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Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains
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@ -100,7 +100,7 @@ typedef unsigned int uintptr_t;
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#define HAVE_AUDIOCLIENT_H 1
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#define HAVE_TPCSHRD_H 1
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#define HAVE_SENSORSAPI_H 1
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#if defined(__has_include) && __has_include(<GameInput.h>)
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#if defined(__has_include) && __has_include(<gameinput.h>)
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#define HAVE_GAMEINPUT_H 1
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#endif
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#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
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