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b24413180f
Many source files in the tree are missing licensing information, which makes it harder for compliance tools to determine the correct license. By default all files without license information are under the default license of the kernel, which is GPL version 2. Update the files which contain no license information with the 'GPL-2.0' SPDX license identifier. The SPDX identifier is a legally binding shorthand, which can be used instead of the full boiler plate text. This patch is based on work done by Thomas Gleixner and Kate Stewart and Philippe Ombredanne. How this work was done: Patches were generated and checked against linux-4.14-rc6 for a subset of the use cases: - file had no licensing information it it. - file was a */uapi/* one with no licensing information in it, - file was a */uapi/* one with existing licensing information, Further patches will be generated in subsequent months to fix up cases where non-standard license headers were used, and references to license had to be inferred by heuristics based on keywords. The analysis to determine which SPDX License Identifier to be applied to a file was done in a spreadsheet of side by side results from of the output of two independent scanners (ScanCode & Windriver) producing SPDX tag:value files created by Philippe Ombredanne. Philippe prepared the base worksheet, and did an initial spot review of a few 1000 files. The 4.13 kernel was the starting point of the analysis with 60,537 files assessed. Kate Stewart did a file by file comparison of the scanner results in the spreadsheet to determine which SPDX license identifier(s) to be applied to the file. She confirmed any determination that was not immediately clear with lawyers working with the Linux Foundation. Criteria used to select files for SPDX license identifier tagging was: - Files considered eligible had to be source code files. - Make and config files were included as candidates if they contained >5 lines of source - File already had some variant of a license header in it (even if <5 lines). All documentation files were explicitly excluded. The following heuristics were used to determine which SPDX license identifiers to apply. - when both scanners couldn't find any license traces, file was considered to have no license information in it, and the top level COPYING file license applied. For non */uapi/* files that summary was: SPDX license identifier # files ---------------------------------------------------|------- GPL-2.0 11139 and resulted in the first patch in this series. If that file was a */uapi/* path one, it was "GPL-2.0 WITH Linux-syscall-note" otherwise it was "GPL-2.0". Results of that was: SPDX license identifier # files ---------------------------------------------------|------- GPL-2.0 WITH Linux-syscall-note 930 and resulted in the second patch in this series. - if a file had some form of licensing information in it, and was one of the */uapi/* ones, it was denoted with the Linux-syscall-note if any GPL family license was found in the file or had no licensing in it (per prior point). Results summary: SPDX license identifier # files ---------------------------------------------------|------ GPL-2.0 WITH Linux-syscall-note 270 GPL-2.0+ WITH Linux-syscall-note 169 ((GPL-2.0 WITH Linux-syscall-note) OR BSD-2-Clause) 21 ((GPL-2.0 WITH Linux-syscall-note) OR BSD-3-Clause) 17 LGPL-2.1+ WITH Linux-syscall-note 15 GPL-1.0+ WITH Linux-syscall-note 14 ((GPL-2.0+ WITH Linux-syscall-note) OR BSD-3-Clause) 5 LGPL-2.0+ WITH Linux-syscall-note 4 LGPL-2.1 WITH Linux-syscall-note 3 ((GPL-2.0 WITH Linux-syscall-note) OR MIT) 3 ((GPL-2.0 WITH Linux-syscall-note) AND MIT) 1 and that resulted in the third patch in this series. - when the two scanners agreed on the detected license(s), that became the concluded license(s). - when there was disagreement between the two scanners (one detected a license but the other didn't, or they both detected different licenses) a manual inspection of the file occurred. - In most cases a manual inspection of the information in the file resulted in a clear resolution of the license that should apply (and which scanner probably needed to revisit its heuristics). - When it was not immediately clear, the license identifier was confirmed with lawyers working with the Linux Foundation. - If there was any question as to the appropriate license identifier, the file was flagged for further research and to be revisited later in time. In total, over 70 hours of logged manual review was done on the spreadsheet to determine the SPDX license identifiers to apply to the source files by Kate, Philippe, Thomas and, in some cases, confirmation by lawyers working with the Linux Foundation. Kate also obtained a third independent scan of the 4.13 code base from FOSSology, and compared selected files where the other two scanners disagreed against that SPDX file, to see if there was new insights. The Windriver scanner is based on an older version of FOSSology in part, so they are related. Thomas did random spot checks in about 500 files from the spreadsheets for the uapi headers and agreed with SPDX license identifier in the files he inspected. For the non-uapi files Thomas did random spot checks in about 15000 files. In initial set of patches against 4.14-rc6, 3 files were found to have copy/paste license identifier errors, and have been fixed to reflect the correct identifier. Additionally Philippe spent 10 hours this week doing a detailed manual inspection and review of the 12,461 patched files from the initial patch version early this week with: - a full scancode scan run, collecting the matched texts, detected license ids and scores - reviewing anything where there was a license detected (about 500+ files) to ensure that the applied SPDX license was correct - reviewing anything where there was no detection but the patch license was not GPL-2.0 WITH Linux-syscall-note to ensure that the applied SPDX license was correct This produced a worksheet with 20 files needing minor correction. This worksheet was then exported into 3 different .csv files for the different types of files to be modified. These .csv files were then reviewed by Greg. Thomas wrote a script to parse the csv files and add the proper SPDX tag to the file, in the format that the file expected. This script was further refined by Greg based on the output to detect more types of files automatically and to distinguish between header and source .c files (which need different comment types.) Finally Greg ran the script using the .csv files to generate the patches. Reviewed-by: Kate Stewart <kstewart@linuxfoundation.org> Reviewed-by: Philippe Ombredanne <pombredanne@nexb.com> Reviewed-by: Thomas Gleixner <tglx@linutronix.de> Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
490 lines
9.8 KiB
C
490 lines
9.8 KiB
C
// SPDX-License-Identifier: GPL-2.0
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/*
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* arch/parisc/lib/io.c
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*
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* Copyright (c) Matthew Wilcox 2001 for Hewlett-Packard
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* Copyright (c) Randolph Chung 2001 <tausq@debian.org>
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*
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* IO accessing functions which shouldn't be inlined because they're too big
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*/
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#include <linux/kernel.h>
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#include <linux/module.h>
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#include <asm/io.h>
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/* Copies a block of memory to a device in an efficient manner.
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* Assumes the device can cope with 32-bit transfers. If it can't,
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* don't use this function.
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*/
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void memcpy_toio(volatile void __iomem *dst, const void *src, int count)
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{
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if (((unsigned long)dst & 3) != ((unsigned long)src & 3))
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goto bytecopy;
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while ((unsigned long)dst & 3) {
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writeb(*(char *)src, dst++);
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src++;
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count--;
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}
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while (count > 3) {
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__raw_writel(*(u32 *)src, dst);
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src += 4;
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dst += 4;
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count -= 4;
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}
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bytecopy:
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while (count--) {
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writeb(*(char *)src, dst++);
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src++;
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}
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}
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/*
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** Copies a block of memory from a device in an efficient manner.
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** Assumes the device can cope with 32-bit transfers. If it can't,
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** don't use this function.
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**
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** CR16 counts on C3000 reading 256 bytes from Symbios 896 RAM:
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** 27341/64 = 427 cyc per int
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** 61311/128 = 478 cyc per short
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** 122637/256 = 479 cyc per byte
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** Ergo bus latencies dominant (not transfer size).
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** Minimize total number of transfers at cost of CPU cycles.
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** TODO: only look at src alignment and adjust the stores to dest.
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*/
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void memcpy_fromio(void *dst, const volatile void __iomem *src, int count)
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{
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/* first compare alignment of src/dst */
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if ( (((unsigned long)dst ^ (unsigned long)src) & 1) || (count < 2) )
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goto bytecopy;
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if ( (((unsigned long)dst ^ (unsigned long)src) & 2) || (count < 4) )
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goto shortcopy;
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/* Then check for misaligned start address */
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if ((unsigned long)src & 1) {
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*(u8 *)dst = readb(src);
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src++;
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dst++;
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count--;
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if (count < 2) goto bytecopy;
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}
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if ((unsigned long)src & 2) {
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*(u16 *)dst = __raw_readw(src);
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src += 2;
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dst += 2;
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count -= 2;
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}
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while (count > 3) {
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*(u32 *)dst = __raw_readl(src);
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dst += 4;
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src += 4;
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count -= 4;
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}
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shortcopy:
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while (count > 1) {
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*(u16 *)dst = __raw_readw(src);
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src += 2;
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dst += 2;
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count -= 2;
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}
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bytecopy:
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while (count--) {
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*(char *)dst = readb(src);
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src++;
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dst++;
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}
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}
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/* Sets a block of memory on a device to a given value.
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* Assumes the device can cope with 32-bit transfers. If it can't,
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* don't use this function.
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*/
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void memset_io(volatile void __iomem *addr, unsigned char val, int count)
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{
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u32 val32 = (val << 24) | (val << 16) | (val << 8) | val;
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while ((unsigned long)addr & 3) {
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writeb(val, addr++);
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count--;
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}
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while (count > 3) {
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__raw_writel(val32, addr);
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addr += 4;
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count -= 4;
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}
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while (count--) {
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writeb(val, addr++);
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}
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}
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/*
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* Read COUNT 8-bit bytes from port PORT into memory starting at
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* SRC.
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*/
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void insb (unsigned long port, void *dst, unsigned long count)
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{
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unsigned char *p;
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p = (unsigned char *)dst;
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while (((unsigned long)p) & 0x3) {
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if (!count)
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return;
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count--;
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*p = inb(port);
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p++;
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}
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while (count >= 4) {
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unsigned int w;
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count -= 4;
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w = inb(port) << 24;
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w |= inb(port) << 16;
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w |= inb(port) << 8;
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w |= inb(port);
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*(unsigned int *) p = w;
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p += 4;
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}
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while (count) {
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--count;
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*p = inb(port);
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p++;
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}
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}
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/*
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* Read COUNT 16-bit words from port PORT into memory starting at
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* SRC. SRC must be at least short aligned. This is used by the
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* IDE driver to read disk sectors. Performance is important, but
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* the interfaces seems to be slow: just using the inlined version
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* of the inw() breaks things.
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*/
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void insw (unsigned long port, void *dst, unsigned long count)
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{
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unsigned int l = 0, l2;
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unsigned char *p;
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p = (unsigned char *)dst;
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if (!count)
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return;
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switch (((unsigned long)p) & 0x3)
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{
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case 0x00: /* Buffer 32-bit aligned */
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while (count>=2) {
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count -= 2;
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l = cpu_to_le16(inw(port)) << 16;
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l |= cpu_to_le16(inw(port));
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*(unsigned int *)p = l;
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p += 4;
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}
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if (count) {
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*(unsigned short *)p = cpu_to_le16(inw(port));
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}
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break;
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case 0x02: /* Buffer 16-bit aligned */
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*(unsigned short *)p = cpu_to_le16(inw(port));
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p += 2;
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count--;
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while (count>=2) {
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count -= 2;
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l = cpu_to_le16(inw(port)) << 16;
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l |= cpu_to_le16(inw(port));
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*(unsigned int *)p = l;
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p += 4;
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}
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if (count) {
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*(unsigned short *)p = cpu_to_le16(inw(port));
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}
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break;
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case 0x01: /* Buffer 8-bit aligned */
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case 0x03:
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/* I don't bother with 32bit transfers
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* in this case, 16bit will have to do -- DE */
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--count;
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l = cpu_to_le16(inw(port));
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*p = l >> 8;
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p++;
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while (count--)
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{
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l2 = cpu_to_le16(inw(port));
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*(unsigned short *)p = (l & 0xff) << 8 | (l2 >> 8);
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p += 2;
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l = l2;
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}
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*p = l & 0xff;
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break;
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}
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}
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/*
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* Read COUNT 32-bit words from port PORT into memory starting at
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* SRC. Now works with any alignment in SRC. Performance is important,
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* but the interfaces seems to be slow: just using the inlined version
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* of the inl() breaks things.
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*/
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void insl (unsigned long port, void *dst, unsigned long count)
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{
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unsigned int l = 0, l2;
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unsigned char *p;
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p = (unsigned char *)dst;
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if (!count)
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return;
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switch (((unsigned long) dst) & 0x3)
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{
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case 0x00: /* Buffer 32-bit aligned */
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while (count--)
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{
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*(unsigned int *)p = cpu_to_le32(inl(port));
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p += 4;
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}
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break;
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case 0x02: /* Buffer 16-bit aligned */
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--count;
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l = cpu_to_le32(inl(port));
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*(unsigned short *)p = l >> 16;
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p += 2;
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while (count--)
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{
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l2 = cpu_to_le32(inl(port));
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*(unsigned int *)p = (l & 0xffff) << 16 | (l2 >> 16);
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p += 4;
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l = l2;
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}
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*(unsigned short *)p = l & 0xffff;
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break;
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case 0x01: /* Buffer 8-bit aligned */
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--count;
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l = cpu_to_le32(inl(port));
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*(unsigned char *)p = l >> 24;
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p++;
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*(unsigned short *)p = (l >> 8) & 0xffff;
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p += 2;
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while (count--)
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{
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l2 = cpu_to_le32(inl(port));
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*(unsigned int *)p = (l & 0xff) << 24 | (l2 >> 8);
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p += 4;
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l = l2;
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}
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*p = l & 0xff;
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break;
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case 0x03: /* Buffer 8-bit aligned */
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--count;
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l = cpu_to_le32(inl(port));
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*p = l >> 24;
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p++;
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while (count--)
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{
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l2 = cpu_to_le32(inl(port));
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*(unsigned int *)p = (l & 0xffffff) << 8 | l2 >> 24;
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p += 4;
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l = l2;
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}
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*(unsigned short *)p = (l >> 8) & 0xffff;
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p += 2;
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*p = l & 0xff;
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break;
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}
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}
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/*
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* Like insb but in the opposite direction.
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* Don't worry as much about doing aligned memory transfers:
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* doing byte reads the "slow" way isn't nearly as slow as
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* doing byte writes the slow way (no r-m-w cycle).
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*/
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void outsb(unsigned long port, const void * src, unsigned long count)
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{
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const unsigned char *p;
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p = (const unsigned char *)src;
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while (count) {
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count--;
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outb(*p, port);
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p++;
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}
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}
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/*
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* Like insw but in the opposite direction. This is used by the IDE
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* driver to write disk sectors. Performance is important, but the
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* interfaces seems to be slow: just using the inlined version of the
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* outw() breaks things.
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*/
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void outsw (unsigned long port, const void *src, unsigned long count)
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{
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unsigned int l = 0, l2;
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const unsigned char *p;
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p = (const unsigned char *)src;
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if (!count)
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return;
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switch (((unsigned long)p) & 0x3)
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{
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case 0x00: /* Buffer 32-bit aligned */
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while (count>=2) {
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count -= 2;
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l = *(unsigned int *)p;
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p += 4;
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outw(le16_to_cpu(l >> 16), port);
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outw(le16_to_cpu(l & 0xffff), port);
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}
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if (count) {
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outw(le16_to_cpu(*(unsigned short*)p), port);
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}
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break;
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case 0x02: /* Buffer 16-bit aligned */
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outw(le16_to_cpu(*(unsigned short*)p), port);
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p += 2;
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count--;
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while (count>=2) {
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count -= 2;
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l = *(unsigned int *)p;
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p += 4;
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outw(le16_to_cpu(l >> 16), port);
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outw(le16_to_cpu(l & 0xffff), port);
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}
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if (count) {
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outw(le16_to_cpu(*(unsigned short *)p), port);
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}
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break;
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case 0x01: /* Buffer 8-bit aligned */
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/* I don't bother with 32bit transfers
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* in this case, 16bit will have to do -- DE */
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l = *p << 8;
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p++;
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count--;
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while (count)
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{
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count--;
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l2 = *(unsigned short *)p;
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p += 2;
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outw(le16_to_cpu(l | l2 >> 8), port);
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l = l2 << 8;
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}
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l2 = *(unsigned char *)p;
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outw (le16_to_cpu(l | l2>>8), port);
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break;
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}
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}
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/*
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* Like insl but in the opposite direction. This is used by the IDE
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* driver to write disk sectors. Works with any alignment in SRC.
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* Performance is important, but the interfaces seems to be slow:
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* just using the inlined version of the outl() breaks things.
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*/
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void outsl (unsigned long port, const void *src, unsigned long count)
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{
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unsigned int l = 0, l2;
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const unsigned char *p;
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p = (const unsigned char *)src;
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if (!count)
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return;
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switch (((unsigned long)p) & 0x3)
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{
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case 0x00: /* Buffer 32-bit aligned */
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while (count--)
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{
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outl(le32_to_cpu(*(unsigned int *)p), port);
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p += 4;
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}
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break;
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case 0x02: /* Buffer 16-bit aligned */
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--count;
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l = *(unsigned short *)p;
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p += 2;
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while (count--)
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{
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l2 = *(unsigned int *)p;
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p += 4;
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outl (le32_to_cpu(l << 16 | l2 >> 16), port);
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l = l2;
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}
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l2 = *(unsigned short *)p;
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outl (le32_to_cpu(l << 16 | l2), port);
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break;
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case 0x01: /* Buffer 8-bit aligned */
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--count;
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l = *p << 24;
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p++;
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l |= *(unsigned short *)p << 8;
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p += 2;
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while (count--)
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{
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l2 = *(unsigned int *)p;
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p += 4;
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outl (le32_to_cpu(l | l2 >> 24), port);
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l = l2 << 8;
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}
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l2 = *p;
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outl (le32_to_cpu(l | l2), port);
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break;
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case 0x03: /* Buffer 8-bit aligned */
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--count;
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l = *p << 24;
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p++;
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while (count--)
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{
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l2 = *(unsigned int *)p;
|
|
p += 4;
|
|
outl (le32_to_cpu(l | l2 >> 8), port);
|
|
l = l2 << 24;
|
|
}
|
|
l2 = *(unsigned short *)p << 16;
|
|
p += 2;
|
|
l2 |= *p;
|
|
outl (le32_to_cpu(l | l2), port);
|
|
break;
|
|
}
|
|
}
|
|
|
|
EXPORT_SYMBOL(insb);
|
|
EXPORT_SYMBOL(insw);
|
|
EXPORT_SYMBOL(insl);
|
|
EXPORT_SYMBOL(outsb);
|
|
EXPORT_SYMBOL(outsw);
|
|
EXPORT_SYMBOL(outsl);
|