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44abff2c0b
Secure erase is a very different operation from discard in that it is a data integrity operation vs hint. Fully split the limits and helper infrastructure to make the separation more clear. Signed-off-by: Christoph Hellwig <hch@lst.de> Reviewed-by: Martin K. Petersen <martin.petersen@oracle.com> Acked-by: Christoph Böhmwalder <christoph.boehmwalder@linbit.com> [drbd] Acked-by: Ryusuke Konishi <konishi.ryusuke@gmail.com> [nifs2] Acked-by: Jaegeuk Kim <jaegeuk@kernel.org> [f2fs] Acked-by: Coly Li <colyli@suse.de> [bcache] Acked-by: David Sterba <dsterba@suse.com> [btrfs] Acked-by: Chao Yu <chao@kernel.org> Reviewed-by: Chaitanya Kulkarni <kch@nvidia.com> Link: https://lore.kernel.org/r/20220415045258.199825-27-hch@lst.de Signed-off-by: Jens Axboe <axboe@kernel.dk>
737 lines
19 KiB
C
737 lines
19 KiB
C
// SPDX-License-Identifier: GPL-2.0
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/*
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* Primary bucket allocation code
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*
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* Copyright 2012 Google, Inc.
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*
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* Allocation in bcache is done in terms of buckets:
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*
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* Each bucket has associated an 8 bit gen; this gen corresponds to the gen in
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* btree pointers - they must match for the pointer to be considered valid.
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*
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* Thus (assuming a bucket has no dirty data or metadata in it) we can reuse a
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* bucket simply by incrementing its gen.
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*
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* The gens (along with the priorities; it's really the gens are important but
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* the code is named as if it's the priorities) are written in an arbitrary list
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* of buckets on disk, with a pointer to them in the journal header.
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*
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* When we invalidate a bucket, we have to write its new gen to disk and wait
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* for that write to complete before we use it - otherwise after a crash we
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* could have pointers that appeared to be good but pointed to data that had
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* been overwritten.
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*
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* Since the gens and priorities are all stored contiguously on disk, we can
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* batch this up: We fill up the free_inc list with freshly invalidated buckets,
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* call prio_write(), and when prio_write() finishes we pull buckets off the
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* free_inc list and optionally discard them.
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*
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* free_inc isn't the only freelist - if it was, we'd often to sleep while
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* priorities and gens were being written before we could allocate. c->free is a
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* smaller freelist, and buckets on that list are always ready to be used.
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*
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* If we've got discards enabled, that happens when a bucket moves from the
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* free_inc list to the free list.
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*
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* There is another freelist, because sometimes we have buckets that we know
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* have nothing pointing into them - these we can reuse without waiting for
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* priorities to be rewritten. These come from freed btree nodes and buckets
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* that garbage collection discovered no longer had valid keys pointing into
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* them (because they were overwritten). That's the unused list - buckets on the
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* unused list move to the free list, optionally being discarded in the process.
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*
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* It's also important to ensure that gens don't wrap around - with respect to
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* either the oldest gen in the btree or the gen on disk. This is quite
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* difficult to do in practice, but we explicitly guard against it anyways - if
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* a bucket is in danger of wrapping around we simply skip invalidating it that
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* time around, and we garbage collect or rewrite the priorities sooner than we
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* would have otherwise.
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*
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* bch_bucket_alloc() allocates a single bucket from a specific cache.
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*
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* bch_bucket_alloc_set() allocates one bucket from different caches
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* out of a cache set.
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*
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* free_some_buckets() drives all the processes described above. It's called
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* from bch_bucket_alloc() and a few other places that need to make sure free
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* buckets are ready.
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*
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* invalidate_buckets_(lru|fifo)() find buckets that are available to be
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* invalidated, and then invalidate them and stick them on the free_inc list -
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* in either lru or fifo order.
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*/
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#include "bcache.h"
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#include "btree.h"
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#include <linux/blkdev.h>
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#include <linux/kthread.h>
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#include <linux/random.h>
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#include <trace/events/bcache.h>
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#define MAX_OPEN_BUCKETS 128
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/* Bucket heap / gen */
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uint8_t bch_inc_gen(struct cache *ca, struct bucket *b)
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{
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uint8_t ret = ++b->gen;
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ca->set->need_gc = max(ca->set->need_gc, bucket_gc_gen(b));
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WARN_ON_ONCE(ca->set->need_gc > BUCKET_GC_GEN_MAX);
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return ret;
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}
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void bch_rescale_priorities(struct cache_set *c, int sectors)
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{
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struct cache *ca;
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struct bucket *b;
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unsigned long next = c->nbuckets * c->cache->sb.bucket_size / 1024;
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int r;
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atomic_sub(sectors, &c->rescale);
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do {
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r = atomic_read(&c->rescale);
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if (r >= 0)
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return;
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} while (atomic_cmpxchg(&c->rescale, r, r + next) != r);
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mutex_lock(&c->bucket_lock);
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c->min_prio = USHRT_MAX;
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ca = c->cache;
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for_each_bucket(b, ca)
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if (b->prio &&
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b->prio != BTREE_PRIO &&
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!atomic_read(&b->pin)) {
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b->prio--;
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c->min_prio = min(c->min_prio, b->prio);
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}
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mutex_unlock(&c->bucket_lock);
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}
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/*
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* Background allocation thread: scans for buckets to be invalidated,
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* invalidates them, rewrites prios/gens (marking them as invalidated on disk),
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* then optionally issues discard commands to the newly free buckets, then puts
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* them on the various freelists.
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*/
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static inline bool can_inc_bucket_gen(struct bucket *b)
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{
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return bucket_gc_gen(b) < BUCKET_GC_GEN_MAX;
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}
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bool bch_can_invalidate_bucket(struct cache *ca, struct bucket *b)
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{
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BUG_ON(!ca->set->gc_mark_valid);
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return (!GC_MARK(b) ||
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GC_MARK(b) == GC_MARK_RECLAIMABLE) &&
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!atomic_read(&b->pin) &&
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can_inc_bucket_gen(b);
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}
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void __bch_invalidate_one_bucket(struct cache *ca, struct bucket *b)
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{
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lockdep_assert_held(&ca->set->bucket_lock);
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BUG_ON(GC_MARK(b) && GC_MARK(b) != GC_MARK_RECLAIMABLE);
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if (GC_SECTORS_USED(b))
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trace_bcache_invalidate(ca, b - ca->buckets);
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bch_inc_gen(ca, b);
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b->prio = INITIAL_PRIO;
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atomic_inc(&b->pin);
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}
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static void bch_invalidate_one_bucket(struct cache *ca, struct bucket *b)
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{
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__bch_invalidate_one_bucket(ca, b);
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fifo_push(&ca->free_inc, b - ca->buckets);
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}
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/*
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* Determines what order we're going to reuse buckets, smallest bucket_prio()
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* first: we also take into account the number of sectors of live data in that
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* bucket, and in order for that multiply to make sense we have to scale bucket
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*
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* Thus, we scale the bucket priorities so that the bucket with the smallest
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* prio is worth 1/8th of what INITIAL_PRIO is worth.
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*/
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#define bucket_prio(b) \
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({ \
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unsigned int min_prio = (INITIAL_PRIO - ca->set->min_prio) / 8; \
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\
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(b->prio - ca->set->min_prio + min_prio) * GC_SECTORS_USED(b); \
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})
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#define bucket_max_cmp(l, r) (bucket_prio(l) < bucket_prio(r))
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#define bucket_min_cmp(l, r) (bucket_prio(l) > bucket_prio(r))
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static void invalidate_buckets_lru(struct cache *ca)
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{
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struct bucket *b;
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ssize_t i;
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ca->heap.used = 0;
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for_each_bucket(b, ca) {
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if (!bch_can_invalidate_bucket(ca, b))
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continue;
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if (!heap_full(&ca->heap))
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heap_add(&ca->heap, b, bucket_max_cmp);
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else if (bucket_max_cmp(b, heap_peek(&ca->heap))) {
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ca->heap.data[0] = b;
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heap_sift(&ca->heap, 0, bucket_max_cmp);
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}
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}
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for (i = ca->heap.used / 2 - 1; i >= 0; --i)
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heap_sift(&ca->heap, i, bucket_min_cmp);
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while (!fifo_full(&ca->free_inc)) {
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if (!heap_pop(&ca->heap, b, bucket_min_cmp)) {
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/*
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* We don't want to be calling invalidate_buckets()
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* multiple times when it can't do anything
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*/
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ca->invalidate_needs_gc = 1;
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wake_up_gc(ca->set);
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return;
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}
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bch_invalidate_one_bucket(ca, b);
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}
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}
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static void invalidate_buckets_fifo(struct cache *ca)
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{
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struct bucket *b;
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size_t checked = 0;
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while (!fifo_full(&ca->free_inc)) {
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if (ca->fifo_last_bucket < ca->sb.first_bucket ||
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ca->fifo_last_bucket >= ca->sb.nbuckets)
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ca->fifo_last_bucket = ca->sb.first_bucket;
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b = ca->buckets + ca->fifo_last_bucket++;
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if (bch_can_invalidate_bucket(ca, b))
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bch_invalidate_one_bucket(ca, b);
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if (++checked >= ca->sb.nbuckets) {
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ca->invalidate_needs_gc = 1;
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wake_up_gc(ca->set);
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return;
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}
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}
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}
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static void invalidate_buckets_random(struct cache *ca)
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{
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struct bucket *b;
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size_t checked = 0;
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while (!fifo_full(&ca->free_inc)) {
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size_t n;
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get_random_bytes(&n, sizeof(n));
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n %= (size_t) (ca->sb.nbuckets - ca->sb.first_bucket);
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n += ca->sb.first_bucket;
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b = ca->buckets + n;
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if (bch_can_invalidate_bucket(ca, b))
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bch_invalidate_one_bucket(ca, b);
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if (++checked >= ca->sb.nbuckets / 2) {
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ca->invalidate_needs_gc = 1;
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wake_up_gc(ca->set);
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return;
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}
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}
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}
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static void invalidate_buckets(struct cache *ca)
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{
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BUG_ON(ca->invalidate_needs_gc);
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switch (CACHE_REPLACEMENT(&ca->sb)) {
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case CACHE_REPLACEMENT_LRU:
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invalidate_buckets_lru(ca);
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break;
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case CACHE_REPLACEMENT_FIFO:
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invalidate_buckets_fifo(ca);
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break;
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case CACHE_REPLACEMENT_RANDOM:
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invalidate_buckets_random(ca);
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break;
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}
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}
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#define allocator_wait(ca, cond) \
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do { \
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while (1) { \
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set_current_state(TASK_INTERRUPTIBLE); \
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if (cond) \
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break; \
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\
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mutex_unlock(&(ca)->set->bucket_lock); \
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if (kthread_should_stop() || \
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test_bit(CACHE_SET_IO_DISABLE, &ca->set->flags)) { \
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set_current_state(TASK_RUNNING); \
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goto out; \
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} \
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\
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schedule(); \
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mutex_lock(&(ca)->set->bucket_lock); \
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} \
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__set_current_state(TASK_RUNNING); \
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} while (0)
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static int bch_allocator_push(struct cache *ca, long bucket)
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{
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unsigned int i;
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/* Prios/gens are actually the most important reserve */
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if (fifo_push(&ca->free[RESERVE_PRIO], bucket))
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return true;
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for (i = 0; i < RESERVE_NR; i++)
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if (fifo_push(&ca->free[i], bucket))
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return true;
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return false;
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}
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static int bch_allocator_thread(void *arg)
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{
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struct cache *ca = arg;
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mutex_lock(&ca->set->bucket_lock);
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while (1) {
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/*
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* First, we pull buckets off of the unused and free_inc lists,
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* possibly issue discards to them, then we add the bucket to
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* the free list:
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*/
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while (1) {
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long bucket;
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if (!fifo_pop(&ca->free_inc, bucket))
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break;
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if (ca->discard) {
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mutex_unlock(&ca->set->bucket_lock);
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blkdev_issue_discard(ca->bdev,
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bucket_to_sector(ca->set, bucket),
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ca->sb.bucket_size, GFP_KERNEL);
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mutex_lock(&ca->set->bucket_lock);
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}
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allocator_wait(ca, bch_allocator_push(ca, bucket));
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wake_up(&ca->set->btree_cache_wait);
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wake_up(&ca->set->bucket_wait);
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}
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/*
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* We've run out of free buckets, we need to find some buckets
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* we can invalidate. First, invalidate them in memory and add
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* them to the free_inc list:
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*/
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retry_invalidate:
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allocator_wait(ca, ca->set->gc_mark_valid &&
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!ca->invalidate_needs_gc);
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invalidate_buckets(ca);
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/*
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* Now, we write their new gens to disk so we can start writing
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* new stuff to them:
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*/
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allocator_wait(ca, !atomic_read(&ca->set->prio_blocked));
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if (CACHE_SYNC(&ca->sb)) {
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/*
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* This could deadlock if an allocation with a btree
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* node locked ever blocked - having the btree node
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* locked would block garbage collection, but here we're
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* waiting on garbage collection before we invalidate
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* and free anything.
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*
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* But this should be safe since the btree code always
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* uses btree_check_reserve() before allocating now, and
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* if it fails it blocks without btree nodes locked.
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*/
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if (!fifo_full(&ca->free_inc))
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goto retry_invalidate;
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if (bch_prio_write(ca, false) < 0) {
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ca->invalidate_needs_gc = 1;
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wake_up_gc(ca->set);
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}
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}
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}
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out:
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wait_for_kthread_stop();
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return 0;
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}
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/* Allocation */
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long bch_bucket_alloc(struct cache *ca, unsigned int reserve, bool wait)
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{
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DEFINE_WAIT(w);
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struct bucket *b;
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long r;
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/* No allocation if CACHE_SET_IO_DISABLE bit is set */
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if (unlikely(test_bit(CACHE_SET_IO_DISABLE, &ca->set->flags)))
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return -1;
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/* fastpath */
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if (fifo_pop(&ca->free[RESERVE_NONE], r) ||
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fifo_pop(&ca->free[reserve], r))
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goto out;
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if (!wait) {
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trace_bcache_alloc_fail(ca, reserve);
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return -1;
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}
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do {
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prepare_to_wait(&ca->set->bucket_wait, &w,
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TASK_UNINTERRUPTIBLE);
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mutex_unlock(&ca->set->bucket_lock);
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schedule();
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mutex_lock(&ca->set->bucket_lock);
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} while (!fifo_pop(&ca->free[RESERVE_NONE], r) &&
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!fifo_pop(&ca->free[reserve], r));
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finish_wait(&ca->set->bucket_wait, &w);
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out:
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if (ca->alloc_thread)
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wake_up_process(ca->alloc_thread);
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trace_bcache_alloc(ca, reserve);
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if (expensive_debug_checks(ca->set)) {
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size_t iter;
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long i;
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unsigned int j;
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for (iter = 0; iter < prio_buckets(ca) * 2; iter++)
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BUG_ON(ca->prio_buckets[iter] == (uint64_t) r);
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for (j = 0; j < RESERVE_NR; j++)
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fifo_for_each(i, &ca->free[j], iter)
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BUG_ON(i == r);
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fifo_for_each(i, &ca->free_inc, iter)
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BUG_ON(i == r);
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}
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b = ca->buckets + r;
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BUG_ON(atomic_read(&b->pin) != 1);
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SET_GC_SECTORS_USED(b, ca->sb.bucket_size);
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if (reserve <= RESERVE_PRIO) {
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SET_GC_MARK(b, GC_MARK_METADATA);
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SET_GC_MOVE(b, 0);
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b->prio = BTREE_PRIO;
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} else {
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SET_GC_MARK(b, GC_MARK_RECLAIMABLE);
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SET_GC_MOVE(b, 0);
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b->prio = INITIAL_PRIO;
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}
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if (ca->set->avail_nbuckets > 0) {
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ca->set->avail_nbuckets--;
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bch_update_bucket_in_use(ca->set, &ca->set->gc_stats);
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}
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return r;
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}
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void __bch_bucket_free(struct cache *ca, struct bucket *b)
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{
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SET_GC_MARK(b, 0);
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SET_GC_SECTORS_USED(b, 0);
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if (ca->set->avail_nbuckets < ca->set->nbuckets) {
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ca->set->avail_nbuckets++;
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bch_update_bucket_in_use(ca->set, &ca->set->gc_stats);
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}
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}
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void bch_bucket_free(struct cache_set *c, struct bkey *k)
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{
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unsigned int i;
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for (i = 0; i < KEY_PTRS(k); i++)
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__bch_bucket_free(c->cache, PTR_BUCKET(c, k, i));
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}
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int __bch_bucket_alloc_set(struct cache_set *c, unsigned int reserve,
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struct bkey *k, bool wait)
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{
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struct cache *ca;
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long b;
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/* No allocation if CACHE_SET_IO_DISABLE bit is set */
|
|
if (unlikely(test_bit(CACHE_SET_IO_DISABLE, &c->flags)))
|
|
return -1;
|
|
|
|
lockdep_assert_held(&c->bucket_lock);
|
|
|
|
bkey_init(k);
|
|
|
|
ca = c->cache;
|
|
b = bch_bucket_alloc(ca, reserve, wait);
|
|
if (b == -1)
|
|
goto err;
|
|
|
|
k->ptr[0] = MAKE_PTR(ca->buckets[b].gen,
|
|
bucket_to_sector(c, b),
|
|
ca->sb.nr_this_dev);
|
|
|
|
SET_KEY_PTRS(k, 1);
|
|
|
|
return 0;
|
|
err:
|
|
bch_bucket_free(c, k);
|
|
bkey_put(c, k);
|
|
return -1;
|
|
}
|
|
|
|
int bch_bucket_alloc_set(struct cache_set *c, unsigned int reserve,
|
|
struct bkey *k, bool wait)
|
|
{
|
|
int ret;
|
|
|
|
mutex_lock(&c->bucket_lock);
|
|
ret = __bch_bucket_alloc_set(c, reserve, k, wait);
|
|
mutex_unlock(&c->bucket_lock);
|
|
return ret;
|
|
}
|
|
|
|
/* Sector allocator */
|
|
|
|
struct open_bucket {
|
|
struct list_head list;
|
|
unsigned int last_write_point;
|
|
unsigned int sectors_free;
|
|
BKEY_PADDED(key);
|
|
};
|
|
|
|
/*
|
|
* We keep multiple buckets open for writes, and try to segregate different
|
|
* write streams for better cache utilization: first we try to segregate flash
|
|
* only volume write streams from cached devices, secondly we look for a bucket
|
|
* where the last write to it was sequential with the current write, and
|
|
* failing that we look for a bucket that was last used by the same task.
|
|
*
|
|
* The ideas is if you've got multiple tasks pulling data into the cache at the
|
|
* same time, you'll get better cache utilization if you try to segregate their
|
|
* data and preserve locality.
|
|
*
|
|
* For example, dirty sectors of flash only volume is not reclaimable, if their
|
|
* dirty sectors mixed with dirty sectors of cached device, such buckets will
|
|
* be marked as dirty and won't be reclaimed, though the dirty data of cached
|
|
* device have been written back to backend device.
|
|
*
|
|
* And say you've starting Firefox at the same time you're copying a
|
|
* bunch of files. Firefox will likely end up being fairly hot and stay in the
|
|
* cache awhile, but the data you copied might not be; if you wrote all that
|
|
* data to the same buckets it'd get invalidated at the same time.
|
|
*
|
|
* Both of those tasks will be doing fairly random IO so we can't rely on
|
|
* detecting sequential IO to segregate their data, but going off of the task
|
|
* should be a sane heuristic.
|
|
*/
|
|
static struct open_bucket *pick_data_bucket(struct cache_set *c,
|
|
const struct bkey *search,
|
|
unsigned int write_point,
|
|
struct bkey *alloc)
|
|
{
|
|
struct open_bucket *ret, *ret_task = NULL;
|
|
|
|
list_for_each_entry_reverse(ret, &c->data_buckets, list)
|
|
if (UUID_FLASH_ONLY(&c->uuids[KEY_INODE(&ret->key)]) !=
|
|
UUID_FLASH_ONLY(&c->uuids[KEY_INODE(search)]))
|
|
continue;
|
|
else if (!bkey_cmp(&ret->key, search))
|
|
goto found;
|
|
else if (ret->last_write_point == write_point)
|
|
ret_task = ret;
|
|
|
|
ret = ret_task ?: list_first_entry(&c->data_buckets,
|
|
struct open_bucket, list);
|
|
found:
|
|
if (!ret->sectors_free && KEY_PTRS(alloc)) {
|
|
ret->sectors_free = c->cache->sb.bucket_size;
|
|
bkey_copy(&ret->key, alloc);
|
|
bkey_init(alloc);
|
|
}
|
|
|
|
if (!ret->sectors_free)
|
|
ret = NULL;
|
|
|
|
return ret;
|
|
}
|
|
|
|
/*
|
|
* Allocates some space in the cache to write to, and k to point to the newly
|
|
* allocated space, and updates KEY_SIZE(k) and KEY_OFFSET(k) (to point to the
|
|
* end of the newly allocated space).
|
|
*
|
|
* May allocate fewer sectors than @sectors, KEY_SIZE(k) indicates how many
|
|
* sectors were actually allocated.
|
|
*
|
|
* If s->writeback is true, will not fail.
|
|
*/
|
|
bool bch_alloc_sectors(struct cache_set *c,
|
|
struct bkey *k,
|
|
unsigned int sectors,
|
|
unsigned int write_point,
|
|
unsigned int write_prio,
|
|
bool wait)
|
|
{
|
|
struct open_bucket *b;
|
|
BKEY_PADDED(key) alloc;
|
|
unsigned int i;
|
|
|
|
/*
|
|
* We might have to allocate a new bucket, which we can't do with a
|
|
* spinlock held. So if we have to allocate, we drop the lock, allocate
|
|
* and then retry. KEY_PTRS() indicates whether alloc points to
|
|
* allocated bucket(s).
|
|
*/
|
|
|
|
bkey_init(&alloc.key);
|
|
spin_lock(&c->data_bucket_lock);
|
|
|
|
while (!(b = pick_data_bucket(c, k, write_point, &alloc.key))) {
|
|
unsigned int watermark = write_prio
|
|
? RESERVE_MOVINGGC
|
|
: RESERVE_NONE;
|
|
|
|
spin_unlock(&c->data_bucket_lock);
|
|
|
|
if (bch_bucket_alloc_set(c, watermark, &alloc.key, wait))
|
|
return false;
|
|
|
|
spin_lock(&c->data_bucket_lock);
|
|
}
|
|
|
|
/*
|
|
* If we had to allocate, we might race and not need to allocate the
|
|
* second time we call pick_data_bucket(). If we allocated a bucket but
|
|
* didn't use it, drop the refcount bch_bucket_alloc_set() took:
|
|
*/
|
|
if (KEY_PTRS(&alloc.key))
|
|
bkey_put(c, &alloc.key);
|
|
|
|
for (i = 0; i < KEY_PTRS(&b->key); i++)
|
|
EBUG_ON(ptr_stale(c, &b->key, i));
|
|
|
|
/* Set up the pointer to the space we're allocating: */
|
|
|
|
for (i = 0; i < KEY_PTRS(&b->key); i++)
|
|
k->ptr[i] = b->key.ptr[i];
|
|
|
|
sectors = min(sectors, b->sectors_free);
|
|
|
|
SET_KEY_OFFSET(k, KEY_OFFSET(k) + sectors);
|
|
SET_KEY_SIZE(k, sectors);
|
|
SET_KEY_PTRS(k, KEY_PTRS(&b->key));
|
|
|
|
/*
|
|
* Move b to the end of the lru, and keep track of what this bucket was
|
|
* last used for:
|
|
*/
|
|
list_move_tail(&b->list, &c->data_buckets);
|
|
bkey_copy_key(&b->key, k);
|
|
b->last_write_point = write_point;
|
|
|
|
b->sectors_free -= sectors;
|
|
|
|
for (i = 0; i < KEY_PTRS(&b->key); i++) {
|
|
SET_PTR_OFFSET(&b->key, i, PTR_OFFSET(&b->key, i) + sectors);
|
|
|
|
atomic_long_add(sectors,
|
|
&c->cache->sectors_written);
|
|
}
|
|
|
|
if (b->sectors_free < c->cache->sb.block_size)
|
|
b->sectors_free = 0;
|
|
|
|
/*
|
|
* k takes refcounts on the buckets it points to until it's inserted
|
|
* into the btree, but if we're done with this bucket we just transfer
|
|
* get_data_bucket()'s refcount.
|
|
*/
|
|
if (b->sectors_free)
|
|
for (i = 0; i < KEY_PTRS(&b->key); i++)
|
|
atomic_inc(&PTR_BUCKET(c, &b->key, i)->pin);
|
|
|
|
spin_unlock(&c->data_bucket_lock);
|
|
return true;
|
|
}
|
|
|
|
/* Init */
|
|
|
|
void bch_open_buckets_free(struct cache_set *c)
|
|
{
|
|
struct open_bucket *b;
|
|
|
|
while (!list_empty(&c->data_buckets)) {
|
|
b = list_first_entry(&c->data_buckets,
|
|
struct open_bucket, list);
|
|
list_del(&b->list);
|
|
kfree(b);
|
|
}
|
|
}
|
|
|
|
int bch_open_buckets_alloc(struct cache_set *c)
|
|
{
|
|
int i;
|
|
|
|
spin_lock_init(&c->data_bucket_lock);
|
|
|
|
for (i = 0; i < MAX_OPEN_BUCKETS; i++) {
|
|
struct open_bucket *b = kzalloc(sizeof(*b), GFP_KERNEL);
|
|
|
|
if (!b)
|
|
return -ENOMEM;
|
|
|
|
list_add(&b->list, &c->data_buckets);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int bch_cache_allocator_start(struct cache *ca)
|
|
{
|
|
struct task_struct *k = kthread_run(bch_allocator_thread,
|
|
ca, "bcache_allocator");
|
|
if (IS_ERR(k))
|
|
return PTR_ERR(k);
|
|
|
|
ca->alloc_thread = k;
|
|
return 0;
|
|
}
|