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In order to reset the GPU early on in the module load sequence, we need to allocate the basic engine structs (to populate the mmio offsets etc). Currently, the engine initialisation allocates both the base struct and also allocate auxiliary objects, which depend upon state setup quite late in the load sequence. We split off the allocation callback for later and allow ourselves to allocate the engine structs themselves early. v2: Different paint for the unwind following error. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk> Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Link: http://patchwork.freedesktop.org/patch/msgid/20170124110135.6418-1-chris@chris-wilson.co.uk |
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certs | ||
crypto | ||
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drivers | ||
firmware | ||
fs | ||
include | ||
init | ||
ipc | ||
kernel | ||
lib | ||
mm | ||
net | ||
samples | ||
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security | ||
sound | ||
tools | ||
usr | ||
virt | ||
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COPYING | ||
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Kbuild | ||
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MAINTAINERS | ||
Makefile | ||
README |
Linux kernel ============ This file was moved to Documentation/admin-guide/README.rst Please notice that there are several guides for kernel developers and users. These guides can be rendered in a number of formats, like HTML and PDF. In order to build the documentation, use ``make htmldocs`` or ``make pdfdocs``. There are various text files in the Documentation/ subdirectory, several of them using the Restructured Text markup notation. See Documentation/00-INDEX for a list of what is contained in each file. Please read the Documentation/process/changes.rst file, as it contains the requirements for building and running the kernel, and information about the problems which may result by upgrading your kernel.