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The current code computes a number of channels per SRP target and spreads them equally across all online NUMA nodes. Each channel is then assigned a CPU within this node. In the case of unbalanced, or even unpopulated nodes, some channels do not get a CPU associated and thus do not get connected. This causes the SRP connection to fail. This patch solves the issue by rewriting channel computation and allocation: - Drop channel to node/CPU association as it had no real effect on locality but added unnecessary complexity. - Tweak the number of channels allocated to reduce CPU contention when possible: - Up to one channel per CPU (instead of up to 4 by node) - At least 4 channels per node, unless ch_count module parameter is used. Link: https://lore.kernel.org/r/9cb4d9d3-30ad-2276-7eff-e85f7ddfb411@suse.com Signed-off-by: Nicolas Morey-Chaisemartin <nmoreychaisemartin@suse.com> Reviewed-by: Bart Van Assche <bvanassche@acm.org> Signed-off-by: Jason Gunthorpe <jgg@nvidia.com> |
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ib_srp.c | ||
ib_srp.h | ||
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