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Add SPDX license identifiers to all Make/Kconfig files which: - Have no license information of any form These files fall under the project license, GPL v2 only. The resulting SPDX license identifier is: GPL-2.0-only Signed-off-by: Thomas Gleixner <tglx@linutronix.de> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
216 lines
6.0 KiB
Plaintext
216 lines
6.0 KiB
Plaintext
# SPDX-License-Identifier: GPL-2.0-only
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#
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# Input device configuration
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#
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menu "Input device support"
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depends on !UML
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config INPUT
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tristate "Generic input layer (needed for keyboard, mouse, ...)" if EXPERT
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default y
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help
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Say Y here if you have any input device (mouse, keyboard, tablet,
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joystick, steering wheel ...) connected to your system and want
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it to be available to applications. This includes standard PS/2
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keyboard and mouse.
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Say N here if you have a headless (no monitor, no keyboard) system.
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More information is available: <file:Documentation/input/input.rst>
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If unsure, say Y.
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To compile this driver as a module, choose M here: the
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module will be called input.
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if INPUT
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config INPUT_LEDS
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tristate "Export input device LEDs in sysfs"
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depends on LEDS_CLASS
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default INPUT
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help
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Say Y here if you would like to export LEDs on input devices
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as standard LED class devices in sysfs.
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If unsure, say Y.
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To compile this driver as a module, choose M here: the
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module will be called input-leds.
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config INPUT_FF_MEMLESS
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tristate "Support for memoryless force-feedback devices"
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help
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Say Y here if you have memoryless force-feedback input device
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such as Logitech WingMan Force 3D, ThrustMaster FireStorm Dual
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Power 2, or similar. You will also need to enable hardware-specific
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driver.
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If unsure, say N.
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To compile this driver as a module, choose M here: the
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module will be called ff-memless.
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config INPUT_POLLDEV
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tristate "Polled input device skeleton"
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help
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Say Y here if you are using a driver for an input
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device that periodically polls hardware state. This
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option is only useful for out-of-tree drivers since
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in-tree drivers select it automatically.
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If unsure, say N.
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To compile this driver as a module, choose M here: the
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module will be called input-polldev.
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config INPUT_SPARSEKMAP
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tristate "Sparse keymap support library"
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help
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Say Y here if you are using a driver for an input
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device that uses sparse keymap. This option is only
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useful for out-of-tree drivers since in-tree drivers
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select it automatically.
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If unsure, say N.
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To compile this driver as a module, choose M here: the
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module will be called sparse-keymap.
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config INPUT_MATRIXKMAP
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tristate "Matrix keymap support library"
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help
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Say Y here if you are using a driver for an input
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device that uses matrix keymap. This option is only
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useful for out-of-tree drivers since in-tree drivers
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select it automatically.
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If unsure, say N.
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To compile this driver as a module, choose M here: the
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module will be called matrix-keymap.
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comment "Userland interfaces"
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config INPUT_MOUSEDEV
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tristate "Mouse interface"
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help
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Say Y here if you want your mouse to be accessible as char devices
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13:32+ - /dev/input/mouseX and 13:63 - /dev/input/mice as an
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emulated IntelliMouse Explorer PS/2 mouse. That way, all user space
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programs (including SVGAlib, GPM and X) will be able to use your
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mouse.
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If unsure, say Y.
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To compile this driver as a module, choose M here: the
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module will be called mousedev.
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config INPUT_MOUSEDEV_PSAUX
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bool "Provide legacy /dev/psaux device"
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depends on INPUT_MOUSEDEV
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help
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Say Y here if you want your mouse also be accessible as char device
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10:1 - /dev/psaux. The data available through /dev/psaux is exactly
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the same as the data from /dev/input/mice.
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If unsure, say Y.
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config INPUT_MOUSEDEV_SCREEN_X
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int "Horizontal screen resolution"
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depends on INPUT_MOUSEDEV
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default "1024"
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help
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If you're using a digitizer, or a graphic tablet, and want to use
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it as a mouse then the mousedev driver needs to know the X window
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screen resolution you are using to correctly scale the data. If
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you're not using a digitizer, this value is ignored.
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config INPUT_MOUSEDEV_SCREEN_Y
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int "Vertical screen resolution"
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depends on INPUT_MOUSEDEV
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default "768"
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help
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If you're using a digitizer, or a graphic tablet, and want to use
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it as a mouse then the mousedev driver needs to know the X window
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screen resolution you are using to correctly scale the data. If
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you're not using a digitizer, this value is ignored.
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config INPUT_JOYDEV
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tristate "Joystick interface"
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help
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Say Y here if you want your joystick or gamepad to be
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accessible as char device 13:0+ - /dev/input/jsX device.
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If unsure, say Y.
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More information is available: <file:Documentation/input/joydev/joystick.rst>
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To compile this driver as a module, choose M here: the
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module will be called joydev.
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config INPUT_EVDEV
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tristate "Event interface"
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help
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Say Y here if you want your input device events be accessible
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under char device 13:64+ - /dev/input/eventX in a generic way.
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To compile this driver as a module, choose M here: the
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module will be called evdev.
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config INPUT_EVBUG
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tristate "Event debugging"
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help
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Say Y here if you have a problem with the input subsystem and
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want all events (keypresses, mouse movements), to be output to
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the system log. While this is useful for debugging, it's also
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a security threat - your keypresses include your passwords, of
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course.
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If unsure, say N.
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To compile this driver as a module, choose M here: the
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module will be called evbug.
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config INPUT_APMPOWER
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tristate "Input Power Event -> APM Bridge" if EXPERT
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depends on INPUT && APM_EMULATION
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help
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Say Y here if you want suspend key events to trigger a user
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requested suspend through APM. This is useful on embedded
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systems where such behaviour is desired without userspace
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interaction. If unsure, say N.
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To compile this driver as a module, choose M here: the
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module will be called apm-power.
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comment "Input Device Drivers"
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source "drivers/input/keyboard/Kconfig"
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source "drivers/input/mouse/Kconfig"
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source "drivers/input/joystick/Kconfig"
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source "drivers/input/tablet/Kconfig"
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source "drivers/input/touchscreen/Kconfig"
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source "drivers/input/misc/Kconfig"
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source "drivers/input/rmi4/Kconfig"
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endif
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menu "Hardware I/O ports"
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source "drivers/input/serio/Kconfig"
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source "drivers/input/gameport/Kconfig"
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endmenu
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endmenu
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