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fix build using Watcom :
./src/render/SDL_render.c(2168): Error! E1054: Expression must be constant ./src/render/SDL_render.c(2168): Error! E1054: Expression must be constant ./src/render/SDL_render.c(2175): Error! E1054: Expression must be constant ./src/render/SDL_render.c(2175): Error! E1054: Expression must be constant ./src/render/SDL_render.c(2322): Error! E1054: Expression must be constant ./src/render/SDL_render.c(2322): Error! E1054: Expression must be constant ./src/render/SDL_render.c(2322): Error! E1054: Expression must be constant ./src/render/SDL_render.c(2322): Error! E1054: Expression must be constant ./src/render/SDL_render.c(2329): Error! E1054: Expression must be constant ./src/render/SDL_render.c(2329): Error! E1054: Expression must be constant ./src/render/SDL_render.c(2329): Error! E1054: Expression must be constant ./src/render/SDL_render.c(2329): Error! E1054: Expression must be constant ./src/render/software/SDL_render_sw.c(602): Error! E1054: Expression must be constant ./src/render/software/SDL_render_sw.c(602): Error! E1054: Expression must be constant ./src/render/software/SDL_render_sw.c(602): Error! E1054: Expression must be constant ./src/render/software/SDL_render_sw.c(602): Error! E1054: Expression must be constant
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4659e73892
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@ -2165,14 +2165,18 @@ SDL_RenderClear(SDL_Renderer * renderer)
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int
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SDL_RenderDrawPoint(SDL_Renderer * renderer, int x, int y)
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{
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const SDL_FPoint fpoint = { (float) x, (float) y };
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SDL_FPoint fpoint;
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fpoint.x = (float) x;
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fpoint.y = (float) y;
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return SDL_RenderDrawPointsF(renderer, &fpoint, 1);
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}
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int
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SDL_RenderDrawPointF(SDL_Renderer * renderer, float x, float y)
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{
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const SDL_FPoint fpoint = { x, y };
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SDL_FPoint fpoint;
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fpoint.x = x;
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fpoint.y = y;
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return SDL_RenderDrawPointsF(renderer, &fpoint, 1);
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}
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@ -2319,14 +2323,22 @@ SDL_RenderDrawPointsF(SDL_Renderer * renderer,
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int
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SDL_RenderDrawLine(SDL_Renderer * renderer, int x1, int y1, int x2, int y2)
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{
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const SDL_FPoint points[2] = { { (float) x1, (float) y1 }, { (float) x2, (float) y2 } };
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SDL_FPoint points[2];
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points[0].x = (float) x1;
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points[0].y = (float) y1;
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points[1].x = (float) x2;
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points[1].y = (float) y2;
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return SDL_RenderDrawLinesF(renderer, points, 2);
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}
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int
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SDL_RenderDrawLineF(SDL_Renderer * renderer, float x1, float y1, float x2, float y2)
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{
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const SDL_FPoint points[2] = { { x1, y1 }, { x2, y2 } };
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SDL_FPoint points[2];
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points[0].x = x1;
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points[0].y = y1;
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points[1].x = x2;
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points[1].y = y2;
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return SDL_RenderDrawLinesF(renderer, points, 2);
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}
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@ -599,7 +599,11 @@ SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertic
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SDL_assert(viewport != NULL);
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cliprect = cmd->data.cliprect.enabled ? &cmd->data.cliprect.rect : NULL;
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if (cliprect) {
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SDL_Rect clip_rect = { cliprect->x + viewport->x, cliprect->y + viewport->y, cliprect->w, cliprect->h };
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SDL_Rect clip_rect;
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clip_rect.x = cliprect->x + viewport->x;
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clip_rect.y = cliprect->y + viewport->y;
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clip_rect.w = cliprect->w;
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clip_rect.h = cliprect->h;
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SDL_IntersectRect(viewport, &clip_rect, &clip_rect);
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SDL_SetClipRect(surface, &clip_rect);
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} else {
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