mirror of
https://mirrors.bfsu.edu.cn/git/linux.git
synced 2024-12-23 11:04:44 +08:00
5c050fb963
Here's a set of changes updating Documentation/development-process. I have update kernel releases and relevant statistics, added information for a couple of tools, zapped some trailing white space, and generally tried to make it more closely match the current state of affairs. [Typo fixes from Joe Perches and Nicolas Kaiser incorporated] Signed-off-by: Jonathan Corbet <corbet@lwn.net> Acked-by: Greg KH <greg@kroah.com> Cc: Randy Dunlap <rdunlap@xenotime.net>
275 lines
15 KiB
Plaintext
275 lines
15 KiB
Plaintext
1: A GUIDE TO THE KERNEL DEVELOPMENT PROCESS
|
|
|
|
The purpose of this document is to help developers (and their managers)
|
|
work with the development community with a minimum of frustration. It is
|
|
an attempt to document how this community works in a way which is
|
|
accessible to those who are not intimately familiar with Linux kernel
|
|
development (or, indeed, free software development in general). While
|
|
there is some technical material here, this is very much a process-oriented
|
|
discussion which does not require a deep knowledge of kernel programming to
|
|
understand.
|
|
|
|
|
|
1.1: EXECUTIVE SUMMARY
|
|
|
|
The rest of this section covers the scope of the kernel development process
|
|
and the kinds of frustrations that developers and their employers can
|
|
encounter there. There are a great many reasons why kernel code should be
|
|
merged into the official ("mainline") kernel, including automatic
|
|
availability to users, community support in many forms, and the ability to
|
|
influence the direction of kernel development. Code contributed to the
|
|
Linux kernel must be made available under a GPL-compatible license.
|
|
|
|
Section 2 introduces the development process, the kernel release cycle, and
|
|
the mechanics of the merge window. The various phases in the patch
|
|
development, review, and merging cycle are covered. There is some
|
|
discussion of tools and mailing lists. Developers wanting to get started
|
|
with kernel development are encouraged to track down and fix bugs as an
|
|
initial exercise.
|
|
|
|
Section 3 covers early-stage project planning, with an emphasis on
|
|
involving the development community as soon as possible.
|
|
|
|
Section 4 is about the coding process; several pitfalls which have been
|
|
encountered by other developers are discussed. Some requirements for
|
|
patches are covered, and there is an introduction to some of the tools
|
|
which can help to ensure that kernel patches are correct.
|
|
|
|
Section 5 talks about the process of posting patches for review. To be
|
|
taken seriously by the development community, patches must be properly
|
|
formatted and described, and they must be sent to the right place.
|
|
Following the advice in this section should help to ensure the best
|
|
possible reception for your work.
|
|
|
|
Section 6 covers what happens after posting patches; the job is far from
|
|
done at that point. Working with reviewers is a crucial part of the
|
|
development process; this section offers a number of tips on how to avoid
|
|
problems at this important stage. Developers are cautioned against
|
|
assuming that the job is done when a patch is merged into the mainline.
|
|
|
|
Section 7 introduces a couple of "advanced" topics: managing patches with
|
|
git and reviewing patches posted by others.
|
|
|
|
Section 8 concludes the document with pointers to sources for more
|
|
information on kernel development.
|
|
|
|
|
|
1.2: WHAT THIS DOCUMENT IS ABOUT
|
|
|
|
The Linux kernel, at over 8 million lines of code and well over 1000
|
|
contributors to each release, is one of the largest and most active free
|
|
software projects in existence. Since its humble beginning in 1991, this
|
|
kernel has evolved into a best-of-breed operating system component which
|
|
runs on pocket-sized digital music players, desktop PCs, the largest
|
|
supercomputers in existence, and all types of systems in between. It is a
|
|
robust, efficient, and scalable solution for almost any situation.
|
|
|
|
With the growth of Linux has come an increase in the number of developers
|
|
(and companies) wishing to participate in its development. Hardware
|
|
vendors want to ensure that Linux supports their products well, making
|
|
those products attractive to Linux users. Embedded systems vendors, who
|
|
use Linux as a component in an integrated product, want Linux to be as
|
|
capable and well-suited to the task at hand as possible. Distributors and
|
|
other software vendors who base their products on Linux have a clear
|
|
interest in the capabilities, performance, and reliability of the Linux
|
|
kernel. And end users, too, will often wish to change Linux to make it
|
|
better suit their needs.
|
|
|
|
One of the most compelling features of Linux is that it is accessible to
|
|
these developers; anybody with the requisite skills can improve Linux and
|
|
influence the direction of its development. Proprietary products cannot
|
|
offer this kind of openness, which is a characteristic of the free software
|
|
process. But, if anything, the kernel is even more open than most other
|
|
free software projects. A typical three-month kernel development cycle can
|
|
involve over 1000 developers working for more than 100 different companies
|
|
(or for no company at all).
|
|
|
|
Working with the kernel development community is not especially hard. But,
|
|
that notwithstanding, many potential contributors have experienced
|
|
difficulties when trying to do kernel work. The kernel community has
|
|
evolved its own distinct ways of operating which allow it to function
|
|
smoothly (and produce a high-quality product) in an environment where
|
|
thousands of lines of code are being changed every day. So it is not
|
|
surprising that Linux kernel development process differs greatly from
|
|
proprietary development methods.
|
|
|
|
The kernel's development process may come across as strange and
|
|
intimidating to new developers, but there are good reasons and solid
|
|
experience behind it. A developer who does not understand the kernel
|
|
community's ways (or, worse, who tries to flout or circumvent them) will
|
|
have a frustrating experience in store. The development community, while
|
|
being helpful to those who are trying to learn, has little time for those
|
|
who will not listen or who do not care about the development process.
|
|
|
|
It is hoped that those who read this document will be able to avoid that
|
|
frustrating experience. There is a lot of material here, but the effort
|
|
involved in reading it will be repaid in short order. The development
|
|
community is always in need of developers who will help to make the kernel
|
|
better; the following text should help you - or those who work for you -
|
|
join our community.
|
|
|
|
|
|
1.3: CREDITS
|
|
|
|
This document was written by Jonathan Corbet, corbet@lwn.net. It has been
|
|
improved by comments from Johannes Berg, James Berry, Alex Chiang, Roland
|
|
Dreier, Randy Dunlap, Jake Edge, Jiri Kosina, Matt Mackall, Arthur Marsh,
|
|
Amanda McPherson, Andrew Morton, Andrew Price, Tsugikazu Shibata, and
|
|
Jochen Voß.
|
|
|
|
This work was supported by the Linux Foundation; thanks especially to
|
|
Amanda McPherson, who saw the value of this effort and made it all happen.
|
|
|
|
|
|
1.4: THE IMPORTANCE OF GETTING CODE INTO THE MAINLINE
|
|
|
|
Some companies and developers occasionally wonder why they should bother
|
|
learning how to work with the kernel community and get their code into the
|
|
mainline kernel (the "mainline" being the kernel maintained by Linus
|
|
Torvalds and used as a base by Linux distributors). In the short term,
|
|
contributing code can look like an avoidable expense; it seems easier to
|
|
just keep the code separate and support users directly. The truth of the
|
|
matter is that keeping code separate ("out of tree") is a false economy.
|
|
|
|
As a way of illustrating the costs of out-of-tree code, here are a few
|
|
relevant aspects of the kernel development process; most of these will be
|
|
discussed in greater detail later in this document. Consider:
|
|
|
|
- Code which has been merged into the mainline kernel is available to all
|
|
Linux users. It will automatically be present on all distributions which
|
|
enable it. There is no need for driver disks, downloads, or the hassles
|
|
of supporting multiple versions of multiple distributions; it all just
|
|
works, for the developer and for the user. Incorporation into the
|
|
mainline solves a large number of distribution and support problems.
|
|
|
|
- While kernel developers strive to maintain a stable interface to user
|
|
space, the internal kernel API is in constant flux. The lack of a stable
|
|
internal interface is a deliberate design decision; it allows fundamental
|
|
improvements to be made at any time and results in higher-quality code.
|
|
But one result of that policy is that any out-of-tree code requires
|
|
constant upkeep if it is to work with new kernels. Maintaining
|
|
out-of-tree code requires significant amounts of work just to keep that
|
|
code working.
|
|
|
|
Code which is in the mainline, instead, does not require this work as the
|
|
result of a simple rule requiring any developer who makes an API change
|
|
to also fix any code that breaks as the result of that change. So code
|
|
which has been merged into the mainline has significantly lower
|
|
maintenance costs.
|
|
|
|
- Beyond that, code which is in the kernel will often be improved by other
|
|
developers. Surprising results can come from empowering your user
|
|
community and customers to improve your product.
|
|
|
|
- Kernel code is subjected to review, both before and after merging into
|
|
the mainline. No matter how strong the original developer's skills are,
|
|
this review process invariably finds ways in which the code can be
|
|
improved. Often review finds severe bugs and security problems. This is
|
|
especially true for code which has been developed in a closed
|
|
environment; such code benefits strongly from review by outside
|
|
developers. Out-of-tree code is lower-quality code.
|
|
|
|
- Participation in the development process is your way to influence the
|
|
direction of kernel development. Users who complain from the sidelines
|
|
are heard, but active developers have a stronger voice - and the ability
|
|
to implement changes which make the kernel work better for their needs.
|
|
|
|
- When code is maintained separately, the possibility that a third party
|
|
will contribute a different implementation of a similar feature always
|
|
exists. Should that happen, getting your code merged will become much
|
|
harder - to the point of impossibility. Then you will be faced with the
|
|
unpleasant alternatives of either (1) maintaining a nonstandard feature
|
|
out of tree indefinitely, or (2) abandoning your code and migrating your
|
|
users over to the in-tree version.
|
|
|
|
- Contribution of code is the fundamental action which makes the whole
|
|
process work. By contributing your code you can add new functionality to
|
|
the kernel and provide capabilities and examples which are of use to
|
|
other kernel developers. If you have developed code for Linux (or are
|
|
thinking about doing so), you clearly have an interest in the continued
|
|
success of this platform; contributing code is one of the best ways to
|
|
help ensure that success.
|
|
|
|
All of the reasoning above applies to any out-of-tree kernel code,
|
|
including code which is distributed in proprietary, binary-only form.
|
|
There are, however, additional factors which should be taken into account
|
|
before considering any sort of binary-only kernel code distribution. These
|
|
include:
|
|
|
|
- The legal issues around the distribution of proprietary kernel modules
|
|
are cloudy at best; quite a few kernel copyright holders believe that
|
|
most binary-only modules are derived products of the kernel and that, as
|
|
a result, their distribution is a violation of the GNU General Public
|
|
license (about which more will be said below). Your author is not a
|
|
lawyer, and nothing in this document can possibly be considered to be
|
|
legal advice. The true legal status of closed-source modules can only be
|
|
determined by the courts. But the uncertainty which haunts those modules
|
|
is there regardless.
|
|
|
|
- Binary modules greatly increase the difficulty of debugging kernel
|
|
problems, to the point that most kernel developers will not even try. So
|
|
the distribution of binary-only modules will make it harder for your
|
|
users to get support from the community.
|
|
|
|
- Support is also harder for distributors of binary-only modules, who must
|
|
provide a version of the module for every distribution and every kernel
|
|
version they wish to support. Dozens of builds of a single module can
|
|
be required to provide reasonably comprehensive coverage, and your users
|
|
will have to upgrade your module separately every time they upgrade their
|
|
kernel.
|
|
|
|
- Everything that was said above about code review applies doubly to
|
|
closed-source code. Since this code is not available at all, it cannot
|
|
have been reviewed by the community and will, beyond doubt, have serious
|
|
problems.
|
|
|
|
Makers of embedded systems, in particular, may be tempted to disregard much
|
|
of what has been said in this section in the belief that they are shipping
|
|
a self-contained product which uses a frozen kernel version and requires no
|
|
more development after its release. This argument misses the value of
|
|
widespread code review and the value of allowing your users to add
|
|
capabilities to your product. But these products, too, have a limited
|
|
commercial life, after which a new version must be released. At that
|
|
point, vendors whose code is in the mainline and well maintained will be
|
|
much better positioned to get the new product ready for market quickly.
|
|
|
|
|
|
1.5: LICENSING
|
|
|
|
Code is contributed to the Linux kernel under a number of licenses, but all
|
|
code must be compatible with version 2 of the GNU General Public License
|
|
(GPLv2), which is the license covering the kernel distribution as a whole.
|
|
In practice, that means that all code contributions are covered either by
|
|
GPLv2 (with, optionally, language allowing distribution under later
|
|
versions of the GPL) or the three-clause BSD license. Any contributions
|
|
which are not covered by a compatible license will not be accepted into the
|
|
kernel.
|
|
|
|
Copyright assignments are not required (or requested) for code contributed
|
|
to the kernel. All code merged into the mainline kernel retains its
|
|
original ownership; as a result, the kernel now has thousands of owners.
|
|
|
|
One implication of this ownership structure is that any attempt to change
|
|
the licensing of the kernel is doomed to almost certain failure. There are
|
|
few practical scenarios where the agreement of all copyright holders could
|
|
be obtained (or their code removed from the kernel). So, in particular,
|
|
there is no prospect of a migration to version 3 of the GPL in the
|
|
foreseeable future.
|
|
|
|
It is imperative that all code contributed to the kernel be legitimately
|
|
free software. For that reason, code from anonymous (or pseudonymous)
|
|
contributors will not be accepted. All contributors are required to "sign
|
|
off" on their code, stating that the code can be distributed with the
|
|
kernel under the GPL. Code which has not been licensed as free software by
|
|
its owner, or which risks creating copyright-related problems for the
|
|
kernel (such as code which derives from reverse-engineering efforts lacking
|
|
proper safeguards) cannot be contributed.
|
|
|
|
Questions about copyright-related issues are common on Linux development
|
|
mailing lists. Such questions will normally receive no shortage of
|
|
answers, but one should bear in mind that the people answering those
|
|
questions are not lawyers and cannot provide legal advice. If you have
|
|
legal questions relating to Linux source code, there is no substitute for
|
|
talking with a lawyer who understands this field. Relying on answers
|
|
obtained on technical mailing lists is a risky affair.
|