Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains

This commit is contained in:
Sam Lantinga 2024-08-08 09:14:38 -07:00
parent 00b59c96f1
commit 058781f514

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@ -100,7 +100,7 @@ typedef unsigned int uintptr_t;
#define HAVE_AUDIOCLIENT_H 1
#define HAVE_TPCSHRD_H 1
#define HAVE_SENSORSAPI_H 1
#if defined(__has_include) && __has_include(<GameInput.h>)
#if defined(__has_include) && __has_include(<gameinput.h>)
#define HAVE_GAMEINPUT_H 1
#endif
#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)