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Update d3dx12.h
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@ -3262,7 +3262,7 @@ inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D
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return true;
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}
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#include <vector>
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#ifndef D3DX12_NO_STATE_OBJECT_HELPERS
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//================================================================================================
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@ -3280,6 +3280,7 @@ inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D
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//================================================================================================
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#include <list>
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#include <string>
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#include <vector>
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#include <memory>
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#ifndef D3DX12_USE_ATL
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#include <wrl/client.h>
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@ -4038,7 +4039,12 @@ private:
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#endif // #ifndef D3DX12_NO_STATE_OBJECT_HELPERS
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#ifndef D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
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//------------------------------------------------------------------------------------------------
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#include <vector>
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class CD3DX12FeatureSupport
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{
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public: // Function declaration
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@ -4874,6 +4880,8 @@ inline HRESULT CD3DX12FeatureSupport::QueryProtectedResourceSessionTypes(UINT No
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// end CD3DX12FeatureSupport
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#endif // #ifndef D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
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#undef D3DX12_COM_PTR
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#undef D3DX12_COM_PTR_GET
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#undef D3DX12_COM_PTR_ADDRESSOF
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