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a57a5c2e8d
Impact: cleanup Video mode selection became always possible in 2.6.23-rc1 after i386 setup code rewrite in C. Regardless, VIDEO_SELECT is stupid config option because it affects only kernel setup code, not code which always stays in memory. vga= always possible now which is good. Signed-off-by: Alexey Dobriyan <adobriyan@gmail.com> Signed-off-by: H. Peter Anvin <hpa@zytor.com>
237 lines
7.9 KiB
Plaintext
237 lines
7.9 KiB
Plaintext
#
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# Video configuration
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#
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menu "Console display driver support"
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config VGA_CONSOLE
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bool "VGA text console" if EMBEDDED || !X86
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depends on !ARCH_ACORN && !ARCH_EBSA110 && !4xx && !8xx && !SPARC && !M68K && !PARISC && !FRV && !ARCH_VERSATILE && !SUPERH && !BLACKFIN && !AVR32 && !MN10300
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default y
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help
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Saying Y here will allow you to use Linux in text mode through a
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display that complies with the generic VGA standard. Virtually
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everyone wants that.
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The program SVGATextMode can be used to utilize SVGA video cards to
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their full potential in text mode. Download it from
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<ftp://ibiblio.org/pub/Linux/utils/console/>.
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Say Y.
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config VGACON_SOFT_SCROLLBACK
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bool "Enable Scrollback Buffer in System RAM"
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depends on VGA_CONSOLE
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default n
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help
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The scrollback buffer of the standard VGA console is located in
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the VGA RAM. The size of this RAM is fixed and is quite small.
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If you require a larger scrollback buffer, this can be placed in
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System RAM which is dynamically allocated during initialization.
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Placing the scrollback buffer in System RAM will slightly slow
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down the console.
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If you want this feature, say 'Y' here and enter the amount of
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RAM to allocate for this buffer. If unsure, say 'N'.
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config VGACON_SOFT_SCROLLBACK_SIZE
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int "Scrollback Buffer Size (in KB)"
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depends on VGACON_SOFT_SCROLLBACK
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default "64"
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help
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Enter the amount of System RAM to allocate for the scrollback
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buffer. Each 64KB will give you approximately 16 80x25
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screenfuls of scrollback buffer
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config MDA_CONSOLE
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depends on !M68K && !PARISC && ISA
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tristate "MDA text console (dual-headed) (EXPERIMENTAL)"
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---help---
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Say Y here if you have an old MDA or monochrome Hercules graphics
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adapter in your system acting as a second head ( = video card). You
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will then be able to use two monitors with your Linux system. Do not
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say Y here if your MDA card is the primary card in your system; the
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normal VGA driver will handle it.
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To compile this driver as a module, choose M here: the
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module will be called mdacon.
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If unsure, say N.
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config SGI_NEWPORT_CONSOLE
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tristate "SGI Newport Console support"
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depends on SGI_IP22
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help
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Say Y here if you want the console on the Newport aka XL graphics
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card of your Indy. Most people say Y here.
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# bool 'IODC console' CONFIG_IODC_CONSOLE
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config PROM_CONSOLE
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bool "PROM console"
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depends on SPARC
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help
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Say Y to build a console driver for Sun machines that uses the
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terminal emulation built into their console PROMS.
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config DUMMY_CONSOLE
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bool
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depends on PROM_CONSOLE!=y || VGA_CONSOLE!=y || SGI_NEWPORT_CONSOLE!=y
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default y
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config DUMMY_CONSOLE_COLUMNS
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int "Initial number of console screen columns"
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depends on PARISC && DUMMY_CONSOLE
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default "160"
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help
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The default value is 160, which should fit a 1280x1024 monitor.
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Select 80 if you use a 640x480 resolution by default.
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config DUMMY_CONSOLE_ROWS
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int "Initial number of console screen rows"
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depends on PARISC && DUMMY_CONSOLE
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default "64"
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help
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The default value is 64, which should fit a 1280x1024 monitor.
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Select 25 if you use a 640x480 resolution by default.
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config FRAMEBUFFER_CONSOLE
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tristate "Framebuffer Console support"
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depends on FB
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select CRC32
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help
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Low-level framebuffer-based console driver.
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config FRAMEBUFFER_CONSOLE_DETECT_PRIMARY
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bool "Map the console to the primary display device"
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depends on FRAMEBUFFER_CONSOLE
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default n
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---help---
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If this option is selected, the framebuffer console will
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automatically select the primary display device (if the architecture
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supports this feature). Otherwise, the framebuffer console will
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always select the first framebuffer driver that is loaded. The latter
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is the default behavior.
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You can always override the automatic selection of the primary device
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by using the fbcon=map: boot option.
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If unsure, select n.
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config FRAMEBUFFER_CONSOLE_ROTATION
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bool "Framebuffer Console Rotation"
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depends on FRAMEBUFFER_CONSOLE
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help
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Enable display rotation for the framebuffer console. This is done
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in software and may be significantly slower than a normally oriented
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display. Note that the rotation is done at the console level only
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such that other users of the framebuffer will remain normally
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oriented.
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config STI_CONSOLE
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bool "STI text console"
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depends on PARISC
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default y
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help
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The STI console is the builtin display/keyboard on HP-PARISC
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machines. Say Y here to build support for it into your kernel.
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The alternative is to use your primary serial port as a console.
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config FONTS
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bool "Select compiled-in fonts"
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depends on FRAMEBUFFER_CONSOLE || STI_CONSOLE
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help
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Say Y here if you would like to use fonts other than the default
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your frame buffer console usually use.
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Note that the answer to this question won't directly affect the
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kernel: saying N will just cause the configurator to skip all
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the questions about foreign fonts.
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If unsure, say N (the default choices are safe).
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config FONT_8x8
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bool "VGA 8x8 font" if FONTS
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depends on FRAMEBUFFER_CONSOLE || STI_CONSOLE
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default y if !SPARC && !FONTS
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help
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This is the "high resolution" font for the VGA frame buffer (the one
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provided by the text console 80x50 (and higher) modes).
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Note that this is a poor quality font. The VGA 8x16 font is quite a
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lot more readable.
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Given the resolution provided by the frame buffer device, answer N
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here is safe.
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config FONT_8x16
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bool "VGA 8x16 font" if FONTS
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depends on FRAMEBUFFER_CONSOLE || SGI_NEWPORT_CONSOLE || STI_CONSOLE || USB_SISUSBVGA_CON
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default y if !SPARC && !FONTS
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help
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This is the "high resolution" font for the VGA frame buffer (the one
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provided by the VGA text console 80x25 mode.
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If unsure, say Y.
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config FONT_6x11
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bool "Mac console 6x11 font (not supported by all drivers)" if FONTS
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depends on FRAMEBUFFER_CONSOLE || STI_CONSOLE
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default y if !SPARC && !FONTS && MAC
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help
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Small console font with Macintosh-style high-half glyphs. Some Mac
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framebuffer drivers don't support this one at all.
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config FONT_7x14
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bool "console 7x14 font (not supported by all drivers)" if FONTS
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depends on FRAMEBUFFER_CONSOLE
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help
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Console font with characters just a bit smaller than the default.
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If the standard 8x16 font is a little too big for you, say Y.
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Otherwise, say N.
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config FONT_PEARL_8x8
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bool "Pearl (old m68k) console 8x8 font" if FONTS
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depends on FRAMEBUFFER_CONSOLE
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default y if !SPARC && !FONTS && AMIGA
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help
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Small console font with PC-style control-character and high-half
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glyphs.
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config FONT_ACORN_8x8
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bool "Acorn console 8x8 font" if FONTS
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depends on FRAMEBUFFER_CONSOLE
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default y if !SPARC && !FONTS && ARM && ARCH_ACORN
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help
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Small console font with PC-style control characters and high-half
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glyphs.
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config FONT_MINI_4x6
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bool "Mini 4x6 font"
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depends on !SPARC && FONTS
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config FONT_SUN8x16
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bool "Sparc console 8x16 font"
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depends on FRAMEBUFFER_CONSOLE && (!SPARC && FONTS || SPARC)
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help
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This is the high resolution console font for Sun machines. Say Y.
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config FONT_SUN12x22
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bool "Sparc console 12x22 font (not supported by all drivers)"
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depends on FRAMEBUFFER_CONSOLE && (!SPARC && FONTS || SPARC)
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help
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This is the high resolution console font for Sun machines with very
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big letters (like the letters used in the SPARC PROM). If the
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standard font is unreadable for you, say Y, otherwise say N.
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config FONT_10x18
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bool "console 10x18 font (not supported by all drivers)" if FONTS
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depends on FRAMEBUFFER_CONSOLE
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help
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This is a high resolution console font for machines with very
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big letters. It fits between the sun 12x22 and the normal 8x16 font.
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If other fonts are too big or too small for you, say Y, otherwise say N.
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endmenu
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