2023-01-10 22:25:00 +08:00
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//
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2023-01-10 23:53:38 +08:00
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// This is a coccinelle semantic patch to ease migration of your project from SDL2 to SDL3.
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2023-01-10 22:25:00 +08:00
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//
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2023-01-10 23:53:38 +08:00
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// It generates a patch that you can apply to your project to build for SDL3. It does not
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// handle conceptual API changes, but it automates API name changes and function parameter
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// transformations.
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2023-01-10 22:25:00 +08:00
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//
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2023-01-10 23:53:38 +08:00
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// To install (native Ubuntu or using WSL on Windows):
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// sudo apt install coccinelle
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2023-01-10 22:25:00 +08:00
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//
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2023-01-10 23:53:38 +08:00
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// Apply the semantic patch to generate a patch file:
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// cd path/to/your/code
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// spatch --sp-file path/to/SDL_migration.cocci . >patch.txt
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2023-01-10 22:25:00 +08:00
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//
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// A few options:
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// --c++=11 to parse cpp file
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// --max-width 200 to increase line witdth of generated source
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//
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2023-01-10 23:53:38 +08:00
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// Apply the patch to your project:
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// patch -p1 <patch.txt
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2023-01-10 22:25:00 +08:00
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//
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//
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// #############
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2023-01-10 23:53:38 +08:00
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// In very short, a semantic patch is composed of two sub-blocks, like
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2023-01-10 22:25:00 +08:00
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//
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// @@
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// declaration
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// @@
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// rule / transformation
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2023-01-12 17:41:40 +08:00
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//
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2023-01-10 23:53:38 +08:00
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// So this file is a set of many semantic patches, mostly independant.
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2023-01-10 22:25:00 +08:00
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2023-01-12 22:00:31 +08:00
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@ rule_audio_open @
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expression e1, e2;
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@@
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- SDL_OpenAudio(e1, e2)
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+ (g_audio_id = SDL_OpenAudioDevice(NULL, 0, e1, e2, 0)) > 0 ? 0 : -1
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@ depends on rule_audio_open @
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@@
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{
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+ /* FIXME MIGRATION: maybe move this to a global scope ? */
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+ SDL_AudioDeviceID g_audio_id = -1;
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...
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SDL_OpenAudioDevice(...)
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...
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}
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@@
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@@
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- SDL_LockAudio()
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+ SDL_LockAudioDevice(g_audio_id)
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@@
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@@
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- SDL_UnlockAudio()
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+ SDL_UnlockAudioDevice(g_audio_id)
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@@
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@@
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- SDL_CloseAudio(void)
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+ SDL_CloseAudioDevice(g_audio_id)
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@@
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expression e;
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@@
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- SDL_PauseAudio(e)
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+ e == SDL_TRUE ? SDL_PauseAudioDevice(g_audio_id) : SDL_PlayAudioDevice(g_audio_id)
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@@
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@@
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- SDL_GetAudioStatus()
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+ SDL_GetAudioDeviceStatus(g_audio_id)
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@@
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@@
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- SDL_GetQueuedAudioSize(1)
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+ SDL_GetQueuedAudioSize(g_audio_id)
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@@
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expression e1, e2;
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@@
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- SDL_QueueAudio(1, e1, e2)
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+ SDL_QueueAudio(g_audio_id, e1, e2)
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2023-01-12 18:55:55 +08:00
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// SDL_EventState() - replaced with SDL_SetEventEnabled()
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@@
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expression e1;
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@@
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(
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- SDL_EventState(e1, SDL_IGNORE)
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+ SDL_SetEventEnabled(e1, SDL_FALSE)
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- SDL_EventState(e1, SDL_DISABLE)
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+ SDL_SetEventEnabled(e1, SDL_FALSE)
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- SDL_EventState(e1, SDL_ENABLE)
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+ SDL_SetEventEnabled(e1, SDL_TRUE)
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- SDL_EventState(e1, SDL_QUERY)
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+ SDL_EventEnabled(e1)
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)
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// SDL_GetEventState() - replaced with SDL_EventEnabled()
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@@
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expression e1;
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@@
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- SDL_GetEventState(e1)
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+ SDL_EventEnabled(e1)
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2023-01-12 18:38:59 +08:00
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@@
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expression e;
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@@
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- SDL_JoystickGetDevicePlayerIndex(e)
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+ /* FIXME MIGRATION: check for valid instance */
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+ SDL_GetJoystickInstancePlayerIndex(GetJoystickInstanceFromIndex(e))
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@@
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expression e;
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@@
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- SDL_JoystickIsVirtual(e)
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+ /* FIXME MIGRATION: check for valid instance */
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+ SDL_IsJoystickVirtual(GetJoystickInstanceFromIndex(e))
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@@
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expression e;
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@@
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- SDL_JoystickPathForIndex(e)
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+ /* FIXME MIGRATION: check for valid instance */
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+ SDL_GetJoystickInstancePath(GetJoystickInstanceFromIndex(e))
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@@
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expression e;
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@@
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- SDL_IsGameController(e)
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+ /* FIXME MIGRATION: check for valid instance */
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+ SDL_IsGamepad(GetJoystickInstanceFromIndex(e))
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@@
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expression e;
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@@
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- SDL_GameControllerMappingForDeviceIndex(e)
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+ /* FIXME MIGRATION: check for valid instance */
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+ SDL_GetGamepadInstanceMapping(GetJoystickInstanceFromIndex(e))
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@@
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expression e;
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@@
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- SDL_GameControllerNameForIndex(e)
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+ /* FIXME MIGRATION: check for valid instance */
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+ SDL_GetGamepadInstanceName(GetJoystickInstanceFromIndex(e))
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@@
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expression e;
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@@
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- SDL_GameControllerPathForIndex(e)
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+ /* FIXME MIGRATION: check for valid instance */
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+ SDL_GetGamepadInstancePath(GetJoystickInstanceFromIndex(e))
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@@
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expression e;
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@@
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- SDL_GameControllerTypeForIndex(e)
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+ /* FIXME MIGRATION: check for valid instance */
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+ SDL_GetGamepadInstanceType(GetJoystickInstanceFromIndex(e))
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2023-01-12 18:06:36 +08:00
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// SDL_Has3DNow() has been removed; there is no replacement.
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@@
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@@
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+ /* FIXME MIGRATION: SDL_Has3DNow() has been removed; there is no replacement. */ 0
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- SDL_Has3DNow()
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// SDL_HINT_VIDEO_X11_XINERAMA (Xinerama no longer supported by the X11 backend)
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@@
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@@
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+ /* FIXME MIGRATION: no longer support by the X11 backend */ NULL
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- SDL_HINT_VIDEO_X11_XINERAMA
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// SDL_HINT_VIDEO_X11_XVIDMODE (Xvidmode no longer supported by the X11 backend)
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@@
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@@
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+ /* FIXME MIGRATION: no longer support by the X11 backend */ NULL
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- SDL_HINT_VIDEO_X11_XVIDMODE
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// SDL_HINT_VIDEO_X11_FORCE_EGL (use SDL_HINT_VIDEO_FORCE_EGL instead)
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@@
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@@
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- SDL_HINT_VIDEO_X11_FORCE_EGL
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+ SDL_HINT_VIDEO_FORCE_EGL
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@@
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@@
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- SDL_HINT_AUDIODRIVER
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+ SDL_HINT_AUDIO_DRIVER
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@@
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@@
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- SDL_HINT_VIDEODRIVER
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+ SDL_HINT_VIDEO_DRIVER
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@@
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@@
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- M_PI
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+ SDL_PI_D
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// SDL_GetRevisionNumber() has been removed from the API, it always returned 0 in SDL 2.0.
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@@
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@@
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+ /* FIXME MIGRATION: SDL_GetRevisionNumber() removed */ 0
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- SDL_GetRevisionNumber()
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2023-01-12 17:41:40 +08:00
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// SDL_RWread
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2023-01-13 03:51:01 +08:00
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@ rule_rwread @
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2023-01-12 17:41:40 +08:00
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expression e1, e2, e3, e4;
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identifier i;
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@@
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(
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i = SDL_RWread(e1, e2,
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- e3, e4);
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+ e3 * e4);
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+ i = (i <= 0) ? 0 : i / e3;
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SDL_RWread(e1, e2,
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- e3, e4);
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+ e3 * e4);
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+ /* FIXME MIGRATION: double-check if you use the returned value of SDL_RWread() */
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SDL_RWread(e1, e2,
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- e3, e4)
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+ e3 * e4)
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)
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// SDL_RWwrite
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2023-01-13 03:51:01 +08:00
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@ rule_rwwrite @
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2023-01-12 17:41:40 +08:00
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expression e1, e2, e3, e4;
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identifier i;
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@@
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(
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i = SDL_RWwrite(e1, e2,
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- e3, e4);
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+ e3 * e4);
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+ i = (i <= 0) ? 0 : i / e3;
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SDL_RWwrite(e1, e2,
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- e3, e4);
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+ e3 * e4);
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+ /* FIXME MIGRATION: double-check if you use the returned value of SDL_RWwrite() */
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SDL_RWwrite(e1, e2,
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- e3, e4)
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+ e3 * e4)
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)
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2023-01-12 16:57:59 +08:00
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2023-01-13 03:51:01 +08:00
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@ depends on rule_rwread || rule_rwwrite @
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expression e;
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@@
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(
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- e * 1
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+ e
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- e / 1
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+ e
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)
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2023-01-12 16:57:59 +08:00
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// SDL_SIMDAlloc(), SDL_SIMDFree() have been removed.
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@@
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expression e1;
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@@
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- SDL_SIMDAlloc(e1)
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+ SDL_aligned_alloc(SDL_SIMDGetAlignment(), e1)
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@@
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expression e1;
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@@
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- SDL_SIMDFree(
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+ SDL_aligned_free(
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e1)
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2023-01-12 16:44:20 +08:00
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// SDL_Vulkan_GetInstanceExtensions() no longer takes a window parameter.
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@@
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expression e1, e2, e3;
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@@
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SDL_Vulkan_GetInstanceExtensions(
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- e1,
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e2, e3)
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// SDL_Vulkan_GetVkGetInstanceProcAddr() now returns `SDL_FunctionPointer` instead of `void *`, and should be cast to PFN_vkGetInstanceProcAddr.
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@@
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typedef PFN_vkGetInstanceProcAddr;
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@@
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+ (PFN_vkGetInstanceProcAddr)
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SDL_Vulkan_GetVkGetInstanceProcAddr()
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2023-01-10 22:25:00 +08:00
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// SDL_PauseAudioDevice / SDL_PlayAudioDevice
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@@
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expression e;
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@@
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(
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- SDL_PauseAudioDevice(e, 1)
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+ SDL_PauseAudioDevice(e)
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- SDL_PauseAudioDevice(e, SDL_TRUE)
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+ SDL_PauseAudioDevice(e)
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- SDL_PauseAudioDevice(e, 0)
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+ SDL_PlayAudioDevice(e)
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- SDL_PauseAudioDevice(e, SDL_FALSE)
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+ SDL_PlayAudioDevice(e)
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)
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@@
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expression e, pause_on;
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@@
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- SDL_PauseAudioDevice(e, pause_on);
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+ if (pause_on) {
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+ SDL_PauseAudioDevice(e);
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+ } else {
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+ SDL_PlayAudioDevice(e);
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+ }
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// Remove SDL_WINDOW_SHOWN
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@@
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expression e;
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@@
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(
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- SDL_WINDOW_SHOWN | e
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+ e
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2023-01-12 17:41:40 +08:00
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- SDL_WINDOW_SHOWN
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2023-01-10 22:25:00 +08:00
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+ 0
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)
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@@
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// Remove parameter from SDL_ConvertSurface
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expression e1, e2, e3;
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@@
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2023-01-12 17:41:40 +08:00
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SDL_ConvertSurface(e1, e2
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2023-01-10 22:25:00 +08:00
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- ,e3)
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+ )
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@@
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// Remove parameter from SDL_ConvertSurfaceFormat
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expression e1, e2, e3;
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@@
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SDL_ConvertSurfaceFormat(e1, e2
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- ,e3)
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+ )
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@@
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// SDL_CreateRGBSurfaceWithFormat
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// remove 'flags'
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// remove 'depth'
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// rename to SDL_CreateSurface
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expression e1, e2, e3, e4, e5;
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@@
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- SDL_CreateRGBSurfaceWithFormat(e1, e2, e3, e4, e5)
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+ SDL_CreateSurface(e2, e3, e5)
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@@
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// SDL_CreateRGBSurfaceWithFormat:
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// remove 'depth'
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// rename to SDL_CreateSurfaceFrom
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expression e1, e2, e3, e4, e5, e6;
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@@
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- SDL_CreateRGBSurfaceWithFormatFrom(e1, e2, e3, e4, e5, e6)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e5, e6)
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@@
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// SDL_CreateRGBSurface : convert Masks to format
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expression e1, e2, e3, e4, e5, e6, e7, e8, e9;
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@@
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(
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// Generated for all formats:
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- SDL_CreateRGBSurface(e1, e2, e3, 1, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX1LSB)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 1, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX1LSB)
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- SDL_CreateRGBSurface(e1, e2, e3, 1, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX1MSB)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 1, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX1MSB)
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- SDL_CreateRGBSurface(e1, e2, e3, 4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX4LSB)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 4, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX4LSB)
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- SDL_CreateRGBSurface(e1, e2, e3, 4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX4MSB)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 4, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX4MSB)
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- SDL_CreateRGBSurface(e1, e2, e3, 8, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_INDEX8)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 8, e4, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_INDEX8)
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- SDL_CreateRGBSurface(e1, e2, e3, 8, 0x000000E0, 0x0000001C, 0x00000003, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB332)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 8, e4, 0x000000E0, 0x0000001C, 0x00000003, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB332)
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- SDL_CreateRGBSurface(e1, e2, e3, 12, 0x00000F00, 0x000000F0, 0x0000000F, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB444)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 12, e4, 0x00000F00, 0x000000F0, 0x0000000F, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB444)
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- SDL_CreateRGBSurface(e1, e2, e3, 15, 0x00007C00, 0x000003E0, 0x0000001F, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB555)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 15, e4, 0x00007C00, 0x000003E0, 0x0000001F, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB555)
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- SDL_CreateRGBSurface(e1, e2, e3, 15, 0x0000001F, 0x000003E0, 0x00007C00, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR555)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 15, e4, 0x0000001F, 0x000003E0, 0x00007C00, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR555)
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- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x00000F00, 0x000000F0, 0x0000000F, 0x0000F000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB4444)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x00000F00, 0x000000F0, 0x0000000F, 0x0000F000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB4444)
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- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F000, 0x00000F00, 0x000000F0, 0x0000000F)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA4444)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F000, 0x00000F00, 0x000000F0, 0x0000000F)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA4444)
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- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000000F, 0x000000F0, 0x00000F00, 0x0000F000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR4444)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000000F, 0x000000F0, 0x00000F00, 0x0000F000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR4444)
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- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x000000F0, 0x00000F00, 0x0000F000, 0x0000000F)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA4444)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x000000F0, 0x00000F00, 0x0000F000, 0x0000000F)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA4444)
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- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x00007C00, 0x000003E0, 0x0000001F, 0x00008000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB1555)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x00007C00, 0x000003E0, 0x0000001F, 0x00008000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB1555)
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- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F800, 0x000007C0, 0x0000003E, 0x00000001)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA5551)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F800, 0x000007C0, 0x0000003E, 0x00000001)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA5551)
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- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000001F, 0x000003E0, 0x00007C00, 0x00008000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR1555)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000001F, 0x000003E0, 0x00007C00, 0x00008000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR1555)
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- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000003E, 0x000007C0, 0x0000F800, 0x00000001)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA5551)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000003E, 0x000007C0, 0x0000F800, 0x00000001)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA5551)
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- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB565)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB565)
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- SDL_CreateRGBSurface(e1, e2, e3, 16, 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR565)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 16, e4, 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR565)
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- SDL_CreateRGBSurface(e1, e2, e3, 24, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB24)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 24, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB24)
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- SDL_CreateRGBSurface(e1, e2, e3, 24, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR24)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 24, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR24)
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- SDL_CreateRGBSurface(e1, e2, e3, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGB888)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGB888)
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- SDL_CreateRGBSurface(e1, e2, e3, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBX8888)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBX8888)
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- SDL_CreateRGBSurface(e1, e2, e3, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGR888)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGR888)
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- SDL_CreateRGBSurface(e1, e2, e3, 32, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRX8888)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRX8888)
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- SDL_CreateRGBSurface(e1, e2, e3, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB8888)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB8888)
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- SDL_CreateRGBSurface(e1, e2, e3, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_RGBA8888)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_RGBA8888)
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- SDL_CreateRGBSurface(e1, e2, e3, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ABGR8888)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ABGR8888)
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- SDL_CreateRGBSurface(e1, e2, e3, 32, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF)
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+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_BGRA8888)
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- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF)
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+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_BGRA8888)
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|
|
|
- SDL_CreateRGBSurface(e1, e2, e3, 32, 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000)
|
|
|
|
+ SDL_CreateSurface(e2, e3, SDL_PIXELFORMAT_ARGB2101010)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- SDL_CreateRGBSurfaceFrom(e1, e2, e3, 32, e4, 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000)
|
|
|
|
+ SDL_CreateSurfaceFrom(e1, e2, e3, e4, SDL_PIXELFORMAT_ARGB2101010)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// End Generated
|
|
|
|
|
|
|
|
|
|
|
|
- SDL_CreateRGBSurface(e1, e2, e3, e4->BitsPerPixel, e4->Rmask, e4->Gmask, e4->Bmask, e4->Amask)
|
|
|
|
+ SDL_CreateSurface(e2, e3, e4->format)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- SDL_CreateRGBSurfaceFrom(e1, e2, e3, e4->BitsPerPixel, e5, e4->Rmask, e4->Gmask, e4->Bmask, e4->Amask)
|
|
|
|
+ SDL_CreateSurfaceFrom(e1, e2, e3, e5, e4->format)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-SDL_CreateRGBSurface(e1, e2, e3, e4, e5, e6, e7, e8)
|
|
|
|
+SDL_CreateSurface(e2, e3, SDL_MasksToPixelFormatEnum(e4, e5, e6, e7, e8))
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-SDL_CreateRGBSurfaceFrom(e1, e2, e3, e4, e5, e6, e7, e8, e9)
|
|
|
|
+SDL_CreateSurfaceFrom(e1, e2, e3, e5, SDL_MasksToPixelFormatEnum(e4, e6, e7, e8, e9))
|
|
|
|
|
|
|
|
)
|
|
|
|
|
2023-01-10 23:11:22 +08:00
|
|
|
@@
|
|
|
|
// SDL_CreateRenderer:
|
|
|
|
// 2nd argument changed from int (default=-1) to const char* (default=NULL)
|
2023-01-23 03:04:40 +08:00
|
|
|
expression e1, e2, e3;
|
2023-01-10 23:11:22 +08:00
|
|
|
@@
|
2023-01-10 22:25:00 +08:00
|
|
|
|
2023-01-23 03:04:40 +08:00
|
|
|
(
|
|
|
|
|
|
|
|
-SDL_CreateRenderer(e1, -1, e3)
|
|
|
|
+SDL_CreateRenderer(e1, NULL, e3)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-SDL_CreateRenderer(e1, e2, e3)
|
|
|
|
+SDL_CreateRenderer(e1, SDL_GetRenderDriver(e2), e3)
|
|
|
|
|
|
|
|
)
|
2023-01-10 22:25:00 +08:00
|
|
|
|
|
|
|
// Renaming of SDL_oldnames.h
|
|
|
|
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_AudioStreamAvailable
|
|
|
|
+ SDL_GetAudioStreamAvailable
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_AudioStreamClear
|
|
|
|
+ SDL_ClearAudioStream
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_AudioStreamFlush
|
|
|
|
+ SDL_FlushAudioStream
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_AudioStreamGet
|
|
|
|
+ SDL_GetAudioStreamData
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_AudioStreamPut
|
|
|
|
+ SDL_PutAudioStreamData
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_FreeAudioStream
|
|
|
|
+ SDL_DestroyAudioStream
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_FreeWAV
|
|
|
|
+ SDL_free
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_NewAudioStream
|
|
|
|
+ SDL_CreateAudioStream
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLERAXISMOTION
|
|
|
|
+ SDL_GAMEPADAXISMOTION
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLERBUTTONDOWN
|
|
|
|
+ SDL_GAMEPADBUTTONDOWN
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLERBUTTONUP
|
|
|
|
+ SDL_GAMEPADBUTTONUP
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLERDEVICEADDED
|
|
|
|
+ SDL_GAMEPADADDED
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLERDEVICEREMAPPED
|
|
|
|
+ SDL_GAMEPADREMAPPED
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLERDEVICEREMOVED
|
|
|
|
+ SDL_GAMEPADREMOVED
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLERSENSORUPDATE
|
|
|
|
+ SDL_GAMEPADSENSORUPDATE
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLERTOUCHPADDOWN
|
|
|
|
+ SDL_GAMEPADTOUCHPADDOWN
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLERTOUCHPADMOTION
|
|
|
|
+ SDL_GAMEPADTOUCHPADMOTION
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLERTOUCHPADUP
|
|
|
|
+ SDL_GAMEPADTOUCHPADUP
|
|
|
|
@@
|
2023-01-12 06:26:53 +08:00
|
|
|
typedef SDL_ControllerAxisEvent, SDL_GamepadAxisEvent;
|
2023-01-10 22:25:00 +08:00
|
|
|
@@
|
|
|
|
- SDL_ControllerAxisEvent
|
|
|
|
+ SDL_GamepadAxisEvent
|
|
|
|
@@
|
2023-01-12 06:26:53 +08:00
|
|
|
typedef SDL_ControllerButtonEvent, SDL_GamepadButtonEvent;
|
2023-01-10 22:25:00 +08:00
|
|
|
@@
|
|
|
|
- SDL_ControllerButtonEvent
|
|
|
|
+ SDL_GamepadButtonEvent
|
|
|
|
@@
|
2023-01-12 06:26:53 +08:00
|
|
|
typedef SDL_ControllerDeviceEvent, SDL_GamepadDeviceEvent;
|
2023-01-10 22:25:00 +08:00
|
|
|
@@
|
|
|
|
- SDL_ControllerDeviceEvent
|
|
|
|
+ SDL_GamepadDeviceEvent
|
|
|
|
@@
|
2023-01-12 06:26:53 +08:00
|
|
|
typedef SDL_ControllerSensorEvent, SDL_GamepadSensorEvent;
|
2023-01-10 22:25:00 +08:00
|
|
|
@@
|
|
|
|
- SDL_ControllerSensorEvent
|
|
|
|
+ SDL_GamepadSensorEvent
|
|
|
|
@@
|
2023-01-12 06:26:53 +08:00
|
|
|
typedef SDL_ControllerTouchpadEvent, SDL_GamepadTouchpadEvent;
|
2023-01-10 22:25:00 +08:00
|
|
|
@@
|
|
|
|
- SDL_ControllerTouchpadEvent
|
|
|
|
+ SDL_GamepadTouchpadEvent
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_AXIS_INVALID
|
|
|
|
+ SDL_GAMEPAD_AXIS_INVALID
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_AXIS_LEFTX
|
|
|
|
+ SDL_GAMEPAD_AXIS_LEFTX
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_AXIS_LEFTY
|
|
|
|
+ SDL_GAMEPAD_AXIS_LEFTY
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_AXIS_MAX
|
|
|
|
+ SDL_GAMEPAD_AXIS_MAX
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_AXIS_RIGHTX
|
|
|
|
+ SDL_GAMEPAD_AXIS_RIGHTX
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_AXIS_RIGHTY
|
|
|
|
+ SDL_GAMEPAD_AXIS_RIGHTY
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_AXIS_TRIGGERLEFT
|
|
|
|
+ SDL_GAMEPAD_AXIS_LEFT_TRIGGER
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_AXIS_TRIGGERRIGHT
|
|
|
|
+ SDL_GAMEPAD_AXIS_RIGHT_TRIGGER
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BINDTYPE_AXIS
|
|
|
|
+ SDL_GAMEPAD_BINDTYPE_AXIS
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BINDTYPE_BUTTON
|
|
|
|
+ SDL_GAMEPAD_BINDTYPE_BUTTON
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BINDTYPE_HAT
|
|
|
|
+ SDL_GAMEPAD_BINDTYPE_HAT
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BINDTYPE_NONE
|
|
|
|
+ SDL_GAMEPAD_BINDTYPE_NONE
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BUTTON_A
|
|
|
|
+ SDL_GAMEPAD_BUTTON_A
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BUTTON_B
|
|
|
|
+ SDL_GAMEPAD_BUTTON_B
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BUTTON_BACK
|
|
|
|
+ SDL_GAMEPAD_BUTTON_BACK
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BUTTON_DPAD_DOWN
|
|
|
|
+ SDL_GAMEPAD_BUTTON_DPAD_DOWN
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BUTTON_DPAD_LEFT
|
|
|
|
+ SDL_GAMEPAD_BUTTON_DPAD_LEFT
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BUTTON_DPAD_RIGHT
|
|
|
|
+ SDL_GAMEPAD_BUTTON_DPAD_RIGHT
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BUTTON_DPAD_UP
|
|
|
|
+ SDL_GAMEPAD_BUTTON_DPAD_UP
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BUTTON_GUIDE
|
|
|
|
+ SDL_GAMEPAD_BUTTON_GUIDE
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BUTTON_INVALID
|
|
|
|
+ SDL_GAMEPAD_BUTTON_INVALID
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BUTTON_LEFTSHOULDER
|
|
|
|
+ SDL_GAMEPAD_BUTTON_LEFT_SHOULDER
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BUTTON_LEFTSTICK
|
|
|
|
+ SDL_GAMEPAD_BUTTON_LEFT_STICK
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BUTTON_MAX
|
|
|
|
+ SDL_GAMEPAD_BUTTON_MAX
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BUTTON_MISC1
|
|
|
|
+ SDL_GAMEPAD_BUTTON_MISC1
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BUTTON_PADDLE1
|
|
|
|
+ SDL_GAMEPAD_BUTTON_PADDLE1
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BUTTON_PADDLE2
|
|
|
|
+ SDL_GAMEPAD_BUTTON_PADDLE2
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BUTTON_PADDLE3
|
|
|
|
+ SDL_GAMEPAD_BUTTON_PADDLE3
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BUTTON_PADDLE4
|
|
|
|
+ SDL_GAMEPAD_BUTTON_PADDLE4
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BUTTON_RIGHTSHOULDER
|
|
|
|
+ SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BUTTON_RIGHTSTICK
|
|
|
|
+ SDL_GAMEPAD_BUTTON_RIGHT_STICK
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BUTTON_START
|
|
|
|
+ SDL_GAMEPAD_BUTTON_START
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BUTTON_TOUCHPAD
|
|
|
|
+ SDL_GAMEPAD_BUTTON_TOUCHPAD
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BUTTON_X
|
|
|
|
+ SDL_GAMEPAD_BUTTON_X
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_BUTTON_Y
|
|
|
|
+ SDL_GAMEPAD_BUTTON_Y
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_TYPE_AMAZON_LUNA
|
|
|
|
+ SDL_GAMEPAD_TYPE_AMAZON_LUNA
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_TYPE_GOOGLE_STADIA
|
|
|
|
+ SDL_GAMEPAD_TYPE_GOOGLE_STADIA
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
|
|
|
|
+ SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_LEFT
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
|
|
|
|
+ SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_PAIR
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
|
|
|
|
+ SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_JOYCON_RIGHT
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO
|
|
|
|
+ SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_TYPE_NVIDIA_SHIELD
|
|
|
|
+ SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_TYPE_PS3
|
|
|
|
+ SDL_GAMEPAD_TYPE_PS3
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_TYPE_PS4
|
|
|
|
+ SDL_GAMEPAD_TYPE_PS4
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_TYPE_PS5
|
|
|
|
+ SDL_GAMEPAD_TYPE_PS5
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_TYPE_UNKNOWN
|
|
|
|
+ SDL_GAMEPAD_TYPE_UNKNOWN
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_TYPE_VIRTUAL
|
|
|
|
+ SDL_GAMEPAD_TYPE_VIRTUAL
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_TYPE_XBOX360
|
|
|
|
+ SDL_GAMEPAD_TYPE_XBOX360
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_CONTROLLER_TYPE_XBOXONE
|
|
|
|
+ SDL_GAMEPAD_TYPE_XBOXONE
|
|
|
|
@@
|
2023-01-12 06:26:53 +08:00
|
|
|
typedef SDL_GameController, SDL_Gamepad;
|
2023-01-10 22:25:00 +08:00
|
|
|
@@
|
|
|
|
- SDL_GameController
|
|
|
|
+ SDL_Gamepad
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_GameControllerAddMapping
|
|
|
|
+ SDL_AddGamepadMapping
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_GameControllerAddMappingsFromFile
|
|
|
|
+ SDL_AddGamepadMappingsFromFile
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_GameControllerAddMappingsFromRW
|
|
|
|
+ SDL_AddGamepadMappingsFromRW
|
|
|
|
(...)
|
|
|
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@@
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2023-01-12 06:26:53 +08:00
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typedef SDL_GameControllerAxis, SDL_GamepadAxis;
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2023-01-10 22:25:00 +08:00
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@@
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- SDL_GameControllerAxis
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+ SDL_GamepadAxis
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@@
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2023-01-12 06:26:53 +08:00
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typedef SDL_GameControllerBindType, SDL_GamepadBindingType;
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2023-01-10 22:25:00 +08:00
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- SDL_GameControllerBindType
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+ SDL_GamepadBindingType
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@@
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2023-01-12 06:26:53 +08:00
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typedef SDL_GameControllerButton, SDL_GamepadButton;
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2023-01-10 22:25:00 +08:00
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@@
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- SDL_GameControllerButton
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+ SDL_GamepadButton
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@@
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2023-01-12 06:26:53 +08:00
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typedef SDL_GameControllerButtonBind, SDL_GamepadBinding;
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2023-01-10 22:25:00 +08:00
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@@
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- SDL_GameControllerButtonBind
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+ SDL_GamepadBinding
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@@
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@@
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- SDL_GameControllerClose
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+ SDL_CloseGamepad
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(...)
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@@
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@@
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- SDL_GameControllerFromInstanceID
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+ SDL_GetGamepadFromInstanceID
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(...)
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@@
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@@
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- SDL_GameControllerFromPlayerIndex
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+ SDL_GetGamepadFromPlayerIndex
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(...)
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@@
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@@
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- SDL_GameControllerGetAppleSFSymbolsNameForAxis
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+ SDL_GetGamepadAppleSFSymbolsNameForAxis
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(...)
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@@
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@@
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- SDL_GameControllerGetAppleSFSymbolsNameForButton
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+ SDL_GetGamepadAppleSFSymbolsNameForButton
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(...)
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@@
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@@
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- SDL_GameControllerGetAttached
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+ SDL_GamepadConnected
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(...)
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@@
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@@
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- SDL_GameControllerGetAxis
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+ SDL_GetGamepadAxis
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(...)
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@@
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@@
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- SDL_GameControllerGetAxisFromString
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+ SDL_GetGamepadAxisFromString
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(...)
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@@
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@@
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- SDL_GameControllerGetBindForAxis
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+ SDL_GetGamepadBindForAxis
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(...)
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@@
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@@
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- SDL_GameControllerGetBindForButton
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+ SDL_GetGamepadBindForButton
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(...)
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@@
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@@
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- SDL_GameControllerGetButton
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+ SDL_GetGamepadButton
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(...)
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@@
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@@
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- SDL_GameControllerGetButtonFromString
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+ SDL_GetGamepadButtonFromString
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(...)
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@@
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@@
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- SDL_GameControllerGetFirmwareVersion
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+ SDL_GetGamepadFirmwareVersion
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(...)
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@@
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@@
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- SDL_GameControllerGetJoystick
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+ SDL_GetGamepadJoystick
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(...)
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@@
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@@
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- SDL_GameControllerGetNumTouchpadFingers
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+ SDL_GetGamepadNumTouchpadFingers
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(...)
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@@
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@@
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- SDL_GameControllerGetNumTouchpads
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+ SDL_GetGamepadNumTouchpads
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(...)
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@@
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@@
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- SDL_GameControllerGetPlayerIndex
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+ SDL_GetGamepadPlayerIndex
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(...)
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@@
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@@
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- SDL_GameControllerGetProduct
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+ SDL_GetGamepadProduct
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(...)
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@@
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@@
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- SDL_GameControllerGetProductVersion
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+ SDL_GetGamepadProductVersion
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(...)
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@@
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@@
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- SDL_GameControllerGetSensorData
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+ SDL_GetGamepadSensorData
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(...)
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@@
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@@
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- SDL_GameControllerGetSensorDataRate
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+ SDL_GetGamepadSensorDataRate
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(...)
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@@
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@@
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- SDL_GameControllerGetSerial
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+ SDL_GetGamepadSerial
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(...)
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@@
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@@
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- SDL_GameControllerGetStringForAxis
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+ SDL_GetGamepadStringForAxis
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(...)
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@@
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@@
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- SDL_GameControllerGetStringForButton
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+ SDL_GetGamepadStringForButton
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(...)
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@@
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@@
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- SDL_GameControllerGetTouchpadFinger
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+ SDL_GetGamepadTouchpadFinger
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(...)
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@@
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@@
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- SDL_GameControllerGetType
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+ SDL_GetGamepadType
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(...)
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@@
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@@
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- SDL_GameControllerGetVendor
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+ SDL_GetGamepadVendor
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(...)
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@@
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@@
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- SDL_GameControllerHasAxis
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+ SDL_GamepadHasAxis
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(...)
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@@
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@@
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- SDL_GameControllerHasButton
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+ SDL_GamepadHasButton
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(...)
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@@
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@@
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- SDL_GameControllerHasLED
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+ SDL_GamepadHasLED
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(...)
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@@
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@@
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- SDL_GameControllerHasRumble
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+ SDL_GamepadHasRumble
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(...)
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@@
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@@
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- SDL_GameControllerHasRumbleTriggers
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+ SDL_GamepadHasRumbleTriggers
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(...)
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@@
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@@
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- SDL_GameControllerHasSensor
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+ SDL_GamepadHasSensor
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(...)
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@@
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@@
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- SDL_GameControllerIsSensorEnabled
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+ SDL_GamepadSensorEnabled
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(...)
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@@
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@@
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- SDL_GameControllerMapping
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+ SDL_GetGamepadMapping
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(...)
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@@
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@@
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- SDL_GameControllerMappingForGUID
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+ SDL_GetGamepadMappingForGUID
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(...)
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@@
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@@
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- SDL_GameControllerMappingForIndex
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+ SDL_GetGamepadMappingForIndex
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(...)
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@@
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@@
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- SDL_GameControllerName
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+ SDL_GetGamepadName
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(...)
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@@
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@@
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- SDL_GameControllerNumMappings
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+ SDL_GetNumGamepadMappings
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(...)
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@@
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@@
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- SDL_GameControllerOpen
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+ SDL_OpenGamepad
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(...)
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@@
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@@
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- SDL_GameControllerPath
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+ SDL_GetGamepadPath
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(...)
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@@
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@@
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- SDL_GameControllerRumble
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+ SDL_RumbleGamepad
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(...)
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@@
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@@
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- SDL_GameControllerRumbleTriggers
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+ SDL_RumbleGamepadTriggers
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(...)
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@@
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@@
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- SDL_GameControllerSendEffect
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+ SDL_SendGamepadEffect
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(...)
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@@
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@@
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- SDL_GameControllerSetLED
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+ SDL_SetGamepadLED
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(...)
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@@
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@@
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- SDL_GameControllerSetPlayerIndex
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+ SDL_SetGamepadPlayerIndex
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(...)
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@@
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@@
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- SDL_GameControllerSetSensorEnabled
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+ SDL_SetGamepadSensorEnabled
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(...)
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@@
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@@
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- SDL_GameControllerType
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+ SDL_GamepadType
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(...)
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@@
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@@
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- SDL_GameControllerUpdate
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+ SDL_UpdateGamepads
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(...)
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@@
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@@
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- SDL_INIT_GAMECONTROLLER
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+ SDL_INIT_GAMEPAD
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@@
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@@
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- SDL_JOYSTICK_TYPE_GAMECONTROLLER
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+ SDL_JOYSTICK_TYPE_GAMEPAD
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@@
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@@
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- SDL_JoystickAttachVirtual
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+ SDL_AttachVirtualJoystick
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(...)
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@@
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@@
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- SDL_JoystickAttachVirtualEx
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+ SDL_AttachVirtualJoystickEx
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(...)
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@@
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@@
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- SDL_JoystickClose
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+ SDL_CloseJoystick
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(...)
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@@
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@@
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- SDL_JoystickCurrentPowerLevel
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+ SDL_GetJoystickPowerLevel
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(...)
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@@
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@@
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- SDL_JoystickDetachVirtual
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+ SDL_DetachVirtualJoystick
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(...)
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@@
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@@
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- SDL_JoystickFromInstanceID
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+ SDL_GetJoystickFromInstanceID
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(...)
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@@
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@@
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- SDL_JoystickFromPlayerIndex
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+ SDL_GetJoystickFromPlayerIndex
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(...)
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@@
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@@
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- SDL_JoystickGetAttached
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+ SDL_JoystickConnected
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(...)
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@@
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@@
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- SDL_JoystickGetAxis
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+ SDL_GetJoystickAxis
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(...)
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@@
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@@
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- SDL_JoystickGetAxisInitialState
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+ SDL_GetJoystickAxisInitialState
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(...)
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@@
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@@
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- SDL_JoystickGetButton
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+ SDL_GetJoystickButton
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(...)
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@@
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@@
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- SDL_JoystickGetFirmwareVersion
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+ SDL_GetJoystickFirmwareVersion
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(...)
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@@
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@@
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- SDL_JoystickGetGUID
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+ SDL_GetJoystickGUID
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(...)
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@@
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@@
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- SDL_JoystickGetGUIDFromString
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+ SDL_GetJoystickGUIDFromString
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(...)
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@@
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@@
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- SDL_JoystickGetGUIDString
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+ SDL_GetJoystickGUIDString
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(...)
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@@
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@@
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- SDL_JoystickGetHat
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+ SDL_GetJoystickHat
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(...)
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@@
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@@
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- SDL_JoystickGetPlayerIndex
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+ SDL_GetJoystickPlayerIndex
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(...)
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@@
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@@
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- SDL_JoystickGetProduct
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+ SDL_GetJoystickProduct
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(...)
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@@
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@@
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- SDL_JoystickGetProductVersion
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+ SDL_GetJoystickProductVersion
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(...)
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@@
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@@
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- SDL_JoystickGetSerial
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+ SDL_GetJoystickSerial
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(...)
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@@
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@@
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- SDL_JoystickGetType
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+ SDL_GetJoystickType
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(...)
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@@
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@@
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- SDL_JoystickGetVendor
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+ SDL_GetJoystickVendor
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(...)
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@@
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@@
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- SDL_JoystickInstanceID
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+ SDL_GetJoystickInstanceID
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(...)
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@@
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@@
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- SDL_JoystickName
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+ SDL_GetJoystickName
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(...)
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@@
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@@
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- SDL_JoystickNumAxes
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+ SDL_GetNumJoystickAxes
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(...)
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@@
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@@
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- SDL_JoystickNumButtons
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+ SDL_GetNumJoystickButtons
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(...)
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@@
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@@
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- SDL_JoystickNumHats
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+ SDL_GetNumJoystickHats
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(...)
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@@
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@@
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- SDL_JoystickOpen
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+ SDL_OpenJoystick
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(...)
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@@
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@@
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- SDL_JoystickPath
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+ SDL_GetJoystickPath
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(...)
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@@
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@@
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- SDL_JoystickRumble
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+ SDL_RumbleJoystick
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(...)
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@@
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@@
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- SDL_JoystickRumbleTriggers
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+ SDL_RumbleJoystickTriggers
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(...)
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@@
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@@
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- SDL_JoystickSendEffect
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+ SDL_SendJoystickEffect
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(...)
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@@
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@@
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- SDL_JoystickSetLED
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+ SDL_SetJoystickLED
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(...)
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@@
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@@
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- SDL_JoystickSetPlayerIndex
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+ SDL_SetJoystickPlayerIndex
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(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_JoystickSetVirtualAxis
|
|
|
|
+ SDL_SetJoystickVirtualAxis
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_JoystickSetVirtualButton
|
|
|
|
+ SDL_SetJoystickVirtualButton
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_JoystickSetVirtualHat
|
|
|
|
+ SDL_SetJoystickVirtualHat
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_JoystickUpdate
|
|
|
|
+ SDL_UpdateJoysticks
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_IsScreenKeyboardShown
|
|
|
|
+ SDL_ScreenKeyboardShown
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_IsTextInputActive
|
|
|
|
+ SDL_TextInputActive
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_IsTextInputShown
|
|
|
|
+ SDL_TextInputShown
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- KMOD_ALT
|
|
|
|
+ SDL_KMOD_ALT
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- KMOD_CAPS
|
|
|
|
+ SDL_KMOD_CAPS
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- KMOD_CTRL
|
|
|
|
+ SDL_KMOD_CTRL
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- KMOD_GUI
|
|
|
|
+ SDL_KMOD_GUI
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- KMOD_LALT
|
|
|
|
+ SDL_KMOD_LALT
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- KMOD_LCTRL
|
|
|
|
+ SDL_KMOD_LCTRL
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- KMOD_LGUI
|
|
|
|
+ SDL_KMOD_LGUI
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- KMOD_LSHIFT
|
|
|
|
+ SDL_KMOD_LSHIFT
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- KMOD_MODE
|
|
|
|
+ SDL_KMOD_MODE
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- KMOD_NONE
|
|
|
|
+ SDL_KMOD_NONE
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- KMOD_NUM
|
|
|
|
+ SDL_KMOD_NUM
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- KMOD_RALT
|
|
|
|
+ SDL_KMOD_RALT
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- KMOD_RCTRL
|
|
|
|
+ SDL_KMOD_RCTRL
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- KMOD_RESERVED
|
|
|
|
+ SDL_KMOD_RESERVED
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- KMOD_RGUI
|
|
|
|
+ SDL_KMOD_RGUI
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- KMOD_RSHIFT
|
|
|
|
+ SDL_KMOD_RSHIFT
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- KMOD_SCROLL
|
|
|
|
+ SDL_KMOD_SCROLL
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- KMOD_SHIFT
|
|
|
|
+ SDL_KMOD_SHIFT
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_FreeCursor
|
|
|
|
+ SDL_DestroyCursor
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_AllocFormat
|
|
|
|
+ SDL_CreatePixelFormat
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_AllocPalette
|
|
|
|
+ SDL_CreatePalette
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_FreeFormat
|
|
|
|
+ SDL_DestroyPixelFormat
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_FreePalette
|
|
|
|
+ SDL_DestroyPalette
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_MasksToPixelFormatEnum
|
|
|
|
+ SDL_GetPixelFormatEnumForMasks
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_PixelFormatEnumToMasks
|
|
|
|
+ SDL_GetMasksForPixelFormatEnum
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_EncloseFPoints
|
|
|
|
+ SDL_GetRectEnclosingPointsFloat
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_EnclosePoints
|
|
|
|
+ SDL_GetRectEnclosingPoints
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_FRectEmpty
|
|
|
|
+ SDL_RectEmptyFloat
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_FRectEquals
|
|
|
|
+ SDL_RectsEqualFloat
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_FRectEqualsEpsilon
|
|
|
|
+ SDL_RectsEqualEpsilon
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_HasIntersection
|
|
|
|
+ SDL_HasRectIntersection
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_HasIntersectionF
|
|
|
|
+ SDL_HasRectIntersectionFloat
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_IntersectFRect
|
|
|
|
+ SDL_GetRectIntersectionFloat
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_IntersectFRectAndLine
|
|
|
|
+ SDL_GetRectAndLineIntersectionFloat
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_IntersectRect
|
|
|
|
+ SDL_GetRectIntersection
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_IntersectRectAndLine
|
|
|
|
+ SDL_GetRectAndLineIntersection
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_PointInFRect
|
|
|
|
+ SDL_PointInRectFloat
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_RectEquals
|
|
|
|
+ SDL_RectsEqual
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_UnionFRect
|
|
|
|
+ SDL_GetRectUnionFloat
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_UnionRect
|
|
|
|
+ SDL_GetRectUnion
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_RenderCopyExF
|
|
|
|
+ SDL_RenderTextureRotated
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_RenderCopyF
|
|
|
|
+ SDL_RenderTexture
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_RenderDrawLineF
|
|
|
|
+ SDL_RenderLine
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_RenderDrawLinesF
|
|
|
|
+ SDL_RenderLines
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_RenderDrawPointF
|
|
|
|
+ SDL_RenderPoint
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_RenderDrawPointsF
|
|
|
|
+ SDL_RenderPoints
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_RenderDrawRectF
|
|
|
|
+ SDL_RenderRect
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_RenderDrawRectsF
|
|
|
|
+ SDL_RenderRects
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_RenderFillRectF
|
|
|
|
+ SDL_RenderFillRect
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_RenderFillRectsF
|
|
|
|
+ SDL_RenderFillRects
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_RenderGetClipRect
|
|
|
|
+ SDL_GetRenderClipRect
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_RenderGetIntegerScale
|
|
|
|
+ SDL_GetRenderIntegerScale
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_RenderGetLogicalSize
|
|
|
|
+ SDL_GetRenderLogicalSize
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_RenderGetMetalCommandEncoder
|
|
|
|
+ SDL_GetRenderMetalCommandEncoder
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_RenderGetMetalLayer
|
|
|
|
+ SDL_GetRenderMetalLayer
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_RenderGetScale
|
|
|
|
+ SDL_GetRenderScale
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_RenderGetViewport
|
|
|
|
+ SDL_GetRenderViewport
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_RenderGetWindow
|
|
|
|
+ SDL_GetRenderWindow
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_RenderIsClipEnabled
|
|
|
|
+ SDL_RenderClipEnabled
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_RenderSetClipRect
|
|
|
|
+ SDL_SetRenderClipRect
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_RenderSetIntegerScale
|
|
|
|
+ SDL_SetRenderIntegerScale
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_RenderSetLogicalSize
|
|
|
|
+ SDL_SetRenderLogicalSize
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_RenderSetScale
|
|
|
|
+ SDL_SetRenderScale
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_RenderSetVSync
|
|
|
|
+ SDL_SetRenderVSync
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_RenderSetViewport
|
|
|
|
+ SDL_SetRenderViewport
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- RW_SEEK_CUR
|
|
|
|
+ SDL_RW_SEEK_CUR
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- RW_SEEK_END
|
|
|
|
+ SDL_RW_SEEK_END
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- RW_SEEK_SET
|
|
|
|
+ SDL_RW_SEEK_SET
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_AllocRW
|
|
|
|
+ SDL_CreateRW
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_FreeRW
|
|
|
|
+ SDL_DestroyRW
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_SensorClose
|
|
|
|
+ SDL_CloseSensor
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_SensorFromInstanceID
|
|
|
|
+ SDL_GetSensorFromInstanceID
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_SensorGetData
|
|
|
|
+ SDL_GetSensorData
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_SensorGetInstanceID
|
|
|
|
+ SDL_GetSensorInstanceID
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_SensorGetName
|
|
|
|
+ SDL_GetSensorName
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_SensorGetNonPortableType
|
|
|
|
+ SDL_GetSensorNonPortableType
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_SensorGetType
|
|
|
|
+ SDL_GetSensorType
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_SensorOpen
|
|
|
|
+ SDL_OpenSensor
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_SensorUpdate
|
|
|
|
+ SDL_UpdateSensors
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_FillRect
|
|
|
|
+ SDL_FillSurfaceRect
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_FillRects
|
|
|
|
+ SDL_FillSurfaceRects
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_FreeSurface
|
|
|
|
+ SDL_DestroySurface
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_GetClipRect
|
|
|
|
+ SDL_GetSurfaceClipRect
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_GetColorKey
|
|
|
|
+ SDL_GetSurfaceColorKey
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_HasColorKey
|
|
|
|
+ SDL_SurfaceHasColorKey
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_HasSurfaceRLE
|
|
|
|
+ SDL_SurfaceHasRLE
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_LowerBlit
|
|
|
|
+ SDL_BlitSurfaceUnchecked
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_LowerBlitScaled
|
|
|
|
+ SDL_BlitSurfaceUncheckedScaled
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_SetClipRect
|
|
|
|
+ SDL_SetSurfaceClipRect
|
|
|
|
(...)
|
|
|
|
@@
|
|
|
|
@@
|
|
|
|
- SDL_SetColorKey
|
|
|
|
+ SDL_SetSurfaceColorKey
|
|
|
|
(...)
|
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@@
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@@
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- SDL_UpperBlit
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+ SDL_BlitSurface
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(...)
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@@
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@@
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- SDL_UpperBlitScaled
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+ SDL_BlitSurfaceScaled
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(...)
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@@
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@@
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- SDL_RenderGetD3D11Device
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+ SDL_GetRenderD3D11Device
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(...)
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@@
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@@
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- SDL_RenderGetD3D9Device
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+ SDL_GetRenderD3D9Device
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(...)
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@@
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@@
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- SDL_GetTicks64
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+ SDL_GetTicks
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(...)
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@@
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@@
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- SDL_GetPointDisplayIndex
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+ SDL_GetDisplayIndexForPoint
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(...)
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@@
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@@
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- SDL_GetRectDisplayIndex
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+ SDL_GetDisplayIndexForRect
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2023-01-10 23:43:15 +08:00
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(...)
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