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Consider the bndX MPX registers. There 4 registers each containing a 64-bit lower and a 64-bit upper bound. That's 8*64 bits and we declare it thusly: struct bndregs_struct { u64 bndregs[8]; } Let's say you want to read the upper bound from the MPX register bnd2 out of the xsave buf. You do: bndregno = 2; upper_bound = xsave_buf->bndregs.bndregs[2*bndregno+1]; That kinda sucks. Every time you access it, you need to know: 1. Each bndX register is two entries wide in "bndregs" 2. The lower comes first followed by upper. We do the +1 to get upper vs. lower. This replaces the old definition. You can now access them indexed by the register number directly, and with a meaningful name for the lower and upper bound: bndregno = 2; xsave_buf->bndreg[bndregno].upper_bound; It's now *VERY* clear that there are 4 registers. The programmer now doesn't have to care what order the lower and upper bounds are in, and it's harder to get it wrong. [ tglx: Changed ub/lb to upper_bound/lower_bound and renamed struct bndreg_struct to struct bndreg ] Signed-off-by: Dave Hansen <dave.hansen@linux.intel.com> Cc: x86@kernel.org Cc: "H. Peter Anvin" <hpa@linux.intel.com> Cc: Qiaowei Ren <qiaowei.ren@intel.com> Cc: "Yu, Fenghua" <fenghua.yu@intel.com> Cc: Dave Hansen <dave@sr71.net> Link: http://lkml.kernel.org/r/20141031215820.5EA5E0EC@viggo.jf.intel.com Signed-off-by: Thomas Gleixner <tglx@linutronix.de> |
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