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Visual Studio Code
Experimental .NET Core Debugging in VS Code enables cross-platform debugging with the Visual Studio Code editor. This is made possible by the OmniSharp extension for VS Code.
Please review their detailed instructions. In addition to being able to build PowerShell, you need:
- C# Extension for VS Code installed
- .NET Core debugger installed (semi-automatic)
powershell
executable in your path (self-host if not on Windows)
The .NET CLI tools must be on your path for Visual Studio Code.
Start-PSBootstrap
installs the tools to ~/.dotnet
(non-Windows) or "$env:LocalAppData\Microsoft\dotnet"
(Windows),
but does not add this to your PATH
.
You can do this in Bash with export PATH=$PATH:$HOME/.dotnet
or in PowerShell with $env:path = $env:path+";$env:LocalAppData\Microsoft\dotnet"
.
Once the extension is installed, you have to open a C# file to force VS Code to install the actual .NET Core debugger (the editor will tell you to do this if you attempt to debug and haven't already open a C# file).
The committed .vscode
folder in the root of this repository contains
the launch.json
and tasks.json
files which provide Core PowerShell
debugging configurations and a build task.
The "build" task will run Start-PSBuild
, emitting the executable to
PowerShell/debug/powershell
so that the debugger always knows where to find it
(regardless of platform). If you edit this, please do not commit it, as the
default is meant to "just work" for anyone.
The ".NET Core Launch" configuration will build and start a powershell
process, with justMyCode
disabled, and stopAtEntry
enabled, thus PowerShell
will stop right at Main
, and you need to click the green arrow to continue.
With either Gnome Terminal or XTerm installed, the launch configuration will launch an external console with PowerShell running interactively. If neither of these installed, the editor will tell you to do so.
Alternatively, the ".NET Core Attach" configuration will start listening for a
process named powershell
, and will attach to it. If you need more fine grained
control, replace processName
with processId
and provide a PID. (Please be
careful not to commit such a change.)
PowerShell
The Trace-Command
cmdlet can be used to enable tracing of certain PowerShell
subsystems. Use Get-TraceSource
for a list of tracers:
- CmdletProviderClasses
- CommandDiscovery
- CommandSearch
- ConsoleHost
- ConsoleHostRunspaceInit
- ConsoleHostUserInterface
- ConsoleLineOutput
- DisplayDataQuery
- ETS
- FileSystemProvider
- FormatFileLoading
- FormatViewBinding
- LocationGlobber
- MemberResolution
- Modules
- MshSnapinLoadUnload
- ParameterBinderBase
- ParameterBinderController
- ParameterBinding
- PathResolution
- PSDriveInfo
- PSSnapInLoadUnload
- RunspaceInit
- SessionState
- TypeConversion
- TypeMatch
Then trace it like this:
Trace-Command -Expression { Get-ChildItem . } -Name PathResolution -PSHost
The -PSHost
specifies the sink, in this case the console host,
so we can see the tracing messages.
The -Name
chooses the list of tracers to enable.
LLDB with SOS plug-in
The ./tools/debug.sh
script can be used to launch PowerShell inside of LLDB
with the SOS plug-in provided by .NET Core. This provides an additional way to
debug PowerShell on Linux, but VS Code is recommended for a better user
experience (and its single-stepping capabilities).
The script is self-documented and contains a link to the CoreCLR debugging help .
corehost
The native executable produced by .NET CLI will produce trace output
if launched with COREHOST_TRACE=1 ./powershell
.
CoreCLR PAL
The native code in the CLR has debug channels to selectively output
information to the console. These are controlled by the
PAL_DBG_CHANNELS
, e.g., export PAL_DBG_CHANNELS="+all.all"
, as
detailed in the dbgmsg.h
header.
Enabling +all.all
is incredibly noisy;
you will need to narrow your scope.
Debugging .NET Core
The .NET Core libraries downloaded from NuGet and shipped with PowerShell are release versions.
This means that PAL_DBG_CHANNELS
will not work with them,
and instead you must build and deploy .NET Core built in debug mode.
These instructions are not meant to be comprehensive,
but should prove useful.
They are currently written for Linux and are meant only as a shortcut means to debug.
Build and deploy CoreCLR
- Clone CoreCLR:
git clone -b release/1.0.0 https://github.com/dotnet/coreclr.git
- Follow building instructions
- Wait for
./build.sh
to finish - Overwrite PowerShell libraries:
cp bin/Product/Linux.x64.Debug/*{so,dll} /path/to/powershell/
Build and deploy CoreFX
- Clone CoreFX:
git clone -b release/1.0.0 https://github.com/dotnet/corefx.git
- Follow building instructions
- Wait for
./build.sh skiptests
to finish - Overwrite PowerShell libraries:
This must be done in a particular order to get the most specific build, and each phase must be allowed to overwrite both the previous phase and any files previously found (hence the use of
-exec cp
). The glob cannot go more than one directory deep, as subdirectories can have alternative and unwanted implementations of libraries with the same name.
dest=/path/to/powershell/
find bin/AnyOS.AnyCPU.Debug/*/*.dll -exec cp -p {} $dest \;
find bin/Unix.AnyCPU.Debug/*/*.dll -exec cp -p {} $dest \;
find bin/Linux.AnyCPU.Debug/*/*.dll -exec cp -p {} $dest \;
find bin/Linux.x64.Debug/ -name *.so -exec cp -p {} $dest \;