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This patch for 2.4.x updates the dead email address for 'Mydraal' and since he no longer wishes to field questions concerning SysRq or this document removes the statement stating otherwise. Signed-off-by: Adrian Bunk <bunk@stusta.de>
215 lines
10 KiB
Plaintext
215 lines
10 KiB
Plaintext
Linux Magic System Request Key Hacks
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Documentation for sysrq.c version 1.15
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Last update: $Date: 2001/01/28 10:15:59 $
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* What is the magic SysRq key?
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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It is a 'magical' key combo you can hit which the kernel will respond to
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regardless of whatever else it is doing, unless it is completely locked up.
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* How do I enable the magic SysRq key?
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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You need to say "yes" to 'Magic SysRq key (CONFIG_MAGIC_SYSRQ)' when
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configuring the kernel. When running a kernel with SysRq compiled in,
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/proc/sys/kernel/sysrq controls the functions allowed to be invoked via
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the SysRq key. By default the file contains 1 which means that every
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possible SysRq request is allowed (in older versions SysRq was disabled
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by default, and you were required to specifically enable it at run-time
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but this is not the case any more). Here is the list of possible values
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in /proc/sys/kernel/sysrq:
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0 - disable sysrq completely
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1 - enable all functions of sysrq
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>1 - bitmask of allowed sysrq functions (see below for detailed function
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description):
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2 - enable control of console logging level
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4 - enable control of keyboard (SAK, unraw)
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8 - enable debugging dumps of processes etc.
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16 - enable sync command
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32 - enable remount read-only
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64 - enable signalling of processes (term, kill, oom-kill)
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128 - allow reboot/poweroff
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256 - allow nicing of all RT tasks
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You can set the value in the file by the following command:
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echo "number" >/proc/sys/kernel/sysrq
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Note that the value of /proc/sys/kernel/sysrq influences only the invocation
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via a keyboard. Invocation of any operation via /proc/sysrq-trigger is always
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allowed.
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* How do I use the magic SysRq key?
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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On x86 - You press the key combo 'ALT-SysRq-<command key>'. Note - Some
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keyboards may not have a key labeled 'SysRq'. The 'SysRq' key is
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also known as the 'Print Screen' key. Also some keyboards cannot
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handle so many keys being pressed at the same time, so you might
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have better luck with "press Alt", "press SysRq", "release Alt",
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"press <command key>", release everything.
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On SPARC - You press 'ALT-STOP-<command key>', I believe.
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On the serial console (PC style standard serial ports only) -
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You send a BREAK, then within 5 seconds a command key. Sending
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BREAK twice is interpreted as a normal BREAK.
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On PowerPC - Press 'ALT - Print Screen (or F13) - <command key>,
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Print Screen (or F13) - <command key> may suffice.
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On other - If you know of the key combos for other architectures, please
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let me know so I can add them to this section.
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On all - write a character to /proc/sysrq-trigger. eg:
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echo t > /proc/sysrq-trigger
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* What are the 'command' keys?
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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'r' - Turns off keyboard raw mode and sets it to XLATE.
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'k' - Secure Access Key (SAK) Kills all programs on the current virtual
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console. NOTE: See important comments below in SAK section.
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'b' - Will immediately reboot the system without syncing or unmounting
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your disks.
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'c' - Will perform a kexec reboot in order to take a crashdump.
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'o' - Will shut your system off (if configured and supported).
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's' - Will attempt to sync all mounted filesystems.
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'u' - Will attempt to remount all mounted filesystems read-only.
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'p' - Will dump the current registers and flags to your console.
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't' - Will dump a list of current tasks and their information to your
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console.
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'm' - Will dump current memory info to your console.
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'v' - Dumps Voyager SMP processor info to your console.
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'0'-'9' - Sets the console log level, controlling which kernel messages
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will be printed to your console. ('0', for example would make
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it so that only emergency messages like PANICs or OOPSes would
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make it to your console.)
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'f' - Will call oom_kill to kill a memory hog process
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'e' - Send a SIGTERM to all processes, except for init.
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'i' - Send a SIGKILL to all processes, except for init.
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'l' - Send a SIGKILL to all processes, INCLUDING init. (Your system
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will be non-functional after this.)
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'h' - Will display help ( actually any other key than those listed
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above will display help. but 'h' is easy to remember :-)
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* Okay, so what can I use them for?
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Well, un'R'aw is very handy when your X server or a svgalib program crashes.
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sa'K' (Secure Access Key) is useful when you want to be sure there are no
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trojan program is running at console and which could grab your password
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when you would try to login. It will kill all programs on given console
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and thus letting you make sure that the login prompt you see is actually
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the one from init, not some trojan program.
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IMPORTANT:In its true form it is not a true SAK like the one in :IMPORTANT
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IMPORTANT:c2 compliant systems, and it should be mistook as such. :IMPORTANT
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It seems other find it useful as (System Attention Key) which is
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useful when you want to exit a program that will not let you switch consoles.
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(For example, X or a svgalib program.)
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re'B'oot is good when you're unable to shut down. But you should also 'S'ync
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and 'U'mount first.
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'C'rashdump can be used to manually trigger a crashdump when the system is hung.
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The kernel needs to have been built with CONFIG_KEXEC enabled.
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'S'ync is great when your system is locked up, it allows you to sync your
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disks and will certainly lessen the chance of data loss and fscking. Note
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that the sync hasn't taken place until you see the "OK" and "Done" appear
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on the screen. (If the kernel is really in strife, you may not ever get the
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OK or Done message...)
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'U'mount is basically useful in the same ways as 'S'ync. I generally 'S'ync,
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'U'mount, then re'B'oot when my system locks. It's saved me many a fsck.
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Again, the unmount (remount read-only) hasn't taken place until you see the
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"OK" and "Done" message appear on the screen.
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The loglevel'0'-'9' is useful when your console is being flooded with
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kernel messages you do not want to see. Setting '0' will prevent all but
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the most urgent kernel messages from reaching your console. (They will
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still be logged if syslogd/klogd are alive, though.)
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t'E'rm and k'I'll are useful if you have some sort of runaway process you
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are unable to kill any other way, especially if it's spawning other
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processes.
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* Sometimes SysRq seems to get 'stuck' after using it, what can I do?
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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That happens to me, also. I've found that tapping shift, alt, and control
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on both sides of the keyboard, and hitting an invalid sysrq sequence again
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will fix the problem. (ie, something like alt-sysrq-z). Switching to another
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virtual console (ALT+Fn) and then back again should also help.
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* I hit SysRq, but nothing seems to happen, what's wrong?
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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There are some keyboards that send different scancodes for SysRq than the
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pre-defined 0x54. So if SysRq doesn't work out of the box for a certain
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keyboard, run 'showkey -s' to find out the proper scancode sequence. Then
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use 'setkeycodes <sequence> 84' to define this sequence to the usual SysRq
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code (84 is decimal for 0x54). It's probably best to put this command in a
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boot script. Oh, and by the way, you exit 'showkey' by not typing anything
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for ten seconds.
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* I want to add SysRQ key events to a module, how does it work?
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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In order to register a basic function with the table, you must first include
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the header 'include/linux/sysrq.h', this will define everything else you need.
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Next, you must create a sysrq_key_op struct, and populate it with A) the key
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handler function you will use, B) a help_msg string, that will print when SysRQ
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prints help, and C) an action_msg string, that will print right before your
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handler is called. Your handler must conform to the prototype in 'sysrq.h'.
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After the sysrq_key_op is created, you can call the macro
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register_sysrq_key(int key, struct sysrq_key_op *op_p) that is defined in
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sysrq.h, this will register the operation pointed to by 'op_p' at table
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key 'key', if that slot in the table is blank. At module unload time, you must
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call the macro unregister_sysrq_key(int key, struct sysrq_key_op *op_p), which
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will remove the key op pointed to by 'op_p' from the key 'key', if and only if
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it is currently registered in that slot. This is in case the slot has been
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overwritten since you registered it.
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The Magic SysRQ system works by registering key operations against a key op
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lookup table, which is defined in 'drivers/char/sysrq.c'. This key table has
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a number of operations registered into it at compile time, but is mutable,
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and 4 functions are exported for interface to it: __sysrq_lock_table,
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__sysrq_unlock_table, __sysrq_get_key_op, and __sysrq_put_key_op. The
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functions __sysrq_swap_key_ops and __sysrq_swap_key_ops_nolock are defined
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in the header itself, and the REGISTER and UNREGISTER macros are built from
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these. More complex (and dangerous!) manipulations of the table are possible
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using these functions, but you must be careful to always lock the table before
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you read or write from it, and to unlock it again when you are done. (And of
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course, to never ever leave an invalid pointer in the table). Null pointers in
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the table are always safe :)
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If for some reason you feel the need to call the handle_sysrq function from
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within a function called by handle_sysrq, you must be aware that you are in
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a lock (you are also in an interrupt handler, which means don't sleep!), so
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you must call __handle_sysrq_nolock instead.
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* I have more questions, who can I ask?
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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And I'll answer any questions about the registration system you got, also
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responding as soon as possible.
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-Crutcher
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* Credits
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Written by Mydraal <vulpyne@vulpyne.net>
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Updated by Adam Sulmicki <adam@cfar.umd.edu>
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Updated by Jeremy M. Dolan <jmd@turbogeek.org> 2001/01/28 10:15:59
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Added to by Crutcher Dunnavant <crutcher+kernel@datastacks.com>
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