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autotools: improved detection of windows.gaming.input.h
similar to cmake commit 83583dc49d
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parent
83583dc49d
commit
0673e448f0
28
configure
vendored
28
configure
vendored
@ -24861,11 +24861,31 @@ $as_echo "#define HAVE_XINPUT_STATE_EX 1" >>confdefs.h
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fi
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fi
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ac_fn_c_check_header_mongrel "$LINENO" "windows.gaming.input.h" "ac_cv_header_windows_gaming_input_h" "$ac_includes_default"
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if test "x$ac_cv_header_windows_gaming_input_h" = xyes; then :
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have_wgi=yes
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fi
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{ $as_echo "$as_me:${as_lineno-$LINENO}: checking for windows.gaming.input.h" >&5
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$as_echo_n "checking for windows.gaming.input.h... " >&6; }
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cat confdefs.h - <<_ACEOF >conftest.$ac_ext
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/* end confdefs.h. */
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#define COBJMACROS
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#include <windows.gaming.input.h>
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__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2;
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int
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main ()
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{
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;
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return 0;
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}
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_ACEOF
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if ac_fn_c_try_compile "$LINENO"; then :
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have_wgi=yes
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else
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have_wgi=no
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fi
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rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext
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{ $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_wgi" >&5
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$as_echo "$have_wgi" >&6; }
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if test x$have_wgi = xyes; then
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@ -3271,7 +3271,14 @@ XINPUT_STATE_EX s1;
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fi
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fi
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AC_CHECK_HEADER(windows.gaming.input.h, have_wgi=yes)
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AC_MSG_CHECKING(for windows.gaming.input.h)
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AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
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#define COBJMACROS
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#include <windows.gaming.input.h>
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__x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2;
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]],[])], [have_wgi=yes],[have_wgi=no])
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AC_MSG_RESULT($have_wgi)
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if test x$have_wgi = xyes; then
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AC_DEFINE(HAVE_WINDOWS_GAMING_INPUT_H, 1, [ ])
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fi
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