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fed3875720
Prevent the ICL HDR plane pipeline from performing YUV color range correction twice when the input is in limited range. This is done by removing the limited-range code from icl_program_input_csc(). Before this patch the following could happen: user space gives us a YUV buffer in limited range; per the pipeline in [1], the plane would first go through a "YUV Range correct" stage that expands the range; the plane would then go through the "Input CSC" stage which would also expand the range because icl_program_input_csc() would use a matrix and an offset that assume limited-range input; this would ultimately cause dark and light colors to appear darker and lighter than they should respectively. This is an issue because if a buffer switches between being scanned out and being composited with the GPU, the user will see a color difference. If this switching happens quickly and frequently, the user will perceive this as a flickering. [1] https://01.org/sites/default/files/documentation/intel-gfx-prm-osrc-icllp-vol12-displayengine_0.pdf#page=281 Cc: stable@vger.kernel.org Signed-off-by: Andres Calderon Jaramillo <andrescj@chromium.org> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20201215224219.3896256-1-andrescj@google.com |
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