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https://github.com/libsdl-org/SDL.git
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Make sure logical presentation is complete before destroying the logical render target
Fixes "testautomation --filter render_testLogicalSize"
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@ -2263,6 +2263,60 @@ int SDL_GetRenderLogicalPresentation(SDL_Renderer *renderer, int *w, int *h, SDL
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return 0;
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}
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static void SDL_RenderLogicalBorders(SDL_Renderer *renderer)
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{
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const SDL_FRect *dst = &renderer->logical_dst_rect;
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if (dst->x > 0.0f || dst->y > 0.0f) {
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SDL_BlendMode saved_blend_mode = renderer->blendMode;
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SDL_Color saved_color = renderer->color;
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SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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if (dst->x > 0.0f) {
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SDL_FRect rect;
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rect.x = 0.0f;
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rect.y = 0.0f;
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rect.w = dst->x;
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rect.h = (float)renderer->view->pixel_h;
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SDL_RenderFillRect(renderer, &rect);
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rect.x = dst->x + dst->w;
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rect.w = (float)renderer->view->pixel_w - rect.x;
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SDL_RenderFillRect(renderer, &rect);
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}
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if (dst->y > 0.0f) {
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SDL_FRect rect;
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rect.x = 0.0f;
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rect.y = 0.0f;
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rect.w = (float)renderer->view->pixel_w;
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rect.h = dst->y;
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SDL_RenderFillRect(renderer, &rect);
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rect.y = dst->y + dst->h;
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rect.h = (float)renderer->view->pixel_h - rect.y;
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SDL_RenderFillRect(renderer, &rect);
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}
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SDL_SetRenderDrawBlendMode(renderer, saved_blend_mode);
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SDL_SetRenderDrawColor(renderer, saved_color.r, saved_color.g, saved_color.b, saved_color.a);
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}
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}
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static void SDL_RenderLogicalPresentation(SDL_Renderer *renderer)
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{
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SDL_assert(renderer->target == NULL);
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SDL_SetRenderViewport(renderer, NULL);
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SDL_SetRenderClipRect(renderer, NULL);
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SDL_SetRenderScale(renderer, 1.0f, 1.0f);
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SDL_RenderLogicalBorders(renderer);
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SDL_RenderTexture(renderer, renderer->logical_target, &renderer->logical_src_rect, &renderer->logical_dst_rect);
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}
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int SDL_RenderCoordinatesFromWindow(SDL_Renderer *renderer, float window_x, float window_y, float *x, float *y)
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{
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SDL_RenderViewState *view;
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@ -3927,50 +3981,6 @@ static void SDL_SimulateRenderVSync(SDL_Renderer *renderer)
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}
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}
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static void SDL_RenderLogicalBorders(SDL_Renderer *renderer)
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{
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const SDL_FRect *dst = &renderer->logical_dst_rect;
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if (dst->x > 0.0f || dst->y > 0.0f) {
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SDL_BlendMode saved_blend_mode = renderer->blendMode;
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SDL_Color saved_color = renderer->color;
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SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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if (dst->x > 0.0f) {
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SDL_FRect rect;
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rect.x = 0.0f;
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rect.y = 0.0f;
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rect.w = dst->x;
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rect.h = (float)renderer->view->pixel_h;
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SDL_RenderFillRect(renderer, &rect);
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rect.x = dst->x + dst->w;
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rect.w = (float)renderer->view->pixel_w - rect.x;
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SDL_RenderFillRect(renderer, &rect);
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}
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if (dst->y > 0.0f) {
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SDL_FRect rect;
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rect.x = 0.0f;
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rect.y = 0.0f;
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rect.w = (float)renderer->view->pixel_w;
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rect.h = dst->y;
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SDL_RenderFillRect(renderer, &rect);
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rect.y = dst->y + dst->h;
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rect.h = (float)renderer->view->pixel_h - rect.y;
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SDL_RenderFillRect(renderer, &rect);
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}
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SDL_SetRenderDrawBlendMode(renderer, saved_blend_mode);
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SDL_SetRenderDrawColor(renderer, saved_color.r, saved_color.g, saved_color.b, saved_color.a);
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}
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}
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int SDL_RenderPresent(SDL_Renderer *renderer)
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{
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SDL_bool presented = SDL_TRUE;
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@ -3979,11 +3989,7 @@ int SDL_RenderPresent(SDL_Renderer *renderer)
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if (renderer->logical_target) {
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SDL_SetRenderTargetInternal(renderer, NULL);
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SDL_SetRenderViewport(renderer, NULL);
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SDL_SetRenderClipRect(renderer, NULL);
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SDL_SetRenderScale(renderer, 1.0f, 1.0f);
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SDL_RenderLogicalBorders(renderer);
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SDL_RenderTexture(renderer, renderer->logical_target, &renderer->logical_src_rect, &renderer->logical_dst_rect);
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SDL_RenderLogicalPresentation(renderer);
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}
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FlushRenderCommands(renderer); /* time to send everything to the GPU! */
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@ -4021,6 +4027,12 @@ static int SDL_DestroyTextureInternal(SDL_Texture *texture, SDL_bool is_destroyi
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} else {
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if (texture == renderer->target) {
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SDL_SetRenderTargetInternal(renderer, NULL); /* implies command queue flush */
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if (texture == renderer->logical_target) {
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/* Complete any logical presentation */
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SDL_RenderLogicalPresentation(renderer);
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FlushRenderCommands(renderer);
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}
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} else {
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FlushRenderCommandsIfTextureNeeded(texture);
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}
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@ -845,7 +845,6 @@ static int render_testLogicalSize(void *arg)
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rect.w = (float)viewport.w / factor;
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rect.h = (float)viewport.h / factor;
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CHECK_FUNC(SDL_RenderFillRect, (renderer, &rect))
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(void)SDL_RenderPresent(renderer);
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CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
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SDL_LOGICAL_PRESENTATION_DISABLED,
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SDL_SCALEMODE_NEAREST))
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@ -869,7 +868,6 @@ static int render_testLogicalSize(void *arg)
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CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
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CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
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CHECK_FUNC(SDL_SetRenderViewport, (renderer, NULL))
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(void)SDL_RenderPresent(renderer);
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CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
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SDL_LOGICAL_PRESENTATION_DISABLED,
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SDL_SCALEMODE_NEAREST))
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@ -902,7 +900,6 @@ static int render_testLogicalSize(void *arg)
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SDL_SCALEMODE_LINEAR))
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CHECK_FUNC(SDL_SetRenderDrawColor, (renderer, 0, 255, 0, SDL_ALPHA_OPAQUE))
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CHECK_FUNC(SDL_RenderFillRect, (renderer, NULL))
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(void)SDL_RenderPresent(renderer);
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CHECK_FUNC(SDL_SetRenderLogicalPresentation, (renderer, 0, 0,
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SDL_LOGICAL_PRESENTATION_DISABLED,
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SDL_SCALEMODE_NEAREST))
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