Update d3dx12.h

This commit is contained in:
alexgong14 2021-08-24 14:18:03 -07:00
parent 0f697736ab
commit 360d4d0dc1

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@ -3262,7 +3262,7 @@ inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D
return true;
}
#include <vector>
#ifndef D3DX12_NO_STATE_OBJECT_HELPERS
//================================================================================================
@ -3280,6 +3280,7 @@ inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D
//================================================================================================
#include <list>
#include <string>
#include <vector>
#include <memory>
#ifndef D3DX12_USE_ATL
#include <wrl/client.h>
@ -4038,7 +4039,12 @@ private:
#endif // #ifndef D3DX12_NO_STATE_OBJECT_HELPERS
#ifndef D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
//------------------------------------------------------------------------------------------------
#include <vector>
class CD3DX12FeatureSupport
{
public: // Function declaration
@ -4874,6 +4880,8 @@ inline HRESULT CD3DX12FeatureSupport::QueryProtectedResourceSessionTypes(UINT No
// end CD3DX12FeatureSupport
#endif // #ifndef D3DX12_NO_CHECK_FEATURE_SUPPORT_CLASS
#undef D3DX12_COM_PTR
#undef D3DX12_COM_PTR_GET
#undef D3DX12_COM_PTR_ADDRESSOF