int axis, int value)
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{
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int i;
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SDL_ExtendedGameControllerBind *last_match = gamecontroller->last_match_axis[axis];
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SDL_ExtendedGameControllerBind *last_match;
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SDL_ExtendedGameControllerBind *match = NULL;
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CHECK_GAMECONTROLLER_MAGIC(gamecontroller, );
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last_match = gamecontroller->last_match_axis[axis];
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for (i = 0; i < gamecontroller->num_bindings; ++i) {
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SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
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if (binding->inputType == SDL_CONTROLLER_BINDTYPE_AXIS &&
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@ -275,6 +288,8 @@ static void HandleJoystickButton(SDL_GameController *gamecontroller, int button,
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{
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int i;
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CHECK_GAMECONTROLLER_MAGIC(gamecontroller, );
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for (i = 0; i < gamecontroller->num_bindings; ++i) {
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SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
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if (binding->inputType == SDL_CONTROLLER_BINDTYPE_BUTTON &&
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@ -293,9 +308,12 @@ static void HandleJoystickButton(SDL_GameController *gamecontroller, int button,
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static void HandleJoystickHat(SDL_GameController *gamecontroller, int hat, Uint8 value)
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{
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int i;
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Uint8 last_mask = gamecontroller->last_hat_mask[hat];
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Uint8 changed_mask = (last_mask ^ value);
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Uint8 last_mask, changed_mask;
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CHECK_GAMECONTROLLER_MAGIC(gamecontroller, );
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last_mask = gamecontroller->last_hat_mask[hat];
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changed_mask = (last_mask ^ value);
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for (i = 0; i < gamecontroller->num_bindings; ++i) {
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SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
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if (binding->inputType == SDL_CONTROLLER_BINDTYPE_HAT && hat == binding->input.hat.hat) {
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@ -327,6 +345,8 @@ static void RecenterGameController(SDL_GameController *gamecontroller)
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SDL_GameControllerButton button;
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SDL_GameControllerAxis axis;
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CHECK_GAMECONTROLLER_MAGIC(gamecontroller, );
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for (button = (SDL_GameControllerButton) 0; button < SDL_CONTROLLER_BUTTON_MAX; button++) {
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if (SDL_GameControllerGetButton(gamecontroller, button)) {
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SDL_PrivateGameControllerButton(gamecontroller, button, SDL_RELEASED);
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@ -850,6 +870,8 @@ static void SDL_PrivateGameControllerParseElement(SDL_GameController *gamecontro
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char half_axis_input = 0;
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char half_axis_output = 0;
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CHECK_GAMECONTROLLER_MAGIC(gamecontroller, );
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if (*szGameButton == '+' || *szGameButton == '-') {
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half_axis_output = *szGameButton++;
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}
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@ -945,6 +967,8 @@ SDL_PrivateGameControllerParseControllerConfigString(SDL_GameController *gamecon
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int i = 0;
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const char *pchPos = pchString;
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CHECK_GAMECONTROLLER_MAGIC(gamecontroller, );
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SDL_zeroa(szGameButton);
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SDL_zeroa(szJoystickButton);
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@ -992,6 +1016,8 @@ static void SDL_PrivateLoadButtonMapping(SDL_GameController *gamecontroller, con
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{
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int i;
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CHECK_GAMECONTROLLER_MAGIC(gamecontroller, );
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gamecontroller->name = pchName;
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gamecontroller->num_bindings = 0;
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if (gamecontroller->joystick->naxes) {
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@ -1679,9 +1705,7 @@ SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)
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char *
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SDL_GameControllerMapping(SDL_GameController *gamecontroller)
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{
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if (!gamecontroller) {
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return NULL;
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}
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CHECK_GAMECONTROLLER_MAGIC(gamecontroller, NULL);
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return SDL_GameControllerMappingForGUID(gamecontroller->joystick->guid);
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}
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@ -2001,6 +2025,7 @@ SDL_GameControllerOpen(int device_index)
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SDL_UnlockJoysticks();
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return NULL;
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}
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gamecontroller->magic = &gamecontroller_magic;
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gamecontroller->joystick = SDL_JoystickOpen(device_index);
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if (!gamecontroller->joystick) {
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@ -2060,7 +2085,11 @@ SDL_GameControllerUpdate(void)
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SDL_bool
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SDL_GameControllerHasAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis)
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{
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SDL_GameControllerButtonBind bind = SDL_GameControllerGetBindForAxis(gamecontroller, axis);
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SDL_GameControllerButtonBind bind;
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CHECK_GAMECONTROLLER_MAGIC(gamecontroller, SDL_FALSE);
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bind = SDL_GameControllerGetBindForAxis(gamecontroller, axis);
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return (bind.bindType != SDL_CONTROLLER_BINDTYPE_NONE) ? SDL_TRUE : SDL_FALSE;
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}
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@ -2072,8 +2101,7 @@ SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameController
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{
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int i;
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if (!gamecontroller)
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return 0;
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CHECK_GAMECONTROLLER_MAGIC(gamecontroller, 0);
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for (i = 0; i < gamecontroller->num_bindings; ++i) {
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SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
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@ -2129,7 +2157,11 @@ SDL_GameControllerGetAxis(SDL_GameController *gamecontroller, SDL_GameController
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SDL_bool
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SDL_GameControllerHasButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button)
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{
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SDL_GameControllerButtonBind bind = SDL_GameControllerGetBindForButton(gamecontroller, button);
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SDL_GameControllerButtonBind bind;
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CHECK_GAMECONTROLLER_MAGIC(gamecontroller, SDL_FALSE);
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bind = SDL_GameControllerGetBindForButton(gamecontroller, button);
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return (bind.bindType != SDL_CONTROLLER_BINDTYPE_NONE) ? SDL_TRUE : SDL_FALSE;
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}
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@ -2141,8 +2173,7 @@ SDL_GameControllerGetButton(SDL_GameController *gamecontroller, SDL_GameControll
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{
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int i;
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if (!gamecontroller)
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return 0;
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CHECK_GAMECONTROLLER_MAGIC(gamecontroller, 0);
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for (i = 0; i < gamecontroller->num_bindings; ++i) {
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SDL_ExtendedGameControllerBind *binding = &gamecontroller->bindings[i];
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@ -2267,7 +2298,7 @@ int SDL_GameControllerSetSensorEnabled(SDL_GameController *gamecontroller, SDL_S
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int i;
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if (!joystick) {
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return SDL_InvalidParamError("gamecontroller");
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return -1;
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}
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for (i = 0; i < joystick->nsensors; ++i) {
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@ -2352,7 +2383,7 @@ SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorTy
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int i;
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if (!joystick) {
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return SDL_InvalidParamError("gamecontroller");
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return -1;
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}
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for (i = 0; i < joystick->nsensors; ++i) {
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@ -2370,8 +2401,7 @@ SDL_GameControllerGetSensorData(SDL_GameController *gamecontroller, SDL_SensorTy
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const char *
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SDL_GameControllerName(SDL_GameController *gamecontroller)
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{
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if (!gamecontroller)
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return NULL;
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CHECK_GAMECONTROLLER_MAGIC(gamecontroller, NULL);
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if (SDL_strcmp(gamecontroller->name, "*") == 0) {
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return SDL_JoystickName(SDL_GameControllerGetJoystick(gamecontroller));
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@ -2383,22 +2413,34 @@ SDL_GameControllerName(SDL_GameController *gamecontroller)
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const char *
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SDL_GameControllerPath(SDL_GameController *gamecontroller)
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{
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if (!gamecontroller)
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return NULL;
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SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
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return SDL_JoystickPath(SDL_GameControllerGetJoystick(gamecontroller));
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if (!joystick) {
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return NULL;
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}
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return SDL_JoystickPath(joystick);
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}
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SDL_GameControllerType
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SDL_GameControllerGetType(SDL_GameController *gamecontroller)
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{
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return SDL_GetJoystickGameControllerTypeFromGUID(SDL_JoystickGetGUID(SDL_GameControllerGetJoystick(gamecontroller)), SDL_JoystickName(SDL_GameControllerGetJoystick(gamecontroller)));
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SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
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if (!joystick) {
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return SDL_CONTROLLER_TYPE_UNKNOWN;
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}
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return SDL_GetJoystickGameControllerTypeFromGUID(SDL_JoystickGetGUID(joystick), SDL_JoystickName(joystick));
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}
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int
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SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller)
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{
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return SDL_JoystickGetPlayerIndex(SDL_GameControllerGetJoystick(gamecontroller));
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SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
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if (!joystick) {
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return -1;
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}
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return SDL_JoystickGetPlayerIndex(joystick);
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}
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/**
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@ -2407,37 +2449,67 @@ SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller)
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void
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SDL_GameControllerSetPlayerIndex(SDL_GameController *gamecontroller, int player_index)
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{
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SDL_JoystickSetPlayerIndex(SDL_GameControllerGetJoystick(gamecontroller), player_index);
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SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
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if (!joystick) {
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return;
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}
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SDL_JoystickSetPlayerIndex(joystick, player_index);
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}
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Uint16
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SDL_GameControllerGetVendor(SDL_GameController *gamecontroller)
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{
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return SDL_JoystickGetVendor(SDL_GameControllerGetJoystick(gamecontroller));
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SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
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if (!joystick) {
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return 0;
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}
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return SDL_JoystickGetVendor(joystick);
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}
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Uint16
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SDL_GameControllerGetProduct(SDL_GameController *gamecontroller)
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{
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return SDL_JoystickGetProduct(SDL_GameControllerGetJoystick(gamecontroller));
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SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
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if (!joystick) {
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return 0;
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}
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return SDL_JoystickGetProduct(joystick);
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}
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Uint16
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SDL_GameControllerGetProductVersion(SDL_GameController *gamecontroller)
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{
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return SDL_JoystickGetProductVersion(SDL_GameControllerGetJoystick(gamecontroller));
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SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
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if (!joystick) {
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return 0;
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}
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return SDL_JoystickGetProductVersion(joystick);
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}
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Uint16
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SDL_GameControllerGetFirmwareVersion(SDL_GameController *gamecontroller)
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{
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return SDL_JoystickGetFirmwareVersion(SDL_GameControllerGetJoystick(gamecontroller));
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SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
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if (!joystick) {
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return 0;
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}
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return SDL_JoystickGetFirmwareVersion(joystick);
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}
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const char *
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SDL_GameControllerGetSerial(SDL_GameController *gamecontroller)
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{
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return SDL_JoystickGetSerial(SDL_GameControllerGetJoystick(gamecontroller));
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SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
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if (!joystick) {
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return NULL;
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}
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return SDL_JoystickGetSerial(joystick);
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}
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/*
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@ -2447,8 +2519,7 @@ SDL_GameControllerGetSerial(SDL_GameController *gamecontroller)
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SDL_bool
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SDL_GameControllerGetAttached(SDL_GameController *gamecontroller)
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{
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if (!gamecontroller)
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return SDL_FALSE;
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CHECK_GAMECONTROLLER_MAGIC(gamecontroller, SDL_FALSE);
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return SDL_JoystickGetAttached(gamecontroller->joystick);
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}
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@ -2459,8 +2530,7 @@ SDL_GameControllerGetAttached(SDL_GameController *gamecontroller)
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SDL_Joystick *
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SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller)
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{
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if (!gamecontroller)
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return NULL;
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CHECK_GAMECONTROLLER_MAGIC(gamecontroller, NULL);
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return gamecontroller->joystick;
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}
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@ -2510,7 +2580,9 @@ SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController
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SDL_GameControllerButtonBind bind;
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SDL_zero(bind);
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if (!gamecontroller || axis == SDL_CONTROLLER_AXIS_INVALID)
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CHECK_GAMECONTROLLER_MAGIC(gamecontroller, bind);
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if (axis == SDL_CONTROLLER_AXIS_INVALID)
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return bind;
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for (i = 0; i < gamecontroller->num_bindings; ++i) {
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@ -2542,7 +2614,9 @@ SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameControll
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SDL_GameControllerButtonBind bind;
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SDL_zero(bind);
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if (!gamecontroller || button == SDL_CONTROLLER_BUTTON_INVALID)
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CHECK_GAMECONTROLLER_MAGIC(gamecontroller, bind);
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if (button == SDL_CONTROLLER_BUTTON_INVALID)
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return bind;
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for (i = 0; i < gamecontroller->num_bindings; ++i) {
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@ -2567,43 +2641,78 @@ SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameControll
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int
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SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
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{
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return SDL_JoystickRumble(SDL_GameControllerGetJoystick(gamecontroller), low_frequency_rumble, high_frequency_rumble, duration_ms);
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SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
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if (!joystick) {
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return -1;
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}
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return SDL_JoystickRumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
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}
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int
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SDL_GameControllerRumbleTriggers(SDL_GameController *gamecontroller, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms)
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{
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return SDL_JoystickRumbleTriggers(SDL_GameControllerGetJoystick(gamecontroller), left_rumble, right_rumble, duration_ms);
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SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
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if (!joystick) {
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return -1;
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}
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return SDL_JoystickRumbleTriggers(joystick, left_rumble, right_rumble, duration_ms);
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}
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SDL_bool
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SDL_GameControllerHasLED(SDL_GameController *gamecontroller)
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{
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return SDL_JoystickHasLED(SDL_GameControllerGetJoystick(gamecontroller));
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SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
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if (!joystick) {
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return SDL_FALSE;
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}
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return SDL_JoystickHasLED(joystick);
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}
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SDL_bool
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SDL_GameControllerHasRumble(SDL_GameController *gamecontroller)
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{
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return SDL_JoystickHasRumble(SDL_GameControllerGetJoystick(gamecontroller));
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SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
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if (!joystick) {
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return SDL_FALSE;
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}
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return SDL_JoystickHasRumble(joystick);
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}
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SDL_bool
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SDL_GameControllerHasRumbleTriggers(SDL_GameController *gamecontroller)
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{
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return SDL_JoystickHasRumbleTriggers(SDL_GameControllerGetJoystick(gamecontroller));
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SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
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if (!joystick) {
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return SDL_FALSE;
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}
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return SDL_JoystickHasRumbleTriggers(joystick);
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}
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int
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SDL_GameControllerSetLED(SDL_GameController *gamecontroller, Uint8 red, Uint8 green, Uint8 blue)
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{
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return SDL_JoystickSetLED(SDL_GameControllerGetJoystick(gamecontroller), red, green, blue);
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SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
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if (!joystick) {
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return -1;
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}
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return SDL_JoystickSetLED(joystick, red, green, blue);
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}
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int
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SDL_GameControllerSendEffect(SDL_GameController *gamecontroller, const void *data, int size)
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{
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return SDL_JoystickSendEffect(SDL_GameControllerGetJoystick(gamecontroller), data, size);
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SDL_Joystick *joystick = SDL_GameControllerGetJoystick(gamecontroller);
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if (!joystick) {
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return -1;
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}
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return SDL_JoystickSendEffect(joystick, data, size);
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}
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void
|
||||
@ -2611,7 +2720,7 @@ SDL_GameControllerClose(SDL_GameController *gamecontroller)
|
||||
{
|
||||
SDL_GameController *gamecontrollerlist, *gamecontrollerlistprev;
|
||||
|
||||
if (!gamecontroller)
|
||||
if (!gamecontroller || gamecontroller->magic != &gamecontroller_magic)
|
||||
return;
|
||||
|
||||
SDL_LockJoysticks();
|
||||
@ -2640,6 +2749,7 @@ SDL_GameControllerClose(SDL_GameController *gamecontroller)
|
||||
gamecontrollerlist = gamecontrollerlist->next;
|
||||
}
|
||||
|
||||
gamecontroller->magic = NULL;
|
||||
SDL_free(gamecontroller->bindings);
|
||||
SDL_free(gamecontroller->last_match_axis);
|
||||
SDL_free(gamecontroller->last_hat_mask);
|
||||
@ -2701,6 +2811,8 @@ SDL_PrivateGameControllerAxis(SDL_GameController *gamecontroller, SDL_GameContro
|
||||
{
|
||||
int posted;
|
||||
|
||||
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, 0);
|
||||
|
||||
/* translate the event, if desired */
|
||||
posted = 0;
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
@ -2727,8 +2839,11 @@ SDL_PrivateGameControllerButton(SDL_GameController *gamecontroller, SDL_GameCont
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
SDL_Event event;
|
||||
|
||||
if (button == SDL_CONTROLLER_BUTTON_INVALID)
|
||||
return (0);
|
||||
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, 0);
|
||||
|
||||
if (button == SDL_CONTROLLER_BUTTON_INVALID) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
switch (state) {
|
||||
case SDL_PRESSED:
|
||||
@ -2828,6 +2943,9 @@ SDL_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontrol
|
||||
{
|
||||
#if defined(SDL_JOYSTICK_MFI)
|
||||
const char *IOS_GameControllerGetAppleSFSymbolsNameForButton(SDL_GameController *gamecontroller, SDL_GameControllerButton button);
|
||||
|
||||
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, NULL);
|
||||
|
||||
return IOS_GameControllerGetAppleSFSymbolsNameForButton(gamecontroller, button);
|
||||
#else
|
||||
return NULL;
|
||||
@ -2839,6 +2957,9 @@ SDL_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontrolle
|
||||
{
|
||||
#if defined(SDL_JOYSTICK_MFI)
|
||||
const char *IOS_GameControllerGetAppleSFSymbolsNameForAxis(SDL_GameController *gamecontroller, SDL_GameControllerAxis axis);
|
||||
|
||||
CHECK_GAMECONTROLLER_MAGIC(gamecontroller, NULL);
|
||||
|
||||
return IOS_GameControllerGetAppleSFSymbolsNameForAxis(gamecontroller, axis);
|
||||
#else
|
||||
return NULL;
|
||||
|
@ -115,6 +115,14 @@ static SDL_atomic_t SDL_next_joystick_instance_id;
|
||||
static int SDL_joystick_player_count = 0;
|
||||
static SDL_JoystickID *SDL_joystick_players = NULL;
|
||||
static SDL_bool SDL_joystick_allows_background_events = SDL_FALSE;
|
||||
static char joystick_magic;
|
||||
|
||||
|
||||
#define CHECK_JOYSTICK_MAGIC(joystick, retval) \
|
||||
if (!joystick || joystick->magic != &joystick_magic) { \
|
||||
SDL_InvalidParamError("joystick"); \
|
||||
return retval; \
|
||||
}
|
||||
|
||||
SDL_bool
|
||||
SDL_JoysticksInitialized(void)
|
||||
@ -497,6 +505,7 @@ SDL_JoystickOpen(int device_index)
|
||||
SDL_UnlockJoysticks();
|
||||
return NULL;
|
||||
}
|
||||
joystick->magic = &joystick_magic;
|
||||
joystick->driver = driver;
|
||||
joystick->instance_id = instance_id;
|
||||
joystick->attached = SDL_TRUE;
|
||||
@ -648,6 +657,8 @@ SDL_JoystickIsVirtual(int device_index)
|
||||
int
|
||||
SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value)
|
||||
{
|
||||
CHECK_JOYSTICK_MAGIC(joystick, -1);
|
||||
|
||||
#if SDL_JOYSTICK_VIRTUAL
|
||||
return SDL_JoystickSetVirtualAxisInner(joystick, axis, value);
|
||||
#else
|
||||
@ -658,6 +669,8 @@ SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value)
|
||||
int
|
||||
SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value)
|
||||
{
|
||||
CHECK_JOYSTICK_MAGIC(joystick, -1);
|
||||
|
||||
#if SDL_JOYSTICK_VIRTUAL
|
||||
return SDL_JoystickSetVirtualButtonInner(joystick, button, value);
|
||||
#else
|
||||
@ -668,6 +681,8 @@ SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value)
|
||||
int
|
||||
SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value)
|
||||
{
|
||||
CHECK_JOYSTICK_MAGIC(joystick, -1);
|
||||
|
||||
#if SDL_JOYSTICK_VIRTUAL
|
||||
return SDL_JoystickSetVirtualHatInner(joystick, hat, value);
|
||||
#else
|
||||
@ -681,16 +696,8 @@ SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value)
|
||||
SDL_bool
|
||||
SDL_PrivateJoystickValid(SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_bool valid;
|
||||
|
||||
if (joystick == NULL) {
|
||||
SDL_SetError("Joystick hasn't been opened yet");
|
||||
valid = SDL_FALSE;
|
||||
} else {
|
||||
valid = SDL_TRUE;
|
||||
}
|
||||
|
||||
return valid;
|
||||
CHECK_JOYSTICK_MAGIC(joystick, SDL_FALSE);
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
SDL_bool
|
||||
@ -714,9 +721,8 @@ SDL_PrivateJoystickGetAutoGamepadMapping(int device_index, SDL_GamepadMapping *
|
||||
int
|
||||
SDL_JoystickNumAxes(SDL_Joystick *joystick)
|
||||
{
|
||||
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||
return -1;
|
||||
}
|
||||
CHECK_JOYSTICK_MAGIC(joystick, -1);
|
||||
|
||||
return joystick->naxes;
|
||||
}
|
||||
|
||||
@ -726,9 +732,8 @@ SDL_JoystickNumAxes(SDL_Joystick *joystick)
|
||||
int
|
||||
SDL_JoystickNumHats(SDL_Joystick *joystick)
|
||||
{
|
||||
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||
return -1;
|
||||
}
|
||||
CHECK_JOYSTICK_MAGIC(joystick, -1);
|
||||
|
||||
return joystick->nhats;
|
||||
}
|
||||
|
||||
@ -738,9 +743,8 @@ SDL_JoystickNumHats(SDL_Joystick *joystick)
|
||||
int
|
||||
SDL_JoystickNumBalls(SDL_Joystick *joystick)
|
||||
{
|
||||
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||
return -1;
|
||||
}
|
||||
CHECK_JOYSTICK_MAGIC(joystick, -1);
|
||||
|
||||
return joystick->nballs;
|
||||
}
|
||||
|
||||
@ -750,9 +754,8 @@ SDL_JoystickNumBalls(SDL_Joystick *joystick)
|
||||
int
|
||||
SDL_JoystickNumButtons(SDL_Joystick *joystick)
|
||||
{
|
||||
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||
return -1;
|
||||
}
|
||||
CHECK_JOYSTICK_MAGIC(joystick, -1);
|
||||
|
||||
return joystick->nbuttons;
|
||||
}
|
||||
|
||||
@ -764,9 +767,8 @@ SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis)
|
||||
{
|
||||
Sint16 state;
|
||||
|
||||
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||
return 0;
|
||||
}
|
||||
CHECK_JOYSTICK_MAGIC(joystick, 0);
|
||||
|
||||
if (axis < joystick->naxes) {
|
||||
state = joystick->axes[axis].value;
|
||||
} else {
|
||||
@ -782,9 +784,8 @@ SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis)
|
||||
SDL_bool
|
||||
SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick, int axis, Sint16 *state)
|
||||
{
|
||||
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
CHECK_JOYSTICK_MAGIC(joystick, SDL_FALSE);
|
||||
|
||||
if (axis >= joystick->naxes) {
|
||||
SDL_SetError("Joystick only has %d axes", joystick->naxes);
|
||||
return SDL_FALSE;
|
||||
@ -803,9 +804,8 @@ SDL_JoystickGetHat(SDL_Joystick *joystick, int hat)
|
||||
{
|
||||
Uint8 state;
|
||||
|
||||
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||
return 0;
|
||||
}
|
||||
CHECK_JOYSTICK_MAGIC(joystick, 0);
|
||||
|
||||
if (hat < joystick->nhats) {
|
||||
state = joystick->hats[hat];
|
||||
} else {
|
||||
@ -823,9 +823,7 @@ SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy)
|
||||
{
|
||||
int retval;
|
||||
|
||||
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||
return -1;
|
||||
}
|
||||
CHECK_JOYSTICK_MAGIC(joystick, -1);
|
||||
|
||||
retval = 0;
|
||||
if (ball < joystick->nballs) {
|
||||
@ -851,9 +849,8 @@ SDL_JoystickGetButton(SDL_Joystick *joystick, int button)
|
||||
{
|
||||
Uint8 state;
|
||||
|
||||
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||
return 0;
|
||||
}
|
||||
CHECK_JOYSTICK_MAGIC(joystick, 0);
|
||||
|
||||
if (button < joystick->nbuttons) {
|
||||
state = joystick->buttons[button];
|
||||
} else {
|
||||
@ -870,9 +867,7 @@ SDL_JoystickGetButton(SDL_Joystick *joystick, int button)
|
||||
SDL_bool
|
||||
SDL_JoystickGetAttached(SDL_Joystick *joystick)
|
||||
{
|
||||
if (!joystick) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
CHECK_JOYSTICK_MAGIC(joystick, SDL_FALSE);
|
||||
|
||||
return joystick->attached;
|
||||
}
|
||||
@ -883,9 +878,7 @@ SDL_JoystickGetAttached(SDL_Joystick *joystick)
|
||||
SDL_JoystickID
|
||||
SDL_JoystickInstanceID(SDL_Joystick *joystick)
|
||||
{
|
||||
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||
return -1;
|
||||
}
|
||||
CHECK_JOYSTICK_MAGIC(joystick, -1);
|
||||
|
||||
return joystick->instance_id;
|
||||
}
|
||||
@ -934,9 +927,7 @@ SDL_JoystickFromPlayerIndex(int player_index)
|
||||
const char *
|
||||
SDL_JoystickName(SDL_Joystick *joystick)
|
||||
{
|
||||
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||
return NULL;
|
||||
}
|
||||
CHECK_JOYSTICK_MAGIC(joystick, NULL);
|
||||
|
||||
return joystick->name;
|
||||
}
|
||||
@ -947,9 +938,7 @@ SDL_JoystickName(SDL_Joystick *joystick)
|
||||
const char *
|
||||
SDL_JoystickPath(SDL_Joystick *joystick)
|
||||
{
|
||||
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||
return NULL;
|
||||
}
|
||||
CHECK_JOYSTICK_MAGIC(joystick, NULL);
|
||||
|
||||
if (!joystick->path) {
|
||||
SDL_Unsupported();
|
||||
@ -966,9 +955,7 @@ SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick)
|
||||
{
|
||||
int player_index;
|
||||
|
||||
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||
return -1;
|
||||
}
|
||||
CHECK_JOYSTICK_MAGIC(joystick, -1);
|
||||
|
||||
SDL_LockJoysticks();
|
||||
player_index = SDL_GetPlayerIndexForJoystickID(joystick->instance_id);
|
||||
@ -983,9 +970,7 @@ SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick)
|
||||
void
|
||||
SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index)
|
||||
{
|
||||
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||
return;
|
||||
}
|
||||
CHECK_JOYSTICK_MAGIC(joystick, );
|
||||
|
||||
SDL_LockJoysticks();
|
||||
SDL_SetJoystickIDForPlayerIndex(player_index, joystick->instance_id);
|
||||
@ -997,9 +982,7 @@ SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 h
|
||||
{
|
||||
int result;
|
||||
|
||||
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||
return -1;
|
||||
}
|
||||
CHECK_JOYSTICK_MAGIC(joystick, -1);
|
||||
|
||||
SDL_LockJoysticks();
|
||||
if (low_frequency_rumble == joystick->low_frequency_rumble &&
|
||||
@ -1033,9 +1016,7 @@ SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 ri
|
||||
{
|
||||
int result;
|
||||
|
||||
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||
return -1;
|
||||
}
|
||||
CHECK_JOYSTICK_MAGIC(joystick, -1);
|
||||
|
||||
SDL_LockJoysticks();
|
||||
if (left_rumble == joystick->left_trigger_rumble && right_rumble == joystick->right_trigger_rumble) {
|
||||
@ -1068,9 +1049,7 @@ SDL_JoystickHasLED(SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_bool result;
|
||||
|
||||
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
CHECK_JOYSTICK_MAGIC(joystick, SDL_FALSE);
|
||||
|
||||
SDL_LockJoysticks();
|
||||
|
||||
@ -1086,9 +1065,7 @@ SDL_JoystickHasRumble(SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_bool result;
|
||||
|
||||
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
CHECK_JOYSTICK_MAGIC(joystick, SDL_FALSE);
|
||||
|
||||
SDL_LockJoysticks();
|
||||
|
||||
@ -1104,9 +1081,7 @@ SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick)
|
||||
{
|
||||
SDL_bool result;
|
||||
|
||||
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||
return SDL_FALSE;
|
||||
}
|
||||
CHECK_JOYSTICK_MAGIC(joystick, SDL_FALSE);
|
||||
|
||||
SDL_LockJoysticks();
|
||||
|
||||
@ -1123,9 +1098,7 @@ SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
|
||||
int result;
|
||||
SDL_bool isfreshvalue;
|
||||
|
||||
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||
return -1;
|
||||
}
|
||||
CHECK_JOYSTICK_MAGIC(joystick, -1);
|
||||
|
||||
SDL_LockJoysticks();
|
||||
|
||||
@ -1156,9 +1129,7 @@ SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size)
|
||||
{
|
||||
int result;
|
||||
|
||||
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||
return -1;
|
||||
}
|
||||
CHECK_JOYSTICK_MAGIC(joystick, -1);
|
||||
|
||||
SDL_LockJoysticks();
|
||||
|
||||
@ -1179,9 +1150,7 @@ SDL_JoystickClose(SDL_Joystick *joystick)
|
||||
SDL_Joystick *joysticklistprev;
|
||||
int i;
|
||||
|
||||
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||
return;
|
||||
}
|
||||
CHECK_JOYSTICK_MAGIC(joystick, );
|
||||
|
||||
SDL_LockJoysticks();
|
||||
|
||||
@ -1200,6 +1169,7 @@ SDL_JoystickClose(SDL_Joystick *joystick)
|
||||
|
||||
joystick->driver->Close(joystick);
|
||||
joystick->hwdata = NULL;
|
||||
joystick->magic = NULL;
|
||||
|
||||
joysticklist = SDL_joysticks;
|
||||
joysticklistprev = NULL;
|
||||
@ -1297,8 +1267,13 @@ SDL_PrivateJoystickShouldIgnoreEvent()
|
||||
|
||||
void SDL_PrivateJoystickAddTouchpad(SDL_Joystick *joystick, int nfingers)
|
||||
{
|
||||
int ntouchpads = joystick->ntouchpads + 1;
|
||||
SDL_JoystickTouchpadInfo *touchpads = (SDL_JoystickTouchpadInfo *)SDL_realloc(joystick->touchpads, (ntouchpads * sizeof(SDL_JoystickTouchpadInfo)));
|
||||
int ntouchpads;
|
||||
SDL_JoystickTouchpadInfo *touchpads;
|
||||
|
||||
CHECK_JOYSTICK_MAGIC(joystick, );
|
||||
|
||||
ntouchpads = joystick->ntouchpads + 1;
|
||||
touchpads = (SDL_JoystickTouchpadInfo *)SDL_realloc(joystick->touchpads, (ntouchpads * sizeof(SDL_JoystickTouchpadInfo)));
|
||||
if (touchpads) {
|
||||
SDL_JoystickTouchpadInfo *touchpad = &touchpads[ntouchpads - 1];
|
||||
SDL_JoystickTouchpadFingerInfo *fingers = (SDL_JoystickTouchpadFingerInfo *)SDL_calloc(nfingers, sizeof(SDL_JoystickTouchpadFingerInfo));
|
||||
@ -1319,8 +1294,13 @@ void SDL_PrivateJoystickAddTouchpad(SDL_Joystick *joystick, int nfingers)
|
||||
|
||||
void SDL_PrivateJoystickAddSensor(SDL_Joystick *joystick, SDL_SensorType type, float rate)
|
||||
{
|
||||
int nsensors = joystick->nsensors + 1;
|
||||
SDL_JoystickSensorInfo *sensors = (SDL_JoystickSensorInfo *)SDL_realloc(joystick->sensors, (nsensors * sizeof(SDL_JoystickSensorInfo)));
|
||||
int nsensors;
|
||||
SDL_JoystickSensorInfo *sensors;
|
||||
|
||||
CHECK_JOYSTICK_MAGIC(joystick, );
|
||||
|
||||
nsensors = joystick->nsensors + 1;
|
||||
sensors = (SDL_JoystickSensorInfo *)SDL_realloc(joystick->sensors, (nsensors * sizeof(SDL_JoystickSensorInfo)));
|
||||
if (sensors) {
|
||||
SDL_JoystickSensorInfo *sensor = &sensors[nsensors - 1];
|
||||
|
||||
@ -1438,6 +1418,8 @@ SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick)
|
||||
{
|
||||
int i, j;
|
||||
|
||||
CHECK_JOYSTICK_MAGIC(joystick, );
|
||||
|
||||
/* Tell the app that everything is centered/unpressed... */
|
||||
for (i = 0; i < joystick->naxes; i++) {
|
||||
if (joystick->axes[i].has_initial_value) {
|
||||
@ -1512,6 +1494,8 @@ SDL_PrivateJoystickAxis(SDL_Joystick *joystick, Uint8 axis, Sint16 value)
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
CHECK_JOYSTICK_MAGIC(joystick, 0);
|
||||
|
||||
/* Make sure we're not getting garbage or duplicate events */
|
||||
if (axis >= joystick->naxes) {
|
||||
return 0;
|
||||
@ -1577,6 +1561,8 @@ SDL_PrivateJoystickHat(SDL_Joystick *joystick, Uint8 hat, Uint8 value)
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
CHECK_JOYSTICK_MAGIC(joystick, 0);
|
||||
|
||||
/* Make sure we're not getting garbage or duplicate events */
|
||||
if (hat >= joystick->nhats) {
|
||||
return 0;
|
||||
@ -1620,6 +1606,8 @@ SDL_PrivateJoystickBall(SDL_Joystick *joystick, Uint8 ball,
|
||||
|
||||
SDL_AssertJoysticksLocked();
|
||||
|
||||
CHECK_JOYSTICK_MAGIC(joystick, 0);
|
||||
|
||||
/* Make sure we're not getting garbage events */
|
||||
if (ball >= joystick->nballs) {
|
||||
return 0;
|
||||
@ -1657,6 +1645,8 @@ SDL_PrivateJoystickButton(SDL_Joystick *joystick, Uint8 button, Uint8 state)
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
SDL_Event event;
|
||||
|
||||
CHECK_JOYSTICK_MAGIC(joystick, 0);
|
||||
|
||||
switch (state) {
|
||||
case SDL_PRESSED:
|
||||
event.type = SDL_JOYBUTTONDOWN;
|
||||
@ -2808,11 +2798,10 @@ int SDL_JoystickGetDeviceIndexFromInstanceID(SDL_JoystickID instance_id)
|
||||
|
||||
SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick *joystick)
|
||||
{
|
||||
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||
SDL_JoystickGUID emptyGUID;
|
||||
SDL_zero(emptyGUID);
|
||||
return emptyGUID;
|
||||
}
|
||||
static SDL_JoystickGUID emptyGUID;
|
||||
|
||||
CHECK_JOYSTICK_MAGIC(joystick, emptyGUID);
|
||||
|
||||
return joystick->guid;
|
||||
}
|
||||
|
||||
@ -2845,17 +2834,15 @@ Uint16 SDL_JoystickGetProductVersion(SDL_Joystick *joystick)
|
||||
|
||||
Uint16 SDL_JoystickGetFirmwareVersion(SDL_Joystick *joystick)
|
||||
{
|
||||
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||
return 0;
|
||||
}
|
||||
CHECK_JOYSTICK_MAGIC(joystick, 0);
|
||||
|
||||
return joystick->firmware_version;
|
||||
}
|
||||
|
||||
const char *SDL_JoystickGetSerial(SDL_Joystick *joystick)
|
||||
{
|
||||
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||
return NULL;
|
||||
}
|
||||
CHECK_JOYSTICK_MAGIC(joystick, NULL);
|
||||
|
||||
return joystick->serial;
|
||||
}
|
||||
|
||||
@ -2888,6 +2875,8 @@ SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID)
|
||||
/* update the power level for this joystick */
|
||||
void SDL_PrivateJoystickBatteryLevel(SDL_Joystick *joystick, SDL_JoystickPowerLevel ePowerLevel)
|
||||
{
|
||||
CHECK_JOYSTICK_MAGIC(joystick, );
|
||||
|
||||
SDL_assert(joystick->ref_count); /* make sure we are calling this only for update, not for initialisation */
|
||||
if (ePowerLevel != joystick->epowerlevel) {
|
||||
#if !SDL_EVENTS_DISABLED
|
||||
@ -2906,9 +2895,8 @@ void SDL_PrivateJoystickBatteryLevel(SDL_Joystick *joystick, SDL_JoystickPowerLe
|
||||
/* return its power level */
|
||||
SDL_JoystickPowerLevel SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick)
|
||||
{
|
||||
if (!SDL_PrivateJoystickValid(joystick)) {
|
||||
return SDL_JOYSTICK_POWER_UNKNOWN;
|
||||
}
|
||||
CHECK_JOYSTICK_MAGIC(joystick, SDL_JOYSTICK_POWER_UNKNOWN);
|
||||
|
||||
return joystick->epowerlevel;
|
||||
}
|
||||
|
||||
@ -2919,6 +2907,8 @@ int SDL_PrivateJoystickTouchpad(SDL_Joystick *joystick, int touchpad, int finger
|
||||
int posted;
|
||||
Uint32 event_type;
|
||||
|
||||
CHECK_JOYSTICK_MAGIC(joystick, 0);
|
||||
|
||||
if (touchpad < 0 || touchpad >= joystick->ntouchpads) {
|
||||
return 0;
|
||||
}
|
||||
@ -3005,6 +2995,8 @@ int SDL_PrivateJoystickSensor(SDL_Joystick *joystick, SDL_SensorType type, const
|
||||
int i;
|
||||
int posted = 0;
|
||||
|
||||
CHECK_JOYSTICK_MAGIC(joystick, 0);
|
||||
|
||||
/* We ignore events if we don't have keyboard focus */
|
||||
if (SDL_PrivateJoystickShouldIgnoreEvent()) {
|
||||
return 0;
|
||||
|
@ -68,6 +68,8 @@ typedef struct _SDL_JoystickSensorInfo
|
||||
|
||||
struct _SDL_Joystick
|
||||
{
|
||||
const void *magic;
|
||||
|
||||
SDL_JoystickID instance_id; /* Device instance, monotonically increasing from 0 */
|
||||
char *name; /* Joystick name - system dependent */
|
||||
char *path; /* Joystick path - system dependent */
|
||||
|
Loading…
Reference in New Issue
Block a user