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Fix some CodeQL warnings (#146)
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This commit is contained in:
parent
4e9aeec136
commit
b6b858a193
@ -1002,6 +1002,11 @@ HRESULT D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::CalculateResourceSize(
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_Out_writes_opt_(subresources) D3D12_MEMCPY_DEST *pDst)
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{
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UINT tableIndex = GetDetailTableIndexNoThrow( format );
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if (tableIndex == UINT(-1))
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return E_INVALIDARG;
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totalByteSize = 0;
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const FORMAT_DETAIL& formatDetail = s_FormatDetail[tableIndex];
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bool fIsBlockCompressedFormat = IsBlockCompressFormat(format );
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@ -1012,6 +1017,7 @@ HRESULT D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::CalculateResourceSize(
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UINT subWidth = width;
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UINT subHeight = height;
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UINT subDepth = depth;
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for (UINT s = 0, iM = 0; s < subresources; ++s)
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{
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UINT blockWidth;
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@ -1069,7 +1075,7 @@ HRESULT D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::CalculateResourceSize(
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{
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return INTSAFE_E_ARITHMETIC_OVERFLOW;
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}
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SIZE_T subresourceByteSize = subDepth * depthPitch;
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SIZE_T subresourceByteSize = SIZE_T(UINT64(subDepth) * UINT64(depthPitch));
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if (pDst)
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{
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@ -166,7 +166,7 @@ int run_per_adapter(IUnknown* adapter)
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D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier = features.CrossNodeSharingTier();
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UINT MaxGPUVirtualAddressBitsPerResource = features.MaxGPUVirtualAddressBitsPerResource();
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D3D12_FEATURE_DATA_D3D12_OPTIONS Data;
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D3D12_FEATURE_DATA_D3D12_OPTIONS Data = {};
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device->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &Data, sizeof(D3D12_FEATURE_DATA_D3D12_OPTIONS));
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VERIFY_FEATURE_CHECK_NO_DEFAULT(DoublePrecisionFloatShaderOps);
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VERIFY_FEATURE_CHECK_NO_DEFAULT(OutputMergerLogicOp);
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@ -188,7 +188,7 @@ int run_per_adapter(IUnknown* adapter)
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{
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D3D_FEATURE_LEVEL HighestLevelSupported = features.MaxSupportedFeatureLevel();
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D3D12_FEATURE_DATA_FEATURE_LEVELS Data;
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D3D12_FEATURE_DATA_FEATURE_LEVELS Data = {};
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D3D_FEATURE_LEVEL KnownFeatureLevels[] =
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{
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D3D_FEATURE_LEVEL_1_0_CORE,
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@ -218,7 +218,7 @@ int run_per_adapter(IUnknown* adapter)
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return -1;
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}
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D3D12_FEATURE_DATA_FORMAT_SUPPORT Data;
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D3D12_FEATURE_DATA_FORMAT_SUPPORT Data = {};
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Data.Format = DXGI_FORMAT_R16G16B16A16_FLOAT;
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if (SUCCEEDED(device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &Data, sizeof(D3D12_FEATURE_DATA_FORMAT_SUPPORT))))
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{
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@ -248,7 +248,7 @@ int run_per_adapter(IUnknown* adapter)
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return -1;
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}
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D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS Data;
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D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS Data = {};
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Data.Format = DXGI_FORMAT_R16G16B16A16_FLOAT;
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Data.Flags = D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE;
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Data.SampleCount = 1;
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@ -271,7 +271,7 @@ int run_per_adapter(IUnknown* adapter)
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return -1;
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}
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D3D12_FEATURE_DATA_FORMAT_INFO Data;
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D3D12_FEATURE_DATA_FORMAT_INFO Data = {};
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Data.Format = DXGI_FORMAT_R16G16B16A16_FLOAT;
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device->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &Data, sizeof(D3D12_FEATURE_DATA_FORMAT_INFO));
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if (PlaneCount != Data.PlaneCount)
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@ -285,7 +285,7 @@ int run_per_adapter(IUnknown* adapter)
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UINT MaxGPUVABitsPerProcess = features.MaxGPUVirtualAddressBitsPerProcess();
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UINT MaxGPUVABitsPerResource = features.MaxGPUVirtualAddressBitsPerResource();
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D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT Data;
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D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT Data = {};
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device->CheckFeatureSupport(D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT, &Data, sizeof(D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT));
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VERIFY_FEATURE_CHECK_NO_DEFAULT(MaxGPUVirtualAddressBitsPerProcess);
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VERIFY_FEATURE_CHECK_NO_DEFAULT(MaxGPUVirtualAddressBitsPerResource);
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@ -295,7 +295,7 @@ int run_per_adapter(IUnknown* adapter)
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{
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D3D_SHADER_MODEL HighestShaderModel = features.HighestShaderModel();
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D3D12_FEATURE_DATA_SHADER_MODEL Data;
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D3D12_FEATURE_DATA_SHADER_MODEL Data = {};
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D3D_SHADER_MODEL KnownShaderModels[] =
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{
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D3D_SHADER_MODEL_6_7,
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@ -325,7 +325,7 @@ int run_per_adapter(IUnknown* adapter)
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UINT WaveLaneCountMin = features.WaveLaneCountMin();
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UINT WaveLaneCountMax = features.WaveLaneCountMax();
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D3D12_FEATURE_DATA_D3D12_OPTIONS1 Data;
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D3D12_FEATURE_DATA_D3D12_OPTIONS1 Data = {};
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INITIALIZE_FEATURE_SUPPORT_DATA(D3D12_OPTIONS1);
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VERIFY_FEATURE_CHECK(WaveOps, false);
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VERIFY_FEATURE_CHECK(WaveLaneCountMax, 0);
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@ -337,7 +337,7 @@ int run_per_adapter(IUnknown* adapter)
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{
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D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS ProtectedResourceSessionSupport = features.ProtectedResourceSessionSupport(NodeId);
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D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT Data;
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D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT Data = {};
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Data.NodeIndex = NodeId;
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INITIALIZE_FEATURE_SUPPORT_DATA(PROTECTED_RESOURCE_SESSION_SUPPORT);
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VERIFY_RENAMED_FEATURE_CHECK(ProtectedResourceSessionSupport, Support, D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE);
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@ -347,7 +347,7 @@ int run_per_adapter(IUnknown* adapter)
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{
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D3D_ROOT_SIGNATURE_VERSION HighestRootSignatureVersion = features.HighestRootSignatureVersion();
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D3D12_FEATURE_DATA_ROOT_SIGNATURE Data;
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D3D12_FEATURE_DATA_ROOT_SIGNATURE Data = {};
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Data.HighestVersion = D3D_ROOT_SIGNATURE_VERSION_1_1; // Highest Known Version
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INITIALIZE_FEATURE_SUPPORT_DATA(ROOT_SIGNATURE);
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VERIFY_RENAMED_FEATURE_CHECK(HighestRootSignatureVersion, HighestVersion, (D3D_ROOT_SIGNATURE_VERSION)0);
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@ -361,12 +361,12 @@ int run_per_adapter(IUnknown* adapter)
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BOOL UMA = features.UMA(NodeId);
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BOOL CacheCoherentUMA = features.CacheCoherentUMA(NodeId);
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D3D12_FEATURE_DATA_ARCHITECTURE1 Data;
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D3D12_FEATURE_DATA_ARCHITECTURE1 Data = {};
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Data.NodeIndex = NodeId;
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INITIALIZE_FEATURE_SUPPORT_DATA(ARCHITECTURE1);
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if (FAILED(InitResult))
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{
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D3D12_FEATURE_DATA_ARCHITECTURE Data;
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D3D12_FEATURE_DATA_ARCHITECTURE Data = {};
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Data.NodeIndex = NodeId;
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INITIALIZE_FEATURE_SUPPORT_DATA(ARCHITECTURE);
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VERIFY_FEATURE_CHECK_NO_DEFAULT(TileBasedRenderer);
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@ -387,7 +387,7 @@ int run_per_adapter(IUnknown* adapter)
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BOOL DepthBoundsTestSupported = features.DepthBoundsTestSupported();
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D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier = features.ProgrammableSamplePositionsTier();
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D3D12_FEATURE_DATA_D3D12_OPTIONS2 Data;
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D3D12_FEATURE_DATA_D3D12_OPTIONS2 Data = {};
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INITIALIZE_FEATURE_SUPPORT_DATA(D3D12_OPTIONS2);
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VERIFY_FEATURE_CHECK(DepthBoundsTestSupported, false);
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VERIFY_FEATURE_CHECK(ProgrammableSamplePositionsTier, D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED);
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@ -397,7 +397,7 @@ int run_per_adapter(IUnknown* adapter)
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{
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D3D12_SHADER_CACHE_SUPPORT_FLAGS ShaderCacheSupportFlags = features.ShaderCacheSupportFlags();
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D3D12_FEATURE_DATA_SHADER_CACHE Data;
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D3D12_FEATURE_DATA_SHADER_CACHE Data = {};
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INITIALIZE_FEATURE_SUPPORT_DATA(SHADER_CACHE);
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VERIFY_RENAMED_FEATURE_CHECK(ShaderCacheSupportFlags, SupportFlags, D3D12_SHADER_CACHE_SUPPORT_NONE);
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}
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@ -411,7 +411,7 @@ int run_per_adapter(IUnknown* adapter)
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// Test on invalid inputs
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BOOL CommandQueuePrioritySupportedInvalid = features.CommandQueuePrioritySupported((D3D12_COMMAND_LIST_TYPE)7, 0);
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D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY Data;
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D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY Data = {};
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{
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Data.CommandListType = D3D12_COMMAND_LIST_TYPE_DIRECT;
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Data.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL;
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@ -449,7 +449,7 @@ int run_per_adapter(IUnknown* adapter)
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D3D12_VIEW_INSTANCING_TIER ViewInstancingTier = features.ViewInstancingTier();
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BOOL BarycentricsSupported = features.BarycentricsSupported();
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D3D12_FEATURE_DATA_D3D12_OPTIONS3 Data;
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D3D12_FEATURE_DATA_D3D12_OPTIONS3 Data = {};
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INITIALIZE_FEATURE_SUPPORT_DATA(D3D12_OPTIONS3);
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VERIFY_FEATURE_CHECK(CopyQueueTimestampQueriesSupported, false);
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VERIFY_FEATURE_CHECK(CastingFullyTypedFormatSupported, false);
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@ -462,7 +462,7 @@ int run_per_adapter(IUnknown* adapter)
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{
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BOOL ExistingHeapsSupported = features.ExistingHeapsSupported();
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D3D12_FEATURE_DATA_EXISTING_HEAPS Data;
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D3D12_FEATURE_DATA_EXISTING_HEAPS Data = {};
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INITIALIZE_FEATURE_SUPPORT_DATA(EXISTING_HEAPS);
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VERIFY_RENAMED_FEATURE_CHECK(ExistingHeapsSupported, Supported, false);
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}
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@ -473,7 +473,7 @@ int run_per_adapter(IUnknown* adapter)
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D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier = features.SharedResourceCompatibilityTier();
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BOOL Native16BitShaderOpsSupported = features.Native16BitShaderOpsSupported();
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D3D12_FEATURE_DATA_D3D12_OPTIONS4 Data;
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D3D12_FEATURE_DATA_D3D12_OPTIONS4 Data = {};
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INITIALIZE_FEATURE_SUPPORT_DATA(D3D12_OPTIONS4);
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VERIFY_FEATURE_CHECK(MSAA64KBAlignedTextureSupported, false);
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VERIFY_FEATURE_CHECK(SharedResourceCompatibilityTier, D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0);
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@ -483,7 +483,7 @@ int run_per_adapter(IUnknown* adapter)
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// 24: Serialization
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{
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D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier = features.HeapSerializationTier();
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D3D12_FEATURE_DATA_SERIALIZATION Data;
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D3D12_FEATURE_DATA_SERIALIZATION Data = {};
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INITIALIZE_FEATURE_SUPPORT_DATA(SERIALIZATION);
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VERIFY_FEATURE_CHECK(HeapSerializationTier, D3D12_HEAP_SERIALIZATION_TIER_0);
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}
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@ -491,7 +491,7 @@ int run_per_adapter(IUnknown* adapter)
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// 25: Cross Node
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{
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BOOL CrossNodeAtomicShaderInstructions = features.CrossNodeAtomicShaderInstructions();
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D3D12_FEATURE_DATA_CROSS_NODE Data;
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D3D12_FEATURE_DATA_CROSS_NODE Data = {};
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INITIALIZE_FEATURE_SUPPORT_DATA(CROSS_NODE);
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VERIFY_RENAMED_FEATURE_CHECK(CrossNodeAtomicShaderInstructions, AtomicShaderInstructions, false);
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}
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@ -502,7 +502,7 @@ int run_per_adapter(IUnknown* adapter)
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D3D12_RENDER_PASS_TIER RenderPassesTier = features.RenderPassesTier();
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D3D12_RAYTRACING_TIER RaytracingTier = features.RaytracingTier();
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D3D12_FEATURE_DATA_D3D12_OPTIONS5 Data;
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D3D12_FEATURE_DATA_D3D12_OPTIONS5 Data = {};
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INITIALIZE_FEATURE_SUPPORT_DATA(D3D12_OPTIONS5);
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VERIFY_FEATURE_CHECK(SRVOnlyTiledResourceTier3, false);
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VERIFY_FEATURE_CHECK(RenderPassesTier, D3D12_RENDER_PASS_TIER_0);
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@ -513,7 +513,7 @@ int run_per_adapter(IUnknown* adapter)
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{
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BOOL DisplayableTexture = features.DisplayableTexture();
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D3D12_FEATURE_DATA_DISPLAYABLE Data;
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D3D12_FEATURE_DATA_DISPLAYABLE Data = {};
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INITIALIZE_FEATURE_SUPPORT_DATA(DISPLAYABLE);
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VERIFY_FEATURE_CHECK(DisplayableTexture, false);
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}
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@ -526,7 +526,7 @@ int run_per_adapter(IUnknown* adapter)
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BOOL ShadingRateImageTileSize = features.ShadingRateImageTileSize();
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BOOL BackgroundProcessingSupported = features.BackgroundProcessingSupported();
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D3D12_FEATURE_DATA_D3D12_OPTIONS6 Data;
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D3D12_FEATURE_DATA_D3D12_OPTIONS6 Data = {};
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INITIALIZE_FEATURE_SUPPORT_DATA(D3D12_OPTIONS6);
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VERIFY_FEATURE_CHECK(AdditionalShadingRatesSupported, false);
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VERIFY_FEATURE_CHECK(PerPrimitiveShadingRateSupportedWithViewportIndexing, false);
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@ -545,7 +545,7 @@ int run_per_adapter(IUnknown* adapter)
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D3D12_MESH_SHADER_TIER MeshShaderTier = features.MeshShaderTier();
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D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier = features.SamplerFeedbackTier();
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D3D12_FEATURE_DATA_D3D12_OPTIONS7 Data;
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D3D12_FEATURE_DATA_D3D12_OPTIONS7 Data = {};
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INITIALIZE_FEATURE_SUPPORT_DATA(D3D12_OPTIONS7);
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VERIFY_FEATURE_CHECK(MeshShaderTier, D3D12_MESH_SHADER_TIER_NOT_SUPPORTED);
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VERIFY_FEATURE_CHECK(SamplerFeedbackTier, D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED);
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@ -556,7 +556,7 @@ int run_per_adapter(IUnknown* adapter)
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{
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UINT ProtectedResourceSessionTypeCount = features.ProtectedResourceSessionTypeCount(NodeId);
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D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT Data;
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D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT Data = {};
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Data.NodeIndex = NodeId;
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INITIALIZE_FEATURE_SUPPORT_DATA(PROTECTED_RESOURCE_SESSION_TYPE_COUNT);
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VERIFY_RENAMED_FEATURE_CHECK(ProtectedResourceSessionTypeCount, Count, 0);
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@ -567,7 +567,7 @@ int run_per_adapter(IUnknown* adapter)
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{
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std::vector<GUID> ProtectedResourceSessionTypes = features.ProtectedResourceSessionTypes(NodeId);
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D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT CountData;
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D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT CountData = {};
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CountData.NodeIndex = NodeId;
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if (FAILED(device->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT, &CountData, sizeof(D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT))))
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{
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@ -587,7 +587,7 @@ int run_per_adapter(IUnknown* adapter)
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return -1;
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}
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D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES Data;
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D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES Data = {};
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Data.NodeIndex = NodeId;
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Data.Count = CountData.Count;
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Data.pTypes = new GUID[Data.Count];
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@ -611,7 +611,7 @@ int run_per_adapter(IUnknown* adapter)
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{
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BOOL UnalignedBlockTexturesSupported = features.UnalignedBlockTexturesSupported();
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D3D12_FEATURE_DATA_D3D12_OPTIONS8 Data;
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS8 Data = {};
|
||||
INITIALIZE_FEATURE_SUPPORT_DATA(D3D12_OPTIONS8);
|
||||
VERIFY_FEATURE_CHECK(UnalignedBlockTexturesSupported, false);
|
||||
}
|
||||
@ -622,7 +622,7 @@ int run_per_adapter(IUnknown* adapter)
|
||||
BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex = features.MeshShaderSupportsFullRangeRenderTargetArrayIndex();
|
||||
D3D12_WAVE_MMA_TIER WaveMMATier = features.WaveMMATier();
|
||||
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS9 Data;
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS9 Data = {};
|
||||
INITIALIZE_FEATURE_SUPPORT_DATA(D3D12_OPTIONS9);
|
||||
VERIFY_FEATURE_CHECK(MeshShaderPipelineStatsSupported, false);
|
||||
VERIFY_FEATURE_CHECK(MeshShaderSupportsFullRangeRenderTargetArrayIndex, false);
|
||||
@ -634,7 +634,7 @@ int run_per_adapter(IUnknown* adapter)
|
||||
BOOL VariableRateShadingSumCombinerSupported = features.VariableRateShadingSumCombinerSupported();
|
||||
BOOL MeshShaderPerPrimitiveShadingRateSupported = features.MeshShaderPerPrimitiveShadingRateSupported();
|
||||
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS10 Data;
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS10 Data = {};
|
||||
INITIALIZE_FEATURE_SUPPORT_DATA(D3D12_OPTIONS10);
|
||||
VERIFY_FEATURE_CHECK(VariableRateShadingSumCombinerSupported, false);
|
||||
VERIFY_FEATURE_CHECK(MeshShaderPerPrimitiveShadingRateSupported, false);
|
||||
@ -644,7 +644,7 @@ int run_per_adapter(IUnknown* adapter)
|
||||
{
|
||||
BOOL AtomicInt64OnDescriptorHeapResourceSupported = features.AtomicInt64OnDescriptorHeapResourceSupported();
|
||||
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS11 Data;
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS11 Data = {};
|
||||
INITIALIZE_FEATURE_SUPPORT_DATA(D3D12_OPTIONS11);
|
||||
VERIFY_FEATURE_CHECK(AtomicInt64OnDescriptorHeapResourceSupported, false);
|
||||
}
|
||||
@ -654,7 +654,7 @@ int run_per_adapter(IUnknown* adapter)
|
||||
D3D12_TRI_STATE MSPrimitivesPipelineStatisticIncludesCulledPrimitives = features.MSPrimitivesPipelineStatisticIncludesCulledPrimitives();
|
||||
BOOL EnhancedBarriersSupported = features.EnhancedBarriersSupported();
|
||||
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS12 Data;
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS12 Data = {};
|
||||
INITIALIZE_FEATURE_SUPPORT_DATA(D3D12_OPTIONS12);
|
||||
VERIFY_FEATURE_CHECK(MSPrimitivesPipelineStatisticIncludesCulledPrimitives, D3D12_TRI_STATE_UNKNOWN);
|
||||
VERIFY_FEATURE_CHECK(EnhancedBarriersSupported, false);
|
||||
@ -663,7 +663,7 @@ int run_per_adapter(IUnknown* adapter)
|
||||
|
||||
// 41: Options13
|
||||
{
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS13 Data;
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS13 Data = {};
|
||||
INITIALIZE_FEATURE_SUPPORT_DATA(D3D12_OPTIONS13);
|
||||
VERIFY_FEATURE_CHECK(UnrestrictedBufferTextureCopyPitchSupported, false);
|
||||
VERIFY_FEATURE_CHECK(UnrestrictedVertexElementAlignmentSupported, false);
|
||||
|
Loading…
Reference in New Issue
Block a user