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https://github.com/libsdl-org/SDL.git
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Added support for the Logitech ChillStream
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7f3036c353
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@ -613,6 +613,11 @@ static SDL_bool HIDAPI_DriverPS3ThirdParty_InitDevice(SDL_HIDAPI_Device *device)
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device->type = SDL_GAMEPAD_TYPE_PS3;
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if (device->vendor_id == USB_VENDOR_LOGITECH &&
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device->product_id == USB_PRODUCT_LOGITECH_CHILLSTREAM) {
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HIDAPI_SetDeviceName(device, "Logitech ChillStream");
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}
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return HIDAPI_JoystickConnected(device, NULL);
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}
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@ -672,7 +677,120 @@ static int HIDAPI_DriverPS3ThirdParty_SetJoystickSensorsEnabled(SDL_HIDAPI_Devic
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return SDL_Unsupported();
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}
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static void HIDAPI_DriverPS3ThirdParty_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverPS3_Context *ctx, Uint8 *data, int size)
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static void HIDAPI_DriverPS3ThirdParty_HandleStatePacket18(SDL_Joystick *joystick, SDL_DriverPS3_Context *ctx, Uint8 *data, int size)
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{
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Sint16 axis;
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Uint64 timestamp = SDL_GetTicksNS();
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if (ctx->last_state[0] != data[0]) {
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_X, (data[0] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_A, (data[0] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_B, (data[0] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_Y, (data[0] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER, (data[0] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER, (data[0] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
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}
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if (ctx->last_state[1] != data[1]) {
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SDL_bool dpad_up = SDL_FALSE;
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SDL_bool dpad_down = SDL_FALSE;
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SDL_bool dpad_left = SDL_FALSE;
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SDL_bool dpad_right = SDL_FALSE;
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_BACK, (data[1] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_START, (data[1] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_LEFT_STICK, (data[1] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_RIGHT_STICK, (data[1] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
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switch (data[1] >> 4) {
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case 0:
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dpad_up = SDL_TRUE;
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break;
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case 1:
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dpad_up = SDL_TRUE;
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dpad_right = SDL_TRUE;
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break;
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case 2:
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dpad_right = SDL_TRUE;
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break;
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case 3:
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dpad_right = SDL_TRUE;
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dpad_down = SDL_TRUE;
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break;
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case 4:
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dpad_down = SDL_TRUE;
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break;
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case 5:
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dpad_left = SDL_TRUE;
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dpad_down = SDL_TRUE;
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break;
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case 6:
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dpad_left = SDL_TRUE;
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break;
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case 7:
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dpad_up = SDL_TRUE;
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dpad_left = SDL_TRUE;
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break;
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default:
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break;
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}
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_DOWN, dpad_down);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_UP, dpad_up);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_RIGHT, dpad_right);
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SDL_SendJoystickButton(timestamp, joystick, SDL_GAMEPAD_BUTTON_DPAD_LEFT, dpad_left);
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}
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axis = ((int)data[16] * 257) - 32768;
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
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axis = ((int)data[17] * 257) - 32768;
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
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axis = ((int)data[2] * 257) - 32768;
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis);
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axis = ((int)data[3] * 257) - 32768;
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTY, axis);
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axis = ((int)data[4] * 257) - 32768;
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTX, axis);
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axis = ((int)data[5] * 257) - 32768;
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis);
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/* Buttons are mapped as axes in the order they appear in the button enumeration */
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{
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static int button_axis_offsets[] = {
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12, /* SDL_GAMEPAD_BUTTON_A */
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11, /* SDL_GAMEPAD_BUTTON_B */
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13, /* SDL_GAMEPAD_BUTTON_X */
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10, /* SDL_GAMEPAD_BUTTON_Y */
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0, /* SDL_GAMEPAD_BUTTON_BACK */
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0, /* SDL_GAMEPAD_BUTTON_GUIDE */
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0, /* SDL_GAMEPAD_BUTTON_START */
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0, /* SDL_GAMEPAD_BUTTON_LEFT_STICK */
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0, /* SDL_GAMEPAD_BUTTON_RIGHT_STICK */
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14, /* SDL_GAMEPAD_BUTTON_LEFT_SHOULDER */
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16, /* SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER */
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8, /* SDL_GAMEPAD_BUTTON_DPAD_UP */
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9, /* SDL_GAMEPAD_BUTTON_DPAD_DOWN */
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7, /* SDL_GAMEPAD_BUTTON_DPAD_LEFT */
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6, /* SDL_GAMEPAD_BUTTON_DPAD_RIGHT */
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};
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int i, axis_index = 6;
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for (i = 0; i < SDL_arraysize(button_axis_offsets); ++i) {
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int offset = button_axis_offsets[i];
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if (!offset) {
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/* This button doesn't report as an axis */
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continue;
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}
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axis = ((int)data[offset] * 257) - 32768;
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SDL_SendJoystickAxis(timestamp, joystick, axis_index, axis);
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++axis_index;
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}
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}
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SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
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}
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static void HIDAPI_DriverPS3ThirdParty_HandleStatePacket19(SDL_Joystick *joystick, SDL_DriverPS3_Context *ctx, Uint8 *data, int size)
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{
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Sint16 axis;
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Uint64 timestamp = SDL_GetTicksNS();
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@ -810,7 +928,10 @@ static SDL_bool HIDAPI_DriverPS3ThirdParty_UpdateDevice(SDL_HIDAPI_Device *devic
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}
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if (size >= 19) {
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HIDAPI_DriverPS3ThirdParty_HandleStatePacket(joystick, ctx, data, size);
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HIDAPI_DriverPS3ThirdParty_HandleStatePacket19(joystick, ctx, data, size);
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} else if (size == 18) {
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/* This packet format was seen with the Logitech ChillStream */
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HIDAPI_DriverPS3ThirdParty_HandleStatePacket18(joystick, ctx, data, size);
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} else {
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#ifdef DEBUG_JOYSTICK
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SDL_Log("Unknown PS3 packet, size %d\n", size);
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@ -78,6 +78,7 @@
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#define USB_PRODUCT_HORI_HORIPAD_PRO_SERIES_X 0x014f
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#define USB_PRODUCT_HORI_FIGHTING_STICK_ALPHA_PS4 0x011c
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#define USB_PRODUCT_HORI_FIGHTING_STICK_ALPHA_PS5 0x0184
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#define USB_PRODUCT_LOGITECH_CHILLSTREAM 0xcad1
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#define USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER 0x0337
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#define USB_PRODUCT_NINTENDO_N64_CONTROLLER 0x2019
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#define USB_PRODUCT_NINTENDO_SEGA_GENESIS_CONTROLLER 0x201e
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