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In order to make the dbuf state computation less fragile let's make it stand on its own feet by not requiring someone to peek into a crystall ball ahead of time to figure out which pipes need to be added to the state under which potential future conditions. Instead we compute each piece of the state as we go along, and if any fallout occurs that affects more than the current set of pipes we add the affected pipes to the state naturally. That requires that we track a few extra thigns in the global dbuf state: dbuf slices for each pipe, and the weight each pipe has when distributing the same set of slice(s) between multiple pipes. Easy enough. We do need to follow a somewhat careful sequence of computations though as there are several steps involved in cooking up the dbuf state. Thoguh we could avoid some of that by computing more things on demand instead of relying on earlier step of the algorithm to have filled it out. I think the end result is still reasonable as the entire sequence is pretty much consolidated into a single function instead of being spread around all over. The rough sequence is this: 1. calculate active_pipes 2. calculate dbuf slices for every pipe 3. calculate total enabled slices 4. calculate new dbuf weights for any crtc in the state 5. calculate new ddb entry for every pipe based on the sets of slices and weights, and add any affected crtc to the state 6. calculate new plane ddb entries for all crtcs in the state, and add any affected plane to the state so that we'll perform the requisite hw reprogramming And as a nice bonus we get to throw dev_priv->wm.distrust_bios_wm out the window. v2: Keep crtc_state->wm.skl.ddb Reviewed-by: Stanislav Lisovskiy <stanislav.lisovskiy@intel.com> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Link: https://patchwork.freedesktop.org/patch/msgid/20210122205633.18492-8-ville.syrjala@linux.intel.com |
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