linux/drivers/input/joystick/analog.c
Thomas Gleixner 1a59d1b8e0 treewide: Replace GPLv2 boilerplate/reference with SPDX - rule 156
Based on 1 normalized pattern(s):

  this program is free software you can redistribute it and or modify
  it under the terms of the gnu general public license as published by
  the free software foundation either version 2 of the license or at
  your option any later version this program is distributed in the
  hope that it will be useful but without any warranty without even
  the implied warranty of merchantability or fitness for a particular
  purpose see the gnu general public license for more details you
  should have received a copy of the gnu general public license along
  with this program if not write to the free software foundation inc
  59 temple place suite 330 boston ma 02111 1307 usa

extracted by the scancode license scanner the SPDX license identifier

  GPL-2.0-or-later

has been chosen to replace the boilerplate/reference in 1334 file(s).

Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Reviewed-by: Allison Randal <allison@lohutok.net>
Reviewed-by: Richard Fontana <rfontana@redhat.com>
Cc: linux-spdx@vger.kernel.org
Link: https://lkml.kernel.org/r/20190527070033.113240726@linutronix.de
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2019-05-30 11:26:35 -07:00

787 lines
20 KiB
C

// SPDX-License-Identifier: GPL-2.0-or-later
/*
* Copyright (c) 1996-2001 Vojtech Pavlik
*/
/*
* Analog joystick and gamepad driver for Linux
*/
/*
*/
#include <linux/delay.h>
#include <linux/kernel.h>
#include <linux/module.h>
#include <linux/slab.h>
#include <linux/bitops.h>
#include <linux/init.h>
#include <linux/input.h>
#include <linux/gameport.h>
#include <linux/jiffies.h>
#include <linux/timex.h>
#include <linux/timekeeping.h>
#define DRIVER_DESC "Analog joystick and gamepad driver"
MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
MODULE_DESCRIPTION(DRIVER_DESC);
MODULE_LICENSE("GPL");
static bool use_ktime = true;
module_param(use_ktime, bool, 0400);
MODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed");
/*
* Option parsing.
*/
#define ANALOG_PORTS 16
static char *js[ANALOG_PORTS];
static unsigned int js_nargs;
static int analog_options[ANALOG_PORTS];
module_param_array_named(map, js, charp, &js_nargs, 0);
MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
/*
* Times, feature definitions.
*/
#define ANALOG_RUDDER 0x00004
#define ANALOG_THROTTLE 0x00008
#define ANALOG_AXES_STD 0x0000f
#define ANALOG_BTNS_STD 0x000f0
#define ANALOG_BTNS_CHF 0x00100
#define ANALOG_HAT1_CHF 0x00200
#define ANALOG_HAT2_CHF 0x00400
#define ANALOG_HAT_FCS 0x00800
#define ANALOG_HATS_ALL 0x00e00
#define ANALOG_BTN_TL 0x01000
#define ANALOG_BTN_TR 0x02000
#define ANALOG_BTN_TL2 0x04000
#define ANALOG_BTN_TR2 0x08000
#define ANALOG_BTNS_TLR 0x03000
#define ANALOG_BTNS_TLR2 0x0c000
#define ANALOG_BTNS_GAMEPAD 0x0f000
#define ANALOG_HBTN_CHF 0x10000
#define ANALOG_ANY_CHF 0x10700
#define ANALOG_SAITEK 0x20000
#define ANALOG_EXTENSIONS 0x7ff00
#define ANALOG_GAMEPAD 0x80000
#define ANALOG_MAX_TIME 3 /* 3 ms */
#define ANALOG_LOOP_TIME 2000 /* 2 * loop */
#define ANALOG_SAITEK_DELAY 200 /* 200 us */
#define ANALOG_SAITEK_TIME 2000 /* 2000 us */
#define ANALOG_AXIS_TIME 2 /* 2 * refresh */
#define ANALOG_INIT_RETRIES 8 /* 8 times */
#define ANALOG_FUZZ_BITS 2 /* 2 bit more */
#define ANALOG_FUZZ_MAGIC 36 /* 36 u*ms/loop */
#define ANALOG_MAX_NAME_LENGTH 128
#define ANALOG_MAX_PHYS_LENGTH 32
static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
struct analog {
struct input_dev *dev;
int mask;
short *buttons;
char name[ANALOG_MAX_NAME_LENGTH];
char phys[ANALOG_MAX_PHYS_LENGTH];
};
struct analog_port {
struct gameport *gameport;
struct analog analog[2];
unsigned char mask;
char saitek;
char cooked;
int bads;
int reads;
int speed;
int loop;
int fuzz;
int axes[4];
int buttons;
int initial[4];
int axtime;
};
/*
* Time macros.
*/
#ifdef __i386__
#include <linux/i8253.h>
#define GET_TIME(x) do { if (boot_cpu_has(X86_FEATURE_TSC)) x = (unsigned int)rdtsc(); else x = get_time_pit(); } while (0)
#define DELTA(x,y) (boot_cpu_has(X86_FEATURE_TSC) ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? PIT_TICK_RATE / HZ : 0)))
#define TIME_NAME (boot_cpu_has(X86_FEATURE_TSC)?"TSC":"PIT")
static unsigned int get_time_pit(void)
{
unsigned long flags;
unsigned int count;
raw_spin_lock_irqsave(&i8253_lock, flags);
outb_p(0x00, 0x43);
count = inb_p(0x40);
count |= inb_p(0x40) << 8;
raw_spin_unlock_irqrestore(&i8253_lock, flags);
return count;
}
#elif defined(__x86_64__)
#define GET_TIME(x) do { x = (unsigned int)rdtsc(); } while (0)
#define DELTA(x,y) ((y)-(x))
#define TIME_NAME "TSC"
#elif defined(__alpha__) || defined(CONFIG_ARM) || defined(CONFIG_ARM64) || defined(CONFIG_PPC) || defined(CONFIG_RISCV)
#define GET_TIME(x) do { x = get_cycles(); } while (0)
#define DELTA(x,y) ((y)-(x))
#define TIME_NAME "get_cycles"
#else
#define FAKE_TIME
static unsigned long analog_faketime = 0;
#define GET_TIME(x) do { x = analog_faketime++; } while(0)
#define DELTA(x,y) ((y)-(x))
#define TIME_NAME "Unreliable"
#warning Precise timer not defined for this architecture.
#endif
static inline u64 get_time(void)
{
if (use_ktime) {
return ktime_get_ns();
} else {
unsigned int x;
GET_TIME(x);
return x;
}
}
static inline unsigned int delta(u64 x, u64 y)
{
if (use_ktime)
return y - x;
else
return DELTA((unsigned int)x, (unsigned int)y);
}
/*
* analog_decode() decodes analog joystick data and reports input events.
*/
static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
{
struct input_dev *dev = analog->dev;
int i, j;
if (analog->mask & ANALOG_HAT_FCS)
for (i = 0; i < 4; i++)
if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
buttons |= 1 << (i + 14);
break;
}
for (i = j = 0; i < 6; i++)
if (analog->mask & (0x10 << i))
input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
if (analog->mask & ANALOG_HBTN_CHF)
for (i = 0; i < 4; i++)
input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
if (analog->mask & ANALOG_BTN_TL)
input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
if (analog->mask & ANALOG_BTN_TR)
input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
if (analog->mask & ANALOG_BTN_TL2)
input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
if (analog->mask & ANALOG_BTN_TR2)
input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
for (i = j = 0; i < 4; i++)
if (analog->mask & (1 << i))
input_report_abs(dev, analog_axes[j++], axes[i]);
for (i = j = 0; i < 3; i++)
if (analog->mask & analog_exts[i]) {
input_report_abs(dev, analog_hats[j++],
((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
input_report_abs(dev, analog_hats[j++],
((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
}
input_sync(dev);
}
/*
* analog_cooked_read() reads analog joystick data.
*/
static int analog_cooked_read(struct analog_port *port)
{
struct gameport *gameport = port->gameport;
u64 time[4], start, loop, now;
unsigned int loopout, timeout;
unsigned char data[4], this, last;
unsigned long flags;
int i, j;
loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
timeout = ANALOG_MAX_TIME * port->speed;
local_irq_save(flags);
gameport_trigger(gameport);
now = get_time();
local_irq_restore(flags);
start = now;
this = port->mask;
i = 0;
do {
loop = now;
last = this;
local_irq_disable();
this = gameport_read(gameport) & port->mask;
now = get_time();
local_irq_restore(flags);
if ((last ^ this) && (delta(loop, now) < loopout)) {
data[i] = last ^ this;
time[i] = now;
i++;
}
} while (this && (i < 4) && (delta(start, now) < timeout));
this <<= 4;
for (--i; i >= 0; i--) {
this |= data[i];
for (j = 0; j < 4; j++)
if (data[i] & (1 << j))
port->axes[j] = (delta(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
}
return -(this != port->mask);
}
static int analog_button_read(struct analog_port *port, char saitek, char chf)
{
unsigned char u;
int t = 1, i = 0;
int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
u = gameport_read(port->gameport);
if (!chf) {
port->buttons = (~u >> 4) & 0xf;
return 0;
}
port->buttons = 0;
while ((~u & 0xf0) && (i < 16) && t) {
port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
if (!saitek) return 0;
udelay(ANALOG_SAITEK_DELAY);
t = strobe;
gameport_trigger(port->gameport);
while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
i++;
}
return -(!t || (i == 16));
}
/*
* analog_poll() repeatedly polls the Analog joysticks.
*/
static void analog_poll(struct gameport *gameport)
{
struct analog_port *port = gameport_get_drvdata(gameport);
int i;
char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
if (port->cooked) {
port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
if (chf)
port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
port->reads++;
} else {
if (!port->axtime--) {
port->bads -= analog_cooked_read(port);
port->bads -= analog_button_read(port, saitek, chf);
port->reads++;
port->axtime = ANALOG_AXIS_TIME - 1;
} else {
if (!saitek)
analog_button_read(port, saitek, chf);
}
}
for (i = 0; i < 2; i++)
if (port->analog[i].mask)
analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
}
/*
* analog_open() is a callback from the input open routine.
*/
static int analog_open(struct input_dev *dev)
{
struct analog_port *port = input_get_drvdata(dev);
gameport_start_polling(port->gameport);
return 0;
}
/*
* analog_close() is a callback from the input close routine.
*/
static void analog_close(struct input_dev *dev)
{
struct analog_port *port = input_get_drvdata(dev);
gameport_stop_polling(port->gameport);
}
/*
* analog_calibrate_timer() calibrates the timer and computes loop
* and timeout values for a joystick port.
*/
static void analog_calibrate_timer(struct analog_port *port)
{
struct gameport *gameport = port->gameport;
unsigned int i, t, tx;
u64 t1, t2, t3;
unsigned long flags;
if (use_ktime) {
port->speed = 1000000;
} else {
local_irq_save(flags);
t1 = get_time();
#ifdef FAKE_TIME
analog_faketime += 830;
#endif
mdelay(1);
t2 = get_time();
t3 = get_time();
local_irq_restore(flags);
port->speed = delta(t1, t2) - delta(t2, t3);
}
tx = ~0;
for (i = 0; i < 50; i++) {
local_irq_save(flags);
t1 = get_time();
for (t = 0; t < 50; t++) {
gameport_read(gameport);
t2 = get_time();
}
t3 = get_time();
local_irq_restore(flags);
udelay(i);
t = delta(t1, t2) - delta(t2, t3);
if (t < tx) tx = t;
}
port->loop = tx / 50;
}
/*
* analog_name() constructs a name for an analog joystick.
*/
static void analog_name(struct analog *analog)
{
snprintf(analog->name, sizeof(analog->name), "Analog %d-axis %d-button",
hweight8(analog->mask & ANALOG_AXES_STD),
hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
if (analog->mask & ANALOG_HATS_ALL)
snprintf(analog->name, sizeof(analog->name), "%s %d-hat",
analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
if (analog->mask & ANALOG_HAT_FCS)
strlcat(analog->name, " FCS", sizeof(analog->name));
if (analog->mask & ANALOG_ANY_CHF)
strlcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF",
sizeof(analog->name));
strlcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick",
sizeof(analog->name));
}
/*
* analog_init_device()
*/
static int analog_init_device(struct analog_port *port, struct analog *analog, int index)
{
struct input_dev *input_dev;
int i, j, t, v, w, x, y, z;
int error;
analog_name(analog);
snprintf(analog->phys, sizeof(analog->phys),
"%s/input%d", port->gameport->phys, index);
analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
analog->dev = input_dev = input_allocate_device();
if (!input_dev)
return -ENOMEM;
input_dev->name = analog->name;
input_dev->phys = analog->phys;
input_dev->id.bustype = BUS_GAMEPORT;
input_dev->id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
input_dev->id.product = analog->mask >> 4;
input_dev->id.version = 0x0100;
input_dev->dev.parent = &port->gameport->dev;
input_set_drvdata(input_dev, port);
input_dev->open = analog_open;
input_dev->close = analog_close;
input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS);
for (i = j = 0; i < 4; i++)
if (analog->mask & (1 << i)) {
t = analog_axes[j];
x = port->axes[i];
y = (port->axes[0] + port->axes[1]) >> 1;
z = y - port->axes[i];
z = z > 0 ? z : -z;
v = (x >> 3);
w = (x >> 3);
if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
x = y;
if (analog->mask & ANALOG_SAITEK) {
if (i == 2) x = port->axes[i];
v = x - (x >> 2);
w = (x >> 4);
}
input_set_abs_params(input_dev, t, v, (x << 1) - v, port->fuzz, w);
j++;
}
for (i = j = 0; i < 3; i++)
if (analog->mask & analog_exts[i])
for (x = 0; x < 2; x++) {
t = analog_hats[j++];
input_set_abs_params(input_dev, t, -1, 1, 0, 0);
}
for (i = j = 0; i < 4; i++)
if (analog->mask & (0x10 << i))
set_bit(analog->buttons[j++], input_dev->keybit);
if (analog->mask & ANALOG_BTNS_CHF)
for (i = 0; i < 2; i++)
set_bit(analog->buttons[j++], input_dev->keybit);
if (analog->mask & ANALOG_HBTN_CHF)
for (i = 0; i < 4; i++)
set_bit(analog->buttons[j++], input_dev->keybit);
for (i = 0; i < 4; i++)
if (analog->mask & (ANALOG_BTN_TL << i))
set_bit(analog_pads[i], input_dev->keybit);
analog_decode(analog, port->axes, port->initial, port->buttons);
error = input_register_device(analog->dev);
if (error) {
input_free_device(analog->dev);
return error;
}
return 0;
}
/*
* analog_init_devices() sets up device-specific values and registers the input devices.
*/
static int analog_init_masks(struct analog_port *port)
{
int i;
struct analog *analog = port->analog;
int max[4];
if (!port->mask)
return -1;
if ((port->mask & 3) != 3 && port->mask != 0xc) {
printk(KERN_WARNING "analog.c: Unknown joystick device found "
"(data=%#x, %s), probably not analog joystick.\n",
port->mask, port->gameport->phys);
return -1;
}
i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
analog[0].mask = i & 0xfffff;
analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
| port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
| ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
analog[0].mask &= ~(ANALOG_HAT2_CHF)
| ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
| ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
| ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
| ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
| (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
& ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
: (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
if (port->cooked) {
for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
gameport_calibrate(port->gameport, port->axes, max);
}
for (i = 0; i < 4; i++)
port->initial[i] = port->axes[i];
return -!(analog[0].mask || analog[1].mask);
}
static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
{
int i, t, u, v;
port->gameport = gameport;
gameport_set_drvdata(gameport, port);
if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
analog_calibrate_timer(port);
gameport_trigger(gameport);
t = gameport_read(gameport);
msleep(ANALOG_MAX_TIME);
port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
if (!analog_cooked_read(port))
break;
msleep(ANALOG_MAX_TIME);
}
u = v = 0;
msleep(ANALOG_MAX_TIME);
t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
gameport_trigger(gameport);
while ((gameport_read(port->gameport) & port->mask) && (u < t))
u++;
udelay(ANALOG_SAITEK_DELAY);
t = gameport_time(gameport, ANALOG_SAITEK_TIME);
gameport_trigger(gameport);
while ((gameport_read(port->gameport) & port->mask) && (v < t))
v++;
if (v < (u >> 1)) { /* FIXME - more than one port */
analog_options[0] |= /* FIXME - more than one port */
ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
return 0;
}
gameport_close(gameport);
}
if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
for (i = 0; i < ANALOG_INIT_RETRIES; i++)
if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
break;
for (i = 0; i < 4; i++)
if (port->axes[i] != -1)
port->mask |= 1 << i;
port->fuzz = gameport->fuzz;
port->cooked = 1;
return 0;
}
return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
}
static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
{
struct analog_port *port;
int i;
int err;
if (!(port = kzalloc(sizeof(struct analog_port), GFP_KERNEL)))
return - ENOMEM;
err = analog_init_port(gameport, drv, port);
if (err)
goto fail1;
err = analog_init_masks(port);
if (err)
goto fail2;
gameport_set_poll_handler(gameport, analog_poll);
gameport_set_poll_interval(gameport, 10);
for (i = 0; i < 2; i++)
if (port->analog[i].mask) {
err = analog_init_device(port, port->analog + i, i);
if (err)
goto fail3;
}
return 0;
fail3: while (--i >= 0)
if (port->analog[i].mask)
input_unregister_device(port->analog[i].dev);
fail2: gameport_close(gameport);
fail1: gameport_set_drvdata(gameport, NULL);
kfree(port);
return err;
}
static void analog_disconnect(struct gameport *gameport)
{
struct analog_port *port = gameport_get_drvdata(gameport);
int i;
for (i = 0; i < 2; i++)
if (port->analog[i].mask)
input_unregister_device(port->analog[i].dev);
gameport_close(gameport);
gameport_set_drvdata(gameport, NULL);
printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
port->gameport->phys);
kfree(port);
}
struct analog_types {
char *name;
int value;
};
static struct analog_types analog_types[] = {
{ "none", 0x00000000 },
{ "auto", 0x000000ff },
{ "2btn", 0x0000003f },
{ "y-joy", 0x0cc00033 },
{ "y-pad", 0x8cc80033 },
{ "fcs", 0x000008f7 },
{ "chf", 0x000002ff },
{ "fullchf", 0x000007ff },
{ "gamepad", 0x000830f3 },
{ "gamepad8", 0x0008f0f3 },
{ NULL, 0 }
};
static void analog_parse_options(void)
{
int i, j;
char *end;
for (i = 0; i < js_nargs; i++) {
for (j = 0; analog_types[j].name; j++)
if (!strcmp(analog_types[j].name, js[i])) {
analog_options[i] = analog_types[j].value;
break;
}
if (analog_types[j].name) continue;
analog_options[i] = simple_strtoul(js[i], &end, 0);
if (end != js[i]) continue;
analog_options[i] = 0xff;
if (!strlen(js[i])) continue;
printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
}
for (; i < ANALOG_PORTS; i++)
analog_options[i] = 0xff;
}
/*
* The gameport device structure.
*/
static struct gameport_driver analog_drv = {
.driver = {
.name = "analog",
},
.description = DRIVER_DESC,
.connect = analog_connect,
.disconnect = analog_disconnect,
};
static int __init analog_init(void)
{
analog_parse_options();
return gameport_register_driver(&analog_drv);
}
static void __exit analog_exit(void)
{
gameport_unregister_driver(&analog_drv);
}
module_init(analog_init);
module_exit(analog_exit);